Shadowfang Keep

DungeonLevels 18–305 players

Dungeon Quests, Map, Bosses & Entrance

A gothic fortress above Silverpine Forest, overrun by cursed worgen under Archmage Arugal. A premier level 18+ dark fantasy dungeon experience.

Silverpine Forest
Map markers
Floors
Silverpine Forest world map artShadowfang Keep interior terrain map
The Sepulcher, Silverpine Forest
Shadowfang Keep entrance44.7, 67.8
—
The external map shows the Shadowfang Keep entrance in Silverpine Forest at 44.7, 67.8. The interior map shows the dungeon inside.
Level
18+
Group Size
5
Bosses
8
Quests
4
Location
Silverpine Forest
Continent
Eastern Kingdoms

About Shadowfang Keep

When the Scourge swept down through Lordaeron, Silverpine Forest had no army left to forestall the tide. In sheer desperation, Kirin Tor Archmage Arugal sought salvation in madness: delving into the forbidden extra-planar researches of Ur, he forced open a rift to summon savage, otherworldly predators—the worgen. Arugal was certain his formidable intellect could command the beasts as weapons of war, but he drastically underestimated the lupine hunger for flesh.

The pack instantly turned upon its summoners, tore through Pyrewood Village, and overran Baron Silverlaine’s ancient fortress on the cliffs. Arugal alone survived the massacre, but his fractured mind snapped entirely. Rather than fleeing in disgrace, he embraced the beasts as his 'children,' establishing a macabre mock-court within the keep and raising the ferocious beast Fenrus at his right hand like a beloved son.

Today, Shadowfang Keep stands as an atmospheric mausoleum to hubris. From the blood-stained courtyard cells to the dizzying observatory ramparts, feral shadowstalkers and wailing noble apparitions patrol the darkness. Defeating Arugal demands scaling treacherous helical stairs, dodging sudden rooftop ambushes, and snapping mind-controlled comrades out of lethal stupors.

First Run

  • Perched dramatically on the coastal ridges of southern Silverpine Forest, accessed via the road winding north past Pyrewood Village.
  • Target level 18 to 21. Highly revered for its gothic art direction and tight vertical level design, but staircase pulls easily cascade into wipes if line-of-sight is mismanaged.
  • The main courtyard portcullis is locked from behind. Slay Rethilgore and release the prisoner in the adjacent dungeon cell to trip the gate mechanism.
  • Archmage Arugal teleports across the high balconies, mind-controls your hardest-hitting party members, and rains Voidbolts. LoS his ranged casts around the observatory doorway and interrupt his channels.

Veteran Notes

  • Eight bosses spanning the ramparts: Rethilgore, Razorclaw the Butcher, Baron Silverlaine, Commander Springvale, Odo the Blindwatcher, Fenrus the Devourer, Wolf Master Nandos, and Archmage Arugal.
  • Four attached quests primarily serving Horde and Forsaken storylines, though Alliance players frequently make the long pilgrimage for the keep's iconic loot table.
  • Arugal's Robes and Meteor Shard remain legendary BiS leveling items prized by spellcasters and rogues alike.

Shadowfang Keep Route & Boss Strategy

Shadowfang Keep climbs: gatehouse, courtyard, kitchen and dining hall, then ramparts and towers up to Arugal's chamber. The corridors and stairs are narrow and crowded, so the run rewards slow pulls dragged back into rooms you already cleared. Level 24 is a comfortable point to face Arugal, and a mage or druid to lift curses makes two fights much easier. Allow about an hour.

  1. Gatehouse and the cells

    • Clear up through the gatehouse to the cell block. Two prisoners wait here: Sorcerer Ashcrombe for the Alliance and Deathstalker Adamant for the Horde. One of them opens the courtyard door once the jailer is dead.
  2. Rethilgore

    Boss
    Soul Drain
    Drains life from his target and stuns it.
    • The jailer stands by the cells with a few worgen around him. Two of them pull separately before the fight.
    • One Bleak Worg stays with him: polymorph it or kill it first.
    • He dies quickly. Speak to your prisoner afterwards to open the door.
  3. The courtyard

    • Shadowfang Moonwalkers fill the courtyard. Their Anti-Magic Shield makes them immune to spells for ten seconds, so melee damage carries these pulls.
    • Keep fights away from other packs: enemies here wander into each other.
    • The stables hold two Fel Steeds and a Shadow Charger. All three always come together and hit very hard. Polymorph one, let a pet hold the second, and kill the third, or leave the stables alone.
  4. Razorclaw the Butcher

    Boss
    • Through the courtyard door into the kitchen. Clear the room and its patrols, then tank him where he stands. He has nothing to dodge.
  5. Baron Silverlaine

    Boss
    Veil of Shadow
    A curse that cuts healing on its target by 75 percent.
    • He waits in the dining hall beyond the kitchen. Pull each pack in the hall back into the kitchen before you reach him.
    • Remove the curse at once if you have a mage or druid. Without one, keep the tank near full the whole fight and let hybrids add heals: a tank who falls low under the Veil is hard to bring back.
  6. Commander Springvale

    Boss
    Holy Light
    He heals himself. Interrupt it.
    Divine Shield
    Makes himself immune for a few seconds at low health.
    • Up the stairs from the dining hall and to the left. Wailing Guardsmen in this wing cast Screams of the Past, which silences everyone within five yards. Pull packs out of the room one at a time and keep the healer well back.
    • Springvale stands at the top of a short stair with a Haunted Servitor and a Wailing Guardsman. Kill the Servitor, have a pet or an off-tank hold the Guardsman away from the group, then kill Springvale and finish the Guardsman.
  7. The ramparts

    • The route leaves the hall for the open battlements. Stay away from the edge: a fall here drops you out of the keep.
    • The Deathsworn Captain, a rare spawn, sometimes walks this stretch. Tank him facing away from the group because he cleaves, and well clear of any Wailing Guardsman.
  8. Odo the Blindwatcher

    Boss
    Howling Rage
    Stacks a damage increase on himself and his bats.
    • He lives in a small shack off the ramparts with two Vile Bats, which disarm and cleave.
    • Polymorph one bat if you can, face the others away from the group, kill the bats, then Odo.
    • Give the tank a moment at the start; a disarm early costs threat.
  9. Fenrus the Devourer

    Boss
    Toxic Saliva
    A poison on the tank. Cure it if you can.
    • Past the ramparts the keep turns inward again. In the room before Fenrus, hug the near corner and take the stairs: walking along the far wall pulls enemies from the floor above, and they bring everything on their path.
    • Fenrus himself is a simple fight in the library. When he dies Arugal appears, summons four non-elite voidwalkers, and leaves. Kill them and the door opens.
  10. Wolf Master Nandos

    Boss
    Call wolves
    Summons more worgs the longer the fight lasts.
    • Four worgs circle him in the room below Arugal's chamber. Pull and kill the worgs first; Nandos joins once they are dead.
    • Kill any worg he summons at once, then return to him. A fast kill gives him no time to call more.
  11. Archmage Arugal

    Boss
    Void Bolt
    Very heavy shadow damage on one player.
    Arugal's Curse
    Takes a random player out of the fight for ten seconds.
    Shadow Port
    He teleports around his chamber.
    • The hardest fight in the keep. Void Bolt can be avoided by breaking line of sight: the stair up to his platform and the pillars of the room all work.
    • Ranged players stand on the platform by the entrance, where they can reach him wherever he teleports. Melee wait for him to come to them instead of chasing him out of the healer's sight.
    • Remove Arugal's Curse when you can. If the healer is the one taken, hybrids cover until it ends.
    • For a slow, safe kill, pull him back into Nandos's room and fight from the doorway by the spiral stair. He teleports away and always walks back, which gives the healer time to drink.
    • Horde players take his head for Arugal Must Die.

Shadowfang Keep Quests

All 4 quests are picked up outside, so collect them before you head in.

Pick Up Before You Enter 4

Their quest givers are outside the dungeon. Pick them up before you enter so every kill and drop on the run counts toward them.

The Book of Ur

Accept at level 16HordePick up firstBring the Book of Ur to Keeper Bel'dugur at the Apothecarium in the Undercity.
Pick up fromKeeper Bel'dugurInside Ruins of Lordaeron
Quest details
Rewards9,150 XPChoose 1 of 3Grizzled BootsSteel-clasped BracersTattered Mittens
Accept at level
16
Quest level
26
Where it starts
Outside the dungeon: pick it up first
Objectives
  • The Book of Ur
How to Complete It
  1. Pick up first
  2. Complete
    Bring the Book of Ur to Keeper Bel'dugur at the Apothecarium in the Undercity.
Reputation
  • Undercity +100

Arugal Must Die

Accept at level 18HordePick up firstKill Arugal and bring his head to Dalar Dawnweaver at the Sepulcher.
Pick up fromDalar DawnweaverSilverpine Forest44.2, 39.8
Quest details
Rewards14,350 XPSeal of Sylvanas
Accept at level
18
Quest level
27
Where it starts
Outside the dungeon: pick it up first
Objectives
  • Head of Arugal
How to Complete It
  1. Pick up first
  2. Complete
    Kill Arugal and bring his head to Dalar Dawnweaver at the Sepulcher.
Reputation
  • Undercity +200

Deathstalkers in Shadowfang

Accept at level 18HordePick up firstFind the Deathstalker Adamant and Deathstalker Vincent.
Pick up fromHigh Executor HadrecSilverpine Forest43.4, 40.9
Quest details
Rewards8,700 XP18sGhostly MantleTanned ShoulderpadsBronzed Shoulderguards
Accept at level
18
Quest level
25
Where it starts
Outside the dungeon: pick it up first
How to Complete It
  1. Pick up first
  2. Complete
    Find the Deathstalker Adamant and Deathstalker Vincent.
Reputation
  • Undercity +100

The Orb of Soran'ruk

Accept at level 20Both factionsWarlock class questPick up firstFind 3 Soran'ruk Fragments and 1 Large Soran'ruk Fragment and return them to Doan Karhan in the Barrens.
Pick up fromDoan KarhanThe Barrens49.3, 57.2
Quest details
Rewards7,650 XPChoose 1 of 2Orb of Soran'rukStaff of Soran'ruk
Accept at level
20
Quest level
25
Where it starts
Outside the dungeon: pick it up first
Objectives
  • Soran'ruk Fragment ×3
  • Large Soran'ruk Fragment
How to Complete It
  1. Pick up first
  2. Complete
    Find 3 Soran'ruk Fragments and 1 Large Soran'ruk Fragment and return them to Doan Karhan in the Barrens.

Shadowfang Keep Bosses & Loot

8 bosses wait in Shadowfang Keep.

  1. 01
    Rethilgore
    • Rugged Spaulders
    • Cell Keeper's Claws
    • Sorcerer Collar
  2. 02
    Razorclaw the Butcher
    • Butcher's Cleaver
    • Bloody Apron
    • Butcher's Slicer
  3. 03
    Baron Silverlaine
    • Silverlaine's Family Seal
    • Baron's Scepter
    • Blade of Silverlaine
    • Coldflame Saber
  4. 04
    Commander Springvale
    • Commander's Crest
    • Arced War Axe
    • Worgenbane Talisman
  5. 05
    Odo the Blindwatcher
    • Odo's Ley Staff
    • Girdle of the Blindwatcher
    • Blindwatcher's Sight
  6. 06
    Fenrus the Devourer
    • Fenrus' Hide
    • Black Wolf Bracers
    • Half-Eaten Boots
  7. 07
    Wolf Master Nandos
    • Feline Mantle
    • Wolfmaster Cape
  8. 08
    Archmage Arugal
    • Robes of Arugal
    • Belt of Arugal
    • Meteor Shard

Rare Spawns and Other Drops

  • Fel Steed / Shadow Charger
    • Eerie Stable Lantern
    • Fel Steed Saddlebags
  • Deathsworn Captain
    • Phantom Armor
    • Haunting Blade
  • Arugal's Voidwalker
    • Rift Bracers
  • Trash
    • Necrology Robes
    • Gloomshroud Armor
    • Mindthrust Bracers
    • Guillotine Axe
    • Shadowfang
    • Assassin's Blade
    • Face Smasher
    • Night Reaver
    • Black Malice
    • Duskbringer
    • Witching Stave
  • Sever
    • Abomination Skin Leggings
    • The Axe of Severing
  • Jordan's Smithing Hammer
    • Jordan's Smithing Hammer
  • The Book of Ur
    • The Book of Ur

Where Is the Shadowfang Keep Entrance?

  1. ContinentEastern Kingdoms
  2. ZoneSilverpine Forest Levels 10–20 · Horde territory
  3. Nearest flight pathThe Sepulcher, Silverpine Forest Horde · 45.6, 42.4
  4. Entrance44.7, 67.8

Shadowfang Keep Common Questions

Where is the Shadowfang Keep entrance in WoW Forever?

The Shadowfang Keep entrance is in Silverpine Forest at 44.7, 67.8 on Eastern Kingdoms. The nearest flight path is The Sepulcher at 45.6, 42.4.

What level do you need for Shadowfang Keep?

Shadowfang Keep is a 5-player dungeon for level 18–30 characters. The surrounding zone, Silverpine Forest, is levels 10–20.

How many bosses are in Shadowfang Keep?

Shadowfang Keep has 8 bosses: Rethilgore, Razorclaw the Butcher, Baron Silverlaine, Commander Springvale, Odo the Blindwatcher, Fenrus the Devourer, Wolf Master Nandos, Archmage Arugal. The boss list on this page shows each one's loot.

What quests are there for Shadowfang Keep?

This page lists 4 Shadowfang Keep quests, including The Book of Ur, Arugal Must Die, Deathstalkers in Shadowfang and The Orb of Soran'ruk. 4 of them must be picked up before you enter, and 0 start inside.

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