Abilities and Spells for All Nine Classes
Open any class to browse its spellbook tab by tab, read every tooltip, and spot what is new in Forever.
Choose Your Class
New Spells Across Forever
Spells no Classic class had, and Classic talents that every member of the class now learns.
| Class | New in Forever | Was a Talent in Classic |
|---|---|---|
| Victory Rush | — | |
| Seal of Fury, Hammer of the Righteous, Holy Strike | Consecration, Blessing of Kings | |
| Enchanted Flare, Lacerate | Aimed Shot | |
| Occult Poison II | — | |
| Confounding Flash, Contingency Plan, Divine Grace, Chastise, Dark Sacrifice, Shadow Word: Death | Divine Spirit, Lightwell | |
| Fire Nova, Call of the Elements, Call of the Ancestors, Call of the Spirits, Totemic Projection | — | |
| Teleport: Dalaran, Frostfire Bolt | — | |
| Bane of Agony, Bane of Doom, Portal of Summoning | — | |
| Lacerate, Revive | Nature's Grasp |
How to Read the Spellbook
- Each class spellbook has one tab per talent tree. Rogues also get a Poisons tab, and Warlocks a tab for each demon they can summon.
- Hover or select any spell to read its tooltip: cost, range, cast time, cooldown, and effect.
- Turn on Highlight Forever changes to mark new spells and former Classic talents.
- Every spell appears at its highest rank up to level 60, with the level you first learn it. Talent abilities live in the talent calculator.