WoW Forever · Shaman

Shaman Talents: Builds & Calculator

Data from WoW Forever client 1.60.1.70862

Shaman Talent Calculator

6051 points available

Drag to any level; click a mark to jump there, or press Page Up / Page Down to move ten levels.

TalentedLegacy perk

Each rank brings your first talent point one level earlier; the total stays 51.

Points spentSpent
0 / 51
Left
51
Needs levelLevel
—
Spec
0 / 0 / 0

Elemental Combat

0 pts

Enhancement

0 pts

Restoration

0 pts

Enhancement Leveling Talent Plan

Critical strike and Attack Power from Intellect first, Stormstrike at 25, then Flurry and Improved Stormstrike. From 33 the plan takes 11 Restoration points for hit, Mana regeneration while casting, cheaper totems, and Water Shield, then completes Enhancement with Maelstrom Weapon and Rage of the Farseer, and ends with six Elemental points.

Enhancement Leveling: Point Order by Level

LevelSpend the point onElemental Combat / Enhancement / RestorationShow in the calculator
Levels 10–24Critical strike and Attack Power

Thundering Strikes 5/5 at 10–14 and Mental Dexterity 3/3 at 15–17. Ancestral Knowledge 2/5 at 18–19 for more Intellect, Shamanistic Focus at 20 to make shocks and Lightning Shield 45% cheaper, Elemental Weapons 3/3 at 21–23, and one point of Anticipation at 24 to open the next row.

10Thundering Strikes 1/5 · Enhancement0 / 1 / 0
11Thundering Strikes 2/5 · Enhancement0 / 2 / 0
12Thundering Strikes 3/5 · Enhancement0 / 3 / 0
13Thundering Strikes 4/5 · Enhancement0 / 4 / 0
14Thundering Strikes 5/5 · Enhancement0 / 5 / 0
15Mental Dexterity 1/3 · Enhancement0 / 6 / 0
16Mental Dexterity 2/3 · Enhancement0 / 7 / 0
17Mental Dexterity 3/3 · Enhancement0 / 8 / 0
18Ancestral Knowledge 1/5 · Enhancement0 / 9 / 0
19Ancestral Knowledge 2/5 · Enhancement0 / 10 / 0
20Shamanistic Focus 1/1 · Enhancement0 / 11 / 0
21Elemental Weapons 1/3 · Enhancement0 / 12 / 0
22Elemental Weapons 2/3 · Enhancement0 / 13 / 0
23Elemental Weapons 3/3 · Enhancement0 / 14 / 0
24Anticipation 1/3 · Enhancement0 / 15 / 0
Levels 25–32Stormstrike

Stormstrike at 25, then Improved Ghost Wolf 2/2 at 26–27 for an instant, indoor-usable Ghost Wolf, Flurry 2/5 at 28–29, Improved Stormstrike 2/2 at 30–31, and Spirit Weapons at 32 for a chance to parry.

25Stormstrike 1/1 · Enhancement0 / 16 / 0
26Improved Ghost Wolf 1/2 · Enhancement0 / 17 / 0
27Improved Ghost Wolf 2/2 · Enhancement0 / 18 / 0
28Flurry 1/5 · Enhancement0 / 19 / 0
29Flurry 2/5 · Enhancement0 / 20 / 0
30Improved Stormstrike 1/2 · Enhancement0 / 21 / 0
31Improved Stormstrike 2/2 · Enhancement0 / 22 / 0
32Spirit Weapons 1/1 · Enhancement0 / 23 / 0
Levels 33–43Restoration for Mana

Tidal Focus 5/5 at 33–37 for 5% hit, Mindfulness 3/3 at 38–40, Totemic Focus 2/5 at 41–42, and Water Shield at 43: from here, getting hit restores Mana.

33Tidal Focus 1/5 · Restoration0 / 23 / 1
34Tidal Focus 2/5 · Restoration0 / 23 / 2
35Tidal Focus 3/5 · Restoration0 / 23 / 3
36Tidal Focus 4/5 · Restoration0 / 23 / 4
37Tidal Focus 5/5 · Restoration0 / 23 / 5
38Mindfulness 1/3 · Restoration0 / 23 / 6
39Mindfulness 2/3 · Restoration0 / 23 / 7
40Mindfulness 3/3 · Restoration0 / 23 / 8
41Totemic Focus 1/5 · Restoration0 / 23 / 9
42Totemic Focus 2/5 · Restoration0 / 23 / 10
43Water Shield 1/1 · Restoration0 / 23 / 11
Levels 44–54Finish Enhancement

Flurry 5/5 at 44–46, Mental Quickness 2/2 at 47–48, Maelstrom Weapon 5/5 at 49–53, and Rage of the Farseer at 54 for 30% attack speed for 25 seconds.

44Flurry 3/5 · Enhancement0 / 24 / 11
45Flurry 4/5 · Enhancement0 / 25 / 11
46Flurry 5/5 · Enhancement0 / 26 / 11
47Mental Quickness 1/2 · Enhancement0 / 27 / 11
48Mental Quickness 2/2 · Enhancement0 / 28 / 11
49Maelstrom Weapon 1/5 · Enhancement0 / 29 / 11
50Maelstrom Weapon 2/5 · Enhancement0 / 30 / 11
51Maelstrom Weapon 3/5 · Enhancement0 / 31 / 11
52Maelstrom Weapon 4/5 · Enhancement0 / 32 / 11
53Maelstrom Weapon 5/5 · Enhancement0 / 33 / 11
54Rage of the Farseer 1/1 · Enhancement0 / 34 / 11
Levels 55–60Six points of Elemental

Concussion 5/5 at 55–59 for 5% more Lightning Bolt, Chain Lightning, and Earth Shock damage, and Elemental Devastation at 60. Elemental stops at the second row: anything deeper needs more points than leveling can spare.

55Concussion 1/5 · Elemental Combat1 / 34 / 11
56Concussion 2/5 · Elemental Combat2 / 34 / 11
57Concussion 3/5 · Elemental Combat3 / 34 / 11
58Concussion 4/5 · Elemental Combat4 / 34 / 11
59Concussion 5/5 · Elemental Combat5 / 34 / 11
60Elemental Devastation 1/3 · Elemental Combat6 / 34 / 11

Recommended Builds

Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.

Enhancement Leveling

Levels 10–60 with a slow two-hander: 34 Enhancement, 11 Restoration, 6 Elemental, no respec

6 Elemental Combat34 Enhancement11 Restoration

Critical strike and Attack Power from Intellect first, Stormstrike at 25, then Flurry and Improved Stormstrike. From 33 the plan takes 11 Restoration points for hit, Mana regeneration while casting, cheaper totems, and Water Shield, then completes Enhancement with Maelstrom Weapon and Rage of the Farseer, and ends with six Elemental points.

Why these talents

  • Thundering Strikes first: 5% critical strike on all spells and attacks is the simplest damage increase in the tree.
  • Mental Dexterity makes Intellect worth 1.5 Attack Power, so you can wear Intellect and Strength gear without losing damage.
  • Stormstrike at 25, as early as the tree allows. Nothing else in the build is worth delaying it for.
  • Restoration's 11 points are all for Mana: 5% hit from Tidal Focus, half your regeneration while casting from Mindfulness, cheaper totems, and Water Shield at 43.

Swaps to consider

  • Prefer to cast? Elemental levels well too, with more range and less weapon dependence, but it needs more Mana breaks.
  • Healing dungeons? A Restoration-focused build is the better healer; this plan can heal in an emergency but is built to fight.
Open the full build in the calculator →

Talent order

  1. Levels 10–14Thundering Strikes 5/5Lv 14 →
  2. Levels 15–17Mental Dexterity 3/3Lv 17 →
  3. Levels 18–19Ancestral Knowledge 2/5Lv 19 →
  4. Level 20Shamanistic Focus 1/1Lv 20 →
  5. Levels 21–23Elemental Weapons 3/3Lv 23 →
  6. Level 24Anticipation 1/3Lv 24 →
  7. Level 25Stormstrike 1/1Lv 25 →
  8. Levels 26–27Improved Ghost Wolf 2/2Lv 27 →
  9. Levels 28–29Flurry 2/5Lv 29 →
  10. Levels 30–31Improved Stormstrike 2/2Lv 31 →
  11. Level 32Spirit Weapons 1/1Lv 32 →
  12. Levels 33–37Tidal Focus 5/5Lv 37 →
  13. Levels 38–40Mindfulness 3/3Lv 40 →
  14. Levels 41–42Totemic Focus 2/5Lv 42 →
  15. Level 43Water Shield 1/1Lv 43 →
  16. Levels 44–46Flurry 5/5Lv 46 →
  17. Levels 47–48Mental Quickness 2/2Lv 48 →
  18. Levels 49–53Maelstrom Weapon 5/5Lv 53 →
  19. Level 54Rage of the Farseer 1/1Lv 54 →
  20. Levels 55–59Concussion 5/5Lv 59 →
  21. Level 60Elemental Devastation 1/3Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Talent Tree Changes from Classic

New talents, talents moved in from another tree, and the Classic talents each tree no longer has. Compare them in the talent calculator →

Elemental Combat

5 new · 1 moved in · 3 removed

Elemental Mastery is removed so Elemental damage can rise in dungeons and raids without overpowering PvP, and Lava Burst did not make it to launch. Earthbound at 16 points roots enemies around a fresh Earthbind Totem for 5 seconds. Lightning Overload at 21 points gives Lightning Bolt and Chain Lightning a 30% chance to fire a free half-damage copy, with Call of Thunder beside it adding 5% critical strike chance to both, and Lightning Mastery at 31 points cuts Lightning Bolt's cast time by 0.5 seconds and removes Chain Lightning's cooldown for 15 seconds.

New

  • Elemental Alacrity
  • Trial by Fire
  • Earthbound
  • Elemental Reach
  • Lightning Overload

Moved in

  • Elemental Warding

No longer in this tree

Elemental Mastery, Improved Fire Totems, Storm Reach

Enhancement

7 new · 3 moved in · 6 removed

Stormstrike moves up to the 16-point milestone on an 8-second cooldown and adds 20% to your next Lightning Bolt, Chain Lightning, or Earth Shock. Maelstrom Weapon turns melee hits into faster, cheaper Lightning Bolts, stacking up to 5 times, and Rage of the Farseer at 31 points adds 30% attack speed for 25 seconds. Spirit Weapons lowers your threat, or raises it while Rockbiter Weapon is on for the pulls you tank.

New

  • Mental Dexterity
  • Shamanistic Focus
  • Spirit Weapons
  • Mental Quickness
  • Improved Stormstrike
  • Maelstrom Weapon
  • Rage of the Farseer

Moved in

  • Earth's Grasp
  • Improved Lightning Shield
  • Elemental Weapons

No longer in this tree

Enhancing Totems, Improved Weapon Totems, Parry, Shield Specialization, Two-Handed Axes and Maces, Weapon Mastery

Restoration

4 new · 1 moved in · 3 removed

Water Shield arrives in row 3 and Mana Tide Totem moves up to the 16-point milestone. Riptide at 31 points heals instantly and over time and makes Chain Heal 25% stronger on that target. Nature’s Guidance is removed, and Tidal Focus now adds hit chance.

New

  • Mindfulness
  • Natural Grace
  • Water Shield
  • Riptide

Moved in

  • Ancestral Healing

No longer in this tree

Healing Grace, Nature's Guidance, Totemic Mastery

How the Calculator Works

  • You have 51 points, one per level from 10 to 60. Drag the level slider to plan a build for a lower level: the calculator then stops at the points that level has.
  • Each rank of the Legacy perk Talented starts your points one level earlier (from level 5 at rank 5). Pick your rank next to the level slider.
  • Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
  • Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent to read it, tap it again to add a point, and long-press it to remove one; the − and + buttons on its card work too.
  • Your build lives in the page link, so copying the link saves and shares it.
  • Turn on Highlight Forever changes to spot every new and reworked talent.

What Forever Changes in Shaman Talents

  • 16 of Shaman's 50 talents are new in Forever, and 23 change from their Classic versions.
  • The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
  • Spell, melee, and ranged hit are one stat, and critical strike works the same way.
  • Group buffs that used to cost talent points are now baseline, which frees points for new choices.

Every Shaman talent change, tree by tree →

View Full Shaman Talent Reference Table50 talents · 16 new in Forever

Elemental Combat

TalentRowRanksAt Max Rankvs Classic
Convection15Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.Same
Concussion15Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.Changed
Elemental Devastation23Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.Changed
Reverberation25Reduces the cooldown of your Shock spells by 1.0 sec.Changed
Elemental Alacrity23Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec.New
Call of Flame23Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.Changed
Elemental Focus31Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Same
Elemental Warding33Reduces damage taken from Fire, Frost, and Nature effects by 10%.Moved
Trial by Fire42Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.New
Eye of the Storm43Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.Changed
Earthbound41Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.New
Elemental Reach52Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.New
Call of Thunder51Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.Changed
Lightning Overload53Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.New
Elemental Fury65Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.Changed
Lightning Mastery71Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec.Changed

Enhancement

TalentRowRanksAt Max Rankvs Classic
Earth's Grasp12Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.Moved
Thundering Strikes15Improves your chance to get a critical strike with all spells and attacks by 5%.Changed
Ancestral Knowledge15Increases your Intellect by 10%.Changed
Guardian Totems22Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.Same
Mental Dexterity23Increases your Attack Power by an amount equal to 150% of your Intellect.New
Improved Lightning Shield23Increases the damage done by your Lightning Shield orbs by 15%.Moved
Elemental Weapons33Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.Moved
Shamanistic Focus31Reduces the mana cost of your Shock and Lightning Shield spells by 45%.New
Anticipation33Increases your chance to dodge by an additional 6%.Changed
Toughness45Increases your Stamina by 10%.Changed
Flurry45Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.Changed
Stormstrike41Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.Changed
Improved Ghost Wolf42Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.Changed
Spirit Weapons51Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.New
Mental Quickness52Increases your spell damage and healing by up to 30% of your Intellect.New
Improved Stormstrike52When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.New
Maelstrom Weapon65When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.New
Rage of the Farseer71Increases your attack speed by 30% for 25 sec.New

Restoration

TalentRowRanksAt Max Rankvs Classic
Improved Healing Wave15Reduces the casting time of your Healing Wave spell by 0.5 sec.Same
Tidal Focus15Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.Changed
Mindfulness23Allows 50% of your Mana regeneration to continue while casting.New
Natural Grace23Reduces the threat generated by your spells by 15%.New
Totemic Focus25Reduces the Mana cost of your totems and any spells that summon or move them by 25%.Changed
Improved Reincarnation22Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.Changed
Ancestral Healing33Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.Moved
Healing Focus33Gives your healing spells a 70% chance to not lose casting time when you take damage.Changed
Water Shield31The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.New
Tidal Mastery45Increases the critical effect chance of your healing spells by 5%.Changed
Restorative Totems45Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.Changed
Mana Tide Totem41Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.Changed
Healing Way53Increases the amount healed by your Healing Wave spell by 25%.Changed
Nature's Swiftness51When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.Same
Purification65Increases the effectiveness of your healing spells by 10%.Same
Riptide71Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.New

Shaman Talent Questions

What is the best Shaman leveling talent build in WoW Forever?

Start with Enhancement Leveling, the recommended plan. Pick a plan in the header and the calculator shows how it is spent at any level from 10 to 60.

How many talent points does a Shaman get in WoW Forever?

51 points: one per level from 10 to 60. Each rank of the Legacy perk Talented brings every point one level earlier, so at rank 5 the first point arrives at level 5.

What changed in Shaman talents in WoW Forever?

16 of the 50 Shaman talents are new in Forever and 23 changed from Classic. Each tree also gains a milestone talent at 16 points. Every change, tree by tree.

Do I need to respec while leveling a Shaman?

No. Every Shaman leveling plan here spends one point per level from 10 to 60 without a reset.

How do I save or share a Shaman talent build?

The build lives in the page link: copy the link, or use Copy build link, and opening it later restores every point.

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