WoW Forever · Warrior

Warrior Talents: Builds & Calculator

Data from WoW Forever client 1.60.1.70862

Warrior Talent Calculator

6051 points available

Drag to any level; click a mark to jump there, or press Page Up / Page Down to move ten levels.

TalentedLegacy perk

Each rank brings your first talent point one level earlier; the total stays 51.

Points spentSpent
0 / 51
Left
51
Needs levelLevel
—
Spec
0 / 0 / 0

Arms

0 pts

Fury

0 pts

Protection

0 pts

Protection Leveling Talent Plan

A sword-and-board build that turns every hit you take into Rage. Shield Specialization, Master of Defense, and Improved Revenge make blocks, dodges, and parries pay for your attacks, Shield Slam arrives at 40, and the last eleven points add Parry and critical strike. The same build tanks every dungeon on the way.

Protection Leveling: Point Order by Level

LevelSpend the point onArms / Fury / ProtectionShow in the calculator
Levels 10–22Build the Rage engine

Shield Specialization 5/5 at 10–14, then Improved Revenge 3/3 at 15–17 and Improved Thunder Clap 3/3 at 18–20. Master of Defense 2/2 at 21–22 means dodges and parries pay Rage too. Revenge arrives at 14 and Shield Block at 16; from then on, stay in Defensive Stance and the build starts to snowball.

10Shield Specialization 1/5 · Protection0 / 0 / 1
11Shield Specialization 2/5 · Protection0 / 0 / 2
12Shield Specialization 3/5 · Protection0 / 0 / 3
13Shield Specialization 4/5 · Protection0 / 0 / 4
14Shield Specialization 5/5 · Protection0 / 0 / 5
15Improved Revenge 1/3 · Protection0 / 0 / 6
16Improved Revenge 2/3 · Protection0 / 0 / 7
17Improved Revenge 3/3 · Protection0 / 0 / 8
18Improved Thunder Clap 1/3 · Protection0 / 0 / 9
19Improved Thunder Clap 2/3 · Protection0 / 0 / 10
20Improved Thunder Clap 3/3 · Protection0 / 0 / 11
21Master of Defense 1/2 · Protection0 / 0 / 12
22Master of Defense 2/2 · Protection0 / 0 / 13
Levels 23–30Anticipation and Defiance

Anticipation 5/5 at 23–27 adds 20 Defense, and Defiance 3/3 at 28–30 adds 20% threat in Defensive Stance with a shield. These are the points that let you tank Scarlet Monastery and Razorfen Downs without losing monsters to your healer.

23Anticipation 1/5 · Protection0 / 0 / 14
24Anticipation 2/5 · Protection0 / 0 / 15
25Anticipation 3/5 · Protection0 / 0 / 16
26Anticipation 4/5 · Protection0 / 0 / 17
27Anticipation 5/5 · Protection0 / 0 / 18
28Defiance 1/3 · Protection0 / 0 / 19
29Defiance 2/3 · Protection0 / 0 / 20
30Defiance 3/3 · Protection0 / 0 / 21
Levels 31–40Cheaper attacks, then Shield Slam

Improved Sunder Armor 3/3 at 31–33, Vanguard at 34 so you can Charge without leaving Defensive Stance, and Focused Rage 3/3 at 35–37 to cut the Rage cost of every attack. Concussion Blow at 38 opens the way down the tree, one point of Bastion at 39 meets the row, and Shield Slam lands at 40.

31Improved Sunder Armor 1/3 · Protection0 / 0 / 22
32Improved Sunder Armor 2/3 · Protection0 / 0 / 23
33Improved Sunder Armor 3/3 · Protection0 / 0 / 24
34Vanguard 1/1 · Protection0 / 0 / 25
35Focused Rage 1/3 · Protection0 / 0 / 26
36Focused Rage 2/3 · Protection0 / 0 / 27
37Focused Rage 3/3 · Protection0 / 0 / 28
38Concussion Blow 1/1 · Protection0 / 0 / 29
39Bastion 1/5 · Protection0 / 0 / 30
40Shield Slam 1/1 · Protection0 / 0 / 31
Levels 41–49Bastion and the safety tools

Bastion 5/5 at 41–44: 10% more damage with a shield equipped. Improved Shield Wall 2/2 at 45–46 shortens its cooldown by 11 minutes, Last Stand at 47 is your emergency health, and Improved Bloodrage 2/2 at 48–49 gives you more Rage to open each pull.

41Bastion 2/5 · Protection0 / 0 / 32
42Bastion 3/5 · Protection0 / 0 / 33
43Bastion 4/5 · Protection0 / 0 / 34
44Bastion 5/5 · Protection0 / 0 / 35
45Improved Shield Wall 1/2 · Protection0 / 0 / 36
46Improved Shield Wall 2/2 · Protection0 / 0 / 37
47Last Stand 1/1 · Protection0 / 0 / 38
48Improved Bloodrage 1/2 · Protection0 / 0 / 39
49Improved Bloodrage 2/2 · Protection0 / 0 / 40
Levels 50–60Deflection, Cruelty, and Lingering Rage

With 40 points in Protection, the last points go to pure gains: Deflection 5/5 in Arms at 50–54 for 5% Parry, Cruelty 5/5 in Fury at 55–59 for 5% critical strike, and one point of Lingering Rage at 60 so your Rage lasts longer between pulls.

50Deflection 1/5 · Arms1 / 0 / 40
51Deflection 2/5 · Arms2 / 0 / 40
52Deflection 3/5 · Arms3 / 0 / 40
53Deflection 4/5 · Arms4 / 0 / 40
54Deflection 5/5 · Arms5 / 0 / 40
55Cruelty 1/5 · Fury5 / 1 / 40
56Cruelty 2/5 · Fury5 / 2 / 40
57Cruelty 3/5 · Fury5 / 3 / 40
58Cruelty 4/5 · Fury5 / 4 / 40
59Cruelty 5/5 · Fury5 / 5 / 40
60Lingering Rage 1/5 · Fury5 / 6 / 40

Recommended Builds

Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.

Protection Leveling

Levels 10–60 with a shield and a one-hander: 40 Protection, 5 Arms, 6 Fury, no respec

5 Arms6 Fury40 Protection

A sword-and-board build that turns every hit you take into Rage. Shield Specialization, Master of Defense, and Improved Revenge make blocks, dodges, and parries pay for your attacks, Shield Slam arrives at 40, and the last eleven points add Parry and critical strike. The same build tanks every dungeon on the way.

Why these talents

  • Shield Specialization first: 5% more block chance and 5 Rage on every block solves the slow, Rage-starved start every Warrior knows.
  • Improved Revenge and Improved Thunder Clap decide how many monsters you can pull at once: Revenge is your cheapest hard hit, and Thunder Clap slows the whole group for 6 less Rage.
  • Anticipation, Defiance, and Improved Sunder Armor make the build a real dungeon tank long before 60, so groups invite you instead of making you wait.
  • Shield Slam and Bastion at 40–44 are the big damage jump: from here your shield is your main damage stat.
  • The last 11 points take nothing away from Protection: Deflection adds 5% Parry, which also triggers Revenge and Master of Defense, and Cruelty adds 5% critical strike.

Swaps to consider

  • Pulling more than three at a time cuts your Rage instead of raising it, since Shield Block only covers a few hits. Two or three monsters is the sweet spot.
  • Prefer a two-handed weapon in groups? The Protection to Arms plan follows the same order to 29 and respecs into Arms at 30.
  • Want Piercing Howl for running monsters? Take one point of it in Fury instead of the last point of Lingering Rage.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Shield Specialization 5/5Lv 14 →
  2. Levels 15–17Improved Revenge 3/3Lv 17 →
  3. Levels 18–20Improved Thunder Clap 3/3Lv 20 →
  4. Levels 21–22Master of Defense 2/2Lv 22 →
  5. Levels 23–27Anticipation 5/5Lv 27 →
  6. Levels 28–30Defiance 3/3Lv 30 →
  7. Levels 31–33Improved Sunder Armor 3/3Lv 33 →
  8. Level 34Vanguard 1/1Lv 34 →
  9. Levels 35–37Focused Rage 3/3Lv 37 →
  10. Level 38Concussion Blow 1/1Lv 38 →
  11. Level 39Bastion 1/5Lv 39 →
  12. Level 40Shield Slam 1/1Lv 40 →
  13. Levels 41–44Bastion 5/5Lv 44 →
  14. Levels 45–46Improved Shield Wall 2/2Lv 46 →
  15. Level 47Last Stand 1/1Lv 47 →
  16. Levels 48–49Improved Bloodrage 2/2Lv 49 →
  17. Levels 50–54Deflection 5/5Lv 54 →
  18. Levels 55–59Cruelty 5/5Lv 59 →
  19. Level 60Lingering Rage 1/5Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Dual-Wield Fury Leveling

Levels 10–60 with two fast one-handers: 11 Arms, 40 Fury, no respec

11 Arms40 Fury0 Protection

The fastest-killing Warrior plan. Dual-wield auto attacks build Rage, Cruelty, Flurry, and Enrage turn it into critical strikes and attack speed, and Bloodthirst at 49 tops the Fury tree. The last points go to Arms for cheaper Heroic Strike, a stronger Rend, and better stance swapping.

Why these talents

  • Cruelty first: 5% critical strike from level 14 feeds both Flurry and Enrage later.
  • Unbridled Wrath at 15–19 gives you a 60% chance of an extra Rage per weapon hit, which with two weapons is the main source of your Rage.
  • Dual Wield Specialization 5/5 at 31–35: the off hand hits 25% harder and generates 50% more Rage.
  • Death Wish at 41 and Bloodthirst at 49 are your burst and your main attack for the rest of the game.

Swaps to consider

  • Not finding two fast weapons? The Two-Handed Fury plan uses one slow weapon and skips the off-hand talents.
  • Struggling with elites? Swap to a shield and Defensive Stance for that fight; the Arms points at the end make stance changes cheaper.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Cruelty 5/5Lv 14 →
  2. Levels 15–19Unbridled Wrath 5/5Lv 19 →
  3. Levels 20–22Furious Precision 3/3Lv 22 →
  4. Levels 23–25Blood Craze 3/3Lv 25 →
  5. Levels 26–30Enrage 5/5Lv 30 →
  6. Levels 31–35Dual Wield Specialization 5/5Lv 35 →
  7. Level 36Reckless Swings 1/1Lv 36 →
  8. Levels 37–38Improved Execute 2/2Lv 38 →
  9. Levels 39–40Improved Berserker Rage 2/2Lv 40 →
  10. Level 41Death Wish 1/1Lv 41 →
  11. Levels 42–43Gore Drinker 2/2Lv 43 →
  12. Levels 44–45Improved Whirlwind 2/2Lv 45 →
  13. Levels 46–48Flurry 3/3Lv 48 →
  14. Level 49Bloodthirst 1/1Lv 49 →
  15. Levels 50–52Improved Heroic Strike 3/3Lv 52 →
  16. Level 53Deflection 1/5Lv 53 →
  17. Levels 54–56Improved Rend 3/3Lv 56 →
  18. Levels 57–59Improved Tactical Mastery 3/3Lv 59 →
  19. Level 60Anger Management 1/1Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Two-Handed Fury Leveling

Levels 10–60 with one slow two-handed weapon: 20 Arms, 31 Fury, no respec

20 Arms31 Fury0 Protection

The simplest Warrior plan to play. Fury up to Bloodthirst at 40 for critical strikes, Flurry, and Death Wish, then Arms for Overpower, Deep Wounds, Two-Handed Weapon Specialization, and Impale. One slow weapon means big hits and an easy rhythm.

Why these talents

  • Cruelty and Unbridled Wrath first, for critical strikes and steady Rage from the very first points.
  • Bloodthirst at 40 gives you your strongest attack ten levels sooner than dual-wield Fury.
  • Improved Overpower with Deep Wounds: Overpower almost always critical-strikes, and every critical strike refreshes your bleed.
  • No hit to chase: one weapon has no off-hand miss chance to fix, so all your points go to damage.

Swaps to consider

  • Prefer Mortal Strike? The Protection to Arms plan reaches it at 45 through a respec at 30.
  • Fighting other players often? Swap Improved Whirlwind for Improved Intercept and add Piercing Howl in Fury.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Cruelty 5/5Lv 14 →
  2. Levels 15–19Unbridled Wrath 5/5Lv 19 →
  3. Levels 20–22Blood Craze 3/3Lv 22 →
  4. Levels 23–27Enrage 5/5Lv 27 →
  5. Levels 28–29Improved Execute 2/2Lv 29 →
  6. Levels 30–31Improved Berserker Rage 2/2Lv 31 →
  7. Level 32Death Wish 1/1Lv 32 →
  8. Levels 33–34Gore Drinker 2/2Lv 34 →
  9. Levels 35–36Improved Whirlwind 2/2Lv 36 →
  10. Levels 37–39Flurry 3/3Lv 39 →
  11. Level 40Bloodthirst 1/1Lv 40 →
  12. Levels 41–43Deflection 3/5Lv 43 →
  13. Levels 44–46Improved Rend 3/3Lv 46 →
  14. Levels 47–49Improved Tactical Mastery 3/3Lv 49 →
  15. Levels 50–51Improved Overpower 2/2Lv 51 →
  16. Level 52Anger Management 1/1Lv 52 →
  17. Levels 53–55Deep Wounds 3/3Lv 55 →
  18. Levels 56–58Two-Handed Weapon Specialization 3/3Lv 58 →
  19. Levels 59–60Impale 2/2Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Protection to Arms Leveling

Levels 10–60: Protection to 29, respec to two-handed Arms at 30, ending 31 Arms / 20 Fury

31 Arms20 Fury0 Protection

Start with a shield, where Warriors are safest, then respec at 30 into two-handed Arms when your gear and your Rage can carry a big weapon. The respec spends 21 points in Arms at once, Mortal Strike arrives at 45, and Fury fills the last 15 points.

Why these talents

  • Protection for the hardest levels, then a two-hander once you have the Rage and the gear to carry it.
  • The 30 respec spends 21 points in one go, so you leave the trainer with Overpower, Deep Wounds, and Sweeping Strikes all ready.
  • Weaponmaster at 31–35 gives your weapon type a bonus, such as 5% critical strike with an axe or polearm.
  • Mortal Strike at 45 is your main attack, and it cuts the healing on its target in half.

Swaps to consider

  • Happy with the shield at 30? Stay on the Protection plan; it needs no respec and tanks every dungeon.
  • Short on gold at 30? The respec can wait a few levels; keep spending Protection points until you are ready.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Shield Specialization 5/5Lv 14 →
  2. Levels 15–17Improved Revenge 3/3Lv 17 →
  3. Levels 18–19Improved Thunder Clap 2/3Lv 19 →
  4. Levels 20–21Master of Defense 2/2Lv 21 →
  5. Level 22Improved Thunder Clap 3/3Lv 22 →
  6. Levels 23–24Improved Bloodrage 2/2Lv 24 →
  7. Level 25Vanguard 1/1Lv 25 →
  8. Levels 26–29Cruelty 4/5Lv 29 →
  9. Level 30: respec and spend every point again
  10. Level 30Improved Rend 3/3Lv 30 →
  11. Level 30Deflection 2/5Lv 30 →
  12. Level 30Improved Overpower 2/2Lv 30 →
  13. Level 30Improved Tactical Mastery 3/3Lv 30 →
  14. Level 30Anger Management 1/1Lv 30 →
  15. Level 30Improved Charge 1/2Lv 30 →
  16. Level 30Deep Wounds 3/3Lv 30 →
  17. Level 30Impale 2/2Lv 30 →
  18. Level 30Two-Handed Weapon Specialization 3/3Lv 30 →
  19. Level 30Sweeping Strikes 1/1Lv 30 →
  20. Levels 31–35Weaponmaster 5/5Lv 35 →
  21. Levels 36–40Cruelty 5/5Lv 40 →
  22. Levels 41–42Bloodthrill 2/2Lv 42 →
  23. Levels 43–44Improved Slam 2/2Lv 44 →
  24. Level 45Mortal Strike 1/1Lv 45 →
  25. Levels 46–50Lingering Rage 5/5Lv 50 →
  26. Levels 51–55Enrage 5/5Lv 55 →
  27. Levels 56–57Improved Execute 2/2Lv 57 →
  28. Levels 58–60Blood Craze 3/3Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Talent Tree Changes from Classic

New talents, talents moved in from another tree, and the Classic talents each tree no longer has. Compare them in the talent calculator →

Arms

4 new · 1 moved in · 5 removed

Weaponmaster folds every weapon specialization into one talent, so any weapon upgrade is simply an upgrade. Spearing Strike at 16 points knocks a target off its mount.

New

  • Improved Tactical Mastery
  • Spearing Strike
  • Bloodthrill
  • Weaponmaster

Moved in

  • Improved Overpower

No longer in this tree

Axe Specialization, Mace Specialization, Polearm Specialization, Sword Specialization, Tactical Mastery

Fury

5 new · 1 moved in · 3 removed

Whirlwind now strikes with both weapons without a talent. Reckless Swings at 16 points makes your next 4 melee attacks generate 5 extra Rage each, Improved Whirlwind in row 6 shortens its cooldown and adds 30% damage to the closest enemy, and Lingering Rage, Furious Precision, and Gore Drinker are new. Bloodthirst trades its heal for 10% movement speed.

New

  • Lingering Rage
  • Furious Precision
  • Reckless Swings
  • Gore Drinker
  • Improved Whirlwind

Moved in

  • Improved Execute

No longer in this tree

Improved Battle Shout, Improved Cleave, Improved Demoralizing Shout

Protection

4 new · 1 moved in · 4 removed

Vanguard at 16 points lets you Charge in Defensive Stance, and Master of Defense and Shield Specialization turn blocks, dodges, and parries into Rage.

New

  • Master of Defense
  • Vanguard
  • Focused Rage
  • Bastion

Moved in

  • Improved Shield Bash

No longer in this tree

Improved Shield Block, Improved Taunt, One-Handed Weapon Specialization, Toughness

How the Calculator Works

  • You have 51 points, one per level from 10 to 60. Drag the level slider to plan a build for a lower level: the calculator then stops at the points that level has.
  • Each rank of the Legacy perk Talented starts your points one level earlier (from level 5 at rank 5). Pick your rank next to the level slider.
  • Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
  • Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent to read it, tap it again to add a point, and long-press it to remove one; the − and + buttons on its card work too.
  • Your build lives in the page link, so copying the link saves and shares it.
  • Turn on Highlight Forever changes to spot every new and reworked talent.

What Forever Changes in Warrior Talents

  • 13 of Warrior's 53 talents are new in Forever, and 31 change from their Classic versions.
  • The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
  • Spell, melee, and ranged hit are one stat, and critical strike works the same way.
  • Group buffs that used to cost talent points are now baseline, which frees points for new choices.

Every Warrior talent change, tree by tree →

View Full Warrior Talent Reference Table53 talents · 13 new in Forever

Arms

TalentRowRanksAt Max Rankvs Classic
Improved Heroic Strike13Reduces the cost of your Heroic Strike ability by 3 Rage.Changed
Deflection15Increases your Parry chance by 5%.Same
Improved Rend13Increases the Bleed damage done by your Rend ability by 35%.Same
Improved Charge22Increases the Rage generated by your Charge ability by 6.Changed
Improved Tactical Mastery23Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.New
Improved Overpower22Increases the critical strike chance of your Overpower ability by 50%.Moved
Anger Management31Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.Changed
Deep Wounds33Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.Changed
Spearing Strike41A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.New
Two-Handed Weapon Specialization43Increases the damage you deal with two-handed melee weapons by 6%.Changed
Impale42Increases the critical strike damage bonus of your abilities by 20%.Changed
Bloodthrill52Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.New
Sweeping Strikes51Your next 5 melee attacks strike an additional nearby opponent.Same
Weaponmaster55Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.New
Improved Slam62Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing.Changed
Improved Hamstring63Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.Same
Mortal Strike71A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.Same

Fury

TalentRowRanksAt Max Rankvs Classic
Booming Voice15Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.Changed
Cruelty15Improves your chance to get a critical strike with melee attacks by 5%.Changed
Lingering Rage25Increases the time before your Rage begins to decay after leaving combat by 10 sec.New
Unbridled Wrath25Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.Changed
Furious Precision33Increases your chance to hit with off-hand attacks by 10%.New
Piercing Howl31Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.Changed
Blood Craze33Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.Changed
Enrage35Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.Changed
Dual Wield Specialization45Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.Changed
Reckless Swings41Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.New
Improved Execute42Reduces the Rage cost of your Execute ability by 5.Moved
Improved Berserker Rage52Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.Changed
Death Wish51When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.Changed
Gore Drinker52Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.New
Improved Intercept52Reduces the cooldown of your Intercept ability by 10 sec.Same
Improved Whirlwind62Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.New
Flurry63Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.Changed
Bloodthirst71Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.Changed

Protection

TalentRowRanksAt Max Rankvs Classic
Improved Bloodrage12Increases all the Rage generated by your Bloodrage ability by 50%.Changed
Shield Specialization15Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.Changed
Iron Will15Reduces the duration of Stun and Fear effects inflicted on you by 15%.Changed
Anticipation25Increases your Defense Skill by 20.Changed
Improved Revenge23Increases damage dealt by your Revenge ability by 60%.Changed
Improved Thunder Clap23Reduces the Rage cost of your Thunder Clap ability by 6.Changed
Last Stand31When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.Changed
Master of Defense32Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.New
Improved Disarm33Reduces the cooldown of your Disarm ability by 20 secs.Changed
Defiance33Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.Changed
Improved Sunder Armor43Reduces the Rage cost of your Sunder Armor ability by 3.Changed
Vanguard41Your Charge ability is now usable while in Defensive Stance.New
Improved Shield Bash42Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.Moved
Improved Shield Wall52Reduces the cooldown of your Shield Wall ability by 11.0 min.Changed
Concussion Blow51Stuns the target for 5 sec.Changed
Focused Rage53Reduces the Rage cost of your offensive abilities by 3.New
Bastion65Increases all damage you deal by 10% while a shield is equipped.New
Shield Slam71Slam the target with your shield, causing 421 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.Changed

Warrior Talent Questions

What is the best Warrior leveling talent build in WoW Forever?

Start with Protection Leveling, the recommended plan. The other leveling plans are Dual-Wield Fury Leveling, Two-Handed Fury Leveling and Protection to Arms Leveling. Pick a plan in the header and the calculator shows how it is spent at any level from 10 to 60.

How many talent points does a Warrior get in WoW Forever?

51 points: one per level from 10 to 60. Each rank of the Legacy perk Talented brings every point one level earlier, so at rank 5 the first point arrives at level 5.

What changed in Warrior talents in WoW Forever?

13 of the 53 Warrior talents are new in Forever and 31 changed from Classic. Each tree also gains a milestone talent at 16 points. Every change, tree by tree.

Do I need to respec while leveling a Warrior?

Only on some plans: Protection to Arms Leveling respecs at level 30. The other plans spend one point per level from 10 to 60 without a reset.

How do I save or share a Warrior talent build?

The build lives in the page link: copy the link, or use Copy build link, and opening it later restores every point.

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