Priest class icon

Priest

HealerDamageWoW Forever

WoW Forever Talents, Spells & Builds

A premier healer with a dark side, now open to Gnomes for the first time.

What Forever Changes for Priests

  • Fear Ward and Devouring Plague are trained by every Priest at level 20, and Divine Spirit at level 30. Race no longer decides what a raid asks of you.
  • Shadow Word: Death arrives at level 32: instant Shadow damage on a 15-second cooldown that costs you 10% of your maximum health if the target survives.
  • Prayer of Healing heals the party of whoever you target, pets included, so you can top up any group in the raid from where you stand.
  • Renew from several Priests now stacks on the same target, and Fade sheds twice as much threat.
  • Each tree gains a 16-point milestone: Soul Warding for Discipline, Binding Heal for Holy, and Vampiric Embrace for Shadow.
Leveling a new one? Start hereHealing Beta StartWand damage plus Twin Disciplines and Improved Power Word: Shield carry solo quests and your first dungeon heals.

New and Reworked Priest Abilities

These are the spells the Forever client adds, opens to every race, or hands you without a talent, in the order you learn them. Spells marked with a race are that race’s own.

LevelAbilityStatusWhat it does
10Confounding FlashGnome onlyNew in ForeverConfuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
10StarshardsNight Elf onlyReworked in ForeverRains starshards down on the enemy target's head, causing 1800 Arcane damage over 6 sec.
10Divine GraceHuman onlyNew in ForeverInstantly heals a friendly target below 50% Health for 1284 and removes Weakened Soul from that target. Cannot be cast on self.
20Contingency PlanGnome onlyNew in ForeverPlace a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
20Elune's GraceNight Elf onlyReworked in ForeverReduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
20ChastiseDwarf onlyNew in ForeverChastise the target, causing 272 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
20Fear WardNow for every raceWards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
20Dark SacrificeUndead onlyNew in ForeverCannibalize 1600 of your own Health over 15 sec to gain (1600 + 100% of your Spirit) Mana.
20Devouring PlagueNow for every raceAfflicts the target with a disease that causes 848 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
30Divine SpiritWas a Classic talentHoly power infuses the target, increasing their Spirit by 40 for 1 hr.
32Shadow Word: DeathNew in ForeverA word of dark binding that inflicts 444 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.

Recommended Builds

Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.

Healing Beta Start

Levels 10–20, healing dungeons while still questing solo

11 Discipline0 Holy0 Shadow Magic

Wand damage for solo kills, Twin Disciplines on your shields and Renew, then Mental Strength into Improved Power Word: Shield.

Why these talents

  • Wand Specialization adds 25% wand damage, and wanding is most of your damage before level 20.
  • Twin Disciplines adds 3% to the damage and healing of your instant casts, which covers Renew, Power Word: Shield and Shadow Word: Pain at once.
  • Mental Strength raises Intellect by 10% and opens row 3 for Improved Power Word: Shield, which absorbs 7% more damage on your first shield talent point.

Swaps to consider

  • Playing Holy instead? Spend the Discipline shield path on Improved Renew and Holy specialization talents once you leave the shared wand opener.
  • If Mana is never the problem, put the last point into Meditation instead of the shield.
Open the full build in the calculator →

Talent order

  1. Levels 10–11Wand Specialization 2/2Lv 11 →
  2. Levels 12–14Twin Disciplines 3/5Lv 14 →
  3. Levels 15–19Mental Strength 5/5Lv 19 →
  4. Level 20Improved Power Word: Shield 1/3Lv 20 →
  5. Beta level cap 20: stop here

Talent trees from WoW Forever client 1.60.1.70685.

Shadow Beta Start

Levels 10–20, solo damage with Shadow Word: Pain and a wand

2 Discipline2 Holy7 Shadow Magic

The same wand and Spirit Tap core, with a longer Shadow Word: Pain and pushback protection on top.

Why these talents

  • Improved Shadow Word: Pain adds 6 seconds of duration, so one cast covers a whole fight and costs far less Mana per point of damage.
  • Wand Specialization adds 25% wand damage; you wand while the damage over time ticks.
  • Spirit Tap after every kill is what lets you pull the next target instead of drinking.

Swaps to consider

  • In PvP, spend the last two points on Blackout instead of Twilight Focus; Shadow Reach is the pick if range is what keeps failing you.
Open the full build in the calculator →

Talent order

  1. Levels 10–11Wand Specialization 2/2Lv 11 →
  2. Levels 12–16Spirit Tap 5/5Lv 16 →
  3. Levels 17–18Improved Shadow Word: Pain 2/2Lv 18 →
  4. Levels 19–20Twilight Focus 2/3Lv 20 →
  5. Beta level cap 20: stop here

Talent trees from WoW Forever client 1.60.1.70685.

Talent Tree Changes from Classic

New talents, talents moved in from another tree, and the Classic talents each tree no longer has. Compare them in the talent calculator →

Discipline

7 new · 0 moved in · 4 removed

Shields come back faster. Soul Warding at 16 points cuts the Power Word: Shield cooldown and cost, and Penance at 21 points heals an ally or hits an enemy every second.

New

  • Power in Light
  • Twin Disciplines
  • Holy Precision
  • Soul Warding
  • Penance
  • Renewed Hope
  • Divine Aegis

No longer in this tree

Divine Spirit (now from the trainer), Force of Will, Improved Power Word: Fortitude, Unbreakable Will

Holy

4 new · 0 moved in · 3 removed

Two new heals. Binding Heal at 16 points heals you and your target with no cooldown, and Prayer of Mending at 31 points jumps through the group as people take damage.

New

  • Twilight Focus
  • Binding Heal
  • Litany of Light
  • Prayer of Mending

No longer in this tree

Healing Focus, Improved Prayer of Healing, Lightwell

Shadow Magic

4 new · 4 moved in · 3 removed

Shadowform lets you cast every non-healing spell at half the Mana cost, and Shadow Weaving now boosts only your own damage, so a Shadow Priest earns a raid spot with its own numbers.

New

  • Improved Mind Flay
  • Dark Inspiration
  • Devouring Contagion
  • Early Demise

Moved in

  • Blackout
  • Improved Mind Blast
  • Improved Shadow Word: Pain
  • Improved Psychic Scream

No longer in this tree

Improved Fade, Improved Vampiric Embrace, Shadow Affinity

Leveling a Priest

Every class follows the same zones and dungeons; your faction decides the route. Start in your race's zone, follow your faction's route, and spend your talents with the Healing Beta Start build above.

Playable Race Options

Every Priest race trains two spells of its own, at level 10 and level 20, listed on each card below and in the new abilities above. With Fear Ward and Devouring Plague shared, this pair is what your race decides: Humans and Gnomes add an emergency button for the tank, Dwarves and Night Elves look after themselves, Undead trade health for a longer Mana bar, and Trolls weaken and punish whoever hits them.

Alliance Races

4 Options
Human portrait
HumanClassic Baseline
Key Racials:PerceptionWill to SurviveRuthless
Priest spells:FeedbackDivine Grace
Dwarf portrait
DwarfClassic Baseline
Key Racials:Find TreasureStoneformBig Game Hunter
Night Elf portrait
Night ElfClassic Baseline
Key Racials:Elune's LightShadowmeldQuickness
Gnome portrait
GnomeNew in Forever
Key Racials:Escape ArtistEureka!Engineering Specialization

Horde Races

2 Options
Undead portrait
UndeadClassic Baseline
Key Racials:CannibalizeWill of the ForsakenTouch of the Grave
Troll portrait
TrollClassic Baseline
Key Racials:BerserkingRapid RegenerationBeast Slaying

Start From a Recommended Build

Click a build to load it into the calculator, then change any point you like.

Why these talents, point by point →

Points spent
0 / 51
Required level
—
Spec
0 / 0 / 0

Discipline

0 pts

Holy

0 pts

Shadow Magic

0 pts

How the Calculator Works

  • You have 51 points, one per level from 10 to 60.
  • Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
  • Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent and use its buttons.
  • Your build lives in the page link, so copying the link saves and shares it.
  • Turn on Highlight Forever changes to spot every new and reworked talent.

What Forever Changes in Priest Talents

  • 15 of Priest's 52 talents are new in Forever, and 28 change from their Classic versions.
  • The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
  • Spell, melee, and ranged hit are one stat, and critical strike works the same way.
  • Group buffs that used to cost talent points are now baseline, which frees points for new choices.

Every Priest talent change, tree by tree →

View Full Priest Talent Reference Table52 talents · 15 new in Forever

Discipline

TalentRowRanksAt Max Rankvs Classic
Power in Light15Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.New
Wand Specialization12Increases your damage with Wands by 25%.Changed
Twin Disciplines15Increases the damage and healing of your instant cast spells by 5%.New
Silent Resolve23Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.Changed
Holy Precision23Improves your chance to hit with Holy spells by 18%.New
Mental Strength25Increases your total Intellect by 10%.Changed
Martyrdom22Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.Changed
Mental Agility33Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.Changed
Inner Focus31When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.Changed
Improved Power Word: Shield33Increases the damage absorbed by your Power Word: Shield by 20%.Changed
Meditation33Allows 50% of your Mana regeneration to continue while casting.Changed
Improved Inner Fire43Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.Changed
Improved Mana Burn42Reduces the casting time of your Mana Burn spell by 1.0 sec.Changed
Soul Warding41Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.New
Penance51Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.New
Renewed Hope55Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.New
Divine Aegis63Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 sec.New
Power Infusion71Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.Changed

Holy

TalentRowRanksAt Max Rankvs Classic
Twilight Focus13Gives your spells a 70% chance to not lose casting time when you take damage.New
Improved Renew13Increases the amount healed by your Renew spell by 15%.Same
Holy Specialization15Increases the critical effect chance of your Holy spells by 5%.Same
Spell Warding25Reduces all spell damage taken by 10%.Same
Divine Fury25Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.Same
Holy Nova31Causes an explosion of holy light around the caster, causing 26 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49. These effects cause no threat.Changed
Blessed Recovery33After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.Changed
Inspiration33Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.Changed
Holy Reach42Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.Same
Improved Healing43Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.Changed
Searing Light42Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.Changed
Binding Heal41Heals a friendly target and the caster for 235. Low threat.New
Litany of Light52When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.New
Spirit of Redemption51Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.Changed
Spiritual Guidance55Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.Changed
Spiritual Healing63Increases the amount healed by your spells by 10%.Changed
Prayer of Mending71Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.New

Shadow Magic

TalentRowRanksAt Max Rankvs Classic
Shadow Focus15Improves your chance to hit with Shadow spells by 5%.Changed
Blackout15Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.Moved
Spirit Tap15Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.Changed
Improved Mind Blast25Reduces the cooldown of your Mind Blast spell by 2.5 sec.Moved
Improved Shadow Word: Pain22Increases the duration of your Shadow Word: Pain spell by 6 sec.Moved
Shadow Reach22Increases the range of your offensive Shadow spells by 20%.Changed
Improved Psychic Scream32Reduces the cooldown of your Psychic Scream spell by 4 sec.Moved
Mind Flay31Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.Changed
Improved Mind Flay32Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.New
Dark Inspiration45Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.New
Vampiric Embrace41Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.Changed
Shadow Weaving43Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.Changed
Silence51Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.Changed
Devouring Contagion52Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.New
Early Demise62Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.New
Darkness65Increases your Shadow damage done by 10%.Changed
Shadowform71Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.Changed
Faction:

Discipline Spells

(15)

Holy Spells

(15)

Shadow Magic Spells

(15)

Priest Racial Spells

Each Priest race trains two spells of its own, at level 10 and level 20. They sit in the tabs above with a race tag; this table lists them side by side.

RaceLevel 10Level 20
HumanDivine GraceNewInstant · 10 min cooldownInstantly heals a friendly target below 50% Health for 1284 and removes Weakened Soul from that target. Cannot be cast on self.FeedbackInstant · 3 min cooldownThe priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
DwarfDesperate PrayerInstant · 10 min cooldownInstantly heals the caster for 1284.ChastiseNewInstant · 2 min cooldownChastise the target, causing 272 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Night ElfStarshardsReworkedChanneled · 30 sec cooldownRains starshards down on the enemy target's head, causing 1800 Arcane damage over 6 sec.Elune's GraceReworkedInstant · 5 min cooldownReduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
GnomeConfounding FlashNew0.5 sec cast · 2 min cooldownConfuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.Contingency PlanNewInstant · 10 min cooldownPlace a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
UndeadTouch of Weakness195 Mana · InstantThe next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.Dark SacrificeNewInstant · 10 min cooldownCannibalize 1600 of your own Health over 15 sec to gain (1600 + 100% of your Spirit) Mana.
TrollHex of Weakness30 yd range · InstantWeakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 minShadowguard250 Mana · InstantThe caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.

How the Spellbook Works

  • One tab per talent tree: Discipline, Holy, Shadow Magic.
  • Hover or select a spell to read its tooltip: cost, range, cast time, cooldown, and effect.
  • Switch to Trainer Progression to see what you learn at each level from 1 to 60.
  • Open a spell to compare every rank: the level you learn it, its cost, and its numbers.
  • Talent abilities live in the talent calculator: use the switch at the top of the page.

What Forever Changes in the Priest Spellbook

  • 6 of Priest's 45 trainable spells are new in Forever: Confounding Flash, Contingency Plan, Divine Grace, Chastise, Dark Sacrifice, Shadow Word: Death.
  • Former Classic talents every Priest now learns: Divine Spirit.
  • Pick Forever Changes Only in the filters to list just these spells.

Read the full Priest guide →

Compare every class spellbook →

A Priest wears cloth from level 1 to 60. 35 sets are locked to the class in Forever: 6 are new and 4 were rebuilt with new bonuses.

New in Forever 2

Sets that exist only in Forever and only a Priest can wear. Hover a piece for its tooltip.

  • Raiments of Conviction

    NewCloth
    1. (2)Improves your chance to hit by 1.0%.
    2. (3)Increases the duration of your Shackle Undead spell by 10 sec.
    3. (4)Increases damage done by your spells and effects by up to 21 when fighting Undead.
    4. (5)Reduces the cooldown of your Devouring Plague spell by 60 sec.
  • Vestments of Conviction

    NewCloth
    1. (2)Increased Spirit +10
    2. (3)Reduces the cooldown of your Fear Ward spell by 60 sec.
    3. (4)Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
    4. (5)Reduces the cooldown of your Penance and Prayer of Mending spells by 1 sec.

Dungeon, Raid and Quest Sets 22

The class sets carried over from Classic, with the bonuses Forever gives them.

  • Vestments of the Virtuous

    ChangedCloth
    1. (2)+8 All Resistances.
    2. (3)Restores 8 mana per 5 sec.
    3. (5)When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.
    4. (6)Increases damage and healing done by magical spells and effects by up to 23.
  • Benevolent Prophet's Vestments

    ChangedClothLevel 50
    1. (2)Restores 4 mana per 5 sec.
  • Emerald Enchanted Vestments

    ChangedClothLevel 50
    1. (3)+10 Stamina.
    2. (6)Increases damage and healing done by magical spells and effects by up to 12.
  • Emerald Woven Garb

    ChangedClothLevel 50
    1. (3)+10 Stamina.
    2. (6)Increases healing done by spells and effects by up to 22.
  • Knight Lieutenant's Satin

    ChangedClothLevel 50
    1. (3)+15 Stamina.
    2. (6)Increases healing done by spells and effects by up to 33.
  • Malevolent Prophet's Vestments

    ClothLevel 50

    This build does not describe the set bonus.

    1. Ironweave Battlesuit

      ChangedClothLevel 58
      1. (2)+200 Armor.
      2. (3)Decreases the magical resistances of your spell targets by 5.
      3. (4)Reduces the hit chance of Silence and Interrupt effects against you by 10%.
      4. (5)Increases damage and healing done by magical spells and effects by up to 23.
      5. (6)The Ironweave hardens under duress, reducing damage taken while Stunned by 15%.
    2. Confessor's Raiment

      ChangedClothLevel 60
      1. (2)Increases healing done by spells and effects by up to 22.
      2. (3)Increase the range of your Smite and Holy Fire spells by 5 yds.
      3. (5)Reduces the casting time of your Mind Control spell by 0.5 sec.
    3. Dawn of the Oracle

      ClothLevel 60

      This build does not describe the set bonus.

      1. Dawn of Transcendence

        ClothLevel 60

        This build does not describe the set bonus.

        1. Dawn Prophecy

          ClothLevel 60

          This build does not describe the set bonus.

          1. Finery of Infinite Wisdom

            ChangedLevel 60
            1. (3)Increases the damage of your Shadow Word: Pain spell by 5%.
          2. Garments of the Oracle

            ChangedClothLevel 60
            1. (3)20% chance that your heals on others will also heal you 10% of the amount healed.
            2. (5)Increases the duration of your Renew spell by 3 sec.
          3. Raiments of Faith

            ClothLevel 60

            This build does not describe the set bonus.

            1. Raiments of Revelation

              ClothLevel 60

              This build does not describe the set bonus.

              1. Twilight of the Oracle

                ClothLevel 60

                This build does not describe the set bonus.

                1. Twilight of Transcendence

                  ClothLevel 60

                  This build does not describe the set bonus.

                  1. Twilight Prophecy

                    ClothLevel 60

                    This build does not describe the set bonus.

                    1. Vestments of Faith

                      ClothLevel 60

                      This build does not describe the set bonus.

                      1. Vestments of Prophecy

                        ChangedClothLevel 60
                        1. (3)-0.1 sec to the casting time of your Flash Heal spell.
                        2. (5)Improves your chance to get a critical strike with spells by 2.0%.
                        3. (8)Increases your chance of a critical hit with Prayer of Healing by 25%.
                      2. Vestments of Revelation

                        ClothLevel 60

                        This build does not describe the set bonus.

                        1. Vestments of Transcendence

                          ChangedClothLevel 60
                          1. (3)Allows 15% of your Mana regeneration to continue while casting.
                          2. (5)When struck in melee there is a 50% chance you will Fade for 4 sec.
                          3. (8)Your Greater Heals now have a heal over time component equivalent to a rank 5 Renew.

                        PvP Rank Sets 11

                        The honor track sets, in Alliance and Horde pairs under different rank titles.

                        • Blood Guard's Dreadweave

                          ChangedHordeClothLevel 50
                          1. (3)+15 Stamina.
                          2. (6)Increases damage and healing done by magical spells and effects by up to 18.
                        • Blood Guard's Satin

                          ChangedHordeClothLevel 50
                          1. (3)+15 Stamina.
                          2. (6)Increases healing done by spells and effects by up to 33.
                        • Knight-Lieutenant's Dreadweave

                          ChangedAllianceClothLevel 50
                          1. (3)+15 Stamina.
                          2. (6)Increases damage and healing done by magical spells and effects by up to 18.
                        • Champion's Investiture

                          NewHordeClothLevel 55
                          1. (4)Increases the duration of your Psychic Scream spell by 1 sec.
                          2. (6)+20 Stamina.
                        • Champion's Raiment

                          ChangedHordeClothLevel 55
                          1. (2)Increases damage and healing done by magical spells and effects by up to 23.
                          2. (4)Increases the duration of your Psychic Scream spell by 1 sec.
                          3. (6)+20 Stamina.
                        • Lieutenant Commander's Investiture

                          NewAllianceClothLevel 55
                          1. (4)Increases the duration of your Psychic Scream spell by 1 sec.
                          2. (6)+20 Stamina.
                        • Lieutenant Commander's Raiment

                          ChangedAllianceClothLevel 55
                          1. (2)Increases damage and healing done by magical spells and effects by up to 23.
                          2. (4)Increases the duration of your Psychic Scream spell by 1 sec.
                          3. (6)+20 Stamina.
                        • Field Marshal's Investiture

                          NewAllianceClothLevel 60
                          1. (2)+20 Stamina.
                          2. (3)Increases the duration of your Psychic Scream spell by 1 sec.
                        • Field Marshal's Raiment

                          ChangedAllianceClothLevel 60
                          1. (2)+20 Stamina.
                          2. (3)Increases the duration of your Psychic Scream spell by 1 sec.
                          3. (6)Increases damage and healing done by magical spells and effects by up to 23.
                        • Warlord's Investiture

                          NewHordeClothLevel 60
                          1. (2)+20 Stamina.
                          2. (3)Increases the duration of your Psychic Scream spell by 1 sec.
                        • Warlord's Raiment

                          ChangedHordeClothLevel 60
                          1. (2)+20 Stamina.
                          2. (3)Increases the duration of your Psychic Scream spell by 1 sec.
                          3. (6)Increases damage and healing done by magical spells and effects by up to 23.

                        Open Sets You Can Also Wear

                        Crafted and world drop sets with no class lock, in the armor a Priest wears at their level. Any class of the same armor can use them.

                        SetLevelPieces
                        Deathmist RaimentAny8
                        Sorcerer's RegaliaAny8
                        Vestments of the VirtuousAny8
                        Rotmender's Raiment195
                        Twilight Invoker's Vestments253
                        Hyperconductive Mender's Meditation403
                        Hyperconductive Wizard's Attire403
                        Irradiated Garments403
                        Stormcloth Regalia456
                        Necropile Raiment565
                        The Postmaster565
                        Dreadmist Raiment588
                        Magister's Regalia588
                        Regalia of Undead Cleansing583
                        Regalia of Undead Purification583
                        Regalia of Undead Warding583
                        Vestments of the Devout588
                        Bloodvine Garb603
                        Frostfire Regalia609
                        Plagueheart Raiment609
                        The Defiler's Intent603
                        The Highlander's Intent603
                        Twilight Trappings603
                        Vestments of Faith609