Druid class icon

Druid

TankHealerDamageWoW Forever

WoW Forever Talents, Spells & Builds

A shape-shifter who can tank, heal, or deal damage, now also available to the Skyborne.

What Forever Changes for Druids

  • Potions, weapon enchants, most doors, and your racial abilities all work without leaving form.
  • In Bear and Cat Form your auto-attacks use your weapon’s DPS, so a weapon upgrade and its enchant matter to a Feral Druid.
  • Every Druid trains Nature’s Grasp at 10, Revive at 12, Omen of Clarity at 20, and Lacerate at 42.
  • Faerie Fire works in Bear and Cat Form at no cost. Tiger’s Fury is gone, replaced by the Feral talent Shifting Power.
  • Skyborne can be Druids on both factions.
Leveling a new one? Start hereFeral LevelingCat Form with Bear Form as a safety net is the smoothest way to level, and the same points become a full Feral build at 60.

New and Reworked Druid Abilities

These are the spells the Forever client adds, opens to every race, or hands you without a talent, in the order you learn them. Spells marked with a race are that race’s own.

LevelAbilityStatusWhat it does
10Nature's GraspWas a Classic talentThe next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 6). Castable while shapeshifted. Lasts 45 sec.
12ReviveNew in ForeverBrings a dead player back to life with 750 health and 1000 mana. Cannot be cast when in combat.
42LacerateNew in ForeverLacerates the enemy target, making them bleed for 75 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

Recommended Builds

Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.

Feral Leveling

Levels 10–60, solo questing in Cat Form with Bear Form for tough pulls

0 Balance51 Feral Combat0 Restoration

Cheaper attacks first, then speed, crit, and Primal Bite at 25. Every point goes into Feral Combat, so the build is already a full Feral setup at 60.

Why these talents

  • Ferocity makes Claw, Rake, and Maul cheaper from your first point, so you open fights with more resources in both forms.
  • Feral Swiftness adds 30% Cat Form run speed and 4% dodge: faster travel between quests before Travel Form at 30.
  • Primal Bite, the 16-point milestone, lands at level 25; Blood Frenzy then turns critical strikes into extra combo points and rage.
  • Heart of the Wild, Shifting Power, and Rend and Tear raise damage through the 30s and 40s, and Berserk arrives at 50.

Swaps to consider

  • Grouping for dungeons as the tank? Take Natural Reaction right after Rend and Tear instead of at the end.
  • Feral Charge at 24 is optional while leveling; Brutal Impact or an early Feral Instinct point works too.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Ferocity 5/5Lv 14 →
  2. Levels 15–16Feral Swiftness 2/2Lv 16 →
  3. Levels 17–19Thick Hide 3/3Lv 19 →
  4. Level 20Sharpened Claws 1/2Lv 20 →
  5. Beta level cap 20: stop here
  6. Level 21Sharpened Claws 2/2Lv 21 →
  7. Levels 22–23Savage Fury 2/2Lv 23 →
  8. Level 24Feral Charge 1/1Lv 24 →
  9. Level 25Primal Bite 1/1Lv 25 →
  10. Levels 26–28Predatory Strikes 3/3Lv 28 →
  11. Levels 29–30Blood Frenzy 2/2Lv 30 →
  12. Beta level cap 30: stop here
  13. Level 31Leader of the Pack 1/1Lv 31 →
  14. Levels 32–36Heart of the Wild 5/5Lv 36 →
  15. Levels 37–39Shredding Attacks 3/3Lv 39 →
  16. Level 40Shifting Power 1/1Lv 40 →
  17. Levels 41–42Improved Shifting Power 2/2Lv 42 →
  18. Levels 43–44Natural Instinct 2/2Lv 44 →
  19. Levels 45–49Rend and Tear 5/5Lv 49 →
  20. Level 50Berserk 1/1Lv 50 →
  21. Levels 51–55Natural Reaction 5/5Lv 55 →
  22. Levels 56–58Feral Instinct 3/3Lv 58 →
  23. Levels 59–60Brutal Impact 2/2Lv 60 →

Talent trees from WoW Forever client 1.60.1.70685.

Feral Tank

Level 60 bear tanking in dungeons and raids

0 Balance46 Feral Combat5 Restoration

Armor, dodge, and Stamina from Feral Combat, rage from Blood Frenzy and Natural Reaction, and Furor so every shift into Bear Form starts with rage.

Why these talents

  • Thick Hide, Heart of the Wild, and Natural Reaction stack armor, 20% Bear Form Stamina, and 5% dodge.
  • Blood Frenzy and Natural Reaction feed rage on critical strikes and dodges, and Shredding Attacks makes Lacerate cheaper.
  • Feral Instinct raises Swipe damage by 30% for holding several targets; Berserk lets Primal Bite hit three targets with no cooldown.
  • Five points of Furor give 10 rage every time you shift into Bear Form.

Swaps to consider

  • Brutal Impact adds a longer Bash stun if your group wants more interrupts; take it from Feral Instinct.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Ferocity 5/5Lv 14 →
  2. Levels 15–17Thick Hide 3/3Lv 17 →
  3. Levels 18–19Feral Swiftness 2/2Lv 19 →
  4. Levels 20–21Sharpened Claws 2/2Lv 21 →
  5. Levels 22–23Savage Fury 2/2Lv 23 →
  6. Level 24Feral Charge 1/1Lv 24 →
  7. Level 25Primal Bite 1/1Lv 25 →
  8. Levels 26–28Predatory Strikes 3/3Lv 28 →
  9. Levels 29–30Blood Frenzy 2/2Lv 30 →
  10. Level 31Leader of the Pack 1/1Lv 31 →
  11. Levels 32–36Heart of the Wild 5/5Lv 36 →
  12. Levels 37–39Shredding Attacks 3/3Lv 39 →
  13. Levels 40–41Natural Instinct 2/2Lv 41 →
  14. Levels 42–46Natural Reaction 5/5Lv 46 →
  15. Levels 47–51Rend and Tear 5/5Lv 51 →
  16. Level 52Berserk 1/1Lv 52 →
  17. Levels 53–55Feral Instinct 3/3Lv 55 →
  18. Levels 56–60Furor 5/5Lv 60 →

Talent trees from WoW Forever client 1.60.1.70685.

Feral Cat

Level 60 melee damage in Cat Form

0 Balance41 Feral Combat10 Restoration

Full Cat Form damage in Feral Combat, then Furor to recover energy when you shift back into Cat Form and Naturalist for 5% more damage.

Why these talents

  • Sharpened Claws, Natural Instinct, and Blood Frenzy build critical strikes into extra combo points and bigger crits.
  • Shifting Power turns Mana into 40 Energy on demand and Improved Shifting Power halves its cooldown; Shredding Attacks cuts the cost of Shred by 18.
  • Rend and Tear adds 10% damage against bleeding targets, so keep Rake and Rip up.
  • Furor returns your Cat Form energy when you shift back, and Naturalist adds 5% to all damage.

Swaps to consider

  • Solo play or PvP? Move Naturalist points into Thick Hide and Brutal Impact for more armor and a longer Bash.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Ferocity 5/5Lv 14 →
  2. Levels 15–16Feral Swiftness 2/2Lv 16 →
  3. Levels 17–19Feral Instinct 3/3Lv 19 →
  4. Levels 20–21Sharpened Claws 2/2Lv 21 →
  5. Levels 22–23Savage Fury 2/2Lv 23 →
  6. Level 24Feral Charge 1/1Lv 24 →
  7. Level 25Primal Bite 1/1Lv 25 →
  8. Levels 26–28Predatory Strikes 3/3Lv 28 →
  9. Levels 29–30Blood Frenzy 2/2Lv 30 →
  10. Level 31Leader of the Pack 1/1Lv 31 →
  11. Levels 32–36Heart of the Wild 5/5Lv 36 →
  12. Levels 37–39Shredding Attacks 3/3Lv 39 →
  13. Level 40Shifting Power 1/1Lv 40 →
  14. Levels 41–42Improved Shifting Power 2/2Lv 42 →
  15. Levels 43–44Natural Instinct 2/2Lv 44 →
  16. Levels 45–49Rend and Tear 5/5Lv 49 →
  17. Level 50Berserk 1/1Lv 50 →
  18. Levels 51–55Furor 5/5Lv 55 →
  19. Levels 56–60Naturalist 5/5Lv 60 →

Talent trees from WoW Forever client 1.60.1.70685.

Restoration

Level 60 healing in dungeons and raids

11 Balance0 Feral Combat40 Restoration

Deep Restoration for Wild Growth, Swiftmend, and stronger heal-over-time spells, with Genesis and Nature's Splendor from Balance to extend them.

Why these talents

  • Gift of Nature raises all your healing by 10%, Improved Rejuvenation adds 15% to Rejuvenation, and Genesis adds 5% to every heal over time.
  • Nature's Splendor adds 3 seconds to Rejuvenation and 6 seconds to Regrowth, so each cast covers more of the fight.
  • Reflection keeps half your mana regeneration running while casting; Living Spirit adds 15% Spirit.
  • Swiftmend, Nature's Swiftness, and Wild Growth give you an instant emergency heal and a party-wide heal over time.

Swaps to consider

  • Moonglow only helps damage spells; its three points are there to reach Nature's Splendor. If you skip Splendor, spend those four points on Improved Tranquility, Subtlety, and Furor.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Nature's Focus 5/5Lv 14 →
  2. Levels 15–19Naturalist 5/5Lv 19 →
  3. Levels 20–22Reflection 3/3Lv 22 →
  4. Levels 23–27Gift of Nature 5/5Lv 27 →
  5. Level 28Gift of the Earthmother 1/1Lv 28 →
  6. Levels 29–33Tranquil Spirit 5/5Lv 33 →
  7. Levels 34–36Improved Rejuvenation 3/3Lv 36 →
  8. Level 37Swiftmend 1/1Lv 37 →
  9. Level 38Nature's Swiftness 1/1Lv 38 →
  10. Levels 39–41Living Spirit 3/3Lv 41 →
  11. Levels 42–46Improved Regrowth 5/5Lv 46 →
  12. Level 47Wild Growth 1/1Lv 47 →
  13. Levels 48–49Subtlety 2/3Lv 49 →
  14. Levels 50–54Genesis 5/5Lv 54 →
  15. Levels 55–56Nature's Majesty 2/2Lv 56 →
  16. Levels 57–59Moonglow 3/3Lv 59 →
  17. Level 60Nature's Splendor 1/1Lv 60 →

Talent trees from WoW Forever client 1.60.1.70685.

Balance

Level 60 spell damage in Moonkin Form

41 Balance0 Feral Combat10 Restoration

Full Balance through Moonkin Form, then Nature's Focus and Naturalist from Restoration for fewer interruptions and 5% more damage.

Why these talents

  • Improved Wrath, Improved Starfire, and Eclipse speed up your two main nukes: Wrath charges faster Starfires.
  • Vengeance doubles your spell critical strike bonus, and Nature's Grace speeds up the next casts after a crit.
  • Moonfury adds 10% Arcane and Nature damage; Moonkin Form adds armor and 3% critical strike chance for your party.
  • Nature's Reach adds range and 4% hit chance, and Moonglow cuts the mana cost of your damage spells by 25%.

Swaps to consider

  • Facing a lot of melee? Improved Entangling Roots keeps roots from breaking on damage.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Improved Wrath 5/5Lv 14 →
  2. Levels 15–16Nature's Majesty 2/2Lv 16 →
  3. Levels 17–18Nature's Reach 2/2Lv 18 →
  4. Level 19Improved Moonfire 1/2Lv 19 →
  5. Level 20Nature's Splendor 1/1Lv 20 →
  6. Levels 21–23Moonglow 3/3Lv 23 →
  7. Level 24Improved Moonfire 2/2Lv 24 →
  8. Level 25Insect Swarm 1/1Lv 25 →
  9. Levels 26–30Vengeance 5/5Lv 30 →
  10. Level 31Nature's Grace 1/1Lv 31 →
  11. Levels 32–36Improved Starfire 5/5Lv 36 →
  12. Levels 37–41Moonfury 5/5Lv 41 →
  13. Levels 42–44Eclipse 3/3Lv 44 →
  14. Level 45Moonkin Form 1/1Lv 45 →
  15. Levels 46–50Genesis 5/5Lv 50 →
  16. Levels 51–55Nature's Focus 5/5Lv 55 →
  17. Levels 56–60Naturalist 5/5Lv 60 →

Talent trees from WoW Forever client 1.60.1.70685.

Feral Beta Start

Levels 10–20, Cat Form questing with Bear Form for tough pulls

0 Balance11 Feral Combat0 Restoration

The same first eleven points as the level 60 Feral build: cheaper attacks, Cat Form speed, and Feral Charge at 20.

Why these talents

  • Ferocity cuts 5 Rage or Energy from Maul, Primal Bite, Swipe, Claw and Rake from the very first point.
  • Feral Swiftness adds 30% Cat Form movement speed and 4% dodge, which stands in for a mount before level 30.
  • Heart of the Wild adds 6% Intellect and 12% Bear Form Stamina at three points, and Feral Charge at 20 closes gaps and interrupts casts.

Swaps to consider

  • Feral Charge and Heart of the Wild can become four points of Furor if you would rather shift into a form with resources already banked.
  • Holding several targets in dungeons? Move the Heart of the Wild points into Feral Instinct for 30% more Swipe damage.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Ferocity 5/5Lv 14 →
  2. Levels 15–16Feral Swiftness 2/2Lv 16 →
  3. Levels 17–19Heart of the Wild 3/5Lv 19 →
  4. Level 20Feral Charge 1/1Lv 20 →
  5. Beta level cap 20: stop here

Talent trees from WoW Forever client 1.60.1.70685.

Balance Beta Start

Levels 10–20, casting Wrath and Moonfire

11 Balance0 Feral Combat0 Restoration

A faster, half-price Wrath, 25% off every damage spell, and 4% hit with more range on top.

Why these talents

  • Improved Wrath removes 0.5 seconds and half the Mana cost from Wrath, which is the spell you cast most.
  • Moonglow cuts 25% of the Mana cost of your damage spells, and that is the difference between two pulls and four.
  • Nature's Reach adds 20% range and 4% hit to your Balance spells, so more casts land before the target reaches you.

Swaps to consider

  • Improved Wrath can be Nature's Focus instead if you are being interrupted more often than you are running out of Mana.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Improved Wrath 5/5Lv 14 →
  2. Levels 15–17Moonglow 3/3Lv 17 →
  3. Levels 18–19Nature's Reach 2/2Lv 19 →
  4. Level 20Improved Moonfire 1/2Lv 20 →
  5. Beta level cap 20: stop here

Talent trees from WoW Forever client 1.60.1.70685.

Restoration Beta Start

Levels 10–20, healing beta dungeons

0 Balance0 Feral Combat11 Restoration

Pushback protection, a faster Healing Touch that also raises your damage, and Gift of the Earthmother at 20.

Why these talents

  • Nature's Focus gives a 70% chance to avoid pushback on your Arcane and Nature casts, which is what a level-20 healer actually loses casts to.
  • Naturalist cuts 0.5 seconds from Healing Touch and adds 5% to all the damage you deal, so the build still quests.
  • Gift of the Earthmother takes 0.5 seconds off the global cooldown of Rejuvenation and Swiftmend, which makes your instant heals noticeably more responsive.

Swaps to consider

  • Mostly soloing? Five points in Genesis, one in Nature's Reach and five in Nature's Focus kills faster, at the cost of Gift of the Earthmother.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Nature's Focus 5/5Lv 14 →
  2. Levels 15–19Naturalist 5/5Lv 19 →
  3. Level 20Gift of the Earthmother 1/1Lv 20 →
  4. Beta level cap 20: stop here

Talent trees from WoW Forever client 1.60.1.70685.

Talent Tree Changes from Classic

New talents, talents moved in from another tree, and the Classic talents each tree no longer has. Compare them in the talent calculator →

Balance

5 new · 0 moved in · 5 removed

Insect Swarm moves in as the 16-point milestone, and Eclipse lets each Wrath speed up your next Starfires.

New

  • Genesis
  • Nature's Majesty
  • Nature's Splendor
  • Overgrowth
  • Eclipse

No longer in this tree

Improved Nature's Grasp, Improved Thorns, Natural Weapons, Nature's Grasp (now from the trainer), Omen of Clarity

Feral Combat

9 new · 0 moved in · 5 removed

One row holds two 16-point milestones, Shifting Power for cats and Primal Bite for bears, and Berserk at 31 points works in either form.

New

  • Feral Swiftness
  • Shredding Attacks
  • Shifting Power
  • Primal Bite
  • Improved Shifting Power
  • Natural Instinct
  • Natural Reaction
  • Rend and Tear
  • Berserk

No longer in this tree

Faerie Fire (Feral), Feline Swiftness, Feral Aggression, Improved Shred, Primal Fury

Restoration

4 new · 2 moved in · 3 removed

Swiftmend becomes the 16-point milestone and no longer consumes your heal over time, and Wild Growth at 31 points heals a whole party.

New

  • Naturalist
  • Gift of the Earthmother
  • Living Spirit
  • Wild Growth

Moved in

  • Natural Shapeshifter
  • Improved Rejuvenation

No longer in this tree

Improved Enrage, Improved Healing Touch, Improved Mark of the Wild

Leveling a Druid

Every class follows the same zones and dungeons; your faction decides the route. Start in your race's zone, follow your faction's route, and spend your talents with the Feral Leveling build above.

Playable Race Options

Every race that can play a Druid in WoW Forever. Racials are balanced around offensive consistency, so choose the aesthetics, utility, and movement tools that fit your playstyle.

Alliance Races

2 Options
Night Elf portrait
Night ElfClassic Baseline
Key Racials:Elune's LightShadowmeldQuickness
Skyborne portrait
SkyborneNew in Forever
Key Racials:Walk on AirRead LeylineSkysight

Horde Races

2 Options
Tauren portrait
TaurenClassic Baseline
Key Racials:CultivationWar StompEndurance
Skyborne portrait
SkyborneNew in Forever
Key Racials:Walk on AirRead LeylineSkysight

Start From a Recommended Build

Click a build to load it into the calculator, then change any point you like.

Why these talents, point by point →

Points spent
0 / 51
Required level
—
Spec
0 / 0 / 0

Balance

0 pts

Feral Combat

0 pts

Restoration

0 pts

How the Calculator Works

  • You have 51 points, one per level from 10 to 60.
  • Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
  • Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent and use its buttons.
  • Your build lives in the page link, so copying the link saves and shares it.
  • Turn on Highlight Forever changes to spot every new and reworked talent.

What Forever Changes in Druid Talents

  • 18 of Druid's 52 talents are new in Forever, and 29 change from their Classic versions.
  • The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
  • Spell, melee, and ranged hit are one stat, and critical strike works the same way.
  • Group buffs that used to cost talent points are now baseline, which frees points for new choices.

Every Druid talent change, tree by tree →

View Full Druid Talent Reference Table52 talents · 18 new in Forever

Balance

TalentRowRanksAt Max Rankvs Classic
Improved Wrath15Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.Changed
Genesis15Increases the periodic damage and healing done by your spells and abilities by 5%.New
Moonglow23Reduces the Mana cost of your damaging spells by 25%.Changed
Improved Moonfire22Increases the damage and critical strike chance of your Moonfire spell by 10%.Changed
Nature's Majesty22Increases your critical strike chance with spells and melee attacks by 4%.New
Nature's Reach22Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.Changed
Improved Entangling Roots33Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.Changed
Nature's Splendor31Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.New
Insect Swarm41The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.Changed
Vengeance45Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.Changed
Improved Starfire45Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.Changed
Overgrowth52Increases the maximum number of targets you may have affected by Entangling Roots by 2.New
Nature's Grace51All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.Changed
Eclipse53Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.New
Moonfury65Increases the damage done by your Arcane and Nature spells by 10%.Changed
Moonkin Form71Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.Changed

Feral Combat

TalentRowRanksAt Max Rankvs Classic
Ferocity15Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.Changed
Heart of the Wild15Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.Changed
Feral Swiftness22Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.New
Feral Instinct23Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.Changed
Brutal Impact22Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.Changed
Thick Hide23While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.Changed
Shredding Attacks33Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.New
Savage Fury32Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.Changed
Feral Charge31Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.Changed
Sharpened Claws32Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.Changed
Shifting Power41Instantly convert 55% of your base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.New
Primal Bite41Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.New
Predatory Strikes43Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.Changed
Blood Frenzy42Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.Changed
Improved Shifting Power52Reduces the cooldown of your Shifting Power spell by 8 sec.New
Leader of the Pack51While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.Changed
Natural Instinct52Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.New
Natural Reaction65Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.New
Rend and Tear65Increases damage done by your melee abilities on Bleeding targets by 10%.New
Berserk71Requires Cat Form, Bear Form, Dire Bear Form Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.New

Restoration

TalentRowRanksAt Max Rankvs Classic
Nature's Focus15Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.Changed
Furor15Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.Changed
Naturalist25Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.New
Subtlety23Reduces the threat generated by your Nature and Arcane spells by 30%.Changed
Natural Shapeshifter23Reduces the mana cost of all shapeshifting by 30%.Moved
Reflection33Allows 50% of your Mana regeneration to continue while casting.Changed
Gift of Nature35Increases the effect of all your healing spells by 10%.Changed
Gift of the Earthmother31Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.New
Tranquil Spirit45Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.Same
Improved Rejuvenation43Increases the effect of your Rejuvenation spell by 15%.Moved
Swiftmend41Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.Changed
Nature's Swiftness51When activated, your next Nature spell becomes an instant cast spell.Same
Living Spirit53Increases your Spirit by 15%.New
Improved Tranquility52Reduces threat caused by Tranquility by 100% and its cooldown by 60%.Changed
Improved Regrowth65Increases the critical effect chance of your Regrowth spell by 50%.Same
Wild Growth71Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.New
Faction:

Balance Spells

(12)

Feral Combat Spells

(24)

Restoration Spells

(12)

How the Spellbook Works

  • One tab per talent tree: Balance, Feral Combat, Restoration.
  • Hover or select a spell to read its tooltip: cost, range, cast time, cooldown, and effect.
  • Switch to Trainer Progression to see what you learn at each level from 1 to 60.
  • Open a spell to compare every rank: the level you learn it, its cost, and its numbers.
  • Talent abilities live in the talent calculator: use the switch at the top of the page.

What Forever Changes in the Druid Spellbook

  • 2 of Druid's 48 trainable spells are new in Forever: Lacerate, Revive.
  • Former Classic talents every Druid now learns: Nature's Grasp.
  • Pick Forever Changes Only in the filters to list just these spells.

Read the full Druid guide →

Compare every class spellbook →

A Druid wears leather from level 1 to 60. 54 sets are locked to the class in Forever: 10 are new and 6 were rebuilt with new bonuses.

New in Forever 4

Sets that exist only in Forever and only a Druid can wear. Hover a piece for its tooltip.

  • Grovekeeper Eclipse

    NewLeather
    1. (2)Improves your chance to hit by 1.0%.
    2. (3)Reduces the cooldown of your Nature's Grasp spell by 15 sec.
    3. (4)Increases damage done by your spells and effects by up to 21 when fighting Demons.
    4. (5)Increases the duration of your Insect Swarm spell by 3 sec.
  • Grovekeeper Ferocity

    NewLeather
    1. (2)Increases your attack speed and casting speed by 1%.
    2. (3)Your Hibernate spell is now castable in Cat Form and its cast time is reduced by 1.5 sec while you are in Cat Form, but Hibernate gains a cooldown of 15 sec.
    3. (4)+36 Attack Power against Demons.
    4. (5)Reduces the cooldown of your Shifting Power ability by 1.0 sec.
  • Grovekeeper Rage

    NewLeather
    1. (2)Increased Defense +7
    2. (3)Your Rebirth spell is now castable in Bear Form and Dire Bear Form and its cast time is reduced by 2.0 sec while you are in Bear Form or Dire Bear Form.
    3. (4)Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%.
    4. (5)Reduces the cooldown of your Berserk ability by 15.0 sec.
  • Grovekeeper Raiment

    NewLeather
    1. (2)Increased Spirit +10
    2. (3)Reduces the cooldown of your Barkskin spell by 10 sec.
    3. (4)Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
    4. (5)Reduces the cooldown of your Swiftmend spell by 3.0 sec.

Dungeon, Raid and Quest Sets 32

The class sets carried over from Classic, with the bonuses Forever gives them.

  • Feralheart Raiment

    ChangedLeather
    1. (2)+8 All Resistances.
    2. (3)Restores 8 mana per 5 sec.
    3. (5)When struck in combat, has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
    4. (6)Increases damage and healing done by magical spells and effects by up to 23.
    5. (6)+40 Attack Power.
  • Coagulate Bloodguard's Leathers

    ChangedLeatherLevel 50
    1. (2)+10 Strength.
  • Emerald Dreamkeeper Garb

    ChangedLeatherLevel 50
    1. (3)+10 Stamina.
    2. (6)Increases healing done by spells and effects by up to 22.
  • Emerald Leathers

    ChangedLeatherLevel 50
    1. (3)+10 Stamina.
    2. (6)+20 Attack Power.
  • Emerald Watcher Vestments

    ChangedLeatherLevel 50
    1. (3)+10 Stamina.
    2. (6)Increases damage and healing done by magical spells and effects by up to 12.
  • Exiled Prophet's Raiment

    ChangedLeatherLevel 50
    1. (2)Restores 4 mana per 5 sec.
  • Lost Worshipper's Armor

    LeatherLevel 50

    This build does not describe the set bonus.

    1. Bounty of Stormrage

      LeatherLevel 60

      This build does not describe the set bonus.

      1. Cenarion Bounty

        LeatherLevel 60

        This build does not describe the set bonus.

        1. Cenarion Cunning

          LeatherLevel 60

          This build does not describe the set bonus.

          1. Cenarion Eclipse

            LeatherLevel 60

            This build does not describe the set bonus.

            1. Cenarion Rage

              LeatherLevel 60

              This build does not describe the set bonus.

              1. Cenarion Raiment

                ChangedLeatherLevel 60
                1. (3)Damage dealt by Thorns increased by 4 and duration increased by 50%.
                2. (5)Improves your chance to get a critical strike with spells by 2.0%.
                3. (8)Reduces the cooldown of your Tranquility and Hurricane spells by 50%.
              2. Cunning of Stormrage

                LeatherLevel 60

                This build does not describe the set bonus.

                1. Dreamwalker Eclipse

                  LeatherLevel 60

                  This build does not describe the set bonus.

                  1. Dreamwalker Ferocity

                    LeatherLevel 60

                    This build does not describe the set bonus.

                    1. Dreamwalker Guardian

                      LeatherLevel 60

                      This build does not describe the set bonus.

                      1. Dreamwalker Raiment

                        LeatherLevel 60

                        This build does not describe the set bonus.

                        1. Eclipse of Stormrage

                          LeatherLevel 60

                          This build does not describe the set bonus.

                          1. Fury of Stormrage

                            LeatherLevel 60

                            This build does not describe the set bonus.

                            1. Genesis Bounty

                              LeatherLevel 60

                              This build does not describe the set bonus.

                              1. Genesis Cunning

                                LeatherLevel 60

                                This build does not describe the set bonus.

                                1. Genesis Eclipse

                                  LeatherLevel 60

                                  This build does not describe the set bonus.

                                  1. Genesis Fury

                                    LeatherLevel 60

                                    This build does not describe the set bonus.

                                    1. Genesis Raiment

                                      ChangedLeatherLevel 60
                                      1. (3)+150 Armor.
                                      2. (3)Increased Defense +15.
                                      3. (5)Reduces the cooldown of Rebirth by 10 minutes.
                                    2. Haruspex's Garb

                                      ChangedLeatherLevel 60
                                      1. (2)Restores 4 mana per 5 sec.
                                      2. (3)Increases the duration of Faerie Fire by 5 sec.
                                      3. (5)Increases the critical hit chance of your Starfire spell 3%.
                                    3. Stormrage Raiment

                                      ChangedLeatherLevel 60
                                      1. (3)Allows 15% of your Mana regeneration to continue while casting.
                                      2. (5)Reduces the casting time of your Regrowth spell by 0.2 sec.
                                      3. (8)Increases the duration of your Rejuvenation spell by 3 sec.
                                    4. Symbols of Unending Life

                                      ChangedLevel 60
                                      1. (3)Your finishing moves now refund 30 energy on a Miss, Dodge, Block, or Parry.
                                    5. Waywatcher Eclipse

                                      LeatherLevel 60

                                      This build does not describe the set bonus.

                                      1. Waywatcher Ferocity

                                        LeatherLevel 60

                                        This build does not describe the set bonus.

                                        1. Waywatcher Guardian

                                          LeatherLevel 60

                                          This build does not describe the set bonus.

                                          1. Waywatcher Raiment

                                            LeatherLevel 60

                                            This build does not describe the set bonus.

                                            PvP Rank Sets 18

                                            The honor track sets, in Alliance and Horde pairs under different rank titles.

                                            • Blood Guard's Crackling Leather

                                              ChangedHordeLeatherLevel 50
                                              1. (3)+15 Stamina.
                                              2. (6)Increases damage and healing done by magical spells and effects by up to 18.
                                            • Blood Guard's Leather

                                              ChangedHordeLeatherLevel 50
                                              1. (3)+15 Stamina.
                                              2. (6)+30 Attack Power.
                                            • Blood Guard's Restored Leather

                                              ChangedHordeLeatherLevel 50
                                              1. (3)+15 Stamina.
                                              2. (6)Increases healing done by spells and effects by up to 33.
                                            • Knight-Lieutenant's Crackling Leather

                                              ChangedAllianceLeatherLevel 50
                                              1. (3)+15 Stamina.
                                              2. (6)Increases damage and healing done by magical spells and effects by up to 18.
                                            • Knight-Lieutenant's Leather

                                              ChangedAllianceLeatherLevel 50
                                              1. (3)+15 Stamina.
                                              2. (6)+30 Attack Power.
                                            • Knight-Lieutenant's Restored Leather

                                              ChangedAllianceLeatherLevel 50
                                              1. (3)+15 Stamina.
                                              2. (6)Increases healing done by spells and effects by up to 33.
                                            • Champion's Refuge

                                              ChangedHordeLeatherLevel 55
                                              1. (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                              2. (6)+20 Stamina.
                                            • Champion's Sanctuary

                                              ChangedHordeLeatherLevel 55
                                              1. (2)+40 Attack Power.
                                              2. (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                              3. (6)+20 Stamina.
                                            • Champion's Wildhide

                                              NewHordeLeatherLevel 55
                                              1. (2)Increases damage and healing done by magical spells and effects by up to 23.
                                              2. (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                              3. (6)+20 Stamina.
                                            • Lieutenant Commander's Refuge

                                              ChangedAllianceLeatherLevel 55
                                              1. (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                              2. (6)+20 Stamina.
                                            • Lieutenant Commander's Sanctuary

                                              ChangedAllianceLeatherLevel 55
                                              1. (2)+40 Attack Power.
                                              2. (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                              3. (6)+20 Stamina.
                                            • Lieutenant Commander's Wildhide

                                              NewAllianceLeatherLevel 55
                                              1. (2)Increases damage and healing done by magical spells and effects by up to 23.
                                              2. (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                              3. (6)+20 Stamina.
                                            • Field Marshal's Refuge

                                              NewAllianceLeatherLevel 60
                                              1. (2)+20 Stamina.
                                              2. (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                            • Field Marshal's Sanctuary

                                              ChangedAllianceLeatherLevel 60
                                              1. (2)+20 Stamina.
                                              2. (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                              3. (6)+40 Attack Power.
                                            • Field Marshal's Wildhide

                                              NewAllianceLeatherLevel 60
                                              1. (2)+20 Stamina.
                                              2. (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                              3. (6)Increases damage and healing done by magical spells and effects by up to 23.
                                            • Warlord's Refuge

                                              NewHordeLeatherLevel 60
                                              1. (2)+20 Stamina.
                                              2. (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                            • Warlord's Sanctuary

                                              ChangedHordeLeatherLevel 60
                                              1. (2)+20 Stamina.
                                              2. (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                              3. (6)+40 Attack Power.
                                            • Warlord's Wildhide

                                              NewHordeLeatherLevel 60
                                              1. (2)+20 Stamina.
                                              2. (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
                                              3. (6)Increases damage and healing done by magical spells and effects by up to 23.

                                            Druid Relics: Idols

                                            The relic slot holds one idol with a single equip effect tied to an ability. Forever adds 12 of them, 6 at level 60, and 2 more show only an equip effect until they drop. Swap them to match the job: some only pay off against Beasts, Demons or Undead.

                                            All Druid, Paladin and Shaman relics: Relics overview.

                                            RelicLevelEquip effect
                                            Idol of Shifting TidesAnyReduces the mana cost of shapeshifting spells by 40.
                                            Mark of Urs'endrisAnyIncreases your Armor contribution from items by 4%.
                                            Mystic Mushroom20Increases Spirit by 5%.
                                            Talons of Wrath40Causes Wrath to have a 50% chance to restore 35 Mana.
                                            Enraged Idol60Your Enrage ability generates an additional 10 Rage over its duration.
                                            Howling Idol60Reduces the cooldown of your Shifting Power ability by 0.5 sec.
                                            Idol of Swiftness60Reduces the cooldown of your Swiftmend spell by 3 sec.
                                            Idol of Synthesis60Each of your heal over time effects on the target reduces the remaining cooldown on Swiftmend by 1 sec when you cast it.
                                            Idol of the Ursine Twins60Your Lacerate hits have a 10% chance to reset the cooldown on Primal Bite.
                                            Swarming Idol60Increases the duration of your Insect Swarm ability by 2 sec.
                                            Idol of Primal AttractionRevealed on dropShred damage extends the duration of your Rake on the target by 1 sec. Against Demons, this duration is extended by an additional 2 sec.
                                            Idol of the Wild CourtRevealed on dropWrath critical strikes extend the duration of your Insect Swarm on the target by 1 sec. Against Beasts, this duration is extended by an additional 2 sec.

                                            Open Sets You Can Also Wear

                                            Crafted and world drop sets with no class lock, in the armor a Druid wears at their level. Any class of the same armor can use them.

                                            SetLevelPieces
                                            Darkmantle ArmorAny8
                                            Feralheart RaimentAny8
                                            Defias Leather175
                                            Embrace of the Viper185
                                            Blackfathom Elementalist's Hide253
                                            Blackfathom Slayer's Leather253
                                            Insulated Leathers403
                                            Insulated Sorceror's Leathers403
                                            Ironfeather Armor532
                                            Devilsaur Armor552
                                            Cadaverous Garb565
                                            Volcanic Armor563
                                            Stormshroud Armor574
                                            Shadowcraft Armor588
                                            Undead Cleanser's Armor583
                                            Undead Purifier's Armor583
                                            Undead Slayer's Armor583
                                            Undead Warder's Armor583
                                            Wildheart Raiment588
                                            Blood Tiger Harness602
                                            Bonescythe Armor609
                                            Dreamwalker Raiment609
                                            Primal Batskin603
                                            The Defiler's Purpose603
                                            The Defiler's Will603
                                            The Highlander's Purpose603
                                            The Highlander's Will603