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TalentedLegacy perk
Each rank brings your first talent point one level earlier; the total stays 51.
Editing
B
Points spentSpent
0 / 51
Left
51
Needs levelLevel
—
Spec
0 / 0 / 0
Compare Build A and Build B
Points you add or remove go into the build marked Editing. Corner tags on the trees show the other build’s rank for that talent. Click any talent below to jump to it.
Only in Build A 0
Only in Build B 0
Different ranks (A → B) 0
NEWNew talentCHANGEDChanged from Classic
Discipline
0 pts
Holy
0 pts
Shadow Magic
0 pts
Next rank:
Shadow Leveling Talent Plan
Wand Specialization, Spirit Tap, and a longer Shadow Word: Pain carry the early levels, Mind Flay and Shadow Weaving build the middle, and Shadowform at 42 halves the Mana cost of every Shadow spell. The last 20 points go to Discipline and Holy for instant-spell damage, a stronger shield, Meditation, and pushback protection.
Wand Specialization 2/2 at 10–11 for 25% wand damage, Spirit Tap 5/5 at 12–16 to double your Spirit after kills, and Improved Shadow Word: Pain 2/2 at 17–18 for 6 more seconds of your main damage spell.
10
Wand Specialization 1/2 · Discipline
1 / 0 / 0
11
Wand Specialization 2/2 · Discipline
2 / 0 / 0
12
Spirit Tap 1/5 · Shadow Magic
2 / 0 / 1
13
Spirit Tap 2/5 · Shadow Magic
2 / 0 / 2
14
Spirit Tap 3/5 · Shadow Magic
2 / 0 / 3
15
Spirit Tap 4/5 · Shadow Magic
2 / 0 / 4
16
Spirit Tap 5/5 · Shadow Magic
2 / 0 / 5
17
Improved Shadow Word: Pain 1/2 · Shadow Magic
2 / 0 / 6
18
Improved Shadow Word: Pain 2/2 · Shadow Magic
2 / 0 / 7
Levels 19–30Mind Flay and Shadow Weaving
Shadow Focus 3/5 at 19–21 and Shadow Reach 2/2 at 22–23. Mind Flay at 24, Improved Mind Flay 2/2 at 25–26, Vampiric Embrace at 27, and Shadow Weaving 3/3 at 28–30 so your Shadow spells stack up to 10% more damage on the target.
19
Shadow Focus 1/5 · Shadow Magic
2 / 0 / 8
20
Shadow Focus 2/5 · Shadow Magic
2 / 0 / 9
21
Shadow Focus 3/5 · Shadow Magic
2 / 0 / 10
22
Shadow Reach 1/2 · Shadow Magic
2 / 0 / 11
23
Shadow Reach 2/2 · Shadow Magic
2 / 0 / 12
24
Mind Flay 1/1 · Shadow Magic
2 / 0 / 13
25
Improved Mind Flay 1/2 · Shadow Magic
2 / 0 / 14
26
Improved Mind Flay 2/2 · Shadow Magic
2 / 0 / 15
27
Vampiric Embrace 1/1 · Shadow Magic
2 / 0 / 16
28
Shadow Weaving 1/3 · Shadow Magic
2 / 0 / 17
29
Shadow Weaving 2/3 · Shadow Magic
2 / 0 / 18
30
Shadow Weaving 3/3 · Shadow Magic
2 / 0 / 19
Levels 31–41Silence, Contagion, and Darkness
Shadow Focus 4/5 at 31, Silence at 32 for casters, Devouring Contagion 2/2 at 33–34, Shadow Focus 5/5 at 35, Improved Mind Blast 1/5 at 36, and Darkness 5/5 at 37–41 for 10% more Shadow damage.
31
Shadow Focus 4/5 · Shadow Magic
2 / 0 / 20
32
Silence 1/1 · Shadow Magic
2 / 0 / 21
33
Devouring Contagion 1/2 · Shadow Magic
2 / 0 / 22
34
Devouring Contagion 2/2 · Shadow Magic
2 / 0 / 23
35
Shadow Focus 5/5 · Shadow Magic
2 / 0 / 24
36
Improved Mind Blast 1/5 · Shadow Magic
2 / 0 / 25
37
Darkness 1/5 · Shadow Magic
2 / 0 / 26
38
Darkness 2/5 · Shadow Magic
2 / 0 / 27
39
Darkness 3/5 · Shadow Magic
2 / 0 / 28
40
Darkness 4/5 · Shadow Magic
2 / 0 / 29
41
Darkness 5/5 · Shadow Magic
2 / 0 / 30
Level 42Shadowform
Shadowform: Shadow spells cost 50% less Mana and deal 10% more damage, Shadow critical strikes deal far more, and you take 15% less Physical damage. From here Mind Blast and Mind Flay take over from the wand.
42
Shadowform 1/1 · Shadow Magic
2 / 0 / 31
Levels 43–60Discipline and Holy for sustain
Twin Disciplines 5/5 at 43–47, Mental Strength 3/5 at 48–50, Improved Power Word: Shield 3/3 at 51–53, Meditation 3/3 at 54–56, Twilight Focus 3/3 in Holy at 57–59, and Soul Warding at 60.
43
Twin Disciplines 1/5 · Discipline
3 / 0 / 31
44
Twin Disciplines 2/5 · Discipline
4 / 0 / 31
45
Twin Disciplines 3/5 · Discipline
5 / 0 / 31
46
Twin Disciplines 4/5 · Discipline
6 / 0 / 31
47
Twin Disciplines 5/5 · Discipline
7 / 0 / 31
48
Mental Strength 1/5 · Discipline
8 / 0 / 31
49
Mental Strength 2/5 · Discipline
9 / 0 / 31
50
Mental Strength 3/5 · Discipline
10 / 0 / 31
51
Improved Power Word: Shield 1/3 · Discipline
11 / 0 / 31
52
Improved Power Word: Shield 2/3 · Discipline
12 / 0 / 31
53
Improved Power Word: Shield 3/3 · Discipline
13 / 0 / 31
54
Meditation 1/3 · Discipline
14 / 0 / 31
55
Meditation 2/3 · Discipline
15 / 0 / 31
56
Meditation 3/3 · Discipline
16 / 0 / 31
57
Twilight Focus 1/3 · Holy
16 / 1 / 31
58
Twilight Focus 2/3 · Holy
16 / 2 / 31
59
Twilight Focus 3/3 · Holy
16 / 3 / 31
60
Soul Warding 1/1 · Discipline
17 / 3 / 31
Recommended Builds
Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.
Shadow Leveling
Levels 10–60, solo questing with damage over time and a wand: 31 Shadow, 17 Discipline, 3 Holy, no respec
17 Discipline3 Holy31 Shadow Magic
Wand Specialization, Spirit Tap, and a longer Shadow Word: Pain carry the early levels, Mind Flay and Shadow Weaving build the middle, and Shadowform at 42 halves the Mana cost of every Shadow spell. The last 20 points go to Discipline and Holy for instant-spell damage, a stronger shield, Meditation, and pushback protection.
Why these talents
Wand Specialization, Spirit Tap, and Improved Shadow Word: Pain need no casting time, which is exactly how a low-level Priest fights.
Shadow Focus 5/5 covers hit for Shadow spells, so fewer of your damage-over-time spells are resisted.
Shadowform at 42 is your Mana sustain for the rest of the climb: every Shadow spell costs half as much.
Discipline afterwards is all about Mana and the shield: Meditation keeps half your regeneration while casting, and a stronger, cheaper Power Word: Shield means fewer pauses.
Swaps to consider
Healing dungeons on the way? Shadow can still heal, but Shadowform must be dropped to cast heals; a Discipline-heavy plan suits a dedicated healer better.
Prefer Mental Agility to Mental Strength? This plan spends 3 points in Mental Strength to reach the third Discipline row, which leaves no room for Mental Agility and Inner Focus.
Shields come back faster. Soul Warding at 16 points cuts the Power Word: Shield cooldown and cost, and Penance at 21 points heals an ally or hits an enemy every second.
New
Power in Light
Twin Disciplines
Holy Precision
Soul Warding
Penance
Renewed Hope
Divine Aegis
No longer in this tree
Divine Spirit (now from the trainer), Force of Will, Improved Power Word: Fortitude, Unbreakable Will
Holy
4 new · 0 moved in · 3 removed
Holy Binding at 16 points heals you for 50% of every Flash Heal you cast on an ally at no threat, and Prayer of Mending at 31 points jumps through the group as people take damage.
New
Twilight Focus
Holy Binding
Litany of Light
Prayer of Mending
No longer in this tree
Healing Focus, Improved Prayer of Healing, Lightwell
Shadow Magic
4 new · 4 moved in · 3 removed
Shadowform lets you cast every non-healing spell at half the Mana cost, and Shadow Weaving now boosts only your own damage, so a Shadow Priest earns a raid spot with its own numbers.
You have 51 points, one per level from 10 to 60. Drag the level slider to plan a build for a lower level: the calculator then stops at the points that level has.
Each rank of the Legacy perk Talented starts your points one level earlier (from level 5 at rank 5). Pick your rank next to the level slider.
Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent to read it, tap it again to add a point, and long-press it to remove one; the − and + buttons on its card work too.
Your build lives in the page link, so copying the link saves and shares it.
Turn on Highlight Forever changes to spot every new and reworked talent.
What Forever Changes in Priest Talents
15 of Priest's 52 talents are new in Forever, and 28 change from their Classic versions.
The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
Spell, melee, and ranged hit are one stat, and critical strike works the same way.
Group buffs that used to cost talent points are now baseline, which frees points for new choices.
View Full Priest Talent Reference Table52 talents · 15 new in Forever
Discipline
Talent
Row
Ranks
At Max Rank
vs Classic
Power in Light
1
5
Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
New
Wand Specialization
1
2
Increases your damage with Wands by 25%.
Changed
Twin Disciplines
1
5
Increases the damage and healing of your instant cast spells by 5%.
New
Silent Resolve
2
3
Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Changed
Holy Precision
2
3
Improves your chance to hit with Holy spells by 18%.
New
Mental Strength
2
5
Increases your total Intellect by 10%.
Changed
Martyrdom
2
2
Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Changed
Mental Agility
3
3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Changed
Inner Focus
3
1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Changed
Improved Power Word: Shield
3
3
Increases the damage absorbed by your Power Word: Shield by 20%.
Changed
Meditation
3
3
Allows 50% of your Mana regeneration to continue while casting.
Changed
Improved Inner Fire
4
3
Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Changed
Improved Mana Burn
4
2
Reduces the casting time of your Mana Burn spell by 1.0 sec.
Changed
Soul Warding
4
1
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
New
Penance
5
1
Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
New
Renewed Hope
5
5
Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
New
Divine Aegis
6
3
Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 sec.
New
Power Infusion
7
1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Changed
Holy
Talent
Row
Ranks
At Max Rank
vs Classic
Twilight Focus
1
3
Gives your spells a 70% chance to not lose casting time when you take damage.
New
Improved Renew
1
3
Increases the amount healed by your Renew spell by 15%.
Same
Holy Specialization
1
5
Increases the critical effect chance of your Holy spells by 5%.
Same
Spell Warding
2
5
Reduces all spell damage taken by 10%.
Same
Divine Fury
2
5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Same
Holy Nova
3
1
Causes an explosion of holy light around the caster, causing 26 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49. These effects cause no threat.
Changed
Blessed Recovery
3
3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Changed
Inspiration
3
3
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Changed
Holy Reach
4
2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Same
Improved Healing
4
3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Changed
Searing Light
4
2
Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Changed
Holy Binding
4
1
Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
New
Litany of Light
5
2
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
New
Spirit of Redemption
5
1
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Changed
Spiritual Guidance
5
5
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Changed
Spiritual Healing
6
3
Increases the amount healed by your spells by 10%.
Changed
Prayer of Mending
7
1
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
New
Shadow Magic
Talent
Row
Ranks
At Max Rank
vs Classic
Shadow Focus
1
5
Improves your chance to hit with Shadow spells by 5%.
Changed
Blackout
1
5
Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Moved
Spirit Tap
1
5
Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Changed
Improved Mind Blast
2
5
Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Moved
Improved Shadow Word: Pain
2
2
Increases the duration of your Shadow Word: Pain spell by 6 sec.
Moved
Shadow Reach
2
2
Increases the range of your offensive Shadow spells by 20%.
Changed
Improved Psychic Scream
3
2
Reduces the cooldown of your Psychic Scream spell by 4 sec.
Moved
Mind Flay
3
1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Changed
Improved Mind Flay
3
2
Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
New
Dark Inspiration
4
5
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
New
Vampiric Embrace
4
1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Changed
Shadow Weaving
4
3
Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Changed
Silence
5
1
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Changed
Devouring Contagion
5
2
Reduces the mana cost of your Devouring Plague by 50%.
Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
New
Early Demise
6
2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
New
Darkness
6
5
Increases your Shadow damage done by 10%.
Changed
Shadowform
7
1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Changed
Priest Talent Questions
What is the best Priest leveling talent build in WoW Forever?
Start with Shadow Leveling, the recommended plan. Pick a plan in the header and the calculator shows how it is spent at any level from 10 to 60.
How many talent points does a Priest get in WoW Forever?
51 points: one per level from 10 to 60. Each rank of the Legacy perk Talented brings every point one level earlier, so at rank 5 the first point arrives at level 5.
What changed in Priest talents in WoW Forever?
15 of the 52 Priest talents are new in Forever and 28 changed from Classic. Each tree also gains a milestone talent at 16 points. Every change, tree by tree.
Do I need to respec while leveling a Priest?
No. Every Priest leveling plan here spends one point per level from 10 to 60 without a reset.
How do I save or share a Priest talent build?
The build lives in the page link: copy the link, or use Copy build link, and opening it later restores every point.