

- Level
- 42+
- Group Size
- 5
- Bosses
- 8
- Quests
- 8
- Location
- Tanaris
- Continent
- Kalimdor
About Zul'Farrak
Rising out of the shimmering heat mirages of northern Tanaris stands Zul'Farrak, the ancient sandstone bastion of the isolated Sandfury trolls. Millennia before desert sands swallowed their oasis empire, these weathered, sand-scoured stalkers inhabited these cyclopean plazas. Fiercely territorial and bound to dark voodoo loa, the Sandfury have fiercely guarded their stepped pyramids against foreign treasure hunters with poisoned blowdarts and desert drakes.
Unlike gloomy catacombs, Zul'Farrak is completely open to Tanaris’s blinding desert sky, granting adventurers the rare privilege of riding mounts between courtyards. Yet the openness is deceptive: patrols of stealthy shadow hunters, reanimated skeletal thralls summoned by Witch Doctor Zum'rah, and vicious scarabs swarm every stone culvert. At the city's heart looms the great execution terrace—an awe-inspiring stepped pyramid where strike teams rescue imprisoned goblin saboteurs and Sergeant Bly in a desperate, hundred-troll stand against unrelenting assault waves.
Beyond the chieftain’s throne lies the sacred pool where the ancient three-headed hydra Gahz'rilla slumber beneath subterranean waters. Only groups that undertook the perilous pilgrimage to the Hinterlands to forge the Mallet of Zul'Farrak can strike the massive bronze gong, summoning the beast from the depths for the ultimate test of desert endurance.
First Run
- Located in the northwestern desert dunes of Tanaris; ride through the ancient sandstone megaliths directly into the instance portal.
- Target level 42 to 46. The pyramid stairs gauntlet and Gahz'rilla punish overextended mana pools; bring abundant water and ranged crowd control.
- During the pyramid defense event, retreat your party to the very top stairs after releasing the cell prisoners. Do not charge down into the courtyard; bottleneck the charging Sandfury waves through AoE slow zones.
- Gahz'rilla remains completely dormant in the sacred pool unless a party member strikes the gong with the forged Mallet of Zul'Farrak.
Veteran Notes
- Eight bosses: Hydromancer Velratha, Gahz'rilla, Antu'sul, Theka the Martyr, Witch Doctor Zum'rah, Nekrum Gutchewer, Shadowpriest Sezz'ziz, and Chief Ukorz Sandscalp.
- Eight attached quests, with Chief Ukorz dropping Sang'thraze and Antu'sul dropping Jang'thraze—which combine into the legendary epic greatsword Sul'thraze the Lasher.
- Mounting is permitted throughout the entire instance, dramatically accelerating travel times and wipe recoveries.
Zul'Farrak Quests
Plan all 8 dungeon quests before you enter. Open a quest for its objective, pickup and turn-in details; rewards appear only when verified for Forever.
Bosses
8 bosses wait in Zul'Farrak.
- 01Hydromancer Velratha
- 02Gahz'rilla
- 03Antu'sul
- 04Theka the Martyr
- 05Witch Doctor Zum'rah
- 06Nekrum Gutchewer
- 07Shadowpriest Sezz'ziz
- 08Chief Ukorz Sandscalp


