Drag to any level; click a mark to jump there, or press Page Up / Page Down to move ten levels.
TalentedLegacy perk
Each rank brings your first talent point one level earlier; the total stays 51.
Editing
B
Points spentSpent
0 / 51
Left
51
Needs levelLevel
—
Spec
0 / 0 / 0
Compare Build A and Build B
Points you add or remove go into the build marked Editing. Corner tags on the trees show the other build’s rank for that talent. Click any talent below to jump to it.
Only in Build A 0
Only in Build B 0
Different ranks (A → B) 0
NEWNew talentCHANGEDChanged from Classic
Holy
0 pts
Protection
0 pts
Retribution
0 pts
Next rank:
Retribution Leveling Talent Plan
The fastest way to level a Paladin. Retribution first: Parry, critical strike, faster Judgement, and run speed, then Seal of Command at 22 and Unsealed Wrath at 40. The last 20 points add Strength, Mana regeneration while casting, stronger Seals, Intellect, and hit.
Deflection 5/5 at 10–14 for 5% Parry, Conviction 3/3 at 15–17 for 6% critical strike on everything, Improved Judgement 2/2 at 18–19, and Pursuit of Justice 2/2 at 20–21 for 15% movement and mount speed.
10
Deflection 1/5 · Retribution
0 / 0 / 1
11
Deflection 2/5 · Retribution
0 / 0 / 2
12
Deflection 3/5 · Retribution
0 / 0 / 3
13
Deflection 4/5 · Retribution
0 / 0 / 4
14
Deflection 5/5 · Retribution
0 / 0 / 5
15
Conviction 1/3 · Retribution
0 / 0 / 6
16
Conviction 2/3 · Retribution
0 / 0 / 7
17
Conviction 3/3 · Retribution
0 / 0 / 8
18
Improved Judgement 1/2 · Retribution
0 / 0 / 9
19
Improved Judgement 2/2 · Retribution
0 / 0 / 10
20
Pursuit of Justice 1/2 · Retribution
0 / 0 / 11
21
Pursuit of Justice 2/2 · Retribution
0 / 0 / 12
Levels 22–29Seal of Command
Seal of Command at 22, then Sanctified Judgement 2/3 at 23–24 so Judgement starts refunding Mana. Two-Handed Weapon Specialization 3/3 at 25–27 adds 6% Physical and Holy damage, Sacred Arbiter at 28 makes Holy Strike hit 20% harder and refresh your Judgements, and the last Sanctified Judgement point lands at 29.
Vengeance 3/3 at 30–32, Repentance at 33 for a 6-second crowd control on humanoids, one point of Benediction at 34 to make instant spells cheaper, Champion of the Light 5/5 at 35–39, and Unsealed Wrath at 40 completes the 31 points.
30
Vengeance 1/3 · Retribution
0 / 0 / 21
31
Vengeance 2/3 · Retribution
0 / 0 / 22
32
Vengeance 3/3 · Retribution
0 / 0 / 23
33
Repentance 1/1 · Retribution
0 / 0 / 24
34
Benediction 1/5 · Retribution
0 / 0 / 25
35
Champion of the Light 1/5 · Retribution
0 / 0 / 26
36
Champion of the Light 2/5 · Retribution
0 / 0 / 27
37
Champion of the Light 3/5 · Retribution
0 / 0 / 28
38
Champion of the Light 4/5 · Retribution
0 / 0 / 29
39
Champion of the Light 5/5 · Retribution
0 / 0 / 30
40
Unsealed Wrath 1/1 · Retribution
0 / 0 / 31
Levels 41–60Twenty points of support
Divine Strength 5/5 at 41–45, Reverence 2/2 at 46–47, Improved Seals 5/5 at 48–52, Divine Intellect 5/5 in Protection at 53–57, and Precision 3/3 at 58–60 for 3% hit.
41
Divine Strength 1/5 · Holy
1 / 0 / 31
42
Divine Strength 2/5 · Holy
2 / 0 / 31
43
Divine Strength 3/5 · Holy
3 / 0 / 31
44
Divine Strength 4/5 · Holy
4 / 0 / 31
45
Divine Strength 5/5 · Holy
5 / 0 / 31
46
Reverence 1/2 · Holy
6 / 0 / 31
47
Reverence 2/2 · Holy
7 / 0 / 31
48
Improved Seals 1/5 · Holy
8 / 0 / 31
49
Improved Seals 2/5 · Holy
9 / 0 / 31
50
Improved Seals 3/5 · Holy
10 / 0 / 31
51
Improved Seals 4/5 · Holy
11 / 0 / 31
52
Improved Seals 5/5 · Holy
12 / 0 / 31
53
Divine Intellect 1/5 · Protection
12 / 1 / 31
54
Divine Intellect 2/5 · Protection
12 / 2 / 31
55
Divine Intellect 3/5 · Protection
12 / 3 / 31
56
Divine Intellect 4/5 · Protection
12 / 4 / 31
57
Divine Intellect 5/5 · Protection
12 / 5 / 31
58
Precision 1/3 · Protection
12 / 6 / 31
59
Precision 2/3 · Protection
12 / 7 / 31
60
Precision 3/3 · Protection
12 / 8 / 31
Holy and Retribution Hybrid Leveling Talent Plan
A hybrid that quests with a two-hander and heals dungeons with Holy Shock. Retribution for Mana and movement first, then Holy from 22 to Holy Shock at 42, then back to Retribution for Seal of Command, Vengeance, and Champion of the Light. Slower to level than pure Retribution, but useful in every group.
Holy and Retribution Hybrid Leveling: Point Order by Level
Level
Spend the point on
Holy / Protection / Retribution
Show in the calculator
Levels 10–21Retribution for Mana and speed
Benediction 5/5 at 10–14, Improved Judgement 2/2 at 15–16, Sanctified Judgement 3/3 at 17–19, and Pursuit of Justice 2/2 at 20–21. The first twelve points all go to Retribution.
10
Benediction 1/5 · Retribution
0 / 0 / 1
11
Benediction 2/5 · Retribution
0 / 0 / 2
12
Benediction 3/5 · Retribution
0 / 0 / 3
13
Benediction 4/5 · Retribution
0 / 0 / 4
14
Benediction 5/5 · Retribution
0 / 0 / 5
15
Improved Judgement 1/2 · Retribution
0 / 0 / 6
16
Improved Judgement 2/2 · Retribution
0 / 0 / 7
17
Sanctified Judgement 1/3 · Retribution
0 / 0 / 8
18
Sanctified Judgement 2/3 · Retribution
0 / 0 / 9
19
Sanctified Judgement 3/3 · Retribution
0 / 0 / 10
20
Pursuit of Justice 1/2 · Retribution
0 / 0 / 11
21
Pursuit of Justice 2/2 · Retribution
0 / 0 / 12
Levels 22–41Into Holy
Spiritual Focus 5/5 at 22–26 and Improved Seals 5/5 at 27–31. Holy Conduit 2/2 at 32–33, Reverence 2/2 at 34–35, Divine Favor at 36, Divine Precision 2/2 at 37–38 for 8% Holy spell hit, and Divine Strength 3/5 at 39–41.
22
Spiritual Focus 1/5 · Holy
1 / 0 / 12
23
Spiritual Focus 2/5 · Holy
2 / 0 / 12
24
Spiritual Focus 3/5 · Holy
3 / 0 / 12
25
Spiritual Focus 4/5 · Holy
4 / 0 / 12
26
Spiritual Focus 5/5 · Holy
5 / 0 / 12
27
Improved Seals 1/5 · Holy
6 / 0 / 12
28
Improved Seals 2/5 · Holy
7 / 0 / 12
29
Improved Seals 3/5 · Holy
8 / 0 / 12
30
Improved Seals 4/5 · Holy
9 / 0 / 12
31
Improved Seals 5/5 · Holy
10 / 0 / 12
32
Holy Conduit 1/2 · Holy
11 / 0 / 12
33
Holy Conduit 2/2 · Holy
12 / 0 / 12
34
Reverence 1/2 · Holy
13 / 0 / 12
35
Reverence 2/2 · Holy
14 / 0 / 12
36
Divine Favor 1/1 · Holy
15 / 0 / 12
37
Divine Precision 1/2 · Holy
16 / 0 / 12
38
Divine Precision 2/2 · Holy
17 / 0 / 12
39
Divine Strength 1/5 · Holy
18 / 0 / 12
40
Divine Strength 2/5 · Holy
19 / 0 / 12
41
Divine Strength 3/5 · Holy
20 / 0 / 12
Levels 42–44Holy Shock and Consecrated Ground
Holy Shock at 42 and Consecrated Ground 2/2 at 43–44. From here you can heal any dungeon on the way and still pull Holy damage out of Consecration.
42
Holy Shock 1/1 · Holy
21 / 0 / 12
43
Consecrated Ground 1/2 · Holy
22 / 0 / 12
44
Consecrated Ground 2/2 · Holy
23 / 0 / 12
Levels 45–60Back to Retribution
Seal of Command at 45, Conviction 2/3 at 46–47, Sacred Arbiter at 48, Two-Handed Weapon Specialization 3/3 at 49–51, the last Conviction point at 52, Vengeance 3/3 at 53–55, Repentance at 56, one point of Turn Evil at 57, and Champion of the Light 3/5 at 58–60.
Block is the engine of this build: Redoubt, Holy Shield, and Reckoning turn every block into reflected damage, threat, and extra attacks. Retribution for Mana and speed first, Protection from 22 to Shieldsworn at 56, then Conviction and Sacred Arbiter to finish. A sturdy solo leveler and a ready-made dungeon tank.
Benediction 5/5 at 10–14, Sanctified Judgement 3/3 at 15–17, Improved Judgement 2/2 at 18–19, and Pursuit of Justice 2/2 at 20–21.
10
Benediction 1/5 · Retribution
0 / 0 / 1
11
Benediction 2/5 · Retribution
0 / 0 / 2
12
Benediction 3/5 · Retribution
0 / 0 / 3
13
Benediction 4/5 · Retribution
0 / 0 / 4
14
Benediction 5/5 · Retribution
0 / 0 / 5
15
Sanctified Judgement 1/3 · Retribution
0 / 0 / 6
16
Sanctified Judgement 2/3 · Retribution
0 / 0 / 7
17
Sanctified Judgement 3/3 · Retribution
0 / 0 / 8
18
Improved Judgement 1/2 · Retribution
0 / 0 / 9
19
Improved Judgement 2/2 · Retribution
0 / 0 / 10
20
Pursuit of Justice 1/2 · Retribution
0 / 0 / 11
21
Pursuit of Justice 2/2 · Retribution
0 / 0 / 12
Levels 22–37The Protection foundation
Redoubt 5/5 at 22–26, Precision 3/3 at 27–29 for 3% hit, Sacred Duty 2/2 at 30–31 to shorten Divine Shield and Divine Protection cooldowns, Templar's Bulwark at 32, Shield Specialization 2/2 at 33–34 so blocks return Mana, and Toughness 3/5 at 35–37.
22
Redoubt 1/5 · Protection
0 / 1 / 12
23
Redoubt 2/5 · Protection
0 / 2 / 12
24
Redoubt 3/5 · Protection
0 / 3 / 12
25
Redoubt 4/5 · Protection
0 / 4 / 12
26
Redoubt 5/5 · Protection
0 / 5 / 12
27
Precision 1/3 · Protection
0 / 6 / 12
28
Precision 2/3 · Protection
0 / 7 / 12
29
Precision 3/3 · Protection
0 / 8 / 12
30
Sacred Duty 1/2 · Protection
0 / 9 / 12
31
Sacred Duty 2/2 · Protection
0 / 10 / 12
32
Templar's Bulwark 1/1 · Protection
0 / 11 / 12
33
Shield Specialization 1/2 · Protection
0 / 12 / 12
34
Shield Specialization 2/2 · Protection
0 / 13 / 12
35
Toughness 1/5 · Protection
0 / 14 / 12
36
Toughness 2/5 · Protection
0 / 15 / 12
37
Toughness 3/5 · Protection
0 / 16 / 12
Levels 38–47Damage reduction and Holy Shield
Swift Judgement at 38, a Judgement that does not consume your Seal. Improved Righteous Fury 3/3 at 39–41, Anticipation 5/5 at 42–46, and Holy Shield at 47.
38
Swift Judgement 1/1 · Protection
0 / 17 / 12
39
Improved Righteous Fury 1/3 · Protection
0 / 18 / 12
40
Improved Righteous Fury 2/3 · Protection
0 / 19 / 12
41
Improved Righteous Fury 3/3 · Protection
0 / 20 / 12
42
Anticipation 1/5 · Protection
0 / 21 / 12
43
Anticipation 2/5 · Protection
0 / 22 / 12
44
Anticipation 3/5 · Protection
0 / 23 / 12
45
Anticipation 4/5 · Protection
0 / 24 / 12
46
Anticipation 5/5 · Protection
0 / 25 / 12
47
Holy Shield 1/1 · Protection
0 / 26 / 12
Levels 48–56Reckoning and Shieldsworn
Reckoning 5/5 at 48–52, Iron Creed 3/3 at 53–55, and Shieldsworn at 56 at the top of the tree.
48
Reckoning 1/5 · Protection
0 / 27 / 12
49
Reckoning 2/5 · Protection
0 / 28 / 12
50
Reckoning 3/5 · Protection
0 / 29 / 12
51
Reckoning 4/5 · Protection
0 / 30 / 12
52
Reckoning 5/5 · Protection
0 / 31 / 12
53
Iron Creed 1/3 · Protection
0 / 32 / 12
54
Iron Creed 2/3 · Protection
0 / 33 / 12
55
Iron Creed 3/3 · Protection
0 / 34 / 12
56
Shieldsworn 1/1 · Protection
0 / 35 / 12
Levels 57–60Back to Retribution
Conviction 3/3 at 57–59 for 6% critical strike, and Sacred Arbiter at 60: Holy Strike hits 20% harder and refreshes your Judgements.
57
Conviction 1/3 · Retribution
0 / 35 / 13
58
Conviction 2/3 · Retribution
0 / 35 / 14
59
Conviction 3/3 · Retribution
0 / 35 / 15
60
Sacred Arbiter 1/1 · Retribution
0 / 35 / 16
Recommended Builds
Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.
Retribution Leveling
Levels 10–60 with a slow two-hander: 31 Retribution, 12 Holy, 8 Protection, no respec
12 Holy8 Protection31 Retribution
The fastest way to level a Paladin. Retribution first: Parry, critical strike, faster Judgement, and run speed, then Seal of Command at 22 and Unsealed Wrath at 40. The last 20 points add Strength, Mana regeneration while casting, stronger Seals, Intellect, and hit.
Why these talents
Deflection and Conviction first: 5% Parry and 6% critical strike are the most reliable gains for a melee fighter at 10.
Seal of Command at 22 is the core of the build: a chance on every swing to add 70% of your weapon damage as Holy damage.
Sanctified Judgement makes Judgement return 60% of the judged Seal's Mana, so your Mana stops being a problem around 24.
Champion of the Light 5/5 by 39 adds up to 60% of your Intellect as spell damage, which powers Judgement, Consecration, and Holy Strike.
Swaps to consider
Want to heal dungeons while you level? The Holy and Retribution hybrid trades some speed for a real healing kit.
Planning to tank? The Protection plan levels with a shield and tanks every dungeon on the way.
Talent trees from WoW Forever client 1.60.1.70862.
Holy and Retribution Hybrid Leveling
Levels 10–60 for players who want to heal dungeons: 28 Retribution, 23 Holy, no respec
23 Holy0 Protection28 Retribution
A hybrid that quests with a two-hander and heals dungeons with Holy Shock. Retribution for Mana and movement first, then Holy from 22 to Holy Shock at 42, then back to Retribution for Seal of Command, Vengeance, and Champion of the Light. Slower to level than pure Retribution, but useful in every group.
Why these talents
Benediction, Sanctified Judgement, and Holy Conduit fix Mana before anything else, so the build never stalls between fights.
Spiritual Focus keeps your heals from being pushed back while monsters hit you.
Holy Shock at 42 is both a fast heal and an instant ranged damage spell, and Divine Favor makes it critical on demand.
Seal of Command, Vengeance, and Champion of the Light from 45 bring melee damage back up for the rest of the climb.
Swaps to consider
Only care about leveling speed? Pure Retribution is faster, and nobody disputes that.
Healing most of your dungeon runs? Push Holy Shock earlier by taking the Holy points before Pursuit of Justice.
Talent trees from WoW Forever client 1.60.1.70862.
Protection Leveling
Levels 10–60 with a shield: 35 Protection, 16 Retribution, no respec
0 Holy35 Protection16 Retribution
Block is the engine of this build: Redoubt, Holy Shield, and Reckoning turn every block into reflected damage, threat, and extra attacks. Retribution for Mana and speed first, Protection from 22 to Shieldsworn at 56, then Conviction and Sacred Arbiter to finish. A sturdy solo leveler and a ready-made dungeon tank.
Why these talents
Twelve Retribution points first: Benediction, Sanctified Judgement, Improved Judgement, and Pursuit of Justice make the early levels faster and cheaper on Mana.
Precision covers 3% hit, so you do not need hit gear to tank.
Anticipation 5/5 adds 20 Defense on the way to the 440 Defense that makes you immune to critical strikes at 60.
Holy Shield at 47, Reckoning at 48–52, and Shieldsworn at 56 complete the block engine.
Swaps to consider
At 60, respec Benediction 5/5 into Deflection 5/5 for 5% Parry, the standard endgame tank setup.
Want to level faster solo? Retribution kills quicker; this plan trades speed for safety and tanking.
Oath of Light at 16 points boosts your healing on a sworn ally, Infusion of Light turns Holy Shock and Flash of Light critical heals into a faster Holy Light, and Light’s Vigil at 31 points resets Holy Shock for party healing.
New
Reverence
Improved Seals
Purifying Power
Holy Conduit
Divine Precision
Infusion of Light
Oath of Light
Consecrated Ground
Boundless Light
Light's Vigil
Moved in
Divine Strength
Divine Favor
No longer in this tree
Consecration (now from the trainer), Improved Blessing of Wisdom, Improved Lay on Hands, Improved Seal of Righteousness, Lasting Judgement
Protection
6 new · 3 moved in · 5 removed
Swift Judgement at 16 points fires an extra Judgement so a missed taunt is not the end of the pull, Templar’s Bulwark adds an absorb shield equal to your maximum health, and Shieldsworn at 31 points lets Holy Strike strike with your shield and block spells.
New
Sacred Duty
Templar's Bulwark
Swift Judgement
Stoicism
Iron Creed
Shieldsworn
Moved in
Divine Intellect
Improved Hammer of Justice
Toughness
No longer in this tree
Blessing of Kings (now from the trainer), Blessing of Sanctuary, Improved Concentration Aura, Improved Devotion Aura, One-Handed Weapon Specialization
Retribution
5 new · 2 moved in · 4 removed
Sacred Arbiter at 16 points powers up Holy Strike and refreshes your Judgements, and Unsealed Wrath at 31 points stores up to 3 copies of your active Seal and unleashes them when you strike with a different Seal.
New
Sanctified Judgement
Sacred Arbiter
Turn Evil
Champion of the Light
Unsealed Wrath
Moved in
Deflection
Repentance
No longer in this tree
Improved Blessing of Might, Improved Retribution Aura, Improved Seal of the Crusader, Sanctity Aura
How the Calculator Works
You have 51 points, one per level from 10 to 60. Drag the level slider to plan a build for a lower level: the calculator then stops at the points that level has.
Each rank of the Legacy perk Talented starts your points one level earlier (from level 5 at rank 5). Pick your rank next to the level slider.
Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent to read it, tap it again to add a point, and long-press it to remove one; the − and + buttons on its card work too.
Your build lives in the page link, so copying the link saves and shares it.
Turn on Highlight Forever changes to spot every new and reworked talent.
What Forever Changes in Paladin Talents
21 of Paladin's 51 talents are new in Forever, and 23 change from their Classic versions.
The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
Spell, melee, and ranged hit are one stat, and critical strike works the same way.
Group buffs that used to cost talent points are now baseline, which frees points for new choices.
View Full Paladin Talent Reference Table51 talents · 21 new in Forever
Holy
Talent
Row
Ranks
At Max Rank
vs Classic
Spiritual Focus
1
5
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Changed
Divine Strength
1
5
Increases your Strength by 10%.
Moved
Healing Light
2
3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Changed
Reverence
2
2
Allows 30% of your Mana regeneration to continue while casting.
New
Improved Seals
2
5
Increases the damage done by your Seals and Judgements by 15%.
New
Purifying Power
2
2
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
New
Divine Favor
3
1
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Moved
Illumination
3
5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Changed
Holy Conduit
3
2
Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
New
Divine Precision
4
2
Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
New
Infusion of Light
4
2
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
New
Oath of Light
4
1
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 400, your Flash of Light by up to 115, and your Holy Shock by up to 229. Only one Oath of Light may be sworn by the Paladin at any one time.
New
Consecrated Ground
5
2
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
New
Holy Shock
5
1
Blasts the target with Holy energy, causing 129 Holy damage to an enemy, or 110 healing to an ally.
Changed
Boundless Light
5
2
Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
New
Holy Power
6
5
Increases the critical strike healing bonus of your Holy spells by 50%.
Changed
Light's Vigil
7
1
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 325. Only one Vigil per Paladin may be active in each party.
New
Protection
Talent
Row
Ranks
At Max Rank
vs Classic
Divine Intellect
1
5
Increases your total Intellect by 10%.
Moved
Redoubt
1
5
Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Changed
Precision
2
3
Improves your chance to hit by 3%.
Changed
Guardian's Favor
2
2
Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Changed
Sacred Duty
2
2
Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
New
Templar's Bulwark
3
1
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
New
Improved Hammer of Justice
3
3
Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Moved
Shield Specialization
3
2
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Changed
Toughness
3
5
Increases your armor value from items by 10%.
Moved
Swift Judgement
4
1
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
New
Improved Righteous Fury
4
3
While Righteous Fury is active, all damage taken is reduced by 9%.
Changed
Anticipation
4
5
Increases your Defense Skill by 20.
Changed
Stoicism
5
2
Reduces the duration of Stun and Charm effects on you by 20%.
New
Holy Shield
5
1
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Changed
Reckoning
5
5
Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Changed
Iron Creed
6
3
Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
New
Shieldsworn
7
1
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
New
Retribution
Talent
Row
Ranks
At Max Rank
vs Classic
Deflection
1
5
Increases your Parry chance by 5%.
Moved
Benediction
1
5
Reduces the Mana cost of all instant cast spells and abilities by 10%.
Changed
Improved Judgement
2
2
Decreases the cooldown of your Judgement ability by 2 sec.
Changed
Conviction
2
3
Improves your chance to get a critical strike with all spells and attacks by 6%.
Changed
Sanctified Judgement
2
3
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
New
Vindication
3
3
Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204 for 30 sec.
Changed
Unyielding Faith
3
2
Reduces the duration of Fear and Disorient effects on you by 30%.
Changed
Seal of Command
3
1
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 67.5 Holy damage, 135 if the target is stunned or incapacitated.
Changed
Pursuit of Justice
3
2
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Changed
Eye for an Eye
4
2
All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Changed
Sacred Arbiter
4
1
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
New
Two-Handed Weapon Specialization
4
3
Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
Changed
Turn Evil
5
2
Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
New
Repentance
5
1
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Moved
Vengeance
5
3
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Changed
Champion of the Light
6
5
Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
New
Unsealed Wrath
7
1
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
New
Paladin Talent Questions
What is the best Paladin leveling talent build in WoW Forever?
Start with Retribution Leveling, the recommended plan. The other leveling plans are Holy and Retribution Hybrid Leveling and Protection Leveling. Pick a plan in the header and the calculator shows how it is spent at any level from 10 to 60.
How many talent points does a Paladin get in WoW Forever?
51 points: one per level from 10 to 60. Each rank of the Legacy perk Talented brings every point one level earlier, so at rank 5 the first point arrives at level 5.
What changed in Paladin talents in WoW Forever?
21 of the 51 Paladin talents are new in Forever and 23 changed from Classic. Each tree also gains a milestone talent at 16 points. Every change, tree by tree.
Do I need to respec while leveling a Paladin?
No. Every Paladin leveling plan here spends one point per level from 10 to 60 without a reset.
How do I save or share a Paladin talent build?
The build lives in the page link: copy the link, or use Copy build link, and opening it later restores every point.