Enchanting

Enchanting

1–300 in 5 stages

Profession Guide

Enchanting runs on what you disenchant. Bring the right dust to each stage, make every runed rod once and keep it, and finish with the Forever enchants no other profession offers.

1. Level Enchanting from 1 to 300

Every recipe, reagent and skill colour on this route comes from the Forever recipe book. Forever retired the old Health enchants and made many familiar enchants cheaper, so the shopping lists here are smaller than a Classic plan. The ranges refer to Enchanting skill; character level requirements are listed with each trainer.

Craft counts include the extra attempts yellow recipes usually need. Stop a recipe when you reach its target and top up with a few more materials if luck runs against you.

Stage 1 of 5 · Skill 1–75

Copper rod, motes and stamina enchants

At character level 5, learn Apprentice Enchanting from Betty Quin in Stormwind or Jhag in Orgrimmar. The same trainers teach Journeyman at skill 50 and character level 10, which lifts the cap to 150; take it before you reach 75. From the enchanting supplier, buy a Copper Rod and the Motes of Magic for this stage, then make your Runed Copper Rod first.

AllianceBetty QuinApprentice at character level 5 · Journeyman at skill 50 and character level 10Stormwind City
Stormwind City53.0, 73.8
HordeJhagApprentice at character level 5 · Journeyman at skill 50 and character level 10Orgrimmar
Orgrimmar53.5, 38.5

Materials to buy

  • 1Copper Rod
  • 19Mote of Magic
  • 56Strange Dust

Crafting order

  1. 1–2Runed Copper RodKeep: enchanting toolCrafts:×1
  2. 2–20Enchant Bracer - Inferior StaminaStamina +2Crafts:×18
  3. 20–75Enchant Chest - Inferior StaminaStamina +2Crafts:×56

always a pointyellow: may fail

Before you move on

Enchant Bracer - Inferior Stamina costs one Mote of Magic and goes grey at 25, so stop at 20 and switch to the chest enchant. If the supplier runs short of motes, Dust to Motes turns one Strange Dust into three. Strange Dust pays for the rest of the stage, so disenchant the low-level greens you would otherwise sell.

Stage 2 of 5 · Skill 75–150

Silver rod, wands and astral essence

At skill 125 and character level 20, learn Expert Enchanting from Lucan Cordell in Stormwind or Godan in Orgrimmar, beside the Journeyman trainers; the cap rises to 225. Enchant Cloak - Minor Agility is taught by a formula that needs skill 110, not by the trainer. Look for it, and for the skill-140 Lesser Strength formula used in the next stage, before you need them.

AllianceLucan CordellExpert · skill 125 and character level 20Stormwind City
Stormwind City52.9, 74.3
HordeGodanExpert · skill 125 and character level 20Orgrimmar
Orgrimmar53.9, 38.7

Formulas to find

  • Formula: Enchant Cloak - Minor AgilitySkill 110

Materials to buy

  • 45Strange Dust
  • 1Silver Rod
  • 22Lesser Magic Essence
  • 1Shadowgem
  • 9Simple Wood
  • 25Lesser Astral Essence
  • 15Soul Dust

Crafting order

  1. 75–90Enchant Chest - Inferior StaminaStamina +2Crafts:×22
  2. 90–100Enchant Bracer - Minor StaminaStamina +3Crafts:×10
  3. 100–101Runed Silver RodKeep: enchanting toolCrafts:×1
  4. 101–110Greater Magic WandCrafts:×9
  5. 110–135Enchant Cloak - Minor AgilityAgility +3FormulaCrafts:×25
  6. 135–150Enchant Bracer - Lesser StaminaStamina +4Crafts:×15

always a pointyellow: may fail

Before you move on

The chest enchant turns yellow at 70, so its last 15 points take about 22 crafts. Runed Silver Rod needs a Silver Rod, made by Blacksmiths, and a Shadowgem: have both ready before 100. Greater Magic Wand now takes two Lesser Magic Essences; a Greater Magic Essence splits back into three lesser ones if that is what you looted.

Stage 3 of 5 · Skill 150–225

Golden and Truesilver rods, then the Artisan trip

Artisan Enchanting needs skill 200 and character level 35, and it is the first rank taught outside the capitals. Alliance enchanters travel to Kitta Firewind at the Tower of Azora in Elwynn Forest; Horde enchanters to Hgarth at Sun Rock Retreat in Stonetalon Mountains. Go at 200 rather than waiting for the Expert cap at 225 to stop you.

AllianceKitta FirewindArtisan · skill 200 and character level 35Tower of Azora, Elwynn Forest
Elwynn Forest64.9, 70.7
HordeHgarthArtisan · skill 200 and character level 35Sun Rock Retreat, Stonetalon Mountains
Stonetalon Mountains49.2, 57.2

Formulas to find

  • Formula: Enchant Bracer - Lesser StrengthSkill 140

Materials to buy

  • 43Soul Dust
  • 1Golden Rod
  • 1Iridescent Pearl
  • 1Greater Astral Essence
  • 48Vision Dust
  • 1Truesilver Rod
  • 1Black Pearl
  • 1Greater Mystic Essence

Crafting order

  1. 150–155Enchant Bracer - Lesser StaminaStamina +4Crafts:×5
  2. 155–156Runed Golden RodKeep: enchanting toolCrafts:×1
  3. 156–185Enchant Bracer - Lesser StrengthStrength +4FormulaCrafts:×37
  4. 185–200Enchant Bracer - StrengthStrength +5Crafts:×15
  5. 200–201Runed Truesilver RodKeep: enchanting toolCrafts:×1
  6. 201–220Enchant Bracer - StrengthStrength +5Crafts:×27
  7. 220–225Enchant Cloak - Greater DefenseArmor +60Crafts:×5

always a pointyellow: may fail

Before you move on

Forever cuts the cost of this stage: Lesser Stamina and Lesser Strength take one Soul Dust each, and the Golden and Truesilver rods one essence and one dust. Buy a Golden Rod and an Iridescent Pearl before 155, a Truesilver Rod and a Black Pearl before 200. Bracer - Strength keeps paying after 200 but is yellow, so budget about 27 crafts for 201–220.

Stage 4 of 5 · Skill 225–265

Vision Dust into Dream Dust

No new rank here, only new recipes: check your Artisan trainer as you reach each one. Gloves - Agility, Boots - Stamina and Chest - Superior Stamina use nothing but Vision Dust. At 250 the route moves to Lesser Mana Oil, taught by a formula that needs skill 250; buy it before you arrive, with the Purple Lotus and Crystal Vials it uses.

Formulas to find

  • Formula: Lesser Mana OilSkill 250

Materials to buy

  • 66Vision Dust
  • 16Dream Dust
  • 16Purple Lotus
  • 16Crystal Vial

Crafting order

  1. 225–230Enchant Gloves - AgilityAgility +7Crafts:×5
  2. 230–235Enchant Boots - StaminaStamina +5Crafts:×5
  3. 235–250Enchant Chest - Superior StaminaStamina +8Crafts:×17
  4. 250–265Lesser Mana OilFormulaCrafts:×16

always a pointyellow: may fail

Before you move on

Chest - Superior Stamina replaces the old Superior Health enchant and costs three Vision Dust instead of six. Lesser Mana Oil gives a point every time only until 260; plan about 16 oils for the full step. Without the formula, Enchant Bracer - Greater Strength is a trainer recipe in the same range: one Dream Dust and two Lesser Nether Essences per craft. Check its colour before you buy a stack.

Stage 5 of 5 · Skill 265–300

Three formulas, then the last 35 points

No trainer teaches the last three recipes. Formula: Enchant Shield - Greater Stamina needs skill 265, Formula: Enchant Cloak - Superior Defense 285 and Formula: Runed Arcanite Rod 290. Secure all three before buying the dust, along with the Arcanite Rod and Golden Pearl for the rod itself.

Formulas to find

  • Formula: Enchant Shield - Greater StaminaSkill 265
  • Formula: Enchant Cloak - Superior DefenseSkill 285
  • Formula: Runed Arcanite RodSkill 290

Materials to buy

  • 186Dream Dust
  • 1Arcanite Rod
  • 1Golden Pearl
  • 50Illusion Dust
  • 4Greater Eternal Essence
  • 4Small Brilliant Shard
  • 2Large Brilliant Shard

Crafting order

  1. 265–294Enchant Shield - Greater StaminaStamina +9FormulaCrafts:×31
  2. 294–295Runed Arcanite RodKeep: enchanting toolFormulaCrafts:×1
  3. 295–300Enchant Cloak - Superior DefenseArmor +70FormulaCrafts:×5

always a pointyellow: may fail

Before you move on

Shield - Greater Stamina costs six Dream Dust instead of ten, but it turns yellow at 285: plan about 31 crafts to reach 294. Make the Runed Arcanite Rod there; it still gives a point and is the last rod you will need. Finish with five Cloak - Superior Defense, then turn to the Forever recipes below.

2. What Enchanting Crafts Are Worth Making in Forever?

Forever gives enchanters camp objects, a new necklace slot, weapon effects that react to how you fight, and crafted relics and trinkets. Most of these are formulas or blueprints rather than trainer recipes, so keep an eye out for them while you level.

Skill 20 · Camp

Enchanted Lute

Your first camp object arrives almost at once and costs one Simple Wood and one Strange Dust. Everyone seated nearby gains 308 Armor, 13 to all stats and 22 to all resistances. It needs a campfire and does not stack with Mark of the Wild.

  • Enchanted Lute
Skill 140 · Camp

Arcane Salvager and Arcane Forge

The Salvager replaces the lute, keeps its full buff and makes disenchanting more efficient, which suits a profession that runs on dust. It comes from a blueprint, not a trainer. At 300, the Arcane Forge blueprint adds a camp station for recipes that require one, powered by a Maker’s Spark.

  • Arcane Salvager
  • Blueprint: Arcane Salvager
  • Arcane Forge
  • Maker's Spark
Formulas from skill 210

Necklace enchants

Forever opens a new slot to enchanters. Five necklace formulas cover Strength, Agility, defense, spell power and healing. Most also call for dyes or acid made by an alchemist, so line up a partner before you learn them.

Enchant Necklace - Strength
Strength +5
Enchant Necklace - Agility
Agility +5
Enchant Necklace - Deflection
Defense +5
Enchant Necklace - Spell Power
+6 Spell Power
Enchant Necklace - Healing Power
Healing Spells +11, Damage Spells +4
Formulas from skill 140

Weapon effects for hybrids

Three new melee-weapon enchants trigger on what you do rather than adding flat stats. Insight raises Spirit for a short time after you cast; Recovery heals 5% of your maximum health when you are parried or dodged, at most once every 10 seconds; Revelation boosts the critical strike chance of your next spell after one fails to crit.

  • Formula: Enchant Weapon - Insight
  • Formula: Enchant Weapon - Recovery
  • Formula: Enchant Weapon - Revelation
Formulas from skill 130

Relics for druids, paladins and shamans

Enchanters now make idols, librams and totems. The first arrive with the skill-130 formulas; the epic tier at 300 uses Malleable Essence of Nature, which comes from disenchanting gear from Hyjal Summit or Barrow Deeps.

  • Mystic Mushroom
  • Tenets of the Silver Hand
  • Polished Driftwood Icon
  • Talons of Wrath
  • Libram of Invocation
  • Totem of Ancestral Protection
  • Malleable Essence of Nature
Skill 285 · Trinkets

Hearts of the Mountain

Three new trinkets join Smoking Heart of the Mountain, each made from Blood of the Mountain, an elemental essence and three Small Brilliant Shards. The Molten Heart doubles its Attack Power bonus in volcanic areas, the Frozen Heart doubles its Frost and Shadow damage in snowy areas, and the Dormant Heart rewards big healing spells.

  • Molten Heart of the Mountain
  • Frozen Heart of the Mountain
  • Dormant Heart of the Mountain

Enchanting Common Questions

How do you level Enchanting from 1 to 300 in WoW Forever?

This guide splits Enchanting 1–300 into 5 stages: 1–75 (Copper rod, motes and stamina enchants), 75–150 (Silver rod, wands and astral essence), 150–225 (Golden and Truesilver rods, then the Artisan trip), 225–265 (Vision Dust into Dream Dust), 265–300 (Three formulas, then the last 35 points). Each stage lists the trainer, the materials to buy and how many of each craft to make.

Where are the Enchanting trainers in WoW Forever?

Betty Quin in Stormwind City at (53.0, 73.8), Alliance, Apprentice at character level 5 · Journeyman at skill 50 and character level 10; Jhag in Orgrimmar at (53.5, 38.5), Horde, Apprentice at character level 5 · Journeyman at skill 50 and character level 10; Lucan Cordell in Stormwind City at (52.9, 74.3), Alliance, Expert · skill 125 and character level 20; Godan in Orgrimmar at (53.9, 38.7), Horde, Expert · skill 125 and character level 20; Kitta Firewind in Elwynn Forest at (64.9, 70.7), Alliance, Artisan · skill 200 and character level 35; Hgarth in Stonetalon Mountains at (49.2, 57.2), Horde, Artisan · skill 200 and character level 35.

What materials do you need for Enchanting 1–300?

On this route the biggest material needs are 202 Dream Dust, 114 Vision Dust, 101 Strange Dust, 58 Soul Dust and 50 Illusion Dust. Each stage's shopping list already nets out what earlier crafts leave over.

What is worth making with Enchanting in WoW Forever?

The Forever Enchanting picks on this page include Enchanted Lute, Arcane Salvager and Arcane Forge, Necklace enchants, Weapon effects for hybrids and Relics for druids, paladins and shamans, each with what it does and where the recipe comes from.

At what skill do the Enchanting ranks unlock?

Journeyman at 50, Expert at 125, Artisan at 200. Visit a trainer once you reach each skill to learn the next rank.

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