Leatherworking

Leatherworking

Profession Guide

Leatherworking turns skins into armor kits and gear. Cure hides ahead of the steps that need them, train each rank before its cap, and reach 300 ready for Forever’s armor-kit lines and camp equipment.

1. Level Leatherworking from 1 to 300

The leveling route uses Classic Era recipes and training requirements as its baseline; the selected crafts in Section 2 come from Forever client data. If Forever has adjusted a threshold, check your trainer before buying a whole tier of hides. Ranges below are Leatherworking skill; character level requirements sit beside each trainer.

Craft counts are starting budgets, not guaranteed skill-ups — yellow recipes can miss, so top up in small batches. Light Leather, Heavy Leather and Cured Heavy Hide are intermediates: every list counts only what you still need to buy, assuming you keep what you craft.

Stage 1 of 5 · Skill 1–75

Light leather and your first armor kits

At character level 5, learn Apprentice Leatherworking from Randal Worth in Stormwind or Kamari in Orgrimmar; the same trainers teach Journeyman at skill 50 and character level 10. Buy a stack of Ruined Leather Scraps and turn them into Light Leather before the armor kits.

AllianceRandal WorthApprentice · JourneymanStormwind City
Stormwind City72.1, 62.9
HordeKamariApprentice · JourneymanOrgrimmar
Orgrimmar63.3, 44.8

Materials to buy

  • 57Ruined Leather Scraps
  • 105Light Leather
  • 57Coarse Thread

Crafting order

  1. 1–20Light LeatherKeep: feeds armor kitsCrafts:×19
  2. 20–45Light Armor KitCrafts:×31
  3. 45–55Handstitched Leather CloakCrafts:×15
  4. 55–75Embossed Leather GlovesCrafts:×21

always a pointyellow: may fail

Before you move on

Light Leather is the reagent everything early consumes — make a few more than the plan asks and keep them for the gloves. The Camp Tent recipe at skill 20 is your first Forever craft: a camp object that gives seated allies a place to rest.

Stage 2 of 5 · Skill 75–150

Dark leather and the move to heavy hides

At skill 125 and character level 20, learn Expert Leatherworking from Simon Tanner in Stormwind or Karolek in Orgrimmar to raise the cap to 225. Dark leather pieces use Medium Leather; start curing Heavy Leather as soon as it is available — the next stage runs on it.

AllianceSimon TannerExpert · Skill 125Stormwind City
Stormwind City71.7, 63.0
HordeKarolekExpert · Skill 125Orgrimmar
Orgrimmar62.8, 44.1

Materials to buy

  • 345Light Leather
  • 230Coarse Thread
  • 1380Medium Leather
  • 286Fine Thread
  • 179Gray Dye
  • 20Heavy Hide
  • 60Salt
  • 55Heavy Leather

Crafting order

  1. 75–100Embossed Leather GlovesCrafts:×115
  2. 100–125Gray Leather BootsCrafts:×96
  3. 125–140Dark Leather PantsCrafts:×83
  4. ≥135Cured Heavy HideFor materialsCrafts:×20
  5. 140–150Heavy Armor KitCrafts:×11

always a pointyellow: may fail

Before you move on

Cured Heavy Hide is a crafted intermediate: cure what the shoulders and gloves need while it still gives points, and buy any shortfall rather than crafting grey. Dark Leather Pants stays useful deep into the stage — do not leave it early.

Stage 3 of 5 · Skill 150–225

Armor kits and barbaric gear to the Artisan cap

At skill 200 and character level 35, learn Artisan Leatherworking from Telonis in Darnassus or Una in Thunder Bluff — both stay in a capital, no wilderness trip needed. Specialization unlocks at skill 225 and character level 40: pick Elemental, Dragonscale or Tribal once you know your goal.

AllianceTelonisArtisan · Skill 200Darnassus
Darnassus64.4, 21.5
HordeUnaArtisan · Skill 200Thunder Bluff
Thunder Bluff41.5, 42.6

Materials to buy

  • 699Heavy Leather
  • 131Fine Thread
  • 39Cured Heavy Hide
  • InfinitySilken Thread
  • InfinityThick Leather

Crafting order

  1. 150–165Heavy Armor KitCrafts:×67
  2. 165–185Barbaric ShouldersCrafts:×32
  3. 185–200Guardian GlovesCrafts:×27
  4. 200–215Thick Armor KitCrafts:×67
  5. 215–225Nightscape HeadbandCrafts:×Infinity

always a pointyellow: may fail

Before you move on

Heavy Armor Kit and the barbaric line consume the Cured Heavy Hide and Heavy Leather you prepared. Nightscape pieces finish the stage on Thick Leather — buy it by tier instead of stocking early.

Stage 4 of 5 · Skill 225–270

Nightscape leather, then rugged leather

No new rank here — the Artisan book carries you. Rugged Leather replaces Thick Leather from the Wicked pieces onward; it comes from skinning higher-level beasts or converting Thick Leather.

Formulas to find

  • Pattern: Wicked Leather GauntletsSkill 235
  • Pattern: Wicked Leather BracersSkill 240

Materials to buy

  • InfinityThick Leather
  • 108Silken Thread
  • InfinityHeavy Silken Thread
  • 216Rugged Leather
  • 27Black Dye
  • 27Rune Thread

Crafting order

  1. 225–240Nightscape PantsCrafts:×27
  2. 240–255Nightscape BootsCrafts:×Infinity
  3. 255–270Wicked Leather GauntletsFormulaCrafts:×27

always a pointyellow: may fail

Before you move on

The Wicked Leather plans are vendor patterns rather than trainer recipes — pick them up before the rugged stage. Keep spare Rugged Leather: the last stage is heavy on it.

Stage 5 of 5 · Skill 270–300

Wicked and runic leather to 300

The last stretch runs on vendor and drop plans: Wicked Leather Headband and Runic Leather Headband close the book. Secure both patterns before buying the rugged leather and runecloth they consume.

Formulas to find

  • Pattern: Runic Leather GauntletsSkill 245
  • Pattern: Wicked Leather HeadbandSkill 255
  • Pattern: Runic Leather BeltSkill 255
  • Pattern: Runic Leather HeadbandSkill 265

Materials to buy

  • 1560Rugged Leather
  • 532Runecloth
  • 139Rune Thread
  • 59Black Dye

Crafting order

  1. 270–285Runic Leather GauntletsFormulaCrafts:×67
  2. 285–295Wicked Leather HeadbandFormulaCrafts:×59
  3. 295–300Runic Leather HeadbandFormulaCrafts:×13

always a pointyellow: may fail

Before you move on

Plan costs can run deep yellow — budget extra rugged leather beyond the listed counts. At 300 the Sewing Machine camp station and the armor-kit lines below are the payoff.

2. What Leatherworking Crafts Are Worth Making in Forever?

Forever Leatherworking adds a camp tent, a tanning rack, new armor-kit lines and a reagent bag. These client-listed items are the ones worth planning for; availability follows the content that is open.

Skill 20 · Camp

Camp Tent

One of the first camp objects any profession can place: a tent beside the campfire for seated allies. It shares the one-hour camping cooldown with the rest of the camp line.

  • Camp Tent
Skill 140 · Camp

Tanning Rack

A camp facility for field tanning work, keeping the leatherworker useful away from town. Like the tent, it needs a campfire nearby.

  • Tanning Rack
Skill 300 · Camp

Sewing Machine

The endgame camp station: leather recipes that need a workstation can be finished at camp once you place it.

  • Sewing Machine
Skill 40 · Bag

Light Leather Reagent Bag

A dedicated reagent bag early in the book — keeps scraps, leather and hides out of your main bags while you level.

  • Light Leather Reagent Bag
Skill 235 · Armor kit

Forceful Rugged Armor Kit

The top of the armor-kit ladder: Forever splits kits into Forceful and Mystic lines at each tier, so a leatherworker sells both physical and caster upgrades.

  • Forceful Rugged Armor Kit
  • Mystic Rugged Armor Kit

Leatherworking Common Questions

How do you level Leatherworking from 1 to 300 in WoW Forever?

This guide splits Leatherworking 1–300 into 5 stages: 1–75 (Light leather and your first armor kits), 75–150 (Dark leather and the move to heavy hides), 150–225 (Armor kits and barbaric gear to the Artisan cap), 225–270 (Nightscape leather, then rugged leather), 270–300 (Wicked and runic leather to 300). Each stage lists the trainer, the materials to buy and how many of each craft to make.

Where are the Leatherworking trainers in WoW Forever?

Randal Worth in Stormwind City at (72.1, 62.9), Alliance, Apprentice · Journeyman; Kamari in Orgrimmar at (63.3, 44.8), Horde, Apprentice · Journeyman; Simon Tanner in Stormwind City at (71.7, 63.0), Alliance, Expert · Skill 125; Karolek in Orgrimmar at (62.8, 44.1), Horde, Expert · Skill 125; Telonis in Darnassus at (64.4, 21.5), Alliance, Artisan · Skill 200; Una in Thunder Bluff at (41.5, 42.6), Horde, Artisan · Skill 200.

What materials do you need for Leatherworking 1–300?

On this route the biggest material needs are Infinity Silken Thread, Infinity Thick Leather, Infinity Heavy Silken Thread, 1776 Rugged Leather and 1380 Medium Leather. Each stage's shopping list already nets out what earlier crafts leave over.

What is worth making with Leatherworking in WoW Forever?

The Forever Leatherworking picks on this page include Camp Tent, Tanning Rack, Sewing Machine, Light Leather Reagent Bag and Forceful Rugged Armor Kit, each with what it does and where the recipe comes from.

At what skill do the Leatherworking ranks unlock?

Journeyman at 50, Expert at 125, Artisan at 200. Visit a trainer once you reach each skill to learn the next rank.

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