
The Hall of Thanes entrance27.8, 47.9- Level
- 13+
- Group Size
- 5
- Bosses
- 4
- Quests
- 5
- Location
- Ironforge
- Continent
- Eastern Kingdoms
About The Hall of Thanes
Ironforge guards take great pride in declaring the mountain fortress impregnable, but they seldom mention the ancestral gates bolted shut beneath the High Seat. The Hall of Thanes once served as the proud council seat where High King Modimus Anvilmar presided over dwarven lords. Following the War of the Three Hammers, however, these neglected subterranean vaults quietly slipped into the hands of Dark Iron infiltrators and black-market arms smugglers.
When the scent of burning sulfur and volatile black powder began venting into the Explorers' League library, King Magni Bronzebeard had seen enough. Adventuring parties descending into the halls traverse ruined stonework and abandoned blast furnaces, contending with fanatic saboteurs, mutinous cutthroats, and blazing elementals coaxed from geothermal cracks. The air smells not of aged dwarven ale, but of exposed powder keg fuses waiting for a spark.
Guarding the vaulted dais at the heart of the complex are Faldrim Anvilmar, a disgraced descendant who renounced his mountain vows, alongside the iron-fisted Durgen Dirgehammer. For novice Alliance adventurers, this serves as an unforgiving subterranean baptism of fire—proving that danger lurks not merely beyond the gates of Dun Morogh, but directly beneath their floorboards.
First Run
- The entrance is inside Ironforge: take the door beside the throne room at the High Seat, which leads down into Old Ironforge. Before you enter the instance, pick up two quests there: Afadra Dunwall waits above the entrance gate and Thom Filch on the entrance bridge.
- Built for levels 13 to 18. As the Alliance counterpart to Ragefire Chasm, trash densities are forgiving and routes are compact, making it an ideal proving ground for green tanks and healers.
- Watch patrol paths closely inside the colonnaded halls. Never dodge backward into unpulled rooms; allow the tank to plant mobs firmly in the chamber center.
- Dark Iron Summoners hurl heavy Fireballs and call in extra enemies, so interrupt and kill them first. Engineers throw grenades that hit everyone nearby; spread out when they are in the pull.
- Faldrim Anvilmar curses the party to slow attack speed; decurse it quickly, since melee feel it most. Magmatus pulses Fire Nova and burns targets over time, so healers keep the whole group topped up.
- Plunder charges and stuns, then knocks back everyone around him. Clear every pack around him first so nobody is thrown into a fresh pull. Durgen Dirgehammer brings two Stone Golems into the fight; hold them on an off-tank or burn them down.
Veteran Notes
- Four bosses in order: Faldrim Anvilmar, Magmatus, Plunder, and Durgen Dirgehammer.
- Five dungeon quests. Old Ironforge Incursion is the only one picked up away from the dungeon, from Earthseer Farsen in Dun Morogh; the rest are handed out at the entrance and inside.
- One path from the gate to the vault with no side branches, so the group never has to split up or backtrack.
- Old Ironforge Incursion closes a short Dun Morogh chain. Beldin Steelgrill in Kharanos sends you to Earthseer Farsen (A Visitor to Dun Morogh), who asks for Farsen's Watch and Nip 'Em in the Bud: slay 10 Dark Iron Spies at Ironband's Compound. The Dark Iron Map they carry starts Underground Map, and Farsen hands you the dungeon quest when you bring it to him.
Changes in Forever
- Alliance Early-Level Parity. Classic forced Alliance players to wait until level 18 for Deadmines, leaving a frustrating five-player void. The Hall of Thanes grants Alliance an immediate level 13 starter dungeon comparable to Ragefire Chasm.
- Milestone Achievement Mirror. Counts directly toward the Novice Spelunker milestone achievement in place of Ragefire Chasm.
The Hall of Thanes Route & Boss Strategy
The Hall of Thanes is one straight path beneath Ironforge: the haunted tombs of the old kings first, then the tunnels the Dark Irons dug to reach the vault. The ghosts fall quickly. The Dark Iron half is where pulls need care, because their casters summon help and their bombs land on the whole group. A party around level 15 clears it in half an hour to forty minutes.
The tombs
- Pick up the two quests at the gate, then follow the hall into the tombs. Enraged Apparitions and Tormented Souls fill this half, and Alliance players need fifteen and ten of them for The Restless Dead.
- Collect Dwarven Heirlooms from the corridors as you go for Important Heirlooms. If you come up short, more lie in the vault around the last boss.
- A spectral attendant on the way offers An Ancient Grudge. Faldrim is on the other side of the wall from him.
Faldrim Anvilmar
Boss- Mind Blast
- Shadow damage on one player. Interrupt it.
- Anvilmar's Curse
- Slows the tank's attacks. Remove it if you can.
- He patrols Anvilmar's Rest among Enraged Apparitions. The danger is pulling him together with a pack, so clear a space first and fight him there.
The Dark Iron tunnels
- Past the tombs the stone gives way to raw earth and Dark Iron dwarves. Four enemies matter here.
- Dark Iron Summoners cast heavy Fireballs and Summon Fiery Assistant, which calls a fire elemental: interrupt or stun them, and pull them around a corner so they walk to you.
- Bomb throwers aim at their target's position when the cast begins. Step off that spot and the bomb misses everyone.
- Dwarves with poisoned daggers hit hard and often bring non-elite Bloodhound Runts; stone golems hit hard and fast and cannot be outrun. Neither is dangerous alone, so keep each pull to one group.
Magmatus
Optional- Fire Nova
- Instant fire damage to everyone near him.
- Combustion
- Sets a random player burning for a few seconds.
- The fire elemental stands in front of the great drill with a Dark Iron Summoner. A second Summoner patrols nearby: kill that one before the pull.
- The tank drags Magmatus away from the group while everyone else kills the Summoner, then the party turns to the boss from range where it can.
- Healers watch for Combustion on any player, not only the tank.
Plunder
Optional- Knock Away
- Throws back the players around him.
- He patrols the hall before the vault. Clear the packs along his path, then tank him in a corner or pull him back into the room you came from.
- Everyone checks what is behind them before the fight: a knockback into a fresh pack is the only way this goes wrong.
Durgen Dirgehammer
Boss- Fear
- Sends the players around him running for eight seconds.
- Rend
- A bleed on the tank.
- He walks left and right across the central platform of the vault with two Lesser Stone Golems, and Dark Iron Looters stand all around. Clear every Looter first, so the fear sends players into empty space.
- The last pack before him is a golem, a Looter, and a Summoner: polymorph the Summoner and kill the other two first.
- In the fight, either hold the golems on a second tank or kill them before the boss. Together with Durgen they deal heavy damage, so the tank needs steady healing throughout.
- Take his head for Old Ironforge Incursion, then read the tablet in the vault to start The Treaty of Understanding.
The Hall of Thanes Quests
Pick up 3 quests before you head in; the other 2 start inside, so you can grab them along the way.
Pick Up Before You Enter 3
Their quest givers are outside the dungeon. Pick them up before you enter so every kill and drop on the run counts toward them.
Old Ironforge Incursion
Accept at level 9AlliancePick up firstChain 2/2Enter the Hall of Thanes beneath Old Ironforge and claim the Head of Durgen Dirgehammer.Pick up fromEarthseer Farsen
Quest details
Quest chainStep 2 of a 2-step chainShow all 2 stepsHide steps
- This questOld Ironforge IncursionLevel 16 · Earthseer Farsen

Dun Morogh64.8, 58.5
- Accept at level
- 9
- Quest level
- 16
- Where it starts
- Outside the dungeon: pick it up first
Objectives
- Durgen Dirgehammer's Head
How to Complete It
- Pick up first
- CompleteEnter the Hall of Thanes beneath Old Ironforge and claim the Head of Durgen Dirgehammer.
Reputation
- Ironforge +100
- Gnomeregan Exiles +100
Important Heirlooms
Accept at level 10Pick up firstCollect 8 Dwarven Heirlooms from the Hall of Thanes.Pick up fromThom Filch
Quest details
- Accept at level
- 10
- Quest level
- 15
- Where it starts
- Outside the dungeon: pick it up first
Objectives
- Dwarven Heirloom ×8
How to Complete It
- Pick up first
- CompleteCollect 8 Dwarven Heirlooms from the Hall of Thanes.
Reputation
- Gadgetzan +100
The Restless Dead
Accept at level 10AlliancePick up firstKill 15 Enraged Apparitions, 10 Tormented Souls and put the spirit of Anvilmar to rest.Pick up fromAfadra Dunwall
Quest details
- Accept at level
- 10
- Quest level
- 15
- Where it starts
- Outside the dungeon: pick it up first
Objectives
- Enraged Apparition ×15
- Tormented Soul ×10
How to Complete It
- Pick up first
- CompleteKill 15 Enraged Apparitions, 10 Tormented Souls and put the spirit of Anvilmar to rest.
Reputation
- Ironforge +100
Starts Inside the Dungeon 2
Nothing to prepare: an NPC inside hands these out, or an item you loot starts them along the way.
The Treaty of Understanding
Accept at level 9AllianceItem starts itBring the Treaty of Understanding to King Magni Bronzebeard in Ironforge.Use itemTreaty of UnderstandingQuest details
- Accept at level
- 9
- Quest level
- 16
- Where it starts
- An item starts it: Treaty of Understanding
How to Complete It
- Use itemTreaty of Understanding
- CompleteBring the Treaty of Understanding to King Magni Bronzebeard in Ironforge.
Reputation
- Ironforge +100
- Gnomeregan Exiles +100
An Ancient Grudge
Accept at level 10Starts insidePut the spirit of Faldrim Anvilmar to rest in the Hall of Thanes.Pick up fromGhostly AttendantQuest details
- Accept at level
- 10
- Quest level
- 15
- Where it starts
- Inside the dungeon
Objectives
- Faldrim Anvilmar
How to Complete It
- Pick up inside
- CompletePut the spirit of Faldrim Anvilmar to rest in the Hall of Thanes.
The Hall of Thanes Bosses & Loot
4 bosses wait in The Hall of Thanes.
- 01Faldrim Anvilmar
Ephemeral Choker
Aetherwisp Bracers
Spiritwraith Drape
Dusty Belt
Cryptwalker Bracers
- 02Magmatus
Kindlegem Girdle
Flamefist Grips
Fang of Magmatus
- 03Plunder
Golemguard Chest
Golemheart Stave
Treads of the Protector Golem
- 04Durgen Dirgehammer
Durgen's Crescent Axe
Direhammer Leggings
Robes of the Disgraced Thane
Durgen Dirgehammer's Head
Where Is the The Hall of Thanes Entrance?
- ContinentEastern Kingdoms
- ZoneIronforge · Alliance capital
- Entrance27.8, 47.9
The Hall of Thanes Common Questions
Where is the The Hall of Thanes entrance in WoW Forever?
The The Hall of Thanes entrance is in Ironforge at 27.8, 47.9 on Eastern Kingdoms.
What level do you need for The Hall of Thanes?
The Hall of Thanes is a 5-player dungeon for level 13–18 characters.
How many bosses are in The Hall of Thanes?
The Hall of Thanes has 4 bosses: Faldrim Anvilmar, Magmatus, Plunder, Durgen Dirgehammer. The boss list on this page shows each one's loot.
What quests are there for The Hall of Thanes?
This page lists 5 The Hall of Thanes quests, including Old Ironforge Incursion, The Treaty of Understanding, An Ancient Grudge and Important Heirlooms. 3 of them must be picked up before you enter, and 2 start inside.
Is The Hall of Thanes new in WoW Forever?
Yes. The Hall of Thanes is a dungeon added in WoW Forever and is not in Classic Era. This guide is built from the Forever beta client.

