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TalentedLegacy perk
Each rank brings your first talent point one level earlier; the total stays 51.
Editing
B
Points spentSpent
0 / 51
Left
51
Needs levelLevel
—
Spec
0 / 0 / 0
Compare Build A and Build B
Points you add or remove go into the build marked Editing. Corner tags on the trees show the other build’s rank for that talent. Click any talent below to jump to it.
Only in Build A 0
Only in Build B 0
Different ranks (A → B) 0
NEWNew talentCHANGEDChanged from Classic
Elemental Combat
0 pts
Enhancement
0 pts
Restoration
0 pts
Next rank:
Enhancement Leveling Talent Plan
Critical strike and Attack Power from Intellect first, Stormstrike at 25, then Flurry and Improved Stormstrike. From 33 the plan takes 11 Restoration points for hit, Mana regeneration while casting, cheaper totems, and Water Shield, then completes Enhancement with Maelstrom Weapon and Rage of the Farseer, and ends with six Elemental points.
Thundering Strikes 5/5 at 10–14 and Mental Dexterity 3/3 at 15–17. Ancestral Knowledge 2/5 at 18–19 for more Intellect, Shamanistic Focus at 20 to make shocks and Lightning Shield 45% cheaper, Elemental Weapons 3/3 at 21–23, and one point of Anticipation at 24 to open the next row.
10
Thundering Strikes 1/5 · Enhancement
0 / 1 / 0
11
Thundering Strikes 2/5 · Enhancement
0 / 2 / 0
12
Thundering Strikes 3/5 · Enhancement
0 / 3 / 0
13
Thundering Strikes 4/5 · Enhancement
0 / 4 / 0
14
Thundering Strikes 5/5 · Enhancement
0 / 5 / 0
15
Mental Dexterity 1/3 · Enhancement
0 / 6 / 0
16
Mental Dexterity 2/3 · Enhancement
0 / 7 / 0
17
Mental Dexterity 3/3 · Enhancement
0 / 8 / 0
18
Ancestral Knowledge 1/5 · Enhancement
0 / 9 / 0
19
Ancestral Knowledge 2/5 · Enhancement
0 / 10 / 0
20
Shamanistic Focus 1/1 · Enhancement
0 / 11 / 0
21
Elemental Weapons 1/3 · Enhancement
0 / 12 / 0
22
Elemental Weapons 2/3 · Enhancement
0 / 13 / 0
23
Elemental Weapons 3/3 · Enhancement
0 / 14 / 0
24
Anticipation 1/3 · Enhancement
0 / 15 / 0
Levels 25–32Stormstrike
Stormstrike at 25, then Improved Ghost Wolf 2/2 at 26–27 for an instant, indoor-usable Ghost Wolf, Flurry 2/5 at 28–29, Improved Stormstrike 2/2 at 30–31, and Spirit Weapons at 32 for a chance to parry.
25
Stormstrike 1/1 · Enhancement
0 / 16 / 0
26
Improved Ghost Wolf 1/2 · Enhancement
0 / 17 / 0
27
Improved Ghost Wolf 2/2 · Enhancement
0 / 18 / 0
28
Flurry 1/5 · Enhancement
0 / 19 / 0
29
Flurry 2/5 · Enhancement
0 / 20 / 0
30
Improved Stormstrike 1/2 · Enhancement
0 / 21 / 0
31
Improved Stormstrike 2/2 · Enhancement
0 / 22 / 0
32
Spirit Weapons 1/1 · Enhancement
0 / 23 / 0
Levels 33–43Restoration for Mana
Tidal Focus 5/5 at 33–37 for 5% hit, Mindfulness 3/3 at 38–40, Totemic Focus 2/5 at 41–42, and Water Shield at 43: from here, getting hit restores Mana.
33
Tidal Focus 1/5 · Restoration
0 / 23 / 1
34
Tidal Focus 2/5 · Restoration
0 / 23 / 2
35
Tidal Focus 3/5 · Restoration
0 / 23 / 3
36
Tidal Focus 4/5 · Restoration
0 / 23 / 4
37
Tidal Focus 5/5 · Restoration
0 / 23 / 5
38
Mindfulness 1/3 · Restoration
0 / 23 / 6
39
Mindfulness 2/3 · Restoration
0 / 23 / 7
40
Mindfulness 3/3 · Restoration
0 / 23 / 8
41
Totemic Focus 1/5 · Restoration
0 / 23 / 9
42
Totemic Focus 2/5 · Restoration
0 / 23 / 10
43
Water Shield 1/1 · Restoration
0 / 23 / 11
Levels 44–54Finish Enhancement
Flurry 5/5 at 44–46, Mental Quickness 2/2 at 47–48, Maelstrom Weapon 5/5 at 49–53, and Rage of the Farseer at 54 for 30% attack speed for 25 seconds.
44
Flurry 3/5 · Enhancement
0 / 24 / 11
45
Flurry 4/5 · Enhancement
0 / 25 / 11
46
Flurry 5/5 · Enhancement
0 / 26 / 11
47
Mental Quickness 1/2 · Enhancement
0 / 27 / 11
48
Mental Quickness 2/2 · Enhancement
0 / 28 / 11
49
Maelstrom Weapon 1/5 · Enhancement
0 / 29 / 11
50
Maelstrom Weapon 2/5 · Enhancement
0 / 30 / 11
51
Maelstrom Weapon 3/5 · Enhancement
0 / 31 / 11
52
Maelstrom Weapon 4/5 · Enhancement
0 / 32 / 11
53
Maelstrom Weapon 5/5 · Enhancement
0 / 33 / 11
54
Rage of the Farseer 1/1 · Enhancement
0 / 34 / 11
Levels 55–60Six points of Elemental
Concussion 5/5 at 55–59 for 5% more Lightning Bolt, Chain Lightning, and Earth Shock damage, and Elemental Devastation at 60. Elemental stops at the second row: anything deeper needs more points than leveling can spare.
55
Concussion 1/5 · Elemental Combat
1 / 34 / 11
56
Concussion 2/5 · Elemental Combat
2 / 34 / 11
57
Concussion 3/5 · Elemental Combat
3 / 34 / 11
58
Concussion 4/5 · Elemental Combat
4 / 34 / 11
59
Concussion 5/5 · Elemental Combat
5 / 34 / 11
60
Elemental Devastation 1/3 · Elemental Combat
6 / 34 / 11
Recommended Builds
Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.
Enhancement Leveling
Levels 10–60 with a slow two-hander: 34 Enhancement, 11 Restoration, 6 Elemental, no respec
6 Elemental Combat34 Enhancement11 Restoration
Critical strike and Attack Power from Intellect first, Stormstrike at 25, then Flurry and Improved Stormstrike. From 33 the plan takes 11 Restoration points for hit, Mana regeneration while casting, cheaper totems, and Water Shield, then completes Enhancement with Maelstrom Weapon and Rage of the Farseer, and ends with six Elemental points.
Why these talents
Thundering Strikes first: 5% critical strike on all spells and attacks is the simplest damage increase in the tree.
Mental Dexterity makes Intellect worth 1.5 Attack Power, so you can wear Intellect and Strength gear without losing damage.
Stormstrike at 25, as early as the tree allows. Nothing else in the build is worth delaying it for.
Restoration's 11 points are all for Mana: 5% hit from Tidal Focus, half your regeneration while casting from Mindfulness, cheaper totems, and Water Shield at 43.
Swaps to consider
Prefer to cast? Elemental levels well too, with more range and less weapon dependence, but it needs more Mana breaks.
Healing dungeons? A Restoration-focused build is the better healer; this plan can heal in an emergency but is built to fight.
Elemental Mastery is removed so Elemental damage can rise in dungeons and raids without overpowering PvP, and Lava Burst did not make it to launch. Earthbound at 16 points roots enemies around a fresh Earthbind Totem for 5 seconds. Lightning Overload at 21 points gives Lightning Bolt and Chain Lightning a 30% chance to fire a free half-damage copy, with Call of Thunder beside it adding 5% critical strike chance to both, and Lightning Mastery at 31 points cuts Lightning Bolt's cast time by 0.5 seconds and removes Chain Lightning's cooldown for 15 seconds.
New
Elemental Alacrity
Trial by Fire
Earthbound
Elemental Reach
Lightning Overload
Moved in
Elemental Warding
No longer in this tree
Elemental Mastery, Improved Fire Totems, Storm Reach
Enhancement
7 new · 3 moved in · 6 removed
Stormstrike moves up to the 16-point milestone on an 8-second cooldown and adds 20% to your next Lightning Bolt, Chain Lightning, or Earth Shock. Maelstrom Weapon turns melee hits into faster, cheaper Lightning Bolts, stacking up to 5 times, and Rage of the Farseer at 31 points adds 30% attack speed for 25 seconds. Spirit Weapons lowers your threat, or raises it while Rockbiter Weapon is on for the pulls you tank.
Water Shield arrives in row 3 and Mana Tide Totem moves up to the 16-point milestone. Riptide at 31 points heals instantly and over time and makes Chain Heal 25% stronger on that target. Nature’s Guidance is removed, and Tidal Focus now adds hit chance.
New
Mindfulness
Natural Grace
Water Shield
Riptide
Moved in
Ancestral Healing
No longer in this tree
Healing Grace, Nature's Guidance, Totemic Mastery
How the Calculator Works
You have 51 points, one per level from 10 to 60. Drag the level slider to plan a build for a lower level: the calculator then stops at the points that level has.
Each rank of the Legacy perk Talented starts your points one level earlier (from level 5 at rank 5). Pick your rank next to the level slider.
Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent to read it, tap it again to add a point, and long-press it to remove one; the − and + buttons on its card work too.
Your build lives in the page link, so copying the link saves and shares it.
Turn on Highlight Forever changes to spot every new and reworked talent.
What Forever Changes in Shaman Talents
16 of Shaman's 50 talents are new in Forever, and 23 change from their Classic versions.
The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
Spell, melee, and ranged hit are one stat, and critical strike works the same way.
Group buffs that used to cost talent points are now baseline, which frees points for new choices.
View Full Shaman Talent Reference Table50 talents · 16 new in Forever
Elemental Combat
Talent
Row
Ranks
At Max Rank
vs Classic
Convection
1
5
Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.
Same
Concussion
1
5
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Changed
Elemental Devastation
2
3
Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
Changed
Reverberation
2
5
Reduces the cooldown of your Shock spells by 1.0 sec.
Changed
Elemental Alacrity
2
3
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec.
New
Call of Flame
2
3
Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Changed
Elemental Focus
3
1
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Same
Elemental Warding
3
3
Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Moved
Trial by Fire
4
2
Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
New
Eye of the Storm
4
3
Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.
Changed
Earthbound
4
1
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
New
Elemental Reach
5
2
Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
New
Call of Thunder
5
1
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
Changed
Lightning Overload
5
3
Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
New
Elemental Fury
6
5
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Changed
Lightning Mastery
7
1
Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.
Changed
Enhancement
Talent
Row
Ranks
At Max Rank
vs Classic
Earth's Grasp
1
2
Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Moved
Thundering Strikes
1
5
Improves your chance to get a critical strike with all spells and attacks by 5%.
Changed
Ancestral Knowledge
1
5
Increases your Intellect by 10%.
Changed
Guardian Totems
2
2
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Same
Mental Dexterity
2
3
Increases your Attack Power by an amount equal to 150% of your Intellect.
New
Improved Lightning Shield
2
3
Increases the damage done by your Lightning Shield orbs by 15%.
Moved
Elemental Weapons
3
3
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Moved
Shamanistic Focus
3
1
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
New
Anticipation
3
3
Increases your chance to dodge by an additional 6%.
Changed
Toughness
4
5
Increases your Stamina by 10%.
Changed
Flurry
4
5
Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Changed
Stormstrike
4
1
Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Changed
Improved Ghost Wolf
4
2
Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
Changed
Spirit Weapons
5
1
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
New
Mental Quickness
5
2
Increases your spell damage and healing by up to 30% of your Intellect.
New
Improved Stormstrike
5
2
When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
New
Maelstrom Weapon
6
5
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
New
Rage of the Farseer
7
1
Increases your attack speed by 30% for 25 sec.
New
Restoration
Talent
Row
Ranks
At Max Rank
vs Classic
Improved Healing Wave
1
5
Reduces the casting time of your Healing Wave spell by 0.5 sec.
Same
Tidal Focus
1
5
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Changed
Mindfulness
2
3
Allows 50% of your Mana regeneration to continue while casting.
New
Natural Grace
2
3
Reduces the threat generated by your spells by 15%.
New
Totemic Focus
2
5
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Changed
Improved Reincarnation
2
2
Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Changed
Ancestral Healing
3
3
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Moved
Healing Focus
3
3
Gives your healing spells a 70% chance to not lose casting time when you take damage.
Changed
Water Shield
3
1
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min.
Only one Elemental Shield can be active on the Shaman at any one time.
New
Tidal Mastery
4
5
Increases the critical effect chance of your healing spells by 5%.
Changed
Restorative Totems
4
5
Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Changed
Mana Tide Totem
4
1
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Changed
Healing Way
5
3
Increases the amount healed by your Healing Wave spell by 25%.
Changed
Nature's Swiftness
5
1
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Same
Purification
6
5
Increases the effectiveness of your healing spells by 10%.
Same
Riptide
7
1
Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
New
Shaman Talent Questions
What is the best Shaman leveling talent build in WoW Forever?
Start with Enhancement Leveling, the recommended plan. Pick a plan in the header and the calculator shows how it is spent at any level from 10 to 60.
How many talent points does a Shaman get in WoW Forever?
51 points: one per level from 10 to 60. Each rank of the Legacy perk Talented brings every point one level earlier, so at rank 5 the first point arrives at level 5.
What changed in Shaman talents in WoW Forever?
16 of the 50 Shaman talents are new in Forever and 23 changed from Classic. Each tree also gains a milestone talent at 16 points. Every change, tree by tree.
Do I need to respec while leveling a Shaman?
No. Every Shaman leveling plan here spends one point per level from 10 to 60 without a reset.
How do I save or share a Shaman talent build?
The build lives in the page link: copy the link, or use Copy build link, and opening it later restores every point.