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TalentedLegacy perk
Each rank brings your first talent point one level earlier; the total stays 51.
Editing
B
Points spentSpent
0 / 51
Left
51
Needs levelLevel
—
Spec
0 / 0 / 0
Compare Build A and Build B
Points you add or remove go into the build marked Editing. Corner tags on the trees show the other build’s rank for that talent. Click any talent below to jump to it.
Only in Build A 0
Only in Build B 0
Different ranks (A → B) 0
NEWNew talentCHANGEDChanged from Classic
Arms
0 pts
Fury
0 pts
Protection
0 pts
Next rank:
Protection Leveling Talent Plan
A sword-and-board build that turns every hit you take into Rage. Shield Specialization, Master of Defense, and Improved Revenge make blocks, dodges, and parries pay for your attacks, Shield Slam arrives at 40, and the last eleven points add Parry and critical strike. The same build tanks every dungeon on the way.
Shield Specialization 5/5 at 10–14, then Improved Revenge 3/3 at 15–17 and Improved Thunder Clap 3/3 at 18–20. Master of Defense 2/2 at 21–22 means dodges and parries pay Rage too. Revenge arrives at 14 and Shield Block at 16; from then on, stay in Defensive Stance and the build starts to snowball.
10
Shield Specialization 1/5 · Protection
0 / 0 / 1
11
Shield Specialization 2/5 · Protection
0 / 0 / 2
12
Shield Specialization 3/5 · Protection
0 / 0 / 3
13
Shield Specialization 4/5 · Protection
0 / 0 / 4
14
Shield Specialization 5/5 · Protection
0 / 0 / 5
15
Improved Revenge 1/3 · Protection
0 / 0 / 6
16
Improved Revenge 2/3 · Protection
0 / 0 / 7
17
Improved Revenge 3/3 · Protection
0 / 0 / 8
18
Improved Thunder Clap 1/3 · Protection
0 / 0 / 9
19
Improved Thunder Clap 2/3 · Protection
0 / 0 / 10
20
Improved Thunder Clap 3/3 · Protection
0 / 0 / 11
21
Master of Defense 1/2 · Protection
0 / 0 / 12
22
Master of Defense 2/2 · Protection
0 / 0 / 13
Levels 23–30Anticipation and Defiance
Anticipation 5/5 at 23–27 adds 20 Defense, and Defiance 3/3 at 28–30 adds 20% threat in Defensive Stance with a shield. These are the points that let you tank Scarlet Monastery and Razorfen Downs without losing monsters to your healer.
23
Anticipation 1/5 · Protection
0 / 0 / 14
24
Anticipation 2/5 · Protection
0 / 0 / 15
25
Anticipation 3/5 · Protection
0 / 0 / 16
26
Anticipation 4/5 · Protection
0 / 0 / 17
27
Anticipation 5/5 · Protection
0 / 0 / 18
28
Defiance 1/3 · Protection
0 / 0 / 19
29
Defiance 2/3 · Protection
0 / 0 / 20
30
Defiance 3/3 · Protection
0 / 0 / 21
Levels 31–40Cheaper attacks, then Shield Slam
Improved Sunder Armor 3/3 at 31–33, Vanguard at 34 so you can Charge without leaving Defensive Stance, and Focused Rage 3/3 at 35–37 to cut the Rage cost of every attack. Concussion Blow at 38 opens the way down the tree, one point of Bastion at 39 meets the row, and Shield Slam lands at 40.
31
Improved Sunder Armor 1/3 · Protection
0 / 0 / 22
32
Improved Sunder Armor 2/3 · Protection
0 / 0 / 23
33
Improved Sunder Armor 3/3 · Protection
0 / 0 / 24
34
Vanguard 1/1 · Protection
0 / 0 / 25
35
Focused Rage 1/3 · Protection
0 / 0 / 26
36
Focused Rage 2/3 · Protection
0 / 0 / 27
37
Focused Rage 3/3 · Protection
0 / 0 / 28
38
Concussion Blow 1/1 · Protection
0 / 0 / 29
39
Bastion 1/5 · Protection
0 / 0 / 30
40
Shield Slam 1/1 · Protection
0 / 0 / 31
Levels 41–49Bastion and the safety tools
Bastion 5/5 at 41–44: 10% more damage with a shield equipped. Improved Shield Wall 2/2 at 45–46 shortens its cooldown by 11 minutes, Last Stand at 47 is your emergency health, and Improved Bloodrage 2/2 at 48–49 gives you more Rage to open each pull.
41
Bastion 2/5 · Protection
0 / 0 / 32
42
Bastion 3/5 · Protection
0 / 0 / 33
43
Bastion 4/5 · Protection
0 / 0 / 34
44
Bastion 5/5 · Protection
0 / 0 / 35
45
Improved Shield Wall 1/2 · Protection
0 / 0 / 36
46
Improved Shield Wall 2/2 · Protection
0 / 0 / 37
47
Last Stand 1/1 · Protection
0 / 0 / 38
48
Improved Bloodrage 1/2 · Protection
0 / 0 / 39
49
Improved Bloodrage 2/2 · Protection
0 / 0 / 40
Levels 50–60Deflection, Cruelty, and Lingering Rage
With 40 points in Protection, the last points go to pure gains: Deflection 5/5 in Arms at 50–54 for 5% Parry, Cruelty 5/5 in Fury at 55–59 for 5% critical strike, and one point of Lingering Rage at 60 so your Rage lasts longer between pulls.
50
Deflection 1/5 · Arms
1 / 0 / 40
51
Deflection 2/5 · Arms
2 / 0 / 40
52
Deflection 3/5 · Arms
3 / 0 / 40
53
Deflection 4/5 · Arms
4 / 0 / 40
54
Deflection 5/5 · Arms
5 / 0 / 40
55
Cruelty 1/5 · Fury
5 / 1 / 40
56
Cruelty 2/5 · Fury
5 / 2 / 40
57
Cruelty 3/5 · Fury
5 / 3 / 40
58
Cruelty 4/5 · Fury
5 / 4 / 40
59
Cruelty 5/5 · Fury
5 / 5 / 40
60
Lingering Rage 1/5 · Fury
5 / 6 / 40
Dual-Wield Fury Leveling Talent Plan
The fastest-killing Warrior plan. Dual-wield auto attacks build Rage, Cruelty, Flurry, and Enrage turn it into critical strikes and attack speed, and Bloodthirst at 49 tops the Fury tree. The last points go to Arms for cheaper Heroic Strike, a stronger Rend, and better stance swapping.
Cruelty 5/5 at 10–14 and Unbridled Wrath 5/5 at 15–19. Furious Precision 3/3 at 20–22 lifts off-hand hit by 10%, and Blood Craze 3/3 at 23–25 heals you over time after big hits.
10
Cruelty 1/5 · Fury
0 / 1 / 0
11
Cruelty 2/5 · Fury
0 / 2 / 0
12
Cruelty 3/5 · Fury
0 / 3 / 0
13
Cruelty 4/5 · Fury
0 / 4 / 0
14
Cruelty 5/5 · Fury
0 / 5 / 0
15
Unbridled Wrath 1/5 · Fury
0 / 6 / 0
16
Unbridled Wrath 2/5 · Fury
0 / 7 / 0
17
Unbridled Wrath 3/5 · Fury
0 / 8 / 0
18
Unbridled Wrath 4/5 · Fury
0 / 9 / 0
19
Unbridled Wrath 5/5 · Fury
0 / 10 / 0
20
Furious Precision 1/3 · Fury
0 / 11 / 0
21
Furious Precision 2/3 · Fury
0 / 12 / 0
22
Furious Precision 3/3 · Fury
0 / 13 / 0
23
Blood Craze 1/3 · Fury
0 / 14 / 0
24
Blood Craze 2/3 · Fury
0 / 15 / 0
25
Blood Craze 3/3 · Fury
0 / 16 / 0
Levels 26–35Enrage and the off hand
Enrage 5/5 at 26–30 adds 10% Physical damage after you are hit, and Dual Wield Specialization 5/5 at 31–35 makes the off hand hit 25% harder and generate 50% more Rage.
26
Enrage 1/5 · Fury
0 / 17 / 0
27
Enrage 2/5 · Fury
0 / 18 / 0
28
Enrage 3/5 · Fury
0 / 19 / 0
29
Enrage 4/5 · Fury
0 / 20 / 0
30
Enrage 5/5 · Fury
0 / 21 / 0
31
Dual Wield Specialization 1/5 · Fury
0 / 22 / 0
32
Dual Wield Specialization 2/5 · Fury
0 / 23 / 0
33
Dual Wield Specialization 3/5 · Fury
0 / 24 / 0
34
Dual Wield Specialization 4/5 · Fury
0 / 25 / 0
35
Dual Wield Specialization 5/5 · Fury
0 / 26 / 0
Levels 36–49Toward Bloodthirst
Reckless Swings at 36, Improved Execute 2/2 at 37–38, Improved Berserker Rage 2/2 at 39–40, and Death Wish at 41. Gore Drinker 2/2 at 42–43 heals you as you fight, Improved Whirlwind 2/2 at 44–45 and Flurry 3/3 at 46–48 follow, and Bloodthirst completes Fury at 49.
36
Reckless Swings 1/1 · Fury
0 / 27 / 0
37
Improved Execute 1/2 · Fury
0 / 28 / 0
38
Improved Execute 2/2 · Fury
0 / 29 / 0
39
Improved Berserker Rage 1/2 · Fury
0 / 30 / 0
40
Improved Berserker Rage 2/2 · Fury
0 / 31 / 0
41
Death Wish 1/1 · Fury
0 / 32 / 0
42
Gore Drinker 1/2 · Fury
0 / 33 / 0
43
Gore Drinker 2/2 · Fury
0 / 34 / 0
44
Improved Whirlwind 1/2 · Fury
0 / 35 / 0
45
Improved Whirlwind 2/2 · Fury
0 / 36 / 0
46
Flurry 1/3 · Fury
0 / 37 / 0
47
Flurry 2/3 · Fury
0 / 38 / 0
48
Flurry 3/3 · Fury
0 / 39 / 0
49
Bloodthirst 1/1 · Fury
0 / 40 / 0
Levels 50–60Finish in Arms
Improved Heroic Strike 3/3 at 50–52, one point of Deflection at 53, Improved Rend 3/3 at 54–56, Improved Tactical Mastery 3/3 at 57–59, and Anger Management at 60 for a steady trickle of Rage.
50
Improved Heroic Strike 1/3 · Arms
1 / 40 / 0
51
Improved Heroic Strike 2/3 · Arms
2 / 40 / 0
52
Improved Heroic Strike 3/3 · Arms
3 / 40 / 0
53
Deflection 1/5 · Arms
4 / 40 / 0
54
Improved Rend 1/3 · Arms
5 / 40 / 0
55
Improved Rend 2/3 · Arms
6 / 40 / 0
56
Improved Rend 3/3 · Arms
7 / 40 / 0
57
Improved Tactical Mastery 1/3 · Arms
8 / 40 / 0
58
Improved Tactical Mastery 2/3 · Arms
9 / 40 / 0
59
Improved Tactical Mastery 3/3 · Arms
10 / 40 / 0
60
Anger Management 1/1 · Arms
11 / 40 / 0
Two-Handed Fury Leveling Talent Plan
The simplest Warrior plan to play. Fury up to Bloodthirst at 40 for critical strikes, Flurry, and Death Wish, then Arms for Overpower, Deep Wounds, Two-Handed Weapon Specialization, and Impale. One slow weapon means big hits and an easy rhythm.
Cruelty 5/5 at 10–14 and Unbridled Wrath 5/5 at 15–19. Blood Craze 3/3 at 20–22 and Enrage 5/5 at 23–27 make you hit harder after taking damage.
10
Cruelty 1/5 · Fury
0 / 1 / 0
11
Cruelty 2/5 · Fury
0 / 2 / 0
12
Cruelty 3/5 · Fury
0 / 3 / 0
13
Cruelty 4/5 · Fury
0 / 4 / 0
14
Cruelty 5/5 · Fury
0 / 5 / 0
15
Unbridled Wrath 1/5 · Fury
0 / 6 / 0
16
Unbridled Wrath 2/5 · Fury
0 / 7 / 0
17
Unbridled Wrath 3/5 · Fury
0 / 8 / 0
18
Unbridled Wrath 4/5 · Fury
0 / 9 / 0
19
Unbridled Wrath 5/5 · Fury
0 / 10 / 0
20
Blood Craze 1/3 · Fury
0 / 11 / 0
21
Blood Craze 2/3 · Fury
0 / 12 / 0
22
Blood Craze 3/3 · Fury
0 / 13 / 0
23
Enrage 1/5 · Fury
0 / 14 / 0
24
Enrage 2/5 · Fury
0 / 15 / 0
25
Enrage 3/5 · Fury
0 / 16 / 0
26
Enrage 4/5 · Fury
0 / 17 / 0
27
Enrage 5/5 · Fury
0 / 18 / 0
Levels 28–40Up to Bloodthirst
Improved Execute 2/2 at 28–29, Improved Berserker Rage 2/2 at 30–31, Death Wish at 32, Gore Drinker 2/2 at 33–34, Improved Whirlwind 2/2 at 35–36, Flurry 3/3 at 37–39, and Bloodthirst at 40.
28
Improved Execute 1/2 · Fury
0 / 19 / 0
29
Improved Execute 2/2 · Fury
0 / 20 / 0
30
Improved Berserker Rage 1/2 · Fury
0 / 21 / 0
31
Improved Berserker Rage 2/2 · Fury
0 / 22 / 0
32
Death Wish 1/1 · Fury
0 / 23 / 0
33
Gore Drinker 1/2 · Fury
0 / 24 / 0
34
Gore Drinker 2/2 · Fury
0 / 25 / 0
35
Improved Whirlwind 1/2 · Fury
0 / 26 / 0
36
Improved Whirlwind 2/2 · Fury
0 / 27 / 0
37
Flurry 1/3 · Fury
0 / 28 / 0
38
Flurry 2/3 · Fury
0 / 29 / 0
39
Flurry 3/3 · Fury
0 / 30 / 0
40
Bloodthirst 1/1 · Fury
0 / 31 / 0
Levels 41–52Arms for control and Overpower
Deflection 3/5 at 41–43, Improved Rend 3/3 at 44–46, Improved Tactical Mastery 3/3 at 47–49 so you keep Rage when you swap stances, Improved Overpower 2/2 at 50–51, and Anger Management at 52.
41
Deflection 1/5 · Arms
1 / 31 / 0
42
Deflection 2/5 · Arms
2 / 31 / 0
43
Deflection 3/5 · Arms
3 / 31 / 0
44
Improved Rend 1/3 · Arms
4 / 31 / 0
45
Improved Rend 2/3 · Arms
5 / 31 / 0
46
Improved Rend 3/3 · Arms
6 / 31 / 0
47
Improved Tactical Mastery 1/3 · Arms
7 / 31 / 0
48
Improved Tactical Mastery 2/3 · Arms
8 / 31 / 0
49
Improved Tactical Mastery 3/3 · Arms
9 / 31 / 0
50
Improved Overpower 1/2 · Arms
10 / 31 / 0
51
Improved Overpower 2/2 · Arms
11 / 31 / 0
52
Anger Management 1/1 · Arms
12 / 31 / 0
Levels 53–60Bigger critical strikes
Deep Wounds 3/3 at 53–55, Two-Handed Weapon Specialization 3/3 at 56–58, and Impale 2/2 at 59–60 for 20% more critical strike damage on your abilities.
53
Deep Wounds 1/3 · Arms
13 / 31 / 0
54
Deep Wounds 2/3 · Arms
14 / 31 / 0
55
Deep Wounds 3/3 · Arms
15 / 31 / 0
56
Two-Handed Weapon Specialization 1/3 · Arms
16 / 31 / 0
57
Two-Handed Weapon Specialization 2/3 · Arms
17 / 31 / 0
58
Two-Handed Weapon Specialization 3/3 · Arms
18 / 31 / 0
59
Impale 1/2 · Arms
19 / 31 / 0
60
Impale 2/2 · Arms
20 / 31 / 0
Protection to Arms Leveling Talent Plan
Start with a shield, where Warriors are safest, then respec at 30 into two-handed Arms when your gear and your Rage can carry a big weapon. The respec spends 21 points in Arms at once, Mortal Strike arrives at 45, and Fury fills the last 15 points.
Shield Specialization 5/5 at 10–14, Improved Revenge 3/3 at 15–17, Improved Thunder Clap 2/3 at 18–19, Master of Defense 2/2 at 20–21, the last Improved Thunder Clap point at 22, Improved Bloodrage 2/2 at 23–24, Vanguard at 25, and four points of Cruelty at 26–29.
10
Shield Specialization 1/5 · Protection
0 / 0 / 1
11
Shield Specialization 2/5 · Protection
0 / 0 / 2
12
Shield Specialization 3/5 · Protection
0 / 0 / 3
13
Shield Specialization 4/5 · Protection
0 / 0 / 4
14
Shield Specialization 5/5 · Protection
0 / 0 / 5
15
Improved Revenge 1/3 · Protection
0 / 0 / 6
16
Improved Revenge 2/3 · Protection
0 / 0 / 7
17
Improved Revenge 3/3 · Protection
0 / 0 / 8
18
Improved Thunder Clap 1/3 · Protection
0 / 0 / 9
19
Improved Thunder Clap 2/3 · Protection
0 / 0 / 10
20
Master of Defense 1/2 · Protection
0 / 0 / 11
21
Master of Defense 2/2 · Protection
0 / 0 / 12
22
Improved Thunder Clap 3/3 · Protection
0 / 0 / 13
23
Improved Bloodrage 1/2 · Protection
0 / 0 / 14
24
Improved Bloodrage 2/2 · Protection
0 / 0 / 15
25
Vanguard 1/1 · Protection
0 / 0 / 16
26
Cruelty 1/5 · Fury
0 / 1 / 16
27
Cruelty 2/5 · Fury
0 / 2 / 16
28
Cruelty 3/5 · Fury
0 / 3 / 16
29
Cruelty 4/5 · Fury
0 / 4 / 16
Level 30Respec into Arms
Reset your talents at the trainer and spend all 21 points in Arms: Improved Rend 3/3, Deflection 2/5, Improved Overpower 2/2, Improved Tactical Mastery 3/3, Anger Management, Improved Charge 1/2, Deep Wounds 3/3, Impale 2/2, Two-Handed Weapon Specialization 3/3, and Sweeping Strikes. Equip the best slow two-hander you have.
Weaponmaster 5/5 at 31–35, then Cruelty 5/5 in Fury at 36–40. Bloodthrill 2/2 at 41–42 gives Rend a chance to enable Overpower, Improved Slam 2/2 at 43–44 removes Slam's swing delay, and Mortal Strike completes Arms at 45.
31
Weaponmaster 1/5 · Arms
22 / 0 / 0
32
Weaponmaster 2/5 · Arms
23 / 0 / 0
33
Weaponmaster 3/5 · Arms
24 / 0 / 0
34
Weaponmaster 4/5 · Arms
25 / 0 / 0
35
Weaponmaster 5/5 · Arms
26 / 0 / 0
36
Cruelty 1/5 · Fury
26 / 1 / 0
37
Cruelty 2/5 · Fury
26 / 2 / 0
38
Cruelty 3/5 · Fury
26 / 3 / 0
39
Cruelty 4/5 · Fury
26 / 4 / 0
40
Cruelty 5/5 · Fury
26 / 5 / 0
41
Bloodthrill 1/2 · Arms
27 / 5 / 0
42
Bloodthrill 2/2 · Arms
28 / 5 / 0
43
Improved Slam 1/2 · Arms
29 / 5 / 0
44
Improved Slam 2/2 · Arms
30 / 5 / 0
45
Mortal Strike 1/1 · Arms
31 / 5 / 0
Levels 46–60Fill Fury
Lingering Rage 5/5 at 46–50, Enrage 5/5 at 51–55, Improved Execute 2/2 at 56–57, and Blood Craze 3/3 at 58–60.
46
Lingering Rage 1/5 · Fury
31 / 6 / 0
47
Lingering Rage 2/5 · Fury
31 / 7 / 0
48
Lingering Rage 3/5 · Fury
31 / 8 / 0
49
Lingering Rage 4/5 · Fury
31 / 9 / 0
50
Lingering Rage 5/5 · Fury
31 / 10 / 0
51
Enrage 1/5 · Fury
31 / 11 / 0
52
Enrage 2/5 · Fury
31 / 12 / 0
53
Enrage 3/5 · Fury
31 / 13 / 0
54
Enrage 4/5 · Fury
31 / 14 / 0
55
Enrage 5/5 · Fury
31 / 15 / 0
56
Improved Execute 1/2 · Fury
31 / 16 / 0
57
Improved Execute 2/2 · Fury
31 / 17 / 0
58
Blood Craze 1/3 · Fury
31 / 18 / 0
59
Blood Craze 2/3 · Fury
31 / 19 / 0
60
Blood Craze 3/3 · Fury
31 / 20 / 0
Recommended Builds
Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.
Protection Leveling
Levels 10–60 with a shield and a one-hander: 40 Protection, 5 Arms, 6 Fury, no respec
5 Arms6 Fury40 Protection
A sword-and-board build that turns every hit you take into Rage. Shield Specialization, Master of Defense, and Improved Revenge make blocks, dodges, and parries pay for your attacks, Shield Slam arrives at 40, and the last eleven points add Parry and critical strike. The same build tanks every dungeon on the way.
Why these talents
Shield Specialization first: 5% more block chance and 5 Rage on every block solves the slow, Rage-starved start every Warrior knows.
Improved Revenge and Improved Thunder Clap decide how many monsters you can pull at once: Revenge is your cheapest hard hit, and Thunder Clap slows the whole group for 6 less Rage.
Anticipation, Defiance, and Improved Sunder Armor make the build a real dungeon tank long before 60, so groups invite you instead of making you wait.
Shield Slam and Bastion at 40–44 are the big damage jump: from here your shield is your main damage stat.
The last 11 points take nothing away from Protection: Deflection adds 5% Parry, which also triggers Revenge and Master of Defense, and Cruelty adds 5% critical strike.
Swaps to consider
Pulling more than three at a time cuts your Rage instead of raising it, since Shield Block only covers a few hits. Two or three monsters is the sweet spot.
Prefer a two-handed weapon in groups? The Protection to Arms plan follows the same order to 29 and respecs into Arms at 30.
Want Piercing Howl for running monsters? Take one point of it in Fury instead of the last point of Lingering Rage.
Talent trees from WoW Forever client 1.60.1.70862.
Dual-Wield Fury Leveling
Levels 10–60 with two fast one-handers: 11 Arms, 40 Fury, no respec
11 Arms40 Fury0 Protection
The fastest-killing Warrior plan. Dual-wield auto attacks build Rage, Cruelty, Flurry, and Enrage turn it into critical strikes and attack speed, and Bloodthirst at 49 tops the Fury tree. The last points go to Arms for cheaper Heroic Strike, a stronger Rend, and better stance swapping.
Why these talents
Cruelty first: 5% critical strike from level 14 feeds both Flurry and Enrage later.
Unbridled Wrath at 15–19 gives you a 60% chance of an extra Rage per weapon hit, which with two weapons is the main source of your Rage.
Dual Wield Specialization 5/5 at 31–35: the off hand hits 25% harder and generates 50% more Rage.
Death Wish at 41 and Bloodthirst at 49 are your burst and your main attack for the rest of the game.
Swaps to consider
Not finding two fast weapons? The Two-Handed Fury plan uses one slow weapon and skips the off-hand talents.
Struggling with elites? Swap to a shield and Defensive Stance for that fight; the Arms points at the end make stance changes cheaper.
Talent trees from WoW Forever client 1.60.1.70862.
Two-Handed Fury Leveling
Levels 10–60 with one slow two-handed weapon: 20 Arms, 31 Fury, no respec
20 Arms31 Fury0 Protection
The simplest Warrior plan to play. Fury up to Bloodthirst at 40 for critical strikes, Flurry, and Death Wish, then Arms for Overpower, Deep Wounds, Two-Handed Weapon Specialization, and Impale. One slow weapon means big hits and an easy rhythm.
Why these talents
Cruelty and Unbridled Wrath first, for critical strikes and steady Rage from the very first points.
Bloodthirst at 40 gives you your strongest attack ten levels sooner than dual-wield Fury.
Improved Overpower with Deep Wounds: Overpower almost always critical-strikes, and every critical strike refreshes your bleed.
No hit to chase: one weapon has no off-hand miss chance to fix, so all your points go to damage.
Swaps to consider
Prefer Mortal Strike? The Protection to Arms plan reaches it at 45 through a respec at 30.
Fighting other players often? Swap Improved Whirlwind for Improved Intercept and add Piercing Howl in Fury.
Talent trees from WoW Forever client 1.60.1.70862.
Protection to Arms Leveling
Levels 10–60: Protection to 29, respec to two-handed Arms at 30, ending 31 Arms / 20 Fury
31 Arms20 Fury0 Protection
Start with a shield, where Warriors are safest, then respec at 30 into two-handed Arms when your gear and your Rage can carry a big weapon. The respec spends 21 points in Arms at once, Mortal Strike arrives at 45, and Fury fills the last 15 points.
Why these talents
Protection for the hardest levels, then a two-hander once you have the Rage and the gear to carry it.
The 30 respec spends 21 points in one go, so you leave the trainer with Overpower, Deep Wounds, and Sweeping Strikes all ready.
Weaponmaster at 31–35 gives your weapon type a bonus, such as 5% critical strike with an axe or polearm.
Mortal Strike at 45 is your main attack, and it cuts the healing on its target in half.
Swaps to consider
Happy with the shield at 30? Stay on the Protection plan; it needs no respec and tanks every dungeon.
Short on gold at 30? The respec can wait a few levels; keep spending Protection points until you are ready.
Weaponmaster folds every weapon specialization into one talent, so any weapon upgrade is simply an upgrade. Spearing Strike at 16 points knocks a target off its mount.
Whirlwind now strikes with both weapons without a talent. Reckless Swings at 16 points makes your next 4 melee attacks generate 5 extra Rage each, Improved Whirlwind in row 6 shortens its cooldown and adds 30% damage to the closest enemy, and Lingering Rage, Furious Precision, and Gore Drinker are new. Bloodthirst trades its heal for 10% movement speed.
You have 51 points, one per level from 10 to 60. Drag the level slider to plan a build for a lower level: the calculator then stops at the points that level has.
Each rank of the Legacy perk Talented starts your points one level earlier (from level 5 at rank 5). Pick your rank next to the level slider.
Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent to read it, tap it again to add a point, and long-press it to remove one; the − and + buttons on its card work too.
Your build lives in the page link, so copying the link saves and shares it.
Turn on Highlight Forever changes to spot every new and reworked talent.
What Forever Changes in Warrior Talents
13 of Warrior's 53 talents are new in Forever, and 31 change from their Classic versions.
The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
Spell, melee, and ranged hit are one stat, and critical strike works the same way.
Group buffs that used to cost talent points are now baseline, which frees points for new choices.
View Full Warrior Talent Reference Table53 talents · 13 new in Forever
Arms
Talent
Row
Ranks
At Max Rank
vs Classic
Improved Heroic Strike
1
3
Reduces the cost of your Heroic Strike ability by 3 Rage.
Changed
Deflection
1
5
Increases your Parry chance by 5%.
Same
Improved Rend
1
3
Increases the Bleed damage done by your Rend ability by 35%.
Same
Improved Charge
2
2
Increases the Rage generated by your Charge ability by 6.
Changed
Improved Tactical Mastery
2
3
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
New
Improved Overpower
2
2
Increases the critical strike chance of your Overpower ability by 50%.
Moved
Anger Management
3
1
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Changed
Deep Wounds
3
3
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Changed
Spearing Strike
4
1
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
New
Two-Handed Weapon Specialization
4
3
Increases the damage you deal with two-handed melee weapons by 6%.
Changed
Impale
4
2
Increases the critical strike damage bonus of your abilities by 20%.
Changed
Bloodthrill
5
2
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
New
Sweeping Strikes
5
1
Your next 5 melee attacks strike an additional nearby opponent.
Same
Weaponmaster
5
5
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 5%.
Mace/Staff: Your attacks ignore
15% of your target's armor.
Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
New
Improved Slam
6
2
Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing.
Changed
Improved Hamstring
6
3
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Same
Mortal Strike
7
1
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Same
Fury
Talent
Row
Ranks
At Max Rank
vs Classic
Booming Voice
1
5
Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.
Changed
Cruelty
1
5
Improves your chance to get a critical strike with melee attacks by 5%.
Changed
Lingering Rage
2
5
Increases the time before your Rage begins to decay after leaving combat by 10 sec.
New
Unbridled Wrath
2
5
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Changed
Furious Precision
3
3
Increases your chance to hit with off-hand attacks by 10%.
New
Piercing Howl
3
1
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Changed
Blood Craze
3
3
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Changed
Enrage
3
5
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Changed
Dual Wield Specialization
4
5
Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Changed
Reckless Swings
4
1
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
New
Improved Execute
4
2
Reduces the Rage cost of your Execute ability by 5.
Moved
Improved Berserker Rage
5
2
Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Changed
Death Wish
5
1
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Changed
Gore Drinker
5
2
Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
New
Improved Intercept
5
2
Reduces the cooldown of your Intercept ability by 10 sec.
Same
Improved Whirlwind
6
2
Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
New
Flurry
6
3
Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Changed
Bloodthirst
7
1
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Changed
Protection
Talent
Row
Ranks
At Max Rank
vs Classic
Improved Bloodrage
1
2
Increases all the Rage generated by your Bloodrage ability by 50%.
Changed
Shield Specialization
1
5
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Changed
Iron Will
1
5
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Changed
Anticipation
2
5
Increases your Defense Skill by 20.
Changed
Improved Revenge
2
3
Increases damage dealt by your Revenge ability by 60%.
Changed
Improved Thunder Clap
2
3
Reduces the Rage cost of your Thunder Clap ability by 6.
Changed
Last Stand
3
1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Changed
Master of Defense
3
2
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
New
Improved Disarm
3
3
Reduces the cooldown of your Disarm ability by 20 secs.
Changed
Defiance
3
3
Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.
Changed
Improved Sunder Armor
4
3
Reduces the Rage cost of your Sunder Armor ability by 3.
Changed
Vanguard
4
1
Your Charge ability is now usable while in Defensive Stance.
New
Improved Shield Bash
4
2
Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Moved
Improved Shield Wall
5
2
Reduces the cooldown of your Shield Wall ability by 11.0 min.
Changed
Concussion Blow
5
1
Stuns the target for 5 sec.
Changed
Focused Rage
5
3
Reduces the Rage cost of your offensive abilities by 3.
New
Bastion
6
5
Increases all damage you deal by 10% while a shield is equipped.
New
Shield Slam
7
1
Slam the target with your shield, causing 421 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Changed
Warrior Talent Questions
What is the best Warrior leveling talent build in WoW Forever?
Start with Protection Leveling, the recommended plan. The other leveling plans are Dual-Wield Fury Leveling, Two-Handed Fury Leveling and Protection to Arms Leveling. Pick a plan in the header and the calculator shows how it is spent at any level from 10 to 60.
How many talent points does a Warrior get in WoW Forever?
51 points: one per level from 10 to 60. Each rank of the Legacy perk Talented brings every point one level earlier, so at rank 5 the first point arrives at level 5.
What changed in Warrior talents in WoW Forever?
13 of the 53 Warrior talents are new in Forever and 31 changed from Classic. Each tree also gains a milestone talent at 16 points. Every change, tree by tree.
Do I need to respec while leveling a Warrior?
Only on some plans: Protection to Arms Leveling respecs at level 30. The other plans spend one point per level from 10 to 60 without a reset.
How do I save or share a Warrior talent build?
The build lives in the page link: copy the link, or use Copy build link, and opening it later restores every point.