WoW Forever · Druid

Druid Talents: Builds & Calculator

Data from WoW Forever client 1.60.1.70862

Druid Talent Calculator

6051 points available

Drag to any level; click a mark to jump there, or press Page Up / Page Down to move ten levels.

TalentedLegacy perk

Each rank brings your first talent point one level earlier; the total stays 51.

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51
Needs levelLevel
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Spec
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Balance

0 pts

Feral Combat

0 pts

Restoration

0 pts

Feral Leveling Talent Plan

Feral only until 40: cheaper attacks, Furor for instant Energy and Rage when you shift, Cat Form speed, critical strike, and Leader of the Pack, ending with Shifting Power at 40. The last 20 points go to Balance and Restoration for damage over time, critical strike, hit, range, and Heart of the Wild and Naturalist.

Feral Leveling: Point Order by Level

LevelSpend the point onBalance / Feral Combat / RestorationShow in the calculator
Levels 10–19The Feral foundation

Ferocity 3/5 at 10–12 makes your main attacks cheaper. Furor 5/5 at 13–17 gives you 10 Rage when you enter Bear Form and refills your Energy in Cat Form: this is what lets a Feral Druid chain pulls. Feral Swiftness 2/2 at 18–19 for 30% Cat Form speed and 4% dodge in all forms.

10Ferocity 1/5 · Feral Combat0 / 1 / 0
11Ferocity 2/5 · Feral Combat0 / 2 / 0
12Ferocity 3/5 · Feral Combat0 / 3 / 0
13Furor 1/5 · Feral Combat0 / 4 / 0
14Furor 2/5 · Feral Combat0 / 5 / 0
15Furor 3/5 · Feral Combat0 / 6 / 0
16Furor 4/5 · Feral Combat0 / 7 / 0
17Furor 5/5 · Feral Combat0 / 8 / 0
18Feral Swiftness 1/2 · Feral Combat0 / 9 / 0
19Feral Swiftness 2/2 · Feral Combat0 / 10 / 0
Levels 20–30Cat Form, up to Leader of the Pack

You learn Cat Form at 20. Sharpened Claws 2/2 at 20–21 adds 6% critical strike in all three forms, Savage Fury 2/2 at 22–23 adds 10% to Claw, Rake, Shred, Maul, and Swipe, Feral Charge at 24, Predatory Discipline at 25, Blood Frenzy 2/2 at 26–27, Predatory Strikes 2/3 at 28–29, and Leader of the Pack at 30.

20Sharpened Claws 1/2 · Feral Combat0 / 11 / 0
21Sharpened Claws 2/2 · Feral Combat0 / 12 / 0
22Savage Fury 1/2 · Feral Combat0 / 13 / 0
23Savage Fury 2/2 · Feral Combat0 / 14 / 0
24Feral Charge 1/1 · Feral Combat0 / 15 / 0
25Predatory Discipline 1/1 · Feral Combat0 / 16 / 0
26Blood Frenzy 1/2 · Feral Combat0 / 17 / 0
27Blood Frenzy 2/2 · Feral Combat0 / 18 / 0
28Predatory Strikes 1/3 · Feral Combat0 / 19 / 0
29Predatory Strikes 2/3 · Feral Combat0 / 20 / 0
30Leader of the Pack 1/1 · Feral Combat0 / 21 / 0
Levels 31–40Closing out Feral

Natural Instinct 2/2 at 31–32 adds 20% critical strike damage to your melee abilities, Predatory Strikes 3/3 at 33, Ferocity 4/5 at 34, and Rend and Tear 5/5 at 35–39 for 15% more damage against bleeding targets, which pairs with Rake. Shifting Power at 40 is the 31st Feral point: it sits exactly at the seventh-row requirement.

31Natural Instinct 1/2 · Feral Combat0 / 22 / 0
32Natural Instinct 2/2 · Feral Combat0 / 23 / 0
33Predatory Strikes 3/3 · Feral Combat0 / 24 / 0
34Ferocity 4/5 · Feral Combat0 / 25 / 0
35Rend and Tear 1/5 · Feral Combat0 / 26 / 0
36Rend and Tear 2/5 · Feral Combat0 / 27 / 0
37Rend and Tear 3/5 · Feral Combat0 / 28 / 0
38Rend and Tear 4/5 · Feral Combat0 / 29 / 0
39Rend and Tear 5/5 · Feral Combat0 / 30 / 0
40Shifting Power 1/1 · Feral Combat0 / 31 / 0
Levels 41–49Nine points of Balance

Genesis 5/5 at 41–45 for 10% more periodic damage and healing, Nature's Majesty 2/2 at 46–47 for 4% critical strike with spells and melee, and Nature's Reach 2/2 at 48–49 for 4% hit and 20% more Balance range.

41Genesis 1/5 · Balance1 / 31 / 0
42Genesis 2/5 · Balance2 / 31 / 0
43Genesis 3/5 · Balance3 / 31 / 0
44Genesis 4/5 · Balance4 / 31 / 0
45Genesis 5/5 · Balance5 / 31 / 0
46Nature's Majesty 1/2 · Balance6 / 31 / 0
47Nature's Majesty 2/2 · Balance7 / 31 / 0
48Nature's Reach 1/2 · Balance8 / 31 / 0
49Nature's Reach 2/2 · Balance9 / 31 / 0
Levels 50–60Eleven points of Restoration

Heart of the Wild 5/5 at 50–54: 10% Intellect, 20% Stamina in Bear Form, and 10% Strength in Cat Form. Naturalist 5/5 at 55–59 for 10% more damage of all kinds, and Natural Shapeshifter 1/3 at 60 for cheaper shapeshifts.

50Heart of the Wild 1/5 · Restoration9 / 31 / 1
51Heart of the Wild 2/5 · Restoration9 / 31 / 2
52Heart of the Wild 3/5 · Restoration9 / 31 / 3
53Heart of the Wild 4/5 · Restoration9 / 31 / 4
54Heart of the Wild 5/5 · Restoration9 / 31 / 5
55Naturalist 1/5 · Restoration9 / 31 / 6
56Naturalist 2/5 · Restoration9 / 31 / 7
57Naturalist 3/5 · Restoration9 / 31 / 8
58Naturalist 4/5 · Restoration9 / 31 / 9
59Naturalist 5/5 · Restoration9 / 31 / 10
60Natural Shapeshifter 1/3 · Restoration9 / 31 / 11

Recommended Builds

Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.

Feral Leveling

Levels 10–60, questing in Cat Form with Bear Form for tough pulls: 31 Feral, 11 Restoration, 9 Balance, no respec

9 Balance31 Feral Combat11 Restoration

Feral only until 40: cheaper attacks, Furor for instant Energy and Rage when you shift, Cat Form speed, critical strike, and Leader of the Pack, ending with Shifting Power at 40. The last 20 points go to Balance and Restoration for damage over time, critical strike, hit, range, and Heart of the Wild and Naturalist.

Why these talents

  • Ferocity and Furor first: cheaper Claw, Rake, Swipe, and Maul, and a full Energy or Rage bar every time you shift.
  • Feral Swiftness at 18–19 makes Cat Form 30% faster, which saves time on every level before Travel Form and your mount.
  • Predatory Discipline at 25 and Blood Frenzy at 26–27: Ferocious Bite keeps its extra-Energy damage, and critical strikes add combo points in Cat Form and Rage in Bear Form.
  • Heart of the Wild and Naturalist at 50–59 are better for leveling than the deeper Feral talents: more Strength, more Stamina, and 10% more damage.

Swaps to consider

  • Finding the first twenty levels slow? You can spend them in Balance with Wrath and Moonfire and respec to Feral at 20 when you get Cat Form, if you can spare the respec cost.
  • Tanking dungeons often? The Feral Tank build at 60 adds Thick Hide, Lacerate, and Natural Reaction.
Open the full build in the calculator →

Talent order

  1. Levels 10–12Ferocity 3/5Lv 12 →
  2. Levels 13–17Furor 5/5Lv 17 →
  3. Levels 18–19Feral Swiftness 2/2Lv 19 →
  4. Levels 20–21Sharpened Claws 2/2Lv 21 →
  5. Levels 22–23Savage Fury 2/2Lv 23 →
  6. Level 24Feral Charge 1/1Lv 24 →
  7. Level 25Predatory Discipline 1/1Lv 25 →
  8. Levels 26–27Blood Frenzy 2/2Lv 27 →
  9. Levels 28–29Predatory Strikes 2/3Lv 29 →
  10. Level 30Leader of the Pack 1/1Lv 30 →
  11. Levels 31–32Natural Instinct 2/2Lv 32 →
  12. Level 33Predatory Strikes 3/3Lv 33 →
  13. Level 34Ferocity 4/5Lv 34 →
  14. Levels 35–39Rend and Tear 5/5Lv 39 →
  15. Level 40Shifting Power 1/1Lv 40 →
  16. Levels 41–45Genesis 5/5Lv 45 →
  17. Levels 46–47Nature's Majesty 2/2Lv 47 →
  18. Levels 48–49Nature's Reach 2/2Lv 49 →
  19. Levels 50–54Heart of the Wild 5/5Lv 54 →
  20. Levels 55–59Naturalist 5/5Lv 59 →
  21. Level 60Natural Shapeshifter 1/3Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Feral Tank

Level 60 bear tanking in dungeons and raids: 46 Feral Combat, 5 Restoration

0 Balance46 Feral Combat5 Restoration

A Bear Form build that stacks armor, dodge, and Stamina, and generates threat through Lacerate and Primal Bite. Thick Hide, Natural Reaction, and Heart of the Wild make you hard to kill; Blood Frenzy, Natural Reaction, and Furor keep your Rage bar full; Feral Instinct makes Swipe hold groups.

Why these talents

  • Thick Hide, Natural Reaction, and Heart of the Wild cover armor, 5% dodge, and 20% Bear Form Stamina.
  • Lacerate stacks threat on one target, Shredding Attacks makes it cheaper, and Primal Bite gives burst threat when you need it.
  • Blood Frenzy, Natural Reaction, and Furor generate Rage from critical strikes, dodges, and shapeshifting, so you rarely run dry.
  • Feral Instinct adds 30% to Swipe for multi-target pulls, and Rend and Tear adds 15% to every hit on a Lacerated target.

Swaps to consider

  • Your group wants more interrupts? Brutal Impact adds a second to Bash and shortens its cooldown by 30 seconds; take it from Feral Instinct if you rarely tank groups.
  • Playing Cat Form in some dungeons? The Feral Cat build shares most of these points, so a respec between the two is cheap.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Ferocity 5/5Lv 14 →
  2. Levels 15–17Thick Hide 3/3Lv 17 →
  3. Levels 18–19Feral Swiftness 2/2Lv 19 →
  4. Level 20Feral Charge 1/1Lv 20 →
  5. Levels 21–22Savage Fury 2/2Lv 22 →
  6. Levels 23–24Sharpened Claws 2/2Lv 24 →
  7. Level 25Lacerate 1/1Lv 25 →
  8. Levels 26–28Predatory Strikes 3/3Lv 28 →
  9. Levels 29–30Blood Frenzy 2/2Lv 30 →
  10. Level 31Leader of the Pack 1/1Lv 31 →
  11. Levels 32–34Shredding Attacks 3/3Lv 34 →
  12. Levels 35–39Natural Reaction 5/5Lv 39 →
  13. Level 40Primal Bite 1/1Lv 40 →
  14. Levels 41–45Rend and Tear 5/5Lv 45 →
  15. Levels 46–47Natural Instinct 2/2Lv 47 →
  16. Levels 48–50Feral Instinct 3/3Lv 50 →
  17. Levels 51–55Furor 5/5Lv 55 →
  18. Levels 56–60Heart of the Wild 5/5Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Feral Cat

Level 60 melee damage in Cat Form: 41 Feral Combat, 10 Restoration

0 Balance41 Feral Combat10 Restoration

A Cat Form damage build: critical strikes for combo points, cheaper Shred, Rend and Tear against bleeding targets, Predatory Discipline for Ferocious Bite, and Shifting Power for Energy on demand. Heart of the Wild and Naturalist from Restoration add 10% Strength and 10% damage.

Why these talents

  • Sharpened Claws, Blood Frenzy, and Natural Instinct turn critical strikes into extra combo points and 20% bigger hits.
  • Shredding Attacks makes Shred 18 Energy cheaper, and Furor plus Shifting Power refill Energy when you need it.
  • Predatory Discipline keeps Ferocious Bite strong without draining the Energy you need for the next combo.
  • Heart of the Wild and Naturalist: 10% Strength in Cat Form and 10% more damage of every kind.

Swaps to consider

  • Playing solo or PvP? Move two points from Thick Hide into Brutal Impact for a longer Bash and Pounce stun.
  • Asked to tank now and then? Thick Hide is already here; the Feral Tank build swaps Shifting Power and Naturalist for Lacerate, Natural Reaction, and Primal Bite.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Ferocity 5/5Lv 14 →
  2. Levels 15–16Feral Swiftness 2/2Lv 16 →
  3. Levels 17–19Feral Instinct 3/3Lv 19 →
  4. Levels 20–21Sharpened Claws 2/2Lv 21 →
  5. Levels 22–23Savage Fury 2/2Lv 23 →
  6. Level 24Feral Charge 1/1Lv 24 →
  7. Level 25Predatory Discipline 1/1Lv 25 →
  8. Levels 26–28Predatory Strikes 3/3Lv 28 →
  9. Levels 29–30Blood Frenzy 2/2Lv 30 →
  10. Level 31Leader of the Pack 1/1Lv 31 →
  11. Levels 32–34Shredding Attacks 3/3Lv 34 →
  12. Levels 35–39Rend and Tear 5/5Lv 39 →
  13. Level 40Shifting Power 1/1Lv 40 →
  14. Levels 41–42Natural Instinct 2/2Lv 42 →
  15. Levels 43–47Furor 5/5Lv 47 →
  16. Levels 48–50Thick Hide 3/3Lv 50 →
  17. Levels 51–55Heart of the Wild 5/5Lv 55 →
  18. Levels 56–60Naturalist 5/5Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Restoration

Level 60 healing in dungeons and raids: 40 Restoration, 11 Balance

11 Balance0 Feral Combat40 Restoration

Deep Restoration for Wild Growth, Swiftmend, Bloom, and stronger heals over time, with Genesis, Nature's Majesty, and Nature's Splendor from Balance to make those heals last longer and hit harder.

Why these talents

  • Gift of Nature, Improved Rejuvenation, and Genesis add up to much larger heals over time.
  • Bloom heals again for 100% of your Spirit whenever Rejuvenation or Regrowth expires, so Spirit and Living Spirit pay twice.
  • Swiftmend, Nature's Swiftness, and Improved Regrowth give you instant answers when a tank drops fast.
  • Wild Growth heals the whole party, and Reflection and Tranquil Spirit keep your Mana lasting through long fights.

Swaps to consider

  • Moonglow only lowers the cost of damage spells; its three points are there to reach Nature's Splendor. If you would rather skip Splendor, spend those four points on Improved Tranquility, Subtlety, and Heart of the Wild.
  • Healing in a raid where threat is a problem? Subtlety 3/3 lowers the threat of your Nature spells by 30%.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Nature's Focus 5/5Lv 14 →
  2. Levels 15–19Naturalist 5/5Lv 19 →
  3. Levels 20–22Reflection 3/3Lv 22 →
  4. Levels 23–27Gift of Nature 5/5Lv 27 →
  5. Level 28Bloom 1/1Lv 28 →
  6. Levels 29–33Tranquil Spirit 5/5Lv 33 →
  7. Levels 34–36Improved Rejuvenation 3/3Lv 36 →
  8. Level 37Swiftmend 1/1Lv 37 →
  9. Level 38Nature's Swiftness 1/1Lv 38 →
  10. Levels 39–41Living Spirit 3/3Lv 41 →
  11. Levels 42–46Improved Regrowth 5/5Lv 46 →
  12. Level 47Wild Growth 1/1Lv 47 →
  13. Levels 48–49Subtlety 2/3Lv 49 →
  14. Levels 50–54Genesis 5/5Lv 54 →
  15. Levels 55–56Nature's Majesty 2/2Lv 56 →
  16. Levels 57–59Moonglow 3/3Lv 59 →
  17. Level 60Nature's Splendor 1/1Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Balance

Level 60 spell damage in Moonkin Form: 41 Balance, 10 Restoration

41 Balance0 Feral Combat10 Restoration

Full Balance through Moonkin Form: faster Wrath and Starfire, doubled critical strike damage, Eclipse to link the two spells, and Moonfury for 10% more damage. Nature's Focus and Naturalist from Restoration add protection against pushback and 10% more damage.

Why these talents

  • Improved Wrath, Improved Starfire, and Eclipse make your two main spells faster and feed each other.
  • Vengeance, Nature's Majesty, and Nature's Grace make critical strikes hit twice as hard and speed up your next casts.
  • Moonfury and Moonkin Form add 10% damage for you and 3% critical strike for your party.
  • Moonglow and Nature's Reach handle Mana and hit, so the rest of your points can go to damage.

Swaps to consider

  • Facing a lot of melee? Improved Entangling Roots lets roots absorb much more damage before breaking.
  • Rooting several targets in PvP? Overgrowth lets Entangling Roots hold two more targets at once.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Improved Wrath 5/5Lv 14 →
  2. Levels 15–16Nature's Majesty 2/2Lv 16 →
  3. Levels 17–18Nature's Reach 2/2Lv 18 →
  4. Level 19Improved Moonfire 1/2Lv 19 →
  5. Level 20Nature's Splendor 1/1Lv 20 →
  6. Levels 21–23Moonglow 3/3Lv 23 →
  7. Level 24Improved Moonfire 2/2Lv 24 →
  8. Level 25Insect Swarm 1/1Lv 25 →
  9. Levels 26–30Vengeance 5/5Lv 30 →
  10. Level 31Nature's Grace 1/1Lv 31 →
  11. Levels 32–36Improved Starfire 5/5Lv 36 →
  12. Levels 37–41Moonfury 5/5Lv 41 →
  13. Levels 42–44Eclipse 3/3Lv 44 →
  14. Level 45Moonkin Form 1/1Lv 45 →
  15. Levels 46–50Genesis 5/5Lv 50 →
  16. Levels 51–55Nature's Focus 5/5Lv 55 →
  17. Levels 56–60Naturalist 5/5Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Talent Tree Changes from Classic

New talents, talents moved in from another tree, and the Classic talents each tree no longer has. Compare them in the talent calculator →

Balance

5 new · 0 moved in · 5 removed

Insect Swarm moves in as the 16-point milestone, and Eclipse lets each Wrath speed up your next Starfires.

New

  • Genesis
  • Nature's Majesty
  • Nature's Splendor
  • Overgrowth
  • Eclipse

No longer in this tree

Improved Nature's Grasp, Improved Thorns, Natural Weapons, Nature's Grasp (now from the trainer), Omen of Clarity

Feral Combat

9 new · 0 moved in · 5 removed

Row 4 holds Lacerate for bears and Predatory Discipline for cats at 16 points, and row 7 holds Primal Bite for bears and Shifting Power for cats at 31 points.

New

  • Feral Swiftness
  • Shredding Attacks
  • Lacerate
  • Predatory Discipline
  • Natural Instinct
  • Rend and Tear
  • Natural Reaction
  • Primal Bite
  • Shifting Power

No longer in this tree

Faerie Fire (Feral), Feline Swiftness, Feral Aggression, Improved Shred, Primal Fury

Restoration

4 new · 2 moved in · 3 removed

Heart of the Wild moves to row 1 of Restoration, Bloom at 11 points heals when your heal over time expires, Swiftmend sits at 16 points, and Wild Growth at 31 points heals a whole party.

New

  • Naturalist
  • Bloom
  • Living Spirit
  • Wild Growth

Moved in

  • Natural Shapeshifter
  • Improved Rejuvenation

No longer in this tree

Improved Enrage, Improved Healing Touch, Improved Mark of the Wild

How the Calculator Works

  • You have 51 points, one per level from 10 to 60. Drag the level slider to plan a build for a lower level: the calculator then stops at the points that level has.
  • Each rank of the Legacy perk Talented starts your points one level earlier (from level 5 at rank 5). Pick your rank next to the level slider.
  • Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
  • Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent to read it, tap it again to add a point, and long-press it to remove one; the − and + buttons on its card work too.
  • Your build lives in the page link, so copying the link saves and shares it.
  • Turn on Highlight Forever changes to spot every new and reworked talent.

What Forever Changes in Druid Talents

  • 18 of Druid's 52 talents are new in Forever, and 29 change from their Classic versions.
  • The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
  • Spell, melee, and ranged hit are one stat, and critical strike works the same way.
  • Group buffs that used to cost talent points are now baseline, which frees points for new choices.

Every Druid talent change, tree by tree →

View Full Druid Talent Reference Table52 talents · 18 new in Forever

Balance

TalentRowRanksAt Max Rankvs Classic
Improved Wrath15Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.Changed
Genesis15Increases the periodic damage and healing done by your spells and abilities by 10%.New
Moonglow23Reduces the Mana cost of your damaging spells by 25%.Changed
Improved Moonfire22Increases the damage and critical strike chance of your Moonfire spell by 10%.Changed
Nature's Majesty22Increases your critical strike chance with spells and melee attacks by 4%.New
Nature's Reach22Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.Changed
Improved Entangling Roots33Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.Changed
Nature's Splendor31Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.New
Insect Swarm41The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.Changed
Vengeance45Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.Changed
Improved Starfire45Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.Changed
Overgrowth52Increases the maximum number of targets you may have affected by Entangling Roots by 2.New
Nature's Grace51All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.Changed
Eclipse53Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.New
Moonfury65Increases the damage done by your Arcane and Nature spells by 10%.Changed
Moonkin Form71Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.Changed

Feral Combat

TalentRowRanksAt Max Rankvs Classic
Ferocity15Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.Changed
Furor15Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.Changed
Feral Swiftness22Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.New
Feral Instinct23Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.Changed
Brutal Impact22Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.Changed
Thick Hide23While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.Changed
Shredding Attacks33Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.New
Savage Fury32Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.Changed
Feral Charge31Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.Changed
Sharpened Claws32Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.Changed
Predatory Strikes43Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.Changed
Lacerate41Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.New
Predatory Discipline41Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.New
Blood Frenzy42Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.Changed
Leader of the Pack51While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.Changed
Natural Instinct52Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.New
Rend and Tear65Increases damage done by your melee abilities on Bleeding targets by 15%.New
Natural Reaction65Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.New
Primal Bite71Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.New
Shifting Power71Instantly convert 55% of your base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.New

Restoration

TalentRowRanksAt Max Rankvs Classic
Nature's Focus15Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.Changed
Heart of the Wild15Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.Changed
Naturalist25Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.New
Reflection23Allows 50% of your Mana regeneration to continue while casting.Changed
Natural Shapeshifter23Reduces the mana cost of all shapeshifting by 30%.Moved
Subtlety33Reduces the threat generated by your Nature and Arcane spells by 30%.Changed
Gift of Nature35Increases the effect of all your healing spells by 10%.Changed
Bloom31When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.New
Tranquil Spirit45Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.Same
Improved Rejuvenation43Increases the effect of your Rejuvenation spell by 15%.Moved
Swiftmend41Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.Changed
Nature's Swiftness51When activated, your next Nature spell becomes an instant cast spell.Same
Living Spirit53Increases your Spirit by 15%.New
Improved Tranquility52Reduces threat caused by Tranquility by 100% and its cooldown by 60%.Changed
Improved Regrowth65Increases the critical effect chance of your Regrowth spell by 50%.Same
Wild Growth71Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.New

Druid Talent Questions

What is the best Druid leveling talent build in WoW Forever?

Start with Feral Leveling, the recommended plan. Pick a plan in the header and the calculator shows how it is spent at any level from 10 to 60.

How many talent points does a Druid get in WoW Forever?

51 points: one per level from 10 to 60. Each rank of the Legacy perk Talented brings every point one level earlier, so at rank 5 the first point arrives at level 5.

What changed in Druid talents in WoW Forever?

18 of the 52 Druid talents are new in Forever and 29 changed from Classic. Each tree also gains a milestone talent at 16 points. Every change, tree by tree.

Do I need to respec while leveling a Druid?

No. Every Druid leveling plan here spends one point per level from 10 to 60 without a reset.

How do I save or share a Druid talent build?

The build lives in the page link: copy the link, or use Copy build link, and opening it later restores every point.

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