Scholomance

DungeonLevels 57–605 players

Dungeon Quests, Map, Bosses & Entrance

The elite necromantic academy beneath the Barov crypts in Caer Darrow, where Darkmaster Gandling trains cultists. A level 57+ classic finale.

Western Plaguelands
Map markers
Floors
Western Plaguelands world map artScholomance interior terrain map
Chillwind Camp, Western Plaguelands
Scholomance entrance69.7, 73.4
—
The external map shows the Scholomance entrance in Western Plaguelands at 69.7, 73.4. The interior map shows the dungeon inside.
Level
57+
Group Size
5
Bosses
14
Quests
7
Location
Western Plaguelands
Continent
Eastern Kingdoms

About Scholomance

Perched upon an isolated island in the chill waters of Darrowmere Lake in Western Plaguelands lies the ruins of Caer Darrow. Once the ancestral estate of the fabulously wealthy Barov family, it fell victim to the ultimate act of treason: in exchange for promises of immortality, the Barovs deeded their subterranean crypts to Kel'Thuzad and the Cult of the Damned, who converted the vaulted chambers into Scholomance—the premier training academy for Scourge necromancers and plague researchers.

Passing through the iron threshold, the stagnant air is thick with embalming fluid, alchemical fumes, and sulfur. The layout weaves through lecture halls, dissection chambers, and plague vats. In the blood-stained abattoir, Doctor Theolen Krastinov carves flesh with rusted bonesaws; in the frozen study, the lich Ras Frostwhisper lectures on cryomancy; while the ghostly remnants of Lord Alexei and Lady Illucia Barov weep in perpetual torment over their ruinous bargain.

Presiding over the Great Ossuary is Darkmaster Gandling, the headmaster of necromancy. Brandishing his skull staff with macabre delight, Gandling randomly teleports party members into locked burial alcoves teeming with reanimated skeletons, forcing them to fight their way back to the main hall. Scholomance stands as the ultimate test of dispels, target priority, and individual survival in classic five-player progression.

First Run

  • Located inside the fortress cellar on the island of Caer Darrow in southeastern Western Plaguelands; requires the Skeleton Key to unlock the iron entrance gate.
  • Target level 57 to 60. Heavy emphasis on dispelling curses, magic debuffs, and disease; bringing Priests (Dispel Magic, Fear Ward) and Mages (Remove Curse) dramatically smooths run difficulty.
  • Clear all six adjacent study alcoves around the Great Ossuary (Doctor Krastinov, Lorekeeper Polkelt, Instructor Malicia, etc.) to trigger Gandling's spawn in the central chamber.
  • When Gandling teleports you into an isolation cell, do not panic: burst down the reanimated skeletons immediately, click the door lever, and sprint back to rejoin the party.

Veteran Notes

  • Fourteen encounters: Kirtonos the Herald, Jandice Barov, Rattlegore, Ras Frostwhisper, Instructor Malicia, Doctor Theolen Krastinov, and Darkmaster Gandling.
  • Nine attached quests, driving the bitter Barov inheritance dispute, the mortal redemption of Ras Frostwhisper, and paladin/warlock epic mount sanctifications.
  • Darkmaster Gandling's Headmaster's Charge grants a unique group-wide intellect aura, remaining one of the most prestigious caster trophies in the game.

Scholomance Route & Boss Strategy

Scholomance is a school, and it is laid out like one: an entry hall, a great hall of students, a basement of bones, a viewing room and a laboratory, and at the end six classrooms around the headmaster's study. Darkmaster Gandling appears only when the six teachers are dead. The packs of students are large and fragile, so area damage and control decide the pace. Allow two hours.

  1. The First Halls

    • The gate needs the Skeleton Key; one in the party is enough. Beyond the entry hall the great hall is crowded with necromancers, students and their summoned undead. Pull each group back up the stairs.
    • The four deeds for Barov Family Fortune lie in different rooms along the route. Look on the tables and floors as you clear.
  2. Kirtonos

    Optional
    Swoop
    Dives on a player and knocks them down.
    Wing Flap
    Knocks back everyone near him.
    Shadow Bolt Volley
    Shadow damage to the party in his human form.
    • A summoned boss for Kirtonos the Herald. Place the Blood of Innocents in the brazier on the porch off the first hall and the gargoyle flies in.
    • He changes between gargoyle and human form. Tank him against a wall so the knockbacks move nobody off the porch.
  3. Jandice Barov

    Boss
    Summon Illusions
    She vanishes and fills the room with copies of herself.
    Curse of Blood
    Raises the Physical damage its target takes.
    • She waits in the basement under the great hall. When the illusions appear, kill them with area damage; they are weak but there are many.
  4. Rattlegore

    Boss
    Knock Away
    Throws the tank back.
    War Stomp
    Stuns everyone near him.
    • The bone golem at the bottom of the ossuary, behind several large packs of skeletons. A plain tank fight.
    • He drops the Viewing Room Key. Nothing beyond the great hall opens without it.
  5. Marduk Blackpool

    Boss
    Shadow Bolt Volley
    Shadow damage to everyone near him.
    Cleave
    Hits everyone in front of him.
    • He and Vectus stand in the Viewing Room among their students and ignore you until provoked. Players on Dawn's Gambit place it in the middle of the room, and it turns the whole class hostile.
    • Kill the students with area damage first, then tank the two teachers apart.
  6. Vectus

    Boss
    Blast Wave
    Fire damage and a daze to everyone near him.
    Flamestrike
    Fire on the ground. Move out.
    • Killed beside Marduk. Ranged players keep their distance from him.
  7. Ras Frostwhisperer

    Boss
    Frostbolt
    Heavy Frost damage. Interrupt it.
    Chill Nova
    Frost damage and a slow to everyone near him.
    Freeze
    Freezes one player in place.
    • The lich stands in the laboratory past the Viewing Room. Clear the laboratory first.
    • Players on The Lich, Ras Frostwhisper use the Soulbound Keepsake on him at the start; it turns him mortal and the quest needs that kill.
  8. Kormok

    Optional
    • He appears only when summoned for a quest in Ras's laboratory, and groups without that quest never see him.
  9. The Six Classrooms

    • Past the laboratory, six rooms ring the headmaster's study, three on each side. Each holds one teacher. Take them in any order.
    • Clear each room completely. Gandling's teleport will send players back into these rooms, and anything left alive will be waiting.
  10. Instructor Malicia

    Boss
    Flash Heal
    Heals herself. Interrupt it.
    Renew
    A heal over time. Dispel it.
    Call of the Grave
    A delayed burst of damage on one player.
    • A healer. Hold interrupts for her heals and she dies quickly.
  11. Doctor Theolen Krastinov

    Boss
    Rend
    A bleed on the tank.
    Backhand
    Stuns the tank.
    Frenzy
    He attacks much faster at low health.
    • The Butcher hits harder than anything else in the school. Save the tank's cooldowns for the frenzy.
    • After the kill, burn the remains of Eva and Lucien Sarkhoff in his room for the quest.
  12. Lorekeeper Polkelt

    Boss
    Volatile Infection
    A disease that spreads to players standing close.
    Corrosive Acid
    Lowers armor.
    • Spread out and cure the disease quickly.
  13. The Ravenian

    Boss
    Trample
    Damages everyone near him.
    Knock Away
    Throws the tank back.
    Sunder Armor
    Lowers the tank's armor.
    • A plain tank fight against a wall.
  14. Lord Alexei Barov

    Boss
    Unholy Aura
    Shadow damage every few seconds to everyone near him.
    Veil of Shadow
    A curse that cuts healing received. Remove it.
    Immolate
    Fire damage over time.
    • Remove the curse from the tank at once, and kill him fast: the aura wears the party down.
  15. Lady Illucia Barov

    Boss
    Dominate Mind
    Takes control of one player.
    Curse of Agony
    Shadow damage over time.
    Silence
    Silences one player.
    • Control the dominated player and remove the curses.
  16. Darkmaster Gandling

    Boss
    Shadow Portal
    Sends one player to one of the six classrooms, where Risen Guardians wait.
    Arcane Missiles
    Arcane damage to one player.
    Curse of the Darkmaster
    A heavy curse. Remove it.
    • He appears in the study when the sixth teacher dies.
    • A teleported player kills the guardians in their room, and the gate opens to let them run back. The rest of the party keeps the fight going and stays alive.
    • Remove his curse at once. He has little health, and the fight is short when the party stays together.

Scholomance Quests

All 7 quests are picked up outside, so collect them before you head in.

Pick Up Before You Enter 7

Their quest givers are outside the dungeon. Pick them up before you enter so every kill and drop on the run counts toward them.

Barov Family Fortune

Accept at level 52HordePick up firstChain 1/2Venture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Alexi Barov when you have completed this task.
Pick up fromAlexi BarovTirisfal Glades83.1, 71.6
Quest details
Quest chainStarts a 2-step chainShow all 2 stepsHide steps
  1. This questBarov Family FortuneLevel 60 · Alexi BarovTirisfal Glades83.1, 71.6
  2. Next · Step 2The Last BarovLevel 60 · Alexi BarovTirisfal Glades83.1, 71.6
Accept at level
52
Quest level
60
Where it starts
Outside the dungeon: pick it up first
How to Complete It
  1. Pick up first
  2. Complete
    Venture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Alexi Barov when you have completed this task.

Barov Family Fortune

Accept at level 52AlliancePick up firstChain 1/2Venture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Weldon Barov when you have completed this task.
Pick up fromWeldon BarovWestern Plaguelands43.5, 83.7
Quest details
Quest chainStarts a 2-step chainShow all 2 stepsHide steps
  1. This questBarov Family FortuneLevel 60 · Weldon BarovWestern Plaguelands43.5, 83.7
  2. Next · Step 2The Last BarovLevel 60 · Weldon BarovWestern Plaguelands43.5, 83.7
Accept at level
52
Quest level
60
Where it starts
Outside the dungeon: pick it up first
How to Complete It
  1. Pick up first
  2. Complete
    Venture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Weldon Barov when you have completed this task.

Doctor Theolen Krastinov, the Butcher

Accept at level 55Both factionsPick up firstChain 1/5Find Doctor Theolen Krastinov inside the Scholomance. Destroy him, then burn the Remains of Eva Sarkhoff and the Remains of Lucien Sarkhoff. Return to Eva Sarkhoff when the task is complete.
Pick up fromEva SarkhoffWestern Plaguelands70.2, 73.7
Quest details
Quest chainStarts a 5-step chainShow all 5 stepsHide steps
  1. This questDoctor Theolen Krastinov, the ButcherLevel 60 · Eva SarkhoffWestern Plaguelands70.2, 73.7
  2. Next · Step 2Krastinov's Bag of HorrorsLevel 60 · Eva SarkhoffWestern Plaguelands70.2, 73.7
  3. Next · Step 3Kirtonos the HeraldLevel 60 · Eva SarkhoffWestern Plaguelands70.2, 73.7
  4. Next · Step 4The Human, Ras FrostwhisperLevel 60 · Magistrate MardukeWestern Plaguelands70.6, 74.1
  5. Next · Step 5The Dying, Ras FrostwhisperLevel 60 · Magistrate MardukeWestern Plaguelands70.6, 74.1
Accept at level
55
Quest level
60
Where it starts
Outside the dungeon: pick it up first
How to Complete It
  1. Pick up first
  2. Complete
    Find Doctor Theolen Krastinov inside the Scholomance. Destroy him, then burn the Remains of Eva Sarkhoff and the Remains of Lucien Sarkhoff. Return to Eva Sarkhoff when the task is complete.

Kirtonos the Herald

Accept at level 55Both factionsPick up firstChain 3/7Return to the Scholomance with the Blood of Innocents. Find the porch and place the Blood of Innocents in the brazier. Kirtonos will come to feast upon your soul. Fight valiantly, do not give an inch! Destroy Kirtonos and return to Eva Sarkhoff.
Pick up fromEva SarkhoffWestern Plaguelands70.2, 73.7
Quest details
Quest chainStep 3 of a 7-step chainShow all 7 stepsHide steps
  1. Step 1Doctor Theolen Krastinov, the ButcherLevel 60 · Eva SarkhoffWestern Plaguelands70.2, 73.7
  2. Step 2Krastinov's Bag of HorrorsLevel 60 · Eva SarkhoffWestern Plaguelands70.2, 73.7
  3. This questKirtonos the HeraldLevel 60 · Eva SarkhoffWestern Plaguelands70.2, 73.7
  4. Next · Step 4The Human, Ras FrostwhisperLevel 60 · Magistrate MardukeWestern Plaguelands70.6, 74.1
  5. Next · Step 5The Dying, Ras FrostwhisperLevel 60 · Magistrate MardukeWestern Plaguelands70.6, 74.1
  6. Next · Step 6Menethil's GiftLevel 60 · Leonid Barthalomew the ReveredEastern Plaguelands81.7, 57.8
  7. Next · Step 7Menethil's GiftLevel 60 · Menethil's GiftInside Stratholme
Accept at level
55
Quest level
60
Where it starts
Outside the dungeon: pick it up first
How to Complete It
  1. Pick up first
  2. Complete
    Return to the Scholomance with the Blood of Innocents. Find the porch and place the Blood of Innocents in the brazier. Kirtonos will come to feast upon your soul. Fight valiantly, do not give an inch! Destroy Kirtonos and return to Eva Sarkhoff.

Dawn's Gambit

Accept at level 57Both factionsPick up firstChain 9/9Place Dawn's Gambit in the Viewing Room of the Scholomance. Defeat Vectus, then return to Betina Bigglezink.
Pick up fromBetina BigglezinkEastern Plaguelands81.5, 59.7
Quest details
Quest chainStep 9 of a 9-step chainShow all 9 stepsHide steps
  1. Step 1Broodling EssenceLevel 52 · Tinkee SteamboilBurning Steppes65.2, 24.0
  2. Step 7Leonid BarthalomewLevel 60 · Tinkee SteamboilBurning Steppes65.2, 24.0
  3. Step 8Betina BigglezinkLevel 60 · Leonid Barthalomew the ReveredEastern Plaguelands81.7, 57.8
  4. This questDawn's GambitLevel 60 · Betina BigglezinkEastern Plaguelands81.5, 59.7
Accept at level
57
Quest level
60
Where it starts
Outside the dungeon: pick it up first
How to Complete It
  1. Pick up first
  2. Complete
    Place Dawn's Gambit in the Viewing Room of the Scholomance. Defeat Vectus, then return to Betina Bigglezink.

The Lich, Ras Frostwhisper

Accept at level 57Both factionsPick up firstChain 9/9Find Ras Frostwhisper in the Scholomance. When you have found him, use the Soulbound Keepsake on his undead visage. Should you succeed in reverting him to a mortal, strike him down and recover the Human Head of Ras Frostwhisper. Take the head back to Magistrate Marduke.
Pick up fromMagistrate MardukeWestern Plaguelands70.6, 74.1
Quest details
Quest chainStep 9 of a 9-step chainShow all 9 stepsHide steps
  1. Step 1Doctor Theolen Krastinov, the ButcherLevel 60 · Eva SarkhoffWestern Plaguelands70.2, 73.7
  2. Step 7Menethil's GiftLevel 60 · Menethil's GiftInside Stratholme
  3. Step 8Soulbound KeepsakeLevel 60 · Leonid Barthalomew the ReveredEastern Plaguelands81.7, 57.8
  4. This questThe Lich, Ras FrostwhisperLevel 60 · Magistrate MardukeWestern Plaguelands70.6, 74.1
Accept at level
57
Quest level
60
Where it starts
Outside the dungeon: pick it up first
How to Complete It
  1. Pick up first
  2. Complete
    Find Ras Frostwhisper in the Scholomance. When you have found him, use the Soulbound Keepsake on his undead visage. Should you succeed in reverting him to a mortal, strike him down and recover the Human Head of Ras Frostwhisper. Take the head back to Magistrate Marduke.

The Darkreaver Menace

Accept at level 58HordeShaman class questPick up firstChain 2/2Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth spirits you must fight. Defeating these spirits will summon forth Death Knight Darkreaver; defeat him. Bring Darkreaver's Head to Sagorne Creststrider in the Valley of Wisdom, Orgrimmar.
Pick up fromSagorne CreststriderOrgrimmar38.7, 35.9
Quest details
Quest chainStep 2 of a 2-step chainShow all 2 stepsHide steps
  1. Step 1Material AssistanceLevel 60 · Sagorne CreststriderOrgrimmar38.7, 35.9
  2. This questThe Darkreaver MenaceLevel 60 · Sagorne CreststriderOrgrimmar38.7, 35.9
Accept at level
58
Quest level
60
Where it starts
Outside the dungeon: pick it up first
How to Complete It
  1. Pick up first
  2. Complete
    Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth spirits you must fight. Defeating these spirits will summon forth Death Knight Darkreaver; defeat him. Bring Darkreaver's Head to Sagorne Creststrider in the Valley of Wisdom, Orgrimmar.

Leads Here from Outside 2

The quests that point you to this dungeon or wrap up the story afterwards. Fit them in around your run to finish each chain.

Scholomance Bosses & Loot

14 bosses wait in Scholomance.

  1. 01
    Kirtonos
    • Boots of Valor
  2. 02
    Jandice Barov
    • Dreadmist Mantle
    • Blood of Innocents
    • Royal Cap Spaulders
    • Phantasmal Cloak
    • Darkshade Gloves
    • Ghostloom Leggings
    • Wraithplate Leggings
    • Barovian Family Sword
    • Staff of Metanoia
  3. 03
    Rattlegore
    • Shadowcraft Boots
    • Top Half of Advanced Armorsmithing: Volume II
    • Viewing Room Key
    • Bone Ring Helm
    • Deadwalker Mantle
    • Bone Golem Shoulders
    • Corpselight Greaves
    • Rattlecage Buckler
    • Frightskull Shaft
  4. 04
    Marduk Blackpool
    • Death Knight Sabatons
    • Ebon Hilt of Marduk
  5. 05
    Vectus
    • Dark Advisor's Pendant
    • Skullsmoke Pants
  6. 06
    Kormok
    • Ironweave Pants
    • Amalgam's Band
    • Band of the Steadfast Hero
    • Blade of Necromancy
    • Hammer of Divine Might
  7. 07
    Ras Frostwhisperer
    • Magister's Mantle
    • Boneclenched Gauntlets
    • Recipe: Flask of Supreme Power
  8. 08
    Instructor Malicia
    • Shadowcraft Bracers
    • Deathbone Chestplate
    • Deathbone Gauntlets
    • Deathbone Girdle
    • Deathbone Legguards
    • Deathbone Sabatons
    • Burial Shawl
    • Necropile Mantle
    • Necropile Robe
    • Cadaverous Armor
    • Bloodmail Hauberk
    • Necropile Cuffs
    • Cadaverous Gloves
    • Bloodmail Gauntlets
    • Cadaverous Belt
    • Bloodmail Belt
    • Necropile Leggings
    • Cadaverous Leggings
    • Ghoul Skin Leggings
    • Bloodmail Legguards
    • Necropile Boots
    • Cadaverous Walkers
    • Bloodmail Boots
    • Dimly Opalescent Ring
    • Libram of Divinity
    • Totem of Sustaining
    • Ancient Bone Bow
    • Hammer of the Vesper
  9. 09
    Doctor Theolen Krastinov
    • Magister's Gloves
    • Sawbones Shirt
    • Deathbone Chestplate
    • Deathbone Gauntlets
    • Deathbone Girdle
    • Deathbone Legguards
    • Deathbone Sabatons
    • Burial Shawl
    • Necropile Mantle
    • Necropile Robe
    • Cadaverous Armor
    • Bloodmail Hauberk
    • Necropile Cuffs
    • Cadaverous Gloves
    • Bloodmail Gauntlets
    • Cadaverous Belt
    • Bloodmail Belt
    • Necropile Leggings
    • Cadaverous Leggings
    • Ghoul Skin Leggings
    • Bloodmail Legguards
    • Necropile Boots
    • Cadaverous Walkers
    • Bloodmail Boots
    • Dimly Opalescent Ring
    • Libram of Divinity
    • Totem of Sustaining
    • Ancient Bone Bow
    • Hammer of the Vesper
  10. 10
    Lorekeeper Polkelt
    • Dreadmist Wraps
    • Deathbone Chestplate
    • Deathbone Gauntlets
    • Deathbone Girdle
    • Deathbone Legguards
    • Deathbone Sabatons
    • Burial Shawl
    • Necropile Mantle
    • Necropile Robe
    • Cadaverous Armor
    • Bloodmail Hauberk
    • Necropile Cuffs
    • Cadaverous Gloves
    • Bloodmail Gauntlets
    • Cadaverous Belt
    • Bloodmail Belt
    • Necropile Leggings
    • Cadaverous Leggings
    • Ghoul Skin Leggings
    • Bloodmail Legguards
    • Necropile Boots
    • Cadaverous Walkers
    • Bloodmail Boots
    • Dimly Opalescent Ring
    • Libram of Divinity
    • Totem of Sustaining
    • Ancient Bone Bow
    • Hammer of the Vesper
  11. 11
    The Ravenian
    • Wildheart Belt
    • Deathbone Chestplate
    • Deathbone Gauntlets
    • Deathbone Girdle
    • Deathbone Legguards
    • Deathbone Sabatons
    • Burial Shawl
    • Necropile Mantle
    • Necropile Robe
    • Cadaverous Armor
    • Bloodmail Hauberk
    • Necropile Cuffs
    • Cadaverous Gloves
    • Bloodmail Gauntlets
    • Cadaverous Belt
    • Bloodmail Belt
    • Necropile Leggings
    • Cadaverous Leggings
    • Ghoul Skin Leggings
    • Bloodmail Legguards
    • Necropile Boots
    • Cadaverous Walkers
    • Bloodmail Boots
    • Dimly Opalescent Ring
    • Libram of Divinity
    • Totem of Sustaining
    • Ancient Bone Bow
    • Hammer of the Vesper
  12. 12
    Lord Alexei Barov
    • Lightforge Bracers
    • Deathbone Chestplate
    • Deathbone Gauntlets
    • Deathbone Girdle
    • Deathbone Legguards
    • Deathbone Sabatons
    • Burial Shawl
    • Necropile Mantle
    • Necropile Robe
    • Cadaverous Armor
    • Bloodmail Hauberk
    • Necropile Cuffs
    • Cadaverous Gloves
    • Bloodmail Gauntlets
    • Cadaverous Belt
    • Bloodmail Belt
    • Necropile Leggings
    • Cadaverous Leggings
    • Ghoul Skin Leggings
    • Bloodmail Legguards
    • Necropile Boots
    • Cadaverous Walkers
    • Bloodmail Boots
    • Dimly Opalescent Ring
    • Libram of Divinity
    • Totem of Sustaining
    • Ancient Bone Bow
    • Hammer of the Vesper
  13. 13
    Lady Illucia Barov
    • Deathbone Chestplate
    • Deathbone Gauntlets
    • Deathbone Girdle
    • Deathbone Legguards
    • Deathbone Sabatons
    • Burial Shawl
    • Necropile Mantle
    • Necropile Robe
    • Cadaverous Armor
    • Bloodmail Hauberk
    • Necropile Cuffs
    • Cadaverous Gloves
    • Bloodmail Gauntlets
    • Cadaverous Belt
    • Bloodmail Belt
    • Necropile Leggings
    • Cadaverous Leggings
    • Ghoul Skin Leggings
    • Bloodmail Legguards
    • Necropile Boots
    • Cadaverous Walkers
    • Bloodmail Boots
    • Dimly Opalescent Ring
    • Libram of Divinity
    • Totem of Sustaining
    • Ancient Bone Bow
    • Hammer of the Vesper
  14. 14
    Darkmaster Gandling
    • Pattern: Robe of the Void
    • Devout Crown
    • Magister's Crown
    • Dreadmist Mask
    • Shadowcraft Cap
    • Wildheart Cowl
    • Beaststalker's Cap
    • Coif of Elements
    • Lightforge Helm
    • Helm of Valor
    • Ace of Portals
    • Recipe: Major Mana Potion
    • Headmaster's Charge
    • Tombstone Breastplate
    • Vigorsteel Vambraces
    • Detention Strap
    • Boots of the Shrieker
    • Don Mauricio's Band of Domination
    • Bonecreeper Stylus
    • Silent Fang
    • Witchblade

Rare Spawns and Other Drops

  • Blood Steward of Kirtonos
    • Blood of Innocents
  • Death Knight Darkreaver
    • Necromantic Band
  • Trash
    • Magister's Belt
    • Dreadmist Belt
    • Shadowcraft Bracers
    • Wildheart Bracers
    • Wildheart Belt
    • Bindings of Elements
    • Lightforge Bracers
    • Corruptor's Scourgestone
    • Invader's Scourgestone
    • Minion's Scourgestone
    • Dark Rune
    • Skin of Shadow
    • Formula: Enchant Weapon - Lifestealing
    • Formula: Enchant 2H Weapon - Major Spirit
    • Pattern: Wicked Leather Armor
    • Pattern: Runic Leather Armor
    • Healthy Dragon Scale
    • Tattered Leather Hood
    • Icy Tomb Spaulders
    • Bonebrace Hauberk
    • Malefic Bracers
    • Belt of the Ordained
    • Coldstone Slippers
    • Innervating Band
  • Lord Blackwood
    • Lord Blackwood's Blade
    • Blackwood's Thigh
    • Lord Blackwood's Buckler

Where Is the Scholomance Entrance?

  1. ContinentEastern Kingdoms
  2. ZoneWestern Plaguelands Levels 46–57 · Contested territory
  3. Nearest flight pathChillwind Camp, Western Plaguelands Alliance · 43.0, 85.0
  4. Entrance69.7, 73.4

Scholomance Common Questions

Where is the Scholomance entrance in WoW Forever?

The Scholomance entrance is in Western Plaguelands at 69.7, 73.4 on Eastern Kingdoms. The nearest flight path is Chillwind Camp at 43.0, 85.0.

What level do you need for Scholomance?

Scholomance is a 5-player dungeon for level 57–60 characters. The surrounding zone, Western Plaguelands, is levels 46–57.

How many bosses are in Scholomance?

Scholomance has 14 bosses: Kirtonos, Jandice Barov, Rattlegore, Marduk Blackpool, Vectus, Kormok, Ras Frostwhisperer, Instructor Malicia, Doctor Theolen Krastinov, Lorekeeper Polkelt and 4 more. The boss list on this page shows each one's loot.

What quests are there for Scholomance?

This page lists 7 Scholomance quests, including Barov Family Fortune, Barov Family Fortune, Doctor Theolen Krastinov, the Butcher and Kirtonos the Herald. 7 of them must be picked up before you enter, and 0 start inside; 2 more lead-in quests point you here from outside.

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