

- Level
- 57+
- Group Size
- 5
- Bosses
- 14
- Quests
- 7
- Location
- Western Plaguelands
- Continent
- Eastern Kingdoms
About Scholomance
Perched upon an isolated island in the chill waters of Darrowmere Lake in Western Plaguelands lies the ruins of Caer Darrow. Once the ancestral estate of the fabulously wealthy Barov family, it fell victim to the ultimate act of treason: in exchange for promises of immortality, the Barovs deeded their subterranean crypts to Kel'Thuzad and the Cult of the Damned, who converted the vaulted chambers into Scholomance—the premier training academy for Scourge necromancers and plague researchers.
Passing through the iron threshold, the stagnant air is thick with embalming fluid, alchemical fumes, and sulfur. The layout weaves through lecture halls, dissection chambers, and plague vats. In the blood-stained abattoir, Doctor Theolen Krastinov carves flesh with rusted bonesaws; in the frozen study, the lich Ras Frostwhisper lectures on cryomancy; while the ghostly remnants of Lord Alexei and Lady Illucia Barov weep in perpetual torment over their ruinous bargain.
Presiding over the Great Ossuary is Darkmaster Gandling, the headmaster of necromancy. Brandishing his skull staff with macabre delight, Gandling randomly teleports party members into locked burial alcoves teeming with reanimated skeletons, forcing them to fight their way back to the main hall. Scholomance stands as the ultimate test of dispels, target priority, and individual survival in classic five-player progression.
First Run
- Located inside the fortress cellar on the island of Caer Darrow in southeastern Western Plaguelands; requires the Skeleton Key to unlock the iron entrance gate.
- Target level 57 to 60. Heavy emphasis on dispelling curses, magic debuffs, and disease; bringing Priests (Dispel Magic, Fear Ward) and Mages (Remove Curse) dramatically smooths run difficulty.
- Clear all six adjacent study alcoves around the Great Ossuary (Doctor Krastinov, Lorekeeper Polkelt, Instructor Malicia, etc.) to trigger Gandling's spawn in the central chamber.
- When Gandling teleports you into an isolation cell, do not panic: burst down the reanimated skeletons immediately, click the door lever, and sprint back to rejoin the party.
Veteran Notes
- Fourteen encounters: Kirtonos the Herald, Jandice Barov, Rattlegore, Ras Frostwhisper, Instructor Malicia, Doctor Theolen Krastinov, and Darkmaster Gandling.
- Nine attached quests, driving the bitter Barov inheritance dispute, the mortal redemption of Ras Frostwhisper, and paladin/warlock epic mount sanctifications.
- Darkmaster Gandling's Headmaster's Charge grants a unique group-wide intellect aura, remaining one of the most prestigious caster trophies in the game.
Scholomance Quests
Plan all 7 dungeon quests before you enter. Open a quest for its objective, pickup and turn-in details; rewards appear only when verified for Forever.
Bosses
14 bosses wait in Scholomance.
- 01Kirtonos
- 02Jandice Barov
- 03Rattlegore
- 04Marduk Blackpool
- 05Vectus
- 06Kormok
- 07Ras Frostwhisperer
- 08Instructor Malicia
- 09Doctor Theolen Krastinov
- 10Lorekeeper Polkelt
- 11The Ravenian
- 12Lord Alexei Barov
- 13Lady Illucia Barov
- 14Darkmaster Gandling
Getting There
- ContinentEastern Kingdoms
- ZoneWestern Plaguelands Levels 46–57 · Contested territory
- Nearest flight pathChillwind Camp, Western Plaguelands Alliance · 43.0, 85.0
- Entrance69.7, 73.4


