Scholomance

DungeonLevel 57+5 players

Dungeon Map, Bosses & Entrance

The elite necromantic academy beneath the Barov crypts in Caer Darrow, where Darkmaster Gandling trains cultists. A level 57+ classic finale.

Western Plaguelands
Map markers
Floors
Western Plaguelands world map artScholomance interior terrain map
Chillwind Camp, Western Plaguelands
Scholomance entrance
Map Art shows the Scholomance entrance in Western Plaguelands at 69.7, 73.4. Terrain shows the dungeon interior.
Level
57+
Group Size
5
Bosses
14
Quests
7
Location
Western Plaguelands
Continent
Eastern Kingdoms

About Scholomance

Perched upon an isolated island in the chill waters of Darrowmere Lake in Western Plaguelands lies the ruins of Caer Darrow. Once the ancestral estate of the fabulously wealthy Barov family, it fell victim to the ultimate act of treason: in exchange for promises of immortality, the Barovs deeded their subterranean crypts to Kel'Thuzad and the Cult of the Damned, who converted the vaulted chambers into Scholomance—the premier training academy for Scourge necromancers and plague researchers.

Passing through the iron threshold, the stagnant air is thick with embalming fluid, alchemical fumes, and sulfur. The layout weaves through lecture halls, dissection chambers, and plague vats. In the blood-stained abattoir, Doctor Theolen Krastinov carves flesh with rusted bonesaws; in the frozen study, the lich Ras Frostwhisper lectures on cryomancy; while the ghostly remnants of Lord Alexei and Lady Illucia Barov weep in perpetual torment over their ruinous bargain.

Presiding over the Great Ossuary is Darkmaster Gandling, the headmaster of necromancy. Brandishing his skull staff with macabre delight, Gandling randomly teleports party members into locked burial alcoves teeming with reanimated skeletons, forcing them to fight their way back to the main hall. Scholomance stands as the ultimate test of dispels, target priority, and individual survival in classic five-player progression.

First Run

  • Located inside the fortress cellar on the island of Caer Darrow in southeastern Western Plaguelands; requires the Skeleton Key to unlock the iron entrance gate.
  • Target level 57 to 60. Heavy emphasis on dispelling curses, magic debuffs, and disease; bringing Priests (Dispel Magic, Fear Ward) and Mages (Remove Curse) dramatically smooths run difficulty.
  • Clear all six adjacent study alcoves around the Great Ossuary (Doctor Krastinov, Lorekeeper Polkelt, Instructor Malicia, etc.) to trigger Gandling's spawn in the central chamber.
  • When Gandling teleports you into an isolation cell, do not panic: burst down the reanimated skeletons immediately, click the door lever, and sprint back to rejoin the party.

Veteran Notes

  • Fourteen encounters: Kirtonos the Herald, Jandice Barov, Rattlegore, Ras Frostwhisper, Instructor Malicia, Doctor Theolen Krastinov, and Darkmaster Gandling.
  • Nine attached quests, driving the bitter Barov inheritance dispute, the mortal redemption of Ras Frostwhisper, and paladin/warlock epic mount sanctifications.
  • Darkmaster Gandling's Headmaster's Charge grants a unique group-wide intellect aura, remaining one of the most prestigious caster trophies in the game.

Scholomance Quests

Plan all 7 dungeon quests before you enter. Open a quest for its objective, pickup and turn-in details; rewards appear only when verified for Forever.

Barov Family FortuneLevel 60HordeVenture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Alexi Barov when you have completed this task.Pick upAlexi Barov · House of Barov · Tirisfal GladesTirisfal Glades · 83.1, 71.6Turn inAlexi Barov · House of Barov · Tirisfal GladesTirisfal Glades · 83.1, 71.6Barov Family FortuneLevel 60AllianceVenture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Weldon Barov when you have completed this task.Pick upWeldon Barov · House of Barov · Western PlaguelandsWestern Plaguelands · 43.5, 83.7Turn inWeldon Barov · House of Barov · Western PlaguelandsWestern Plaguelands · 43.5, 83.7Dawn's GambitLevel 60Both factionsPlace Dawn's Gambit in the Viewing Room of the Scholomance. Defeat Vectus, then return to Betina Bigglezink.Requires firstBetina BigglezinkPick upBetina Bigglezink · The Argent Dawn · Eastern PlaguelandsEastern Plaguelands · 81.5, 59.7Turn inBetina Bigglezink · The Argent Dawn · Eastern PlaguelandsEastern Plaguelands · 81.5, 59.7Doctor Theolen Krastinov, the ButcherLevel 60Both factionsFind Doctor Theolen Krastinov inside the Scholomance. Destroy him, then burn the Remains of Eva Sarkhoff and the Remains of Lucien Sarkhoff. Return to Eva Sarkhoff when the task is complete.Pick upEva Sarkhoff · Western PlaguelandsWestern Plaguelands · 70.2, 73.7Turn inEva Sarkhoff · Western PlaguelandsWestern Plaguelands · 70.2, 73.7Kirtonos the HeraldLevel 60Both factionsReturn to the Scholomance with the Blood of Innocents. Find the porch and place the Blood of Innocents in the brazier. Kirtonos will come to feast upon your soul. Fight valiantly, do not give an inch! Destroy Kirtonos and return to Eva Sarkhoff.Requires firstKrastinov's Bag of HorrorsPick upEva Sarkhoff · Western PlaguelandsWestern Plaguelands · 70.2, 73.7Turn inEva Sarkhoff · Western PlaguelandsWestern Plaguelands · 70.2, 73.7The Darkreaver MenaceLevel 60HordeUse the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth spirits you must fight. Defeating these spirits will summon forth Death Knight Darkreaver; defeat him. Bring Darkreaver's Head to Sagorne Creststrider in the Valley of Wisdom, Orgrimmar.Requires firstMaterial AssistancePick upSagorne Creststrider · Shaman Trainer · OrgrimmarOrgrimmar · 38.7, 35.9Turn inSagorne Creststrider · Shaman Trainer · OrgrimmarOrgrimmar · 38.7, 35.9The Lich, Ras FrostwhisperLevel 60Both factionsFind Ras Frostwhisper in the Scholomance. When you have found him, use the Soulbound Keepsake on his undead visage. Should you succeed in reverting him to a mortal, strike him down and recover the Human Head of Ras Frostwhisper. Take the head back to Magistrate Marduke.Requires firstSoulbound KeepsakePick upMagistrate Marduke · Western PlaguelandsWestern Plaguelands · 70.6, 74.1Turn inMagistrate Marduke · Western PlaguelandsWestern Plaguelands · 70.6, 74.1

Bosses

14 bosses wait in Scholomance.

  1. 01Kirtonos
  2. 02Jandice Barov
  3. 03Rattlegore
  4. 04Marduk Blackpool
  5. 05Vectus
  6. 06Kormok
  7. 07Ras Frostwhisperer
  8. 08Instructor Malicia
  9. 09Doctor Theolen Krastinov
  10. 10Lorekeeper Polkelt
  11. 11The Ravenian
  12. 12Lord Alexei Barov
  13. 13Lady Illucia Barov
  14. 14Darkmaster Gandling

Getting There

  1. ContinentEastern Kingdoms
  2. ZoneWestern Plaguelands Levels 46–57 · Contested territory
  3. Nearest flight pathChillwind Camp, Western Plaguelands Alliance · 43.0, 85.0
  4. Entrance69.7, 73.4