Mage class icon

Mage

DamageWoW Forever

WoW Forever Talents, Spells & Builds

A ranged spellcaster of fire, frost, and arcane, now open to Orcs and Alliance-aligned Skyborne.

Library BooksCollect 40 books across Azeroth and donate them at the mage quarter for Comprehension Charms, a necklace, and a ring.ComprehensionThe Mage scroll skill: Study at a library once an hour for a Bundle of Scrolls, and every scroll you can use.

What Forever Changes for Mages

  • Frostfire Bolt is trained at level 40: a 3-second cast that hits like Fireball, then burns and slows by 40%. It counts as both Fire and Frost, uses the higher of your two spell damage bonuses and the lower of the target’s two resistances, and most Fire and Frost talents improve it.
  • Comprehension is a new Mage-only skill for deciphering the scrolls that creatures drop.
  • Cone of Cold’s slow is shorter and Improved Blizzard tops out at a 40% slow, down from 65%, so kiting huge packs takes far more care. Mage Armor returns more Mana from Spirit.
  • Ignite is tracked per Mage, and the Improved Scorch and Winter’s Chill debuffs boost only the Mage who applied them. Your damage is your own in a raid full of Mages.
  • Teleport: Dalaran is trained at level 50.
  • Arcane Blast and Ice Lance are new talents in row 3 of their trees, and the 16-point talents are Missile Barrage for Arcane, Heating Up for Fire, and Ice Block for Frost.
  • Orcs and Alliance-aligned Skyborne can play Mage.
Leveling a new one? Start hereFrost Beta StartFrostbolt, Frostbite freezes, and Ice Lance at 20 are the safest way to quest.

New and Reworked Mage Abilities

These are the spells the Forever client adds, opens to every race, or hands you without a talent, in the order you learn them. Spells marked with a race are that race’s own.

LevelAbilityStatusWhat it does
24Frost BlastNew in ForeverQuickly launch a weak blast of frost at the enemy, causing 80 Frost damage and slowing movement speed by 40% for 9 sec.
26Cone of ColdReworked in ForeverTargets in a cone in front of the caster take 260 to 286 Frost damage and are slowed by 40% for 6 sec. The first 4 targets hit by this cone are slowed by an additional 10% for an additional 3 sec.
34Mage ArmorReworked in ForeverIncreases your resistance to all magic by 15 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
40Frostfire BoltNew in ForeverLaunches a bolt of frostfire at the enemy, causing 270 Frostfire damage, slowing movement speed by 40% and causing an additional 57 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
50Teleport: DalaranNew in ForeverTeleports the caster to Dalaran.

Recommended Builds

Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.

Arcane Beta Start

Levels 10–20, Frostbolt and wand damage until Arcane Blast arrives

11 Arcane0 Fire0 Frost

Wand damage, 3% Arcane hit and Arcane Concentration for free casts, finishing with Arcane Blast at level 20.

Why these talents

  • Wand Specialization adds 25% wand damage, and before 20 a wand is a large share of what you actually deal.
  • Arcane Concentration gives a 10% chance of Clearcasting after any damage spell lands, which removes the Mana cost of the next one.
  • Arcane Focus adds 3% hit with Arcane spells, and that matters the moment Arcane Blast joins the rotation at 20.

Swaps to consider

  • Interrupted more often than you are resisted? Move the Arcane Focus points into Improved Channeling instead.
Open the full build in the calculator →

Talent order

  1. Levels 10–11Wand Specialization 2/2Lv 11 →
  2. Levels 12–14Arcane Focus 3/5Lv 14 →
  3. Levels 15–19Arcane Concentration 5/5Lv 19 →
  4. Level 20Arcane Blast 1/1Lv 20 →
  5. Beta level cap 20: stop here

Talent trees from WoW Forever client 1.60.1.70685.

Fire Beta Start

Levels 10–20, Fireball and Fire Blast

0 Arcane11 Fire0 Frost

Half a second off every Fireball, Improved Fire Blast for range and cooldown, then Ignite into Pyroblast at 20.

Why these talents

  • Improved Fireball removes 0.5 seconds from Fireball and Frostfire Bolt.
  • Improved Fire Blast shortens the Fire Blast cooldown and extends its range, which is what makes Ignite worth taking this early.
  • Ignite burns the target for an extra 24% of a Fire critical strike over 4 seconds.

Swaps to consider

  • Taking Ignite before Improved Fire Blast is the common mistake: without the shorter cooldown and range, Fire Blast crits are too rare at this level for Ignite to do much.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Improved Fireball 5/5Lv 14 →
  2. Levels 15–16Improved Fire Blast 2/2Lv 16 →
  3. Levels 17–19Ignite 3/5Lv 19 →
  4. Level 20Pyroblast 1/1Lv 20 →
  5. Beta level cap 20: stop here

Talent trees from WoW Forever client 1.60.1.70685.

Frost Beta Start

Levels 10–20, Frostbolt with Ice Lance at 20

0 Arcane0 Fire11 Frost

6% hit with Frost and Fire first, a faster Frostbolt, Frostbite for freezes, and Ice Lance at 20 to punish them.

Why these talents

  • Elemental Precision now takes only 3 points for 6% hit with Frost and Fire spells; a resisted Frostbolt costs you more than any other talent here adds.
  • Improved Frostbolt takes the two points that frees: 0.2 seconds off every Frostbolt, and the 5 points that open Frostbite.
  • Frostbite gives your Chill effects a 15% chance to freeze the target for 5 seconds.
  • Ice Lance deals 200% increased damage to frozen targets, which pairs directly with those Frostbite procs.

Swaps to consider

  • Ice Shards holds the flexible pair of points; Frost Warding or Improved Frost Nova are reasonable if you are taking more damage than you expect.
Open the full build in the calculator →

Talent order

  1. Levels 10–12Elemental Precision 3/3Lv 12 →
  2. Levels 13–14Improved Frostbolt 2/5Lv 14 →
  3. Levels 15–17Frostbite 3/3Lv 17 →
  4. Levels 18–19Ice Shards 2/5Lv 19 →
  5. Level 20Ice Lance 1/1Lv 20 →
  6. Beta level cap 20: stop here

Talent trees from WoW Forever client 1.60.1.70685.

Talent Tree Changes from Classic

New talents, talents moved in from another tree, and the Classic talents each tree no longer has. Compare them in the talent calculator →

Arcane

7 new · 1 moved in · 4 removed

Arcane Blast raises the damage of your other spells by 10% per cast, up to 4 stacks, at a rising Mana cost, so you build stacks and then spend them on a different spell. Missile Barrage at 16 points can make your next Arcane Missiles free and twice as fast, and Arcane Blast is twice as likely to trigger it.

New

  • Improved Channeling
  • Missile Barrage
  • Arcane Geometry
  • Arcane Impact
  • Arcane Blast
  • Arcane Shielding
  • Arcane Wrath

Moved in

  • Wand Specialization

No longer in this tree

Improved Arcane Explosion, Improved Arcane Missiles, Improved Mana Shield, Magic Attunement

Fire

2 new · 0 moved in · 1 removed

Heating Up at 16 points turns critical strikes from Fireball, Frostfire Bolt, Fire Blast, and Scorch into faster Pyroblasts; at 3 stacks Pyroblast is a 1.5-second cast. Pair Ignite with Frost’s Ice Shards and a Frostfire Bolt critical strike deals 200% damage plus another 40% of that as Ignite.

New

  • Incineration
  • Heating Up

No longer in this tree

Incinerate

Frost

2 new · 3 moved in · 1 removed

Ice Lance deals 200% more damage to frozen targets, and Fingers of Frost lets your Chill effects treat your next 2 spells as if the target were frozen. Ice Block moves up to the 16-point milestone, and Cold Snap becomes the 21-point talent on a 10-minute cooldown.

New

  • Ice Lance
  • Fingers of Frost

Moved in

  • Frost Channeling
  • Ice Block
  • Improved Cone of Cold

No longer in this tree

Piercing Ice

Leveling a Mage

Every class follows the same zones and dungeons; your faction decides the route. Start in your race's zone, follow your faction's route, and spend your talents with the Frost Beta Start build above.

Playable Race Options

Every race that can play a Mage in WoW Forever. Racials are balanced around offensive consistency, so choose the aesthetics, utility, and movement tools that fit your playstyle.

Alliance Races

3 Options
Human portrait
HumanClassic Baseline
Key Racials:PerceptionWill to SurviveRuthless
Gnome portrait
GnomeClassic Baseline
Key Racials:Escape ArtistEureka!Engineering Specialization
Skyborne portrait
SkyborneNew in Forever
Key Racials:Walk on AirRead LeylineSkysight

Horde Races

3 Options
Orc portrait
OrcNew in Forever
Key Racials:Blood FuryShatter CurseHardiness
Undead portrait
UndeadClassic Baseline
Key Racials:CannibalizeWill of the ForsakenTouch of the Grave
Troll portrait
TrollClassic Baseline
Key Racials:BerserkingRapid RegenerationBeast Slaying

Start From a Recommended Build

Click a build to load it into the calculator, then change any point you like.

Why these talents, point by point →

Points spent
0 / 51
Required level
—
Spec
0 / 0 / 0

Arcane

0 pts

Fire

0 pts

Frost

0 pts

How the Calculator Works

  • You have 51 points, one per level from 10 to 60.
  • Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
  • Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent and use its buttons.
  • Your build lives in the page link, so copying the link saves and shares it.
  • Turn on Highlight Forever changes to spot every new and reworked talent.

What Forever Changes in Mage Talents

  • 11 of Mage's 54 talents are new in Forever, and 30 change from their Classic versions.
  • The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
  • Spell, melee, and ranged hit are one stat, and critical strike works the same way.
  • Group buffs that used to cost talent points are now baseline, which frees points for new choices.

Every Mage talent change, tree by tree →

View Full Mage Talent Reference Table54 talents · 11 new in Forever

Arcane

TalentRowRanksAt Max Rankvs Classic
Wand Specialization12Increases your damage with Wands by 25%.Moved
Arcane Focus15Improves your chance to hit with Arcane spells by 5%.Changed
Improved Channeling15Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.New
Missile Barrage12Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.New
Arcane Subtlety22Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.Changed
Magic Absorption22Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.Changed
Arcane Concentration25Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Same
Arcane Resilience22Increases your Armor by an amount equal to 50% of your Intellect.Changed
Arcane Geometry32Increases the range of your Arcane spells by 6 yards.New
Arcane Impact33Increases the critical strike chance of your Arcane spells by 6%.New
Arcane Blast31Blasts the target with energy, dealing 33 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.New
Arcane Shielding42Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.New
Improved Counterspell42Your Counterspell also Silences the target for 4 sec.Changed
Arcane Meditation43Allows 50% of your Mana regeneration to continue while casting.Changed
Arcane Wrath41Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.New
Presence of Mind51When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Same
Arcane Mind55Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.Changed
Arcane Instability63Increases the damage done by your spells by 3% and your critical strike chance by 3%.Changed
Arcane Power71For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.Changed

Fire

TalentRowRanksAt Max Rankvs Classic
Improved Fire Blast12Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.Changed
Incineration13Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.New
Improved Fireball15Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.Changed
Ignite25Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.Same
Flame Throwing22Increases the range of your Fire spells by 6 yards.Same
Impact23Gives your Fire spells a 10% chance to stun the target for 2 sec.Changed
Burning Soul33Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.Changed
Improved Flamestrike33Increases the critical strike chance of your Flamestrike spell by 15%.Same
Pyroblast31Hurls an immense fiery boulder that causes 100 Fire damage and an additional 44 Fire damage over 12 sec.Changed
Improved Scorch43Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Changed
Improved Fire Ward42Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.Same
Heating Up41Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.New
Master of Elements43Your Fire and Frost critical strikes will refund 30% of their base mana cost.Changed
Critical Mass55Increases the critical strike chance of your Fire spells by 10%.Changed
Blast Wave51A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.Changed
Fire Power63Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.Changed
Combustion71When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.Changed

Frost

TalentRowRanksAt Max Rankvs Classic
Frost Warding12Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.Changed
Improved Frostbolt15Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.Changed
Elemental Precision13Improves your chance to hit with Frost and Fire spells by 6%.Changed
Ice Shards25Increases the critical strike damage bonus of your Frost spells by 100%.Same
Frostbite23Gives your Chill effects a 15% chance to Freeze the target for 5 sec.Same
Improved Frost Nova22Reduces the cooldown of your Frost Nova spell by 4 sec.Same
Permafrost23Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.Changed
Frost Channeling33Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.Moved
Improved Blizzard33Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.Changed
Ice Lance31Deals 27 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.New
Arctic Reach42Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.Changed
Ice Block41You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.Moved
Shatter43Increases the critical strike chance of all your spells against Frozen targets by 50%.Changed
Improved Cone of Cold53Increases the damage dealt by your Cone of Cold spell by 35%.Moved
Cold Snap51Finishes the remaining cooldown on all your other Frost spells.Changed
Fingers of Frost52Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.New
Winter's Chill65Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.Changed
Ice Barrier71Shield yourself, absorbing (447 + 10% of your spell power) damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.Changed
Faction:

Arcane Spells

(34)

Fire Spells

(6)

Frost Spells

(8)

How the Spellbook Works

  • One tab per talent tree: Arcane, Fire, Frost.
  • Hover or select a spell to read its tooltip: cost, range, cast time, cooldown, and effect.
  • Switch to Trainer Progression to see what you learn at each level from 1 to 60.
  • Open a spell to compare every rank: the level you learn it, its cost, and its numbers.
  • Talent abilities live in the talent calculator: use the switch at the top of the page.

What Forever Changes in the Mage Spellbook

  • 3 of Mage's 48 trainable spells are new in Forever: Teleport: Dalaran, Frostfire Bolt, Frost Blast.
  • Pick Forever Changes Only in the filters to list just these spells.

Read the full Mage guide →

Compare every class spellbook →

A Mage wears cloth from level 1 to 60. 30 sets are locked to the class in Forever: 1 are new and 3 were rebuilt with new bonuses.

New in Forever 1

Sets that exist only in Forever and only a Mage can wear. Hover a piece for its tooltip.

  • Manaflare Regalia

    NewCloth
    1. (2)Improves your chance to hit by 1.0%.
    2. (3)Reduces the cooldown of your Counterspell by 5 sec.
    3. (4)Increases damage done by your spells and effects by up to 21 when fighting Elementals.
    4. (5)Your Frostfire Bolt spell has a 10% increased chance to trigger Missile Barrage, gains 10% increased critical strike chance while your Combustion spell is active, and has a 10% increased chance to trigger Fingers of Frost.

Dungeon, Raid and Quest Sets 21

The class sets carried over from Classic, with the bonuses Forever gives them.

  • Sorcerer's Regalia

    ChangedCloth
    1. (2)+8 All Resistances.
    2. (3)Restores 8 mana per 5 sec.
    3. (5)When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.
    4. (6)Increases damage and healing done by magical spells and effects by up to 23.
  • Emerald Enchanted Vestments

    ChangedClothLevel 50
    1. (3)+10 Stamina.
    2. (6)Increases damage and healing done by magical spells and effects by up to 12.
  • Emerald Woven Garb

    ChangedClothLevel 50
    1. (3)+10 Stamina.
    2. (6)Increases healing done by spells and effects by up to 22.
  • Knight Lieutenant's Satin

    ChangedClothLevel 50
    1. (3)+15 Stamina.
    2. (6)Increases healing done by spells and effects by up to 33.
  • Malevolent Prophet's Vestments

    ClothLevel 50

    This build does not describe the set bonus.

    1. Ironweave Battlesuit

      ChangedClothLevel 58
      1. (2)+200 Armor.
      2. (3)Decreases the magical resistances of your spell targets by 5.
      3. (4)Reduces the hit chance of Silence and Interrupt effects against you by 10%.
      4. (5)Increases damage and healing done by magical spells and effects by up to 23.
      5. (6)The Ironweave hardens under duress, reducing damage taken while Stunned by 15%.
    2. Arcanist Insight

      ClothLevel 60

      This build does not describe the set bonus.

      1. Arcanist Moment

        ClothLevel 60

        This build does not describe the set bonus.

        1. Arcanist Regalia

          ChangedClothLevel 60
          1. (3)Increases damage and healing done by magical spells and effects by up to 18.
          2. (5)Decreases the magical resistances of your spell targets by 10.
          3. (8)Decreases the threat generated by your spells by 15%.
        2. Enigma Insight

          ClothLevel 60

          This build does not describe the set bonus.

          1. Enigma Moment

            ClothLevel 60

            This build does not describe the set bonus.

            1. Enigma Vestments

              ChangedClothLevel 60
              1. (3)Your Blizzard spell has a 30% chance to be uninterruptible.
              2. (5)Grants +5% increased spell hit chance for 20 sec when one of your spells is resisted.
            2. Fireleaf Regalia

              ClothLevel 60

              This build does not describe the set bonus.

              1. Fireleaf Vestments

                ClothLevel 60

                This build does not describe the set bonus.

                1. Frostfire Regalia

                  ClothLevel 60

                  This build does not describe the set bonus.

                  1. Frostfire Vestments

                    ClothLevel 60

                    This build does not describe the set bonus.

                    1. Illusionist's Attire

                      ChangedClothLevel 60
                      1. (2)Increases damage and healing done by magical spells and effects by up to 12.
                      2. (3)Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.
                      3. (5)Reduces the casting time of your Flamestrike spell by 0.5 sec.
                    2. Netherwind Insight

                      ClothLevel 60

                      This build does not describe the set bonus.

                      1. Netherwind Moment

                        ClothLevel 60

                        This build does not describe the set bonus.

                        1. Netherwind Regalia

                          ChangedClothLevel 60
                          1. (3)Reduces the threat generated by your Scorch, Arcane Missiles, Fireball, and Frostbolt spells.
                          2. (5)Increases the radius of Arcane Explosion, Flamestrike, and Blizzard by 25%.
                          3. (8)10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly.
                        2. Trappings of Vaulted Secrets

                          ChangedLevel 60
                          1. (3)15% increase to the total damage absorbed by Mana Shield.

                        PvP Rank Sets 8

                        The honor track sets, in Alliance and Horde pairs under different rank titles.

                        • Blood Guard's Dreadweave

                          ChangedHordeClothLevel 50
                          1. (3)+15 Stamina.
                          2. (6)Increases damage and healing done by magical spells and effects by up to 18.
                        • Blood Guard's Satin

                          ChangedHordeClothLevel 50
                          1. (3)+15 Stamina.
                          2. (6)Increases healing done by spells and effects by up to 33.
                        • Knight-Lieutenant's Dreadweave

                          ChangedAllianceClothLevel 50
                          1. (3)+15 Stamina.
                          2. (6)Increases damage and healing done by magical spells and effects by up to 18.
                        • Champion's Regalia

                          ChangedHordeClothLevel 55
                          1. (2)Increases damage and healing done by magical spells and effects by up to 23.
                          2. (4)Reduces the cooldown of your Blink spell by 1.5 sec.
                          3. (6)+20 Stamina.
                        • Lieutenant Commander's Regalia

                          ChangedAllianceClothLevel 55
                          1. (2)Increases damage and healing done by magical spells and effects by up to 23.
                          2. (4)Reduces the cooldown of your Blink spell by 1.5 sec.
                          3. (6)+20 Stamina.
                        • Champion's Arcanum

                          ChangedHordeClothLevel 60
                          1. (2)Increases damage and healing done by magical spells and effects by up to 23.
                          2. (4)Reduces the cooldown of your Blink spell by 1.5 sec.
                          3. (6)+20 Stamina.
                        • Field Marshal's Regalia

                          ChangedAllianceClothLevel 60
                          1. (2)+20 Stamina.
                          2. (3)Reduces the cooldown of your Blink spell by 1.5 sec.
                          3. (6)Increases damage and healing done by magical spells and effects by up to 23.
                        • Warlord's Regalia

                          ChangedHordeClothLevel 60
                          1. (2)+20 Stamina.
                          2. (3)Reduces the cooldown of your Blink spell by 1.5 sec.
                          3. (6)Increases damage and healing done by magical spells and effects by up to 23.

                        Open Sets You Can Also Wear

                        Crafted and world drop sets with no class lock, in the armor a Mage wears at their level. Any class of the same armor can use them.

                        SetLevelPieces
                        Deathmist RaimentAny8
                        Sorcerer's RegaliaAny8
                        Vestments of the VirtuousAny8
                        Rotmender's Raiment195
                        Twilight Invoker's Vestments253
                        Hyperconductive Mender's Meditation403
                        Hyperconductive Wizard's Attire403
                        Irradiated Garments403
                        Stormcloth Regalia456
                        Necropile Raiment565
                        The Postmaster565
                        Dreadmist Raiment588
                        Magister's Regalia588
                        Regalia of Undead Cleansing583
                        Regalia of Undead Purification583
                        Regalia of Undead Warding583
                        Vestments of the Devout588
                        Bloodvine Garb603
                        Frostfire Regalia609
                        Plagueheart Raiment609
                        The Defiler's Intent603
                        The Highlander's Intent603
                        Twilight Trappings603
                        Vestments of Faith609