1. Level Alchemy from 1 to 300
The Classic alchemy route opens with Minor and Lesser Healing Potions. In Forever those potions belong to First Aid, so this route starts from recipes Alchemy actually trains: elixirs and the new potion families. Every recipe below is in the Forever client, and each skill range is the client’s own yellow and green threshold.
Counts are starting budgets, not promises. A craft is only certain to give a point while the recipe is orange; the small bar under each row shows how much of it is still guaranteed. If a craft comes up empty, make a few extra of the same item instead of moving on.
Vials matter as much as herbs: Empty Vial, Leaded Vial and Crystal Vial are three different items, and a recipe only accepts the one it names. Buy vials with the herbs for the same stage — they are light, cheap and annoying to run back for.
Stage 1 of 5 · Skill 1–75
Apprentice: elixirs replace the healing potions
Learn Apprentice Alchemy at character level 5 from any alchemy trainer. At skill 50 and character level 10, buy Journeyman and the cap rises to 150. Do that before you run out of room at 75.


Formulas to find
Recipe: Minor Mender's PotionSkill 30
Recipe: Minor Cleric's ElixirSkill 45
Recipe: Lesser Mageblood ElixirSkill 75
Materials to buy
- 9
Silverleaf - 74
Empty Vial - 25
Peacebloom - 75
Mageroyal - 30
Bruiseweed - 30
Kingsblood
Crafting order
- 1–10
Elixir of Minor ForceCrafts:×9 - 10–20
Mana WellCrafts:×10 - 20–35
Minor Mender's PotionCrafts:×15 - 35–50
Minor Cleric's ElixirCrafts:×15 - 50–65
Minor Mana PotionCrafts:×15 - 65–75
Lesser Mageblood ElixirCrafts:×10
always a pointyellow: may fail
Before you move on
Every craft in this stage is orange, so each one gives a point. The Mana Well is a camp object rather than vendor trash: ten is more than one character needs, so keep a few and hand out the rest.
Stage 2 of 5 · Skill 75–150
Journeyman: two new potion lines carry the middle
At skill 125 and character level 20, visit a capital trainer for Expert Alchemy; the cap becomes 225. Both factions keep that trainer inside the city, so plan one trip rather than two.


Formulas to find
Recipe: Elixir of Minor AgilitySkill 50
Recipe: Lesser Cleric's ElixirSkill 95
Recipe: Elixir of IntellectSkill 135
Recipe: Elixir of FortitudeSkill 150
Materials to buy
- 10
Swiftthistle - 10
Silverleaf - 30
Empty Vial - 30
Kingsblood - 30
Liferoot - 45
Leaded Vial - 20
Mageroyal - 40
Briarthorn - 60
Khadgar's Whisker - 40
Goldthorn
Crafting order
- 75–85
Elixir of Minor AgilityCrafts:×10 - 85–100
Lesser Cleric's ElixirCrafts:×15 - 100–120
Elixir of WisdomCrafts:×20 - 120–140
Elixir of IntellectCrafts:×20 - 140–150
Elixir of FortitudeCrafts:×10
always a pointyellow: may fail
Before you move on
Only the opening row slips into yellow: after skill 80 the last five Minor Agility crafts can come up empty. Elixir of Intellect then asks for Khadgar’s Whisker, a herb from a higher-level zone — buy that on the second trip, not the first.
Stage 3 of 5 · Skill 150–225
Expert: Arthas’ Tears and purple lotus do the work
At skill 200 and character level 35, learn Artisan Alchemy. Neither trainer sits in a capital: Kylanna Windwhisper is in Feralas for the Alliance, Rogvar in the Swamp of Sorrows for the Horde. Make the trip at 200, not at 225.


Formulas to find
Recipe: Elixir of Ogre's StrengthSkill 150
Recipe: Greater Mender's PotionSkill 180
Recipe: Elixir of Frost PowerSkill 190
Recipe: Greater Cleric's ElixirSkill 195
Materials to buy
- 15
Earthroot - 15
Kingsblood - 40
Leaded Vial - 85
Arthas' Tears - 35
Purple Lotus - 35
Crystal Vial - 30
Wintersbite - 15
Khadgar's Whisker - 10
Goldthorn - 10
Fadeleaf
Crafting order
- 150–165
Elixir of Ogre StrengthCrafts:×15 - 165–185
Greater Mender's PotionCrafts:×20 - 185–200
Greater Cleric's ElixirCrafts:×15 - 200–215
Elixir of Frost PowerCrafts:×15 - 215–225
Catseye DraughtCrafts:×10
always a pointyellow: may fail
Before you move on
Greater Mender’s Potion and Greater Cleric’s Elixir share both of their herbs, so the two crafts are one shopping trip. The last two rows each end in a five-craft yellow stretch; Elixir of Frost Power wants wintersbite, and Catseye Draught wants goldthorn and fadeleaf, so buy those together.
Stage 4 of 5 · Skill 225–270
Artisan: the discolored healing line
There is no new rank here. If your cap is still 225, the next 45 points stay locked until you visit one of the two Artisan trainers above.
Formulas to find
Recipe: Elixir of the PhalanxSkill 250
Recipe: Distilled FirewaterSkill 250
Recipe: Mighty Rage PotionSkill 255
Materials to buy
- 40
Crystal Vial - 45
Sungrass - 25
Murloc Eye - 10
Golden Sansam - 20
Wintersbite - 40
Gromsblood - 5
Leaded Vial
Crafting order
- 225–250
Superior Discolored Healing PotionCrafts:×25 - 250–255
Elixir of the PhalanxCrafts:×5 - 255–260
Distilled FirewaterCrafts:×5 - 260–270
Mighty Rage PotionCrafts:×10
always a pointyellow: may fail
Before you move on
Superior Discolored Healing Potion restores 1500 health at once, then takes 75% of it back over time as a poison or a disease. It is an emergency button, not a replacement for a healer. Most of this row is yellow, so expect the last crafts to miss now and then.
Stage 5 of 5 · Skill 270–300
The last 30 points: two stat elixirs
Nothing to train: the recipes here sit in the last tier of the Artisan book. Check each one on your trainer before you buy its herbs — a recipe you have not learned cannot be crafted.
Formulas to find
Recipe: Elixir of CunningSkill 275
Recipe: Elixir of the MongooseSkill 280
Materials to buy
- 45
Dreamfoil - 30
Gromsblood - 30
Crystal Vial - 30
Mountain Silversage - 30
Plaguebloom
Crafting order
- 270–285
Elixir of CunningCrafts:×15 - 285–300
Elixir of the MongooseCrafts:×15
always a pointyellow: may fail
Before you move on
Both rows turn yellow before they end, so the last few crafts can miss. The Alchemy Laboratory itself needs 300 and is the first craft after this route; the camp facilities below are what you build with the skill you just paid for.
2. What Alchemy Crafts Are Worth Making in Forever?
Six Forever recipes that change what an alchemist brings to a group: three camp facilities, a heal with a cost, a tanking elixir and a burst potion.
The first camp facility an alchemist can make
The first camp facility an alchemist can make. Players sitting nearby regenerate 29 mana every five seconds; it needs a campfire and does not stack with Blessing of Wisdom.
A camp facility that produces certain reagents and keeps the Mana Well bonus
A camp facility that produces certain reagents and keeps the Mana Well bonus. It can be placed on top of an existing Mana Well to replace it, so the upgrade costs one craft instead of a second slot.
The endgame camp facility: recipes that require a laboratory can be made here, and the Mana Well bonus comes with it
The endgame camp facility: recipes that require a laboratory can be made here, and the Mana Well bonus comes with it. Same campfire rule, same shared one-hour cooldown.
1500 health in one press, then 75% of it drains back as a poison or a disease
1500 health in one press, then 75% of it drains back as a poison or a disease. Best used when a healer is already casting on you, or when the alternative is dying.
400 maximum health and 500 armor for 30 minutes
400 maximum health and 500 armor for 30 minutes. A tank or plate wearer keeps a stack for dungeon nights; it does not compete with the elixir that raises a damage stat.
47 spell damage for 30 seconds — the top of the spellblasting line
47 spell damage for 30 seconds — the top of the spellblasting line. The same ladder runs through mender’s potions (spell healing), frenzy potions (attack power) and cleric’s elixirs (healing done), so every role has a burst bottle.
Alchemy Common Questions
How do you level Alchemy from 1 to 300 in WoW Forever?
This guide splits Alchemy 1–300 into 5 stages: 1–75 (Apprentice: elixirs replace the healing potions), 75–150 (Journeyman: two new potion lines carry the middle), 150–225 (Expert: Arthas’ Tears and purple lotus do the work), 225–270 (Artisan: the discolored healing line), 270–300 (The last 30 points: two stat elixirs). Each stage lists the trainer, the materials to buy and how many of each craft to make.
Where are the Alchemy trainers in WoW Forever?
Tel'Athir in Stormwind City at (55.5, 85.5), Alliance, Apprentice · Journeyman; Whuut in Orgrimmar at (55.8, 32.9), Horde, Apprentice · Journeyman; Lilyssia Nightbreeze in Stormwind City at (55.6, 85.9), Alliance, Expert · Skill 125; Yelmak in Orgrimmar at (56.8, 33.0), Horde, Expert · Skill 125; Kylanna Windwhisper in Feralas at (32.6, 43.8), Alliance, Artisan · Skill 200; Rogvar in Swamp of Sorrows at (48.5, 55.9), Horde, Artisan · Skill 200.
What materials do you need for Alchemy 1–300?
On this route the biggest material needs are 105 Crystal Vial, 104 Empty Vial, 95 Mageroyal, 90 Leaded Vial and 85 Arthas' Tears. Each stage's shopping list already nets out what earlier crafts leave over.
What is worth making with Alchemy in WoW Forever?
The Forever Alchemy picks on this page include The first camp facility an alchemist can make, A camp facility that produces certain reagents and keeps the Mana Well bonus, The endgame camp facility: recipes that require a laboratory can be made here, and the Mana Well bonus comes with it, 1500 health in one press, then 75% of it drains back as a poison or a disease and 400 maximum health and 500 armor for 30 minutes, each with what it does and where the recipe comes from.
At what skill do the Alchemy ranks unlock?
Journeyman at 50, Expert at 125, Artisan at 200. Visit a trainer once you reach each skill to learn the next rank.
