1. Level Enchanting from 1 to 300
Every recipe, reagent and skill colour on this route comes from the Forever recipe book. Forever retired the old Health enchants and made many familiar enchants cheaper, so the shopping lists here are smaller than a Classic plan. The ranges refer to Enchanting skill; character level requirements are listed with each trainer.
Craft counts include the extra attempts yellow recipes usually need. Stop a recipe when you reach its target and top up with a few more materials if luck runs against you.
Stage 1 of 5 · Skill 1–75
Copper rod, motes and stamina enchants
At character level 5, learn Apprentice Enchanting from Betty Quin in Stormwind or Jhag in Orgrimmar. The same trainers teach Journeyman at skill 50 and character level 10, which lifts the cap to 150; take it before you reach 75. From the enchanting supplier, buy a Copper Rod and the Motes of Magic for this stage, then make your Runed Copper Rod first.


Materials to buy
- 1
Copper Rod - 19
Mote of Magic - 56
Strange Dust
Crafting order
- 1–2
Runed Copper RodCrafts:×1 - 2–20
Enchant Bracer - Inferior StaminaCrafts:×18 - 20–75
Enchant Chest - Inferior StaminaCrafts:×56
always a pointyellow: may fail
Before you move on
Enchant Bracer - Inferior Stamina costs one Mote of Magic and goes grey at 25, so stop at 20 and switch to the chest enchant. If the supplier runs short of motes, Dust to Motes turns one Strange Dust into three. Strange Dust pays for the rest of the stage, so disenchant the low-level greens you would otherwise sell.
Stage 2 of 5 · Skill 75–150
Silver rod, wands and astral essence
At skill 125 and character level 20, learn Expert Enchanting from Lucan Cordell in Stormwind or Godan in Orgrimmar, beside the Journeyman trainers; the cap rises to 225. Enchant Cloak - Minor Agility is taught by a formula that needs skill 110, not by the trainer. Look for it, and for the skill-140 Lesser Strength formula used in the next stage, before you need them.


Formulas to find
Formula: Enchant Cloak - Minor AgilitySkill 110
Materials to buy
- 45
Strange Dust - 1
Silver Rod - 22
Lesser Magic Essence - 1
Shadowgem - 9
Simple Wood - 25
Lesser Astral Essence - 15
Soul Dust
Crafting order
- 75–90
Enchant Chest - Inferior StaminaCrafts:×22 - 90–100
Enchant Bracer - Minor StaminaCrafts:×10 - 100–101
Runed Silver RodCrafts:×1 - 101–110
Greater Magic WandCrafts:×9 - 110–135
Enchant Cloak - Minor AgilityCrafts:×25 - 135–150
Enchant Bracer - Lesser StaminaCrafts:×15
always a pointyellow: may fail
Before you move on
The chest enchant turns yellow at 70, so its last 15 points take about 22 crafts. Runed Silver Rod needs a Silver Rod, made by Blacksmiths, and a Shadowgem: have both ready before 100. Greater Magic Wand now takes two Lesser Magic Essences; a Greater Magic Essence splits back into three lesser ones if that is what you looted.
Stage 3 of 5 · Skill 150–225
Golden and Truesilver rods, then the Artisan trip
Artisan Enchanting needs skill 200 and character level 35, and it is the first rank taught outside the capitals. Alliance enchanters travel to Kitta Firewind at the Tower of Azora in Elwynn Forest; Horde enchanters to Hgarth at Sun Rock Retreat in Stonetalon Mountains. Go at 200 rather than waiting for the Expert cap at 225 to stop you.


Formulas to find
Formula: Enchant Bracer - Lesser StrengthSkill 140
Materials to buy
- 43
Soul Dust - 1
Golden Rod - 1
Iridescent Pearl - 1
Greater Astral Essence - 48
Vision Dust - 1
Truesilver Rod - 1
Black Pearl - 1
Greater Mystic Essence
Crafting order
- 150–155
Enchant Bracer - Lesser StaminaCrafts:×5 - 155–156
Runed Golden RodCrafts:×1 - 156–185
Enchant Bracer - Lesser StrengthCrafts:×37 - 185–200
Enchant Bracer - StrengthCrafts:×15 - 200–201
Runed Truesilver RodCrafts:×1 - 201–220
Enchant Bracer - StrengthCrafts:×27 - 220–225
Enchant Cloak - Greater DefenseCrafts:×5
always a pointyellow: may fail
Before you move on
Forever cuts the cost of this stage: Lesser Stamina and Lesser Strength take one Soul Dust each, and the Golden and Truesilver rods one essence and one dust. Buy a Golden Rod and an Iridescent Pearl before 155, a Truesilver Rod and a Black Pearl before 200. Bracer - Strength keeps paying after 200 but is yellow, so budget about 27 crafts for 201–220.
Stage 4 of 5 · Skill 225–265
Vision Dust into Dream Dust
No new rank here, only new recipes: check your Artisan trainer as you reach each one. Gloves - Agility, Boots - Stamina and Chest - Superior Stamina use nothing but Vision Dust. At 250 the route moves to Lesser Mana Oil, taught by a formula that needs skill 250; buy it before you arrive, with the Purple Lotus and Crystal Vials it uses.
Formulas to find
Formula: Lesser Mana OilSkill 250
Materials to buy
- 66
Vision Dust - 16
Dream Dust - 16
Purple Lotus - 16
Crystal Vial
Crafting order
- 225–230
Enchant Gloves - AgilityCrafts:×5 - 230–235
Enchant Boots - StaminaCrafts:×5 - 235–250
Enchant Chest - Superior StaminaCrafts:×17 - 250–265
Lesser Mana OilCrafts:×16
always a pointyellow: may fail
Before you move on
Chest - Superior Stamina replaces the old Superior Health enchant and costs three Vision Dust instead of six. Lesser Mana Oil gives a point every time only until 260; plan about 16 oils for the full step. Without the formula, Enchant Bracer - Greater Strength is a trainer recipe in the same range: one Dream Dust and two Lesser Nether Essences per craft. Check its colour before you buy a stack.
Stage 5 of 5 · Skill 265–300
Three formulas, then the last 35 points
No trainer teaches the last three recipes. Formula: Enchant Shield - Greater Stamina needs skill 265, Formula: Enchant Cloak - Superior Defense 285 and Formula: Runed Arcanite Rod 290. Secure all three before buying the dust, along with the Arcanite Rod and Golden Pearl for the rod itself.
Formulas to find
Formula: Enchant Shield - Greater StaminaSkill 265
Formula: Enchant Cloak - Superior DefenseSkill 285
Formula: Runed Arcanite RodSkill 290
Materials to buy
- 186
Dream Dust - 1
Arcanite Rod - 1
Golden Pearl - 50
Illusion Dust - 4
Greater Eternal Essence - 4
Small Brilliant Shard - 2
Large Brilliant Shard
Crafting order
- 265–294
Enchant Shield - Greater StaminaCrafts:×31 - 294–295
Runed Arcanite RodCrafts:×1 - 295–300
Enchant Cloak - Superior DefenseCrafts:×5
always a pointyellow: may fail
Before you move on
Shield - Greater Stamina costs six Dream Dust instead of ten, but it turns yellow at 285: plan about 31 crafts to reach 294. Make the Runed Arcanite Rod there; it still gives a point and is the last rod you will need. Finish with five Cloak - Superior Defense, then turn to the Forever recipes below.
2. What Enchanting Crafts Are Worth Making in Forever?
Forever gives enchanters camp objects, a new necklace slot, weapon effects that react to how you fight, and crafted relics and trinkets. Most of these are formulas or blueprints rather than trainer recipes, so keep an eye out for them while you level.
Enchanted Lute
Your first camp object arrives almost at once and costs one Simple Wood and one Strange Dust. Everyone seated nearby gains 308 Armor, 13 to all stats and 22 to all resistances. It needs a campfire and does not stack with Mark of the Wild.
Enchanted Lute
Arcane Salvager and Arcane Forge
The Salvager replaces the lute, keeps its full buff and makes disenchanting more efficient, which suits a profession that runs on dust. It comes from a blueprint, not a trainer. At 300, the Arcane Forge blueprint adds a camp station for recipes that require one, powered by a Maker’s Spark.
Arcane Salvager
Blueprint: Arcane Salvager
Arcane Forge
Maker's Spark
Necklace enchants
Forever opens a new slot to enchanters. Five necklace formulas cover Strength, Agility, defense, spell power and healing. Most also call for dyes or acid made by an alchemist, so line up a partner before you learn them.
- Enchant Necklace - Strength
- Strength +5
- Enchant Necklace - Agility
- Agility +5
- Enchant Necklace - Deflection
- Defense +5
- Enchant Necklace - Spell Power
- +6 Spell Power
- Enchant Necklace - Healing Power
- Healing Spells +11, Damage Spells +4
Weapon effects for hybrids
Three new melee-weapon enchants trigger on what you do rather than adding flat stats. Insight raises Spirit for a short time after you cast; Recovery heals 5% of your maximum health when you are parried or dodged, at most once every 10 seconds; Revelation boosts the critical strike chance of your next spell after one fails to crit.
Formula: Enchant Weapon - Insight
Formula: Enchant Weapon - Recovery
Formula: Enchant Weapon - Revelation
Relics for druids, paladins and shamans
Enchanters now make idols, librams and totems. The first arrive with the skill-130 formulas; the epic tier at 300 uses Malleable Essence of Nature, which comes from disenchanting gear from Hyjal Summit or Barrow Deeps.
Mystic Mushroom
Tenets of the Silver Hand
Polished Driftwood Icon
Talons of Wrath
Libram of Invocation
Totem of Ancestral Protection
Malleable Essence of Nature
Hearts of the Mountain
Three new trinkets join Smoking Heart of the Mountain, each made from Blood of the Mountain, an elemental essence and three Small Brilliant Shards. The Molten Heart doubles its Attack Power bonus in volcanic areas, the Frozen Heart doubles its Frost and Shadow damage in snowy areas, and the Dormant Heart rewards big healing spells.
Molten Heart of the Mountain
Frozen Heart of the Mountain
Dormant Heart of the Mountain
Enchanting Common Questions
How do you level Enchanting from 1 to 300 in WoW Forever?
This guide splits Enchanting 1–300 into 5 stages: 1–75 (Copper rod, motes and stamina enchants), 75–150 (Silver rod, wands and astral essence), 150–225 (Golden and Truesilver rods, then the Artisan trip), 225–265 (Vision Dust into Dream Dust), 265–300 (Three formulas, then the last 35 points). Each stage lists the trainer, the materials to buy and how many of each craft to make.
Where are the Enchanting trainers in WoW Forever?
Betty Quin in Stormwind City at (53.0, 73.8), Alliance, Apprentice at character level 5 · Journeyman at skill 50 and character level 10; Jhag in Orgrimmar at (53.5, 38.5), Horde, Apprentice at character level 5 · Journeyman at skill 50 and character level 10; Lucan Cordell in Stormwind City at (52.9, 74.3), Alliance, Expert · skill 125 and character level 20; Godan in Orgrimmar at (53.9, 38.7), Horde, Expert · skill 125 and character level 20; Kitta Firewind in Elwynn Forest at (64.9, 70.7), Alliance, Artisan · skill 200 and character level 35; Hgarth in Stonetalon Mountains at (49.2, 57.2), Horde, Artisan · skill 200 and character level 35.
What materials do you need for Enchanting 1–300?
On this route the biggest material needs are 202 Dream Dust, 114 Vision Dust, 101 Strange Dust, 58 Soul Dust and 50 Illusion Dust. Each stage's shopping list already nets out what earlier crafts leave over.
What is worth making with Enchanting in WoW Forever?
The Forever Enchanting picks on this page include Enchanted Lute, Arcane Salvager and Arcane Forge, Necklace enchants, Weapon effects for hybrids and Relics for druids, paladins and shamans, each with what it does and where the recipe comes from.
At what skill do the Enchanting ranks unlock?
Journeyman at 50, Expert at 125, Artisan at 200. Visit a trainer once you reach each skill to learn the next rank.
