Rogue class icon

Rogue

DamageWoW Forever

WoW Forever Talents, Spells & Builds

A master of stealth, poisons, and burst, now joined by the Skyborne.

Library BooksDonate library books for a necklace and an Agility ring, the Field Researcher’s Loop.

What Forever Changes for Rogues

  • Sap no longer breaks Stealth, and Distract also dulls the Stealth detection of the enemies it turns for 10 seconds. Enemy players can see that debuff, so it tells them a Rogue is close.
  • One-handed axes join your weapon list. Hack and Slash, which folds Combat’s weapon specializations into one talent, gives axes the same extra-attack chance as swords.
  • Every poison carries more charges and sits on your weapon alongside a Sharpening Stone or Weightstone. Improved Poisons adds a 50% chance for an application not to use up a charge.
  • Feint sheds twice as much threat. Expose Armor matches five Sunder Armors and no longer stops a Warrior from applying Sunder Armor for threat.
  • Mutilate is Assassination’s 21-point talent: a strike with a dagger in each hand that awards 2 combo points and hits poisoned targets 20% harder.
  • Assassination and Subtlety gain new 31-point talents, Venom and Thousand Cuts, and Cold Blood and Premeditation move up to the 16-point milestones.
Leveling a new one? Start hereCombat Beta StartA cheaper Sinister Strike, a harder Eviscerate, and 3% hit: straight damage for questing and dungeons.

New and Reworked Rogue Abilities

These are the spells the Forever client adds, opens to every race, or hands you without a talent, in the order you learn them. Spells marked with a race are that race’s own.

LevelAbilityStatusWhat it does
10SapReworked in ForeverIncapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
14Expose ArmorReworked in ForeverFinishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1350 Armor 4 points: 1800 Armor 5 points: 2250 Armor
16FeintReworked in ForeverPerforms a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
22DistractReworked in ForeverThrows a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
60Occult Poison IINew in ForeverCoats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 136 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison.

Recommended Builds

Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.

Assassination Beta Start

Levels 10–20, fast solo kills with Sinister Strike and Eviscerate

11 Assassination0 Combat0 Subtlety

Critical strike first, then combo points: Malice, a near-guaranteed crit after every kill, and Ruthlessness feeding the next finisher.

Why these talents

  • Malice adds 5% critical strike chance with all attacks and poisons.
  • Remorseless Attacks gives a 40% critical strike chance on your first strike after a kill, which chains quest mobs together.
  • Ruthlessness gives finishing moves a 60% chance to hand a combo point straight back.
  • Relentless Strikes returns 25 Energy per combo point spent, 20% of the time.

Swaps to consider

  • The source guide leaves the eleventh point unspent; we put it in Relentless Strikes because Energy, not damage, is what limits a level-20 Rogue.
  • Improved Slice and Dice is skipped on purpose: nothing at this level lives long enough to pay for the duration.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Malice 5/5Lv 14 →
  2. Levels 15–16Remorseless Attacks 2/2Lv 16 →
  3. Levels 17–19Ruthlessness 3/3Lv 19 →
  4. Level 20Relentless Strikes 1/1Lv 20 →
  5. Beta level cap 20: stop here

Talent trees from WoW Forever client 1.60.1.70685.

Combat Beta Start

Levels 10–20, straight damage in the world and in dungeons

0 Assassination11 Combat0 Subtlety

A cheaper Sinister Strike, a harder Eviscerate, and 3% hit so nothing whiffs. No defensive talents at all.

Why these talents

  • Improved Sinister Strike takes 5 Energy off your main builder, which is close to one extra strike per fight.
  • Improved Eviscerate adds 20% damage to your finisher.
  • Puncturing Wounds adds 30% critical strike chance to Backstab and gives it a 45% chance to add a combo point.
  • Precision adds 3% hit, removing the misses that waste Energy you cannot spare.

Swaps to consider

  • Dodge and parry talents are skipped deliberately: at level 20 nothing in PvE hits hard enough to need them.
Open the full build in the calculator →

Talent order

  1. Levels 10–11Improved Sinister Strike 2/2Lv 11 →
  2. Levels 12–14Improved Eviscerate 3/3Lv 14 →
  3. Levels 15–17Puncturing Wounds 3/3Lv 17 →
  4. Levels 18–20Precision 3/3Lv 20 →
  5. Beta level cap 20: stop here

Talent trees from WoW Forever client 1.60.1.70685.

Subtlety Beta Start

Levels 10–20, opening from stealth and slipping past what you do not need to fight

0 Assassination0 Combat11 Subtlety

Stealth that moves faster and returns sooner, plus a 45% critical strike chance on Ambush that takes half the health bar off most targets.

Why these talents

  • Camouflage reduces the Stealth speed penalty by 9% and its cooldown by 4 seconds, so staying stealthed between pulls is practical.
  • Improved Ambush adds 45% critical strike chance to Ambush, and Opportunity adds 10% damage to Ambush, Backstab, Garrote and Mutilate.
  • Ghostly Strike deals 180% weapon damage with a dagger equipped, adds 15% dodge for 7 seconds, and has no positional requirement.

Swaps to consider

  • Setup leans towards PvP; in PvE those two points can finish Camouflage for the full stealth speed instead.
Open the full build in the calculator →

Talent order

  1. Levels 10–12Camouflage 3/5Lv 12 →
  2. Levels 13–14Opportunity 2/2Lv 14 →
  3. Levels 15–16Setup 2/3Lv 16 →
  4. Levels 17–19Improved Ambush 3/3Lv 19 →
  5. Level 20Ghostly Strike 1/1Lv 20 →
  6. Beta level cap 20: stop here

Talent trees from WoW Forever client 1.60.1.70685.

Talent Tree Changes from Classic

New talents, talents moved in from another tree, and the Classic talents each tree no longer has. Compare them in the talent calculator →

Assassination

2 new · 2 moved in · 0 removed

Mutilate rewards poisoned targets, and Venom at 31 points is a finisher that raises your poison damage by 30% and your application chance by 10%. Keep Venom and Slice and Dice running first; Rupture and Eviscerate come after.

New

  • Mutilate
  • Venom

Moved in

  • Vile Poisons
  • Seal Fate

Combat

3 new · 0 moved in · 5 removed

Hack and Slash replaces the four weapon specializations and adds axes, and maces now ignore 15% of armor in place of the old stun. Flawless Execution at 16 points makes Eviscerate 10 Energy cheaper, and Puncturing Wounds and Aggression open a Backstab build here: more Backstab and Mutilate critical strikes, a chance at an extra combo point, and more Backstab damage.

New

  • Puncturing Wounds
  • Flawless Execution
  • Hack and Slash

No longer in this tree

Dagger Specialization, Fist Weapon Specialization, Improved Backstab, Mace Specialization, Sword Specialization

Subtlety

5 new · 1 moved in · 3 removed

Thousand Cuts at 31 points makes each Rupture tick cut the cost of your next Hemorrhage or Backstab, stacking up to 5 times. Quietus adds damage to Sinister Strike, Ghostly Strike, and Hemorrhage on targets below 35% health, and Cutthroat gives Backstab a chance to unlock an Ambush in the middle of a fight.

New

  • Dirty Tricks
  • Improved Distract
  • Quietus
  • Cutthroat
  • Thousand Cuts

Moved in

  • Improved Ambush

No longer in this tree

Deadliness, Improved Sap, Sleight of Hand

Leveling a Rogue

Every class follows the same zones and dungeons; your faction decides the route. Start in your race's zone, follow your faction's route, and spend your talents with the Combat Beta Start build above.

Playable Race Options

Every race that can play a Rogue in WoW Forever. Racials are balanced around offensive consistency, so choose the aesthetics, utility, and movement tools that fit your playstyle.

Alliance Races

5 Options
Human portrait
HumanClassic Baseline
Key Racials:PerceptionWill to SurviveRuthless
Dwarf portrait
DwarfClassic Baseline
Key Racials:Find TreasureStoneformBig Game Hunter
Night Elf portrait
Night ElfClassic Baseline
Key Racials:Elune's LightShadowmeldQuickness
Gnome portrait
GnomeClassic Baseline
Key Racials:Escape ArtistEureka!Engineering Specialization
Skyborne portrait
SkyborneNew in Forever
Key Racials:Walk on AirRead LeylineSkysight

Horde Races

4 Options
Orc portrait
OrcClassic Baseline
Key Racials:Blood FuryShatter CurseHardiness
Undead portrait
UndeadClassic Baseline
Key Racials:CannibalizeWill of the ForsakenTouch of the Grave
Troll portrait
TrollClassic Baseline
Key Racials:BerserkingRapid RegenerationBeast Slaying
Skyborne portrait
SkyborneNew in Forever
Key Racials:Walk on AirRead LeylineSkysight

Start From a Recommended Build

Click a build to load it into the calculator, then change any point you like.

Why these talents, point by point →

Points spent
0 / 51
Required level
—
Spec
0 / 0 / 0

Assassination

0 pts

Combat

0 pts

Subtlety

0 pts

How the Calculator Works

  • You have 51 points, one per level from 10 to 60.
  • Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
  • Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent and use its buttons.
  • Your build lives in the page link, so copying the link saves and shares it.
  • Turn on Highlight Forever changes to spot every new and reworked talent.

What Forever Changes in Rogue Talents

  • 10 of Rogue's 53 talents are new in Forever, and 30 change from their Classic versions.
  • The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
  • Spell, melee, and ranged hit are one stat, and critical strike works the same way.
  • Group buffs that used to cost talent points are now baseline, which frees points for new choices.

Every Rogue talent change, tree by tree →

View Full Rogue Talent Reference Table53 talents · 10 new in Forever

Assassination

TalentRowRanksAt Max Rankvs Classic
Improved Gouge13Increases the duration of your Gouge ability by 1.5 sec.Changed
Remorseless Attacks12After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.Changed
Malice15Increases your critical strike chance with all attacks and Poisons by 5%.Changed
Ruthlessness23Gives your finishing moves a 60% chance to add a Combo Point to your target.Same
Murder22Increases all damage dealt by 4% against Humanoid and Giant targets.Changed
Improved Slice and Dice23Increases the duration of your Slice and Dice ability by 45%.Same
Relentless Strikes31Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.Same
Improved Expose Armor32Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.Changed
Lethality35Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.Changed
Vile Poisons45Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.Moved
Cold Blood41When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.Changed
Improved Poisons45Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.Changed
Vigor52Increases your maximum Energy by 10.Changed
Mutilate51Instantly attacks with both weapons for 75% weapon damage plus an additional 17.25 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.New
Improved Kidney Shot52Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.Changed
Seal Fate65Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.Moved
Venom71Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 secNew

Combat

TalentRowRanksAt Max Rankvs Classic
Improved Eviscerate13Increases the damage done by your Eviscerate ability by 20%.Changed
Improved Sinister Strike12Reduces the Energy cost of your Sinister Strike ability by 5.Same
Lightning Reflexes15Increases your Dodge chance by 5%.Same
Puncturing Wounds23Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.New
Deflection23Increases your Parry chance by 6%.Changed
Precision23Improves your chance to hit by 3%.Changed
Endurance32Reduces the cooldown of your Sprint and Evasion abilities by 60%.Changed
Riposte31A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for until cancelled.Same
Improved Sprint32Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.Same
Improved Kick42Gives your Kick ability a 100% chance to Silence the target for 2 sec.Same
Flawless Execution41Reduces the Energy cost of your Eviscerate ability by 10.New
Dual Wield Specialization45Increases the damage done by your off-hand weapon by 25%.Changed
Blade Flurry51Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.Changed
Hack and Slash55Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.New
Weapon Expertise62Reduces the chance for your attacks to be Dodged or Parried by 2%.Changed
Aggression63Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.Changed
Adrenaline Rush71Increases your Energy regeneration rate by 100% for 15 sec.Same

Subtlety

TalentRowRanksAt Max Rankvs Classic
Camouflage15Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.Changed
Master of Deception13Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.Changed
Opportunity12Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.Changed
Setup23Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.Changed
Elusiveness22Reduces the cooldown of your Vanish and Blind abilities by 90 sec.Changed
Dirty Tricks22Reduces the Energy cost of your Sap and Blind abilities by 50%.New
Improved Ambush23Increases the critical strike chance of your Ambush ability by 45%.Moved
Initiative33Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.Changed
Ghostly Strike31A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.Changed
Improved Distract32Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.New
Heightened Senses42Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.Changed
Premeditation41Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.Changed
Serrated Blades43Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.Changed
Dirty Deeds52Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.Changed
Preparation51When activated, this ability immediately finishes the cooldown on your other Rogue abilities.Same
Hemorrhage51An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.Changed
Quietus65Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.New
Cutthroat65Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.New
Thousand Cuts71When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.New
Faction:

Assassination Spells

(8)

Combat Spells

(7)

Subtlety Spells

(7)

Poisons Spells

(6)

How the Spellbook Works

  • One tab per talent tree: Assassination, Combat, Subtlety, Poisons.
  • Hover or select a spell to read its tooltip: cost, range, cast time, cooldown, and effect.
  • Switch to Trainer Progression to see what you learn at each level from 1 to 60.
  • Open a spell to compare every rank: the level you learn it, its cost, and its numbers.
  • Talent abilities live in the talent calculator: use the switch at the top of the page.

What Forever Changes in the Rogue Spellbook

  • 1 of Rogue's 28 trainable spells are new in Forever: Occult Poison II.
  • Pick Forever Changes Only in the filters to list just these spells.

Read the full Rogue guide →

Compare every class spellbook →

A Rogue wears leather from level 1 to 60. 27 sets are locked to the class in Forever: 1 are new and 3 were rebuilt with new bonuses.

New in Forever 1

Sets that exist only in Forever and only a Rogue can wear. Hover a piece for its tooltip.

  • Grimstitch Armor

    NewLeather
    1. (2)Improves your chance to hit by 1.0%.
    2. (3)Reduces the cooldown of your Kidney Shot ability by 3 sec.
    3. (4)+36 Attack Power against Humanoids.
    4. (5)Reduces the cost of your Envenom and Eviscerate abilities by 5 Energy.

Dungeon, Raid and Quest Sets 19

The class sets carried over from Classic, with the bonuses Forever gives them.

  • Darkmantle Armor

    ChangedLeather
    1. (2)+8 All Resistances.
    2. (3)Restores 15 health per 5 sec.
    3. (4)Chance on melee attack to restore 20 Energy.
    4. (5)When struck in combat, has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec.
    5. (6)+40 Attack Power.
  • Garb of Thero-shan

    ChangedLeather
    1. (6)Improves your chance to get a critical strike with melee attacks by 1.0%.
  • Blood Corrupted Leathers

    LeatherLevel 50

    This build does not describe the set bonus.

    1. Emerald Leathers

      ChangedLeatherLevel 50
      1. (3)+10 Stamina.
      2. (6)+20 Attack Power.
    2. Bloodfang Armor

      ChangedLeatherLevel 60
      1. (3)Increases the chance to apply poisons to your target by 5%.
      2. (5)Improves the threat reduction of Feint by 25%.
      3. (8)Gives the Rogue a chance to inflict 283 damage on the target and heal the Rogue for 50 health every 1 sec. for 6 sec. on a melee hit.
    3. Bloodfang Battlearmor

      LeatherLevel 60

      This build does not describe the set bonus.

      1. Bloodfang Thrill

        LeatherLevel 60

        This build does not describe the set bonus.

        1. Bonescythe Armor

          LeatherLevel 60

          This build does not describe the set bonus.

          1. Bonescythe Leathers

            LeatherLevel 60

            This build does not describe the set bonus.

            1. Deathdealer's Battlearmor

              LeatherLevel 60

              This build does not describe the set bonus.

              1. Deathdealer's Embrace

                ChangedLeatherLevel 60
                1. (3)Reduces the cooldown of your Evasion ability by -1 min.
                2. (5)15% increased damage to your Eviscerate ability.
              2. Deathdealer's Thrill

                LeatherLevel 60

                This build does not describe the set bonus.

                1. Duskwraith Armor

                  LeatherLevel 60

                  This build does not describe the set bonus.

                  1. Duskwraith Leathers

                    LeatherLevel 60

                    This build does not describe the set bonus.

                    1. Emblems of Veiled Shadows

                      ChangedLevel 60
                      1. (3)-10 energy cost for your Slice and Dice ability.
                    2. Madcap's Outfit

                      ChangedLeatherLevel 60
                      1. (2)+20 Attack Power.
                      2. (3)Decreases the cooldown of Blind by 20 sec.
                      3. (5)Decrease the energy cost of Eviscerate and Rupture by 5.
                    3. Nightslayer Armor

                      ChangedLeatherLevel 60
                      1. (3)Reduces the cooldown of your Vanish ability by 30 sec.
                      2. (5)Increases your maximum Energy by 10.
                      3. (8)Heals the rogue for 500 when Vanish is performed.
                    4. Nightslayer Battlearmor

                      LeatherLevel 60

                      This build does not describe the set bonus.

                      1. Nightslayer Thrill

                        LeatherLevel 60

                        This build does not describe the set bonus.

                        PvP Rank Sets 7

                        The honor track sets, in Alliance and Horde pairs under different rank titles.

                        • Blood Guard's Leather

                          ChangedHordeLeatherLevel 50
                          1. (3)+15 Stamina.
                          2. (6)+30 Attack Power.
                        • Knight-Lieutenant's Leather

                          ChangedAllianceLeatherLevel 50
                          1. (3)+15 Stamina.
                          2. (6)+30 Attack Power.
                        • Champion's Vestments

                          ChangedHordeLeatherLevel 55
                          1. (2)+40 Attack Power.
                          2. (4)Reduces the cooldown of your Gouge ability by 1 sec.
                          3. (6)+20 Stamina.
                        • Lieutenant Commander's Vestments

                          ChangedAllianceLeatherLevel 55
                          1. (2)+40 Attack Power.
                          2. (4)Reduces the cooldown of your Gouge ability by 1 sec.
                          3. (6)+20 Stamina.
                        • Field Marshal's Vestments

                          ChangedAllianceLeatherLevel 60
                          1. (2)+20 Stamina.
                          2. (3)Reduces the cooldown of your Gouge ability by 1 sec.
                          3. (6)+40 Attack Power.
                        • Lieutenant Commander's Guard

                          ChangedAllianceLeatherLevel 60
                          1. (2)+40 Attack Power.
                          2. (4)Reduces the cooldown of your Gouge ability by 1 sec.
                          3. (6)+20 Stamina.
                        • Warlord's Vestments

                          ChangedHordeLeatherLevel 60
                          1. (2)+20 Stamina.
                          2. (3)Reduces the cooldown of your Gouge ability by 1 sec.
                          3. (6)+40 Attack Power.

                        Open Sets You Can Also Wear

                        Crafted and world drop sets with no class lock, in the armor a Rogue wears at their level. Any class of the same armor can use them.

                        SetLevelPieces
                        Darkmantle ArmorAny8
                        Feralheart RaimentAny8
                        Defias Leather175
                        Embrace of the Viper185
                        Blackfathom Elementalist's Hide253
                        Blackfathom Slayer's Leather253
                        Insulated Leathers403
                        Insulated Sorceror's Leathers403
                        Ironfeather Armor532
                        Devilsaur Armor552
                        Cadaverous Garb565
                        Volcanic Armor563
                        Stormshroud Armor574
                        Shadowcraft Armor588
                        Undead Cleanser's Armor583
                        Undead Purifier's Armor583
                        Undead Slayer's Armor583
                        Undead Warder's Armor583
                        Wildheart Raiment588
                        Blood Tiger Harness602
                        Bonescythe Armor609
                        Dreamwalker Raiment609
                        Primal Batskin603
                        The Defiler's Purpose603
                        The Defiler's Will603
                        The Highlander's Purpose603
                        The Highlander's Will603