How Legacy Points Work: One Point per First-Time Goal
There are 65 Legacy Challenges, and each pays one point the first time anyone on your account completes it. Points are shared by all of your non-Hardcore characters, and each character spends up to 16 in its own perk build.
This marks a fundamental shift from Classic: leveling an alt is no longer an isolated restart, because its early milestones directly empower every character on your account. If your goal is unlocking the first 10 points quickly, only the first two rows of the table below truly matter.
| Category | Points | How you earn them |
|---|---|---|
| Classes | 27 | Each of the nine classes reaching 25, 45 and 60 for the first time |
| Tradeskills | 18 | Each of the six crafting professions reaching 150, 225 and 300 |
| PvP | 12 | Honor ranks, battleground reputations and the Field of Honor journey |
| Dungeons | 3 | Three dungeon sets by level bracket |
| Raids | 3 | Hyjal Summit, Barrow Deeps and Onyxia |
| Adventure | 2 | Explore Azeroth and the Lord Valthalak questline |
Every challenge is listed with a progress tracker on the Legacy Challenges page.
Crafting Professions: The Core Engine for Early Points
Six crafting professions each pay at 150, 225 and 300, making 12 points available before touching Artisan training. Taking a single profession from 1 to 225 delivers two valuable points.
Character level is the main gate, and the requirements are low:
| Training | Skill cap | Character level | Skill to train |
|---|---|---|---|
| Journeyman | 150 | 10 | 50 |
| Expert | 225 | 20 | 125 |
| Artisan | 300 | 35 | 200 |
A level 20 character can advance both of its professions to 225 and bank four points before earning its own class point at 25. That core insight powers every fast route below.
Only these six count: Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking and Tailoring. Mining, Herbalism, Skinning, Cooking, First Aid and Fishing have no Legacy Challenge. For recipes and shopping lists by stage, use the Enchanting, Alchemy, Engineering, Blacksmithing and Tailoring guides.
Route A: The Compact Two-Character Plan
The shortest character roster. Two different classes reach level 25, and together they advance four crafting professions to 225.
| Step | Challenge | Points | Account total |
|---|---|---|---|
| Character 1 reaches 10 and learns two crafts | Both crafts to 150 | +2 | 2 |
| Character 1 reaches 20 and trains Expert | Both crafts to 225 | +2 | 4 |
| Character 1 reaches 25 | First class challenge | +1 | 5 |
| Character 2, a different class, repeats with two other crafts | Two more crafts to 225, then level 25 | +5 | 10 |
Neither character needs to progress past 25, and nothing depends on dungeon groups, raid unlocks or the honor system. The trade-off is crafting materials: advancing from 150 to 225 consumes gold, and this route pays that cost four times. Route A is ideal for players with healthy gold reserves who prefer buying from the auction house.
Open the Legacy panel the moment your first two points land and invest them into Working Overtime. The bonus skill-up chance makes every subsequent craft noticeably cheaper.
Route B: The Budget Three-Character Plan
The gold-saving alternative. Level one additional alt, keep five of the six crafts at the economical 150 tier, and push only a single profession to 225.
| Character | Plan | Points |
|---|---|---|
| Character 1 | Level 25 · Craft A to 225 · Craft B to 150 | 4 |
| Character 2 | Level 25 · Crafts C and D to 150 | 3 |
| Character 3 | Level 25 · Crafts E and F to 150 | 3 |
| Total | 3 classes + 6 crafts at 150 + 1 craft at 225 | 10 |
Route B trades one extra leveling push for vastly reduced high-tier material requirements. The only caveat is that all six primary profession slots are occupied by crafts, leaving no gathering capability. Procure materials via the auction house, trade with friends, or level a dedicated gatherer later.
The optimal route depends on realm economics: when raw materials are inexpensive, Route A saves a full leveling run; if launch-week prices spike, Route B preserves your gold for character gearing. Check the auction house before deciding.
Swap-In Challenges: Replace a Costly Craft
Any accessible challenge can substitute for an expensive tradeskill milestone. These four options integrate seamlessly into regular leveling.
| Challenge | What it asks | Pick it when |
|---|---|---|
| Novice Spelunker | Finish six low-level dungeons: Ragefire Chasm or Hall of Thanes, Ruins of Lordaeron, Wailing Caverns, The Deadmines, Shadowfang Keep and Excavation Site: Wetlands. | You already run dungeons while leveling. The six together pay one point, not one each. |
| PvP Rank 3 | Reach Sergeant in the honor system. | You plan to queue battlegrounds anyway. Rank 3 is the first PvP checkpoint and needs no crafting materials. |
| A fourth class at 25 | Every new class at 25 pays one point. | You enjoy alts more than crafting. Four classes at 25 plus all six crafts at 150 also makes 10, and nothing has to reach 225. |
| Your main at 45 | The first character of each class to reach 45 earns one more point. | You are leveling your main anyway. It is not worth a detour if all you want is the first 10. |
What to Spend the First 10 On: Speed Up the Next Ten
Points are shared across your account, yet allocated independently per character. Your dedicated crafters and leveling alts can maintain completely different builds from the shared pool.
| Perk | Tree | Effect | Why early |
|---|---|---|---|
| Working Overtime | Professions | +4% chance per rank for a skill-up from any tradeskill, up to 5 ranks | Take it first if you are still leveling crafts. It opens with no points spent. |
| Well Rested | Adventure | Rested experience builds 4% faster per rank and the cap rises 4% | Best for players rotating several alts. |
| Thrill of Adventure | Adventure | Killing blows on worthwhile enemies restore 1% Health and Mana over 10 sec per rank | Less downtime between pulls while questing. |
| Talented | Adventure | Talent points start at level 9 instead of 10 | Needs 5 points in Adventure first, so it suits a leveling-focused alt. |
If you are aiming for a top-tier perk like Frequent Flier, 10 points fall just short: it requires 10 points invested earlier in the tree, making the perk itself your eleventh point. Test any configuration in our Legacy planner.
From 10 to 16: Let Your Main Do the Work
Each character can allocate up to 16 points, and the final six unlock naturally as your main continues leveling. Here is an efficient combination building directly on Route A without extra alts:
| Goal | Points |
|---|---|
| Your main reaches 25, 45 and 60 | 3 |
| One alt of a different class reaches 25 | 1 |
| Four crafts at 225 | 8 |
| A fifth craft at 150 | 1 |
| Novice Spelunker | 1 |
| PvP rank 3 and the Field of Honor week 4 task | 2 |
| Total | 16 |
Points beyond the active cap are never wasted. Beta data lists account milestones well past 16: 15 points: Replica Ironforge Air Rifle, 25 points: Spectral Bear Cub, 40 points: Spectral Bear Tabard, 55 points: Reins of the Spectral Bear.
Common Questions
Do I need a level 60 character to get Legacy Points?
No. Classes pay their first point at 25 and crafting professions pay at 150 and 225, which a level 20 character can already reach. Ten points fit comfortably below level 30.
Does taking one profession from 1 to 225 give one point or two?
Two. Reaching 150 and reaching 225 are separate challenges, and 300 is a third.
Can I earn the same challenge twice with another character?
No. Each challenge pays once per account. A second Mage at 25 or a second Enchanter at 150 adds nothing, so every alt should be a new class and learn new crafts.
Do Mining, Herbalism, Skinning, Cooking or First Aid count?
No. Only the six crafting professions have Legacy Challenges: Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking and Tailoring. Gathering still helps by supplying the materials.
Are Legacy Points shared between characters?
Yes. Points are account-wide and shared by all of your non-Hardcore characters. Each character spends up to 16 on its own build, and spending on one does not take points away from another.
Why does a third-row perk need an eleventh point?
The top perks of each tree open after 10 points are spent lower in that tree, so the perk itself is the eleventh point. Frequent Flier, Reagent Economy and Dedicated Study all work this way.
