Alchemy

Alchemy

1–300 in 5 stages

Profession Guide

Mix your first elixirs, keep the vials and herbs straight, and reach 300 on a route built from the recipes the Forever client actually trains.

1. Level Alchemy from 1 to 300

The Classic alchemy route opens with Minor and Lesser Healing Potions. In Forever those potions belong to First Aid, so this route starts from recipes Alchemy actually trains: elixirs and the new potion families. Every recipe below is in the Forever client, and each skill range is the client’s own yellow and green threshold.

Counts are starting budgets, not promises. A craft is only certain to give a point while the recipe is orange; the small bar under each row shows how much of it is still guaranteed. If a craft comes up empty, make a few extra of the same item instead of moving on.

Vials matter as much as herbs: Empty Vial, Leaded Vial and Crystal Vial are three different items, and a recipe only accepts the one it names. Buy vials with the herbs for the same stage — they are light, cheap and annoying to run back for.

Stage 1 of 5 · Skill 1–75

Apprentice: elixirs replace the healing potions

Learn Apprentice Alchemy at character level 5 from any alchemy trainer. At skill 50 and character level 10, buy Journeyman and the cap rises to 150. Do that before you run out of room at 75.

AllianceTel'AthirApprentice · JourneymanStormwind City
Stormwind City55.5, 85.5
HordeWhuutApprentice · JourneymanOrgrimmar
Orgrimmar55.8, 32.9

Formulas to find

  • Recipe: Minor Mender's PotionSkill 30
  • Recipe: Minor Cleric's ElixirSkill 45
  • Recipe: Lesser Mageblood ElixirSkill 75

Materials to buy

  • 9Silverleaf
  • 74Empty Vial
  • 25Peacebloom
  • 75Mageroyal
  • 30Bruiseweed
  • 30Kingsblood

Crafting order

  1. 1–10Elixir of Minor ForceCrafts:×9
  2. 10–20Mana WellCrafts:×10
  3. 20–35Minor Mender's PotionFormulaCrafts:×15
  4. 35–50Minor Cleric's ElixirFormulaCrafts:×15
  5. 50–65Minor Mana PotionCrafts:×15
  6. 65–75Lesser Mageblood ElixirFormulaCrafts:×10

always a pointyellow: may fail

Before you move on

Every craft in this stage is orange, so each one gives a point. The Mana Well is a camp object rather than vendor trash: ten is more than one character needs, so keep a few and hand out the rest.

Stage 2 of 5 · Skill 75–150

Journeyman: two new potion lines carry the middle

At skill 125 and character level 20, visit a capital trainer for Expert Alchemy; the cap becomes 225. Both factions keep that trainer inside the city, so plan one trip rather than two.

AllianceLilyssia NightbreezeExpert · Skill 125Stormwind City
Stormwind City55.6, 85.9
HordeYelmakExpert · Skill 125Orgrimmar
Orgrimmar56.8, 33.0

Formulas to find

  • Recipe: Elixir of Minor AgilitySkill 50
  • Recipe: Lesser Cleric's ElixirSkill 95
  • Recipe: Elixir of IntellectSkill 135
  • Recipe: Elixir of FortitudeSkill 150

Materials to buy

  • 10Swiftthistle
  • 10Silverleaf
  • 30Empty Vial
  • 30Kingsblood
  • 30Liferoot
  • 45Leaded Vial
  • 20Mageroyal
  • 40Briarthorn
  • 60Khadgar's Whisker
  • 40Goldthorn

Crafting order

  1. 75–85Elixir of Minor AgilityFormulaCrafts:×10
  2. 85–100Lesser Cleric's ElixirFormulaCrafts:×15
  3. 100–120Elixir of WisdomCrafts:×20
  4. 120–140Elixir of IntellectFormulaCrafts:×20
  5. 140–150Elixir of FortitudeFormulaCrafts:×10

always a pointyellow: may fail

Before you move on

Only the opening row slips into yellow: after skill 80 the last five Minor Agility crafts can come up empty. Elixir of Intellect then asks for Khadgar’s Whisker, a herb from a higher-level zone — buy that on the second trip, not the first.

Stage 3 of 5 · Skill 150–225

Expert: Arthas’ Tears and purple lotus do the work

At skill 200 and character level 35, learn Artisan Alchemy. Neither trainer sits in a capital: Kylanna Windwhisper is in Feralas for the Alliance, Rogvar in the Swamp of Sorrows for the Horde. Make the trip at 200, not at 225.

AllianceKylanna WindwhisperArtisan · Skill 200Feralas
Feralas32.6, 43.8
HordeRogvarArtisan · Skill 200Swamp of Sorrows
Swamp of Sorrows48.5, 55.9

Formulas to find

  • Recipe: Elixir of Ogre's StrengthSkill 150
  • Recipe: Greater Mender's PotionSkill 180
  • Recipe: Elixir of Frost PowerSkill 190
  • Recipe: Greater Cleric's ElixirSkill 195

Materials to buy

  • 15Earthroot
  • 15Kingsblood
  • 40Leaded Vial
  • 85Arthas' Tears
  • 35Purple Lotus
  • 35Crystal Vial
  • 30Wintersbite
  • 15Khadgar's Whisker
  • 10Goldthorn
  • 10Fadeleaf

Crafting order

  1. 150–165Elixir of Ogre StrengthFormulaCrafts:×15
  2. 165–185Greater Mender's PotionFormulaCrafts:×20
  3. 185–200Greater Cleric's ElixirFormulaCrafts:×15
  4. 200–215Elixir of Frost PowerFormulaCrafts:×15
  5. 215–225Catseye DraughtCrafts:×10

always a pointyellow: may fail

Before you move on

Greater Mender’s Potion and Greater Cleric’s Elixir share both of their herbs, so the two crafts are one shopping trip. The last two rows each end in a five-craft yellow stretch; Elixir of Frost Power wants wintersbite, and Catseye Draught wants goldthorn and fadeleaf, so buy those together.

Stage 4 of 5 · Skill 225–270

Artisan: the discolored healing line

There is no new rank here. If your cap is still 225, the next 45 points stay locked until you visit one of the two Artisan trainers above.

Formulas to find

  • Recipe: Elixir of the PhalanxSkill 250
  • Recipe: Distilled FirewaterSkill 250
  • Recipe: Mighty Rage PotionSkill 255

Materials to buy

  • 40Crystal Vial
  • 45Sungrass
  • 25Murloc Eye
  • 10Golden Sansam
  • 20Wintersbite
  • 40Gromsblood
  • 5Leaded Vial

Crafting order

  1. 225–250Superior Discolored Healing PotionCrafts:×25
  2. 250–255Elixir of the PhalanxFormulaCrafts:×5
  3. 255–260Distilled FirewaterFormulaCrafts:×5
  4. 260–270Mighty Rage PotionFormulaCrafts:×10

always a pointyellow: may fail

Before you move on

Superior Discolored Healing Potion restores 1500 health at once, then takes 75% of it back over time as a poison or a disease. It is an emergency button, not a replacement for a healer. Most of this row is yellow, so expect the last crafts to miss now and then.

Stage 5 of 5 · Skill 270–300

The last 30 points: two stat elixirs

Nothing to train: the recipes here sit in the last tier of the Artisan book. Check each one on your trainer before you buy its herbs — a recipe you have not learned cannot be crafted.

Formulas to find

  • Recipe: Elixir of CunningSkill 275
  • Recipe: Elixir of the MongooseSkill 280

Materials to buy

  • 45Dreamfoil
  • 30Gromsblood
  • 30Crystal Vial
  • 30Mountain Silversage
  • 30Plaguebloom

Crafting order

  1. 270–285Elixir of CunningFormulaCrafts:×15
  2. 285–300Elixir of the MongooseFormulaCrafts:×15

always a pointyellow: may fail

Before you move on

Both rows turn yellow before they end, so the last few crafts can miss. The Alchemy Laboratory itself needs 300 and is the first craft after this route; the camp facilities below are what you build with the skill you just paid for.

2. What Alchemy Crafts Are Worth Making in Forever?

Six Forever recipes that change what an alchemist brings to a group: three camp facilities, a heal with a cost, a tanking elixir and a burst potion.

Camp · early

The first camp facility an alchemist can make

The first camp facility an alchemist can make. Players sitting nearby regenerate 29 mana every five seconds; it needs a campfire and does not stack with Blessing of Wisdom.

    Camp

    A camp facility that produces certain reagents and keeps the Mana Well bonus

    A camp facility that produces certain reagents and keeps the Mana Well bonus. It can be placed on top of an existing Mana Well to replace it, so the upgrade costs one craft instead of a second slot.

      Camp · cap 300

      The endgame camp facility: recipes that require a laboratory can be made here, and the Mana Well bonus comes with it

      The endgame camp facility: recipes that require a laboratory can be made here, and the Mana Well bonus comes with it. Same campfire rule, same shared one-hour cooldown.

        Emergency heal

        1500 health in one press, then 75% of it drains back as a poison or a disease

        1500 health in one press, then 75% of it drains back as a poison or a disease. Best used when a healer is already casting on you, or when the alternative is dying.

          Tank elixir

          400 maximum health and 500 armor for 30 minutes

          400 maximum health and 500 armor for 30 minutes. A tank or plate wearer keeps a stack for dungeon nights; it does not compete with the elixir that raises a damage stat.

            Burst potion

            47 spell damage for 30 seconds — the top of the spellblasting line

            47 spell damage for 30 seconds — the top of the spellblasting line. The same ladder runs through mender’s potions (spell healing), frenzy potions (attack power) and cleric’s elixirs (healing done), so every role has a burst bottle.

              Alchemy Common Questions

              How do you level Alchemy from 1 to 300 in WoW Forever?

              This guide splits Alchemy 1–300 into 5 stages: 1–75 (Apprentice: elixirs replace the healing potions), 75–150 (Journeyman: two new potion lines carry the middle), 150–225 (Expert: Arthas’ Tears and purple lotus do the work), 225–270 (Artisan: the discolored healing line), 270–300 (The last 30 points: two stat elixirs). Each stage lists the trainer, the materials to buy and how many of each craft to make.

              Where are the Alchemy trainers in WoW Forever?

              Tel'Athir in Stormwind City at (55.5, 85.5), Alliance, Apprentice · Journeyman; Whuut in Orgrimmar at (55.8, 32.9), Horde, Apprentice · Journeyman; Lilyssia Nightbreeze in Stormwind City at (55.6, 85.9), Alliance, Expert · Skill 125; Yelmak in Orgrimmar at (56.8, 33.0), Horde, Expert · Skill 125; Kylanna Windwhisper in Feralas at (32.6, 43.8), Alliance, Artisan · Skill 200; Rogvar in Swamp of Sorrows at (48.5, 55.9), Horde, Artisan · Skill 200.

              What materials do you need for Alchemy 1–300?

              On this route the biggest material needs are 105 Crystal Vial, 104 Empty Vial, 95 Mageroyal, 90 Leaded Vial and 85 Arthas' Tears. Each stage's shopping list already nets out what earlier crafts leave over.

              What is worth making with Alchemy in WoW Forever?

              The Forever Alchemy picks on this page include The first camp facility an alchemist can make, A camp facility that produces certain reagents and keeps the Mana Well bonus, The endgame camp facility: recipes that require a laboratory can be made here, and the Mana Well bonus comes with it, 1500 health in one press, then 75% of it drains back as a poison or a disease and 400 maximum health and 500 armor for 30 minutes, each with what it does and where the recipe comes from.

              At what skill do the Alchemy ranks unlock?

              Journeyman at 50, Expert at 125, Artisan at 200. Visit a trainer once you reach each skill to learn the next rank.

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