

- Level
- 28+
- Group Size
- 5
- Bosses
- 9
- Location
- Alterac Mountains
- Continent
- Eastern Kingdoms
About City of Dalaran
When Archimonde crushed Dalaran's miniature sandbox beneath his heel, the jewel of human sorcery crumbled into ruins. In the catastrophe's wake, the surviving Kirin Tor threw up a violent, pulsating arcane dome over the wreckage—less a shield than a desperate quarantine perimeter, locked from the outside against even their own brethren. For years, adventurers could only gaze through the iridescent barrier at ghostly spires flickering in silence.
Yet the immense arcane power trapped inside never drained away. When the city fell, its ley reservoirs were brim-full, and that concentrated sorcery has fermented alongside the Legion's residual fel taint. Today, the once-regal thoroughfares of Dalaran swarm with voracious Mana Devourers and Arcane Anomalies, while the city's verdant parks have decayed into the noxious undergrowth of the Fel Grove.
Most tragic of all are the departed masters of the Kirin Tor who perished within the wards. Twisted by uncontrolled magical run-off, echoes like the Shade of the Archmage and the fallen Grave Knight Atrexis wander the cracked flagstones, bound to defense protocols they can no longer comprehend. World of Warcraft: Forever cracks open the dome for five-player parties—offering not polite scholarly discourse, but nine punishing encounters inside a living magical vortex.
First Run
- Enter through the fractured perimeter of the arcane dome in the southeastern foothills of the Alterac Mountains.
- Target level 28 to 32. Boasting nine distinct boss encounters, this is an expansive dungeon expedition; stock ample food, drinks, and dispelling reagents.
- Incoming damage is overwhelmingly magical: raw Arcane, Fel, and Shadow. Spell interruptions, curses/magic dispels, and resistances carry far more weight here than heavy plate armor.
- Assign strict interrupts on the Shade of the Archmage to mitigate catastrophic polymorphs and channeled missiles; back away from dying Unstable Sentinels to dodge lethal mana explosions.
Veteran Notes
- Nine full encounters confirmed in client DB2: Arcane Anomaly, Fel Ancient, Mana Devourer, Mana Elemental, Unstable Sentinel, Shade of the Archmage, Lyn the Ignored, Atrexis the Grave Knight, and Mana Wraith.
- Features interconnected sectors spanning the urban ruins of Dalaran proper and the blighted overgrowth of the Fel Grove.
- Floor maps have been datamined in the client; dedicated quest chains remain in pipeline testing.
Changes in Forever
- Unlocking Warcraft's Greatest Tease. Throughout Classic, Dalaran's glowing purple dome was an impenetrable barrier. Forever finally unlocks the interior as an epic mid-level leveling experience.
- Spell-Centric Encounter Design. Shakes up mid-level dungeon mechanics with a heavy emphasis on spell counter-play, line-of-sight positioning, and dispels.
Bosses
9 bosses wait in City of Dalaran.
- 01Arcane Anomaly
- 02Fel Ancient
- 03Mana Devourer
- 04Mana Elemental
- 05Unstable Sentinel
- 06Shade of the Archmage
- 07Lyn the Ignored
- 08Atrexis the Grave Knight
- 09Mana Wraith
Getting There
- ContinentEastern Kingdoms
- ZoneAlterac Mountains Levels 27–39 · Contested territory
