The Deadmines

DungeonLevels 16–265 players

Dungeon Quests, Map, Bosses & Entrance

A colossal pirate juggernaut inside Westfall's subterranean gold caverns. An epic level 16+ milestone dungeon facing Edwin VanCleef and the Defias.

Westfall
Map markers
Floors
Westfall world map artThe Deadmines interior terrain map
Sentinel Hill, Westfall
The Deadmines entrance38.2, 77.5
—
The external map shows the The Deadmines entrance in Westfall at 38.2, 77.5. The interior map shows the dungeon inside.
Level
16+
Group Size
5
Bosses
7
Quests
7
Location
Westfall
Continent
Eastern Kingdoms

About The Deadmines

When the First War left Stormwind a smoking cinder, the skilled hands of the Stonemasons' Guild, led by master architect Edwin VanCleef, painstakingly rebuilt the capital stone by stone. Yet on the day the monumental work stood complete, Stormwind's corrupt House of Nobles—whispered to by Lady Katrana Prestor—unjustly refused payment. Legitimate petition erupted into street riots, the rebellion was brutally crushed by palace guards, and the betrayed masons were branded outlaws and banished from the city they had raised with their bare hands.

They did not scatter in despair. Banding together under the scarlet banner of the Defias Brotherhood, the displaced artisans pushed into Westfall, seized the abandoned gold mines beneath Moonbrook, and displaced miners and farmers alike. While destitute refugees crowded the watchtower at Sentinel Hill, the Brotherhood carried out an engineering marvel in secret: tunneling miles beneath the earth out to the hidden coastal cavern of Ironclad Cove, where goblin shipwrights work day and night constructing a massive dreadnought armed with naval ordnance.

The vessel's armored hull is finished, and its empty gun ports will not remain idle for long. Gryan Stoutmantle’s desperate People's Militia barely holds the high road to Elwynn Forest; they need daring volunteers to push past the goblin foundries and confront VanCleef upon his own quarterdeck. The masons were driven from Stormwind in chains, but the explosive reckoning waiting in Ironclad Cove will shake the kingdom to its foundations.

First Run

  • Head southwest from Sentinel Hill across Westfall to Moonbrook; the shaft entrance lies inside the dilapidated masonry ruins on the western edge of town.
  • Aim for level 18 to 20. The portal opens at 16, but major quest chains (notably the climax of The Defias Brotherhood) require 18 to acquire, and mobs hit substantially harder near the ship.
  • The winding mine tunnels between Moonbrook and the instance portal are non-instanced and packed with fast-respawning cutthroats; clear methodically to avoid being mobbed from behind.

Veteran Notes

  • Seven classic boss encounters: Rhahk'Zor, Sneed and his shredder, Gilnid, Captain Greenskin, Mr. Smite, Cookie the Defias cook, and Edwin VanCleef.
  • Thirteen quests in all: four for the run itself and nine that lead here, forming the defining Alliance low-level story that ends with Edwin VanCleef's head presented at Sentinel Hill.
  • Two distinct interior floors: the labyrinthine mine workings and the jaw-dropping vista of Ironclad Cove.
  • Destruction in Deadmines closes an eleven-step Alliance chain that opens at level 12 with Alba Fairmoon at the Sentinel Hill inn: Testing the Wells, Murloc Gills, The State of the Mines, and Moonbrook Espionage around Westfall. Explosive Consultation then sends you to Sprite Jumpsprocket in Stormwind's Dwarven District, who wants 10 Coarse Dynamite (crafted, traded, or bought on the auction house) and a remote detonator from SI:7 before she builds the Extra-Destructive Explosives. After the run, use the detonator with Alba outside the back exit.

Changes in Forever

  • New Quest: Destruction in Deadmines. Alba Fairmoon starts a new Alliance chain in Westfall that ends inside the instance: plant the Extra-Destructive Explosives by the Goblin Foundry, finish the run, and report to Alba near the back exit for experience and 50 Stormwind reputation. SI:7 steps in before the charges go off.

The Deadmines Route & Boss Strategy

The Deadmines runs in one direction: mine tunnels, three workshop rooms each sealed by a door its boss guards, then Ironclad Cove and the ship. A steady group clears it in about an hour. Two habits carry the whole run: kill fleeing Defias before they fetch help, and look back down the tunnel after each of the first three bosses, because a patrol walks in behind you.

  1. Mine tunnels to the first door

    • From the portal the tunnels wind downhill through Defias miners, overseers, and casters. Packs stand close together and elites walk between rooms, so pull small and fight where you already cleared.
    • Stun or interrupt the casters first: their fire on the ground burns everyone standing in it.
    • The tunnels open into a cavern where Rhahk'Zor stands in front of a sealed door.
  2. Rhahk'Zor

    Boss
    Rhahk'Zor Slam
    Knocks the tank down for a moment.
    • Two Defias Watchmen flank him. Pull them back up the tunnel and kill them first; they come without the boss.
    • Alone, he is a plain tank fight. Healers keep the tank high so a Slam never lands on low health.
    • The door behind him opens when he dies.
  3. Miner Johnson

    Optional
    Pierce Armor
    Cuts the tank's armor, so every hit lands harder while it lasts.
    • A rare spawn, so the tunnel is often empty. Go through Rhahk'Zor's door and check the short tunnel on the left.
    • Kill the non-elite miners around him before the pull, then keep extra healing on the tank while Pierce Armor is up.
  4. The Mast Room

    • The next room is a lumber workshop full of Goblin Woodcarvers, with Sneed's Shredder walking the floor.
    • Clear every Woodcarver before you touch the Shredder. Paladins on The Test of Righteousness collect their Whitestone Oak Lumber from these goblins on the way.
  5. Sneed

    Boss
    Terrify
    The Shredder sends one player running in fear for a few seconds.
    Distracting Pain
    The Shredder slows its target's casting.
    Disarm
    Sneed knocks the weapon out of the tank's hands.
    • Two fights back to back: destroy the Shredder and Sneed jumps out of the wreck swinging.
    • A feared player runs wherever the room lets them, which is why the room is cleared first.
    • When Sneed appears, damage dealers hold for a few seconds. A disarmed tank builds threat slowly, and Sneed hits hard enough to punish whoever pulls him.
    • The Shredder drops the quest item for Underground Assault.
  6. The Goblin Foundry

    • The most dangerous trash of the run. Goblin Engineers cast Summon Remote-Controlled Golem and call an elite machine into the fight. A stun, Gouge, or Polymorph stops the cast. If a golem arrives anyway, kill the Engineer that called it and the golem vanishes with him.
    • Goblin Craftsmen stack Melt Ore, a burn that also slows you. Take them one at a time and watch the goblins that walk the room.
    • Alliance players on Destruction in Deadmines plant the Extra-Destructive Explosives in this room.
  7. Gilnid

    Boss
    Molten Metal
    Burns its target and slows both movement and attack speed.
    • A Goblin Engineer stands with him and joins the fight. Crowd-control it before the pull or kill it first, exactly as you did on the way in.
    • Gilnid himself has nothing to dodge. His door opens when he dies.
  8. The cove door

    • Past the foundry a heavy door blocks the way to Ironclad Cove. Pick up the Defias Gunpowder, load the cannon facing the door, and fire.
    • Each step brings an elite ambush, so do both with the whole group together and at full health. A rogue can pick the lock instead and skip both waves.
  9. Ironclad Cove

    • The door opens onto the cove with the ship straight ahead. Defias Squallshapers cast Frost Nova here: stand on the tank so nobody is frozen alone, and watch for the ones that patrol.
    • Keep your feet on the walkways. Jumping under the scaffolding can catch the eye of enemies on the platforms above.
    • Follow the docks to the gangplank where Mr. Smite waits.
  10. Mr. Smite

    Boss
    Smite Stomp
    At two-thirds and one-third health he stuns the whole party for about ten seconds and walks off to change weapons.
    Smite Slam
    A crushing blow on the tank once he carries his last weapon.
    • Two stealthed Defias Blackguards join as you step toward the gangplank. Kill both before Smite drops to two-thirds health, or they keep hitting a stunned party.
    • Fight him back along the dock, away from the ramp. He has to walk back after each weapon change, and the stun wears off before he arrives.
    • He hits harder with each new weapon. Healers top everyone up before both thresholds and keep the tank full through the final third.
  11. Cookie

    Boss
    Acid Splash
    Poisons the party for damage over time.
    Cookie's Cooking
    He heals himself. Interrupt it.
    • At the top of Smite's ramp turn left: Cookie paces the stern side at the foot of the ship.
    • Pull him away from the hull so nothing on the lower deck joins in.
    • He runs at low health. Finish him before he reaches other enemies.
  12. Up the decks

    • Back at the ramp, go right and climb the ship deck by deck. Squallshapers and Defias Pirates crew every level, and the Frost Nova rule from the docks still applies.
  13. Captain Greenskin

    Boss
    Poisoned Harpoon
    Leaves one player taking damage over time.
    Cleave
    Hits everyone standing in front of him.
    • He patrols the top deck with a Defias Squallshaper, a Defias Pirate, and a non-elite Defias Companion. Pull the pack back down the deck you just cleared.
    • Crowd-control the Squallshaper, kill the Companion, then the Pirate, then Greenskin, and finish with the Squallshaper.
    • The tank faces him away from the group so Cleave lands on one player only.
  14. Edwin VanCleef

    Boss
    VanCleef's Allies
    At half health he calls two more Defias Blackguards.
    • VanCleef waits at the very top of the ship. Two stealthed Defias Blackguards open the fight beside him: control one, kill the other, then finish the first before anyone turns to the boss.
    • No one in the dungeon hits the tank harder. Every heal goes there, and hybrids help when the tank dips.
    • When the second pair arrives, keep them off the healer with Polymorph, Psychic Scream, or Intimidating Shout and burn VanCleef down. Kill them first only if the tank is already struggling.
    • If the group wipes before the guards die, they stay for the next pull, and nobody can release their spirit until VanCleef leaves combat.
    • He carries the head for The Defias Brotherhood, and An Unsent Letter that opens a Stormwind chain.
  15. The way out

    • A tunnel at the back of the cove leads out to the Westfall coast, so nobody walks back through the mines. Alba Fairmoon waits outside this exit to close Destruction in Deadmines.

The Deadmines Quests

Pick up 6 quests before you head in; one more starts inside, so you can grab it along the way.

Pick Up Before You Enter 6

Their quest givers are outside the dungeon. Pick them up before you enter so every kill and drop on the run counts toward them.

Destruction in Deadmines

Accept at level 12AlliancePick up firstChain 10/11Find the forge hidden in the Deadmines, and plant the Extra-Destructive Explosives nearby. Then, meet up with Alba Fairmoon at the Deadmines exit.
Pick up fromAlba FairmoonWestfall52.5, 53.0
Quest details
Rewards4,050 XP
Quest chainStep 10 of a 11-step chainShow all 11 stepsHide steps
  1. Step 1Testing the WellsLevel 12 · Alba FairmoonWestfall52.5, 53.1Collect well-water samples at the Jansen Stead and the Molsen Farm.
  2. Step 8Detonation at a DistanceLevel 16 · Jasper FelStormwind City80.2, 70.1Bring the Remote Detonator Kit to Sprite Jumpsprocket in the Dwarven District of Stormwind.
  3. Step 9Explosive ConsultationLevel 16 · Sprite JumpsprocketStormwind City61.9, 30.8Return to Alba Fairmoon.
  4. This questDestruction in DeadminesLevel 18 · Alba FairmoonWestfall52.5, 53.0
  5. Next · Step 11Destruction in DeadminesLevel 18 · Alba FairmoonUse the detonator after planting the explosives in the Deadmines.
Accept at level
12
Quest level
18
Where it starts
Outside the dungeon: pick it up first
Objectives
  • Explosives placed
  • Extra-Destructive Explosives
How to Complete It
  1. Pick up first
  2. Use item
    Extra-Destructive Explosives
  3. Complete
    Find the forge hidden in the Deadmines, and plant the Extra-Destructive Explosives nearby. Then, meet up with Alba Fairmoon at the Deadmines exit.
Reputation
  • Stormwind +50

Collecting Memories

Accept at level 14AlliancePick up firstRetrieve 4 Miners' Union Cards and return them to Wilder Thistlenettle in Stormwind.
Pick up fromWilder ThistlenettleStormwind City70.2, 40.8
Quest details
Rewards1,350 XPChoose 1 of 3Tunneler's BootsDusty Mining GlovesWorn Miner's Waistcord
Accept at level
14
Quest level
18
Where it starts
Outside the dungeon: pick it up first
Objectives
  • Miners' Union Card ×4
How to Complete It
  1. Pick up first
  2. Complete
    Retrieve 4 Miners' Union Cards and return them to Wilder Thistlenettle in Stormwind.
Reputation
  • Ironforge +100

Red Silk Bandanas

Accept at level 14AlliancePick up firstChain 7/7Scout Riell at the Sentinel Hill Tower wants you to bring her 10 Red Silk Bandanas.
Pick up fromScout RiellWestfall56.7, 47.3
Quest details
Rewards4,700 XPChoose 1 of 4Solid ShortbladeScrimshaw DaggerPiercing AxeMonastic Hammer
Quest chainStep 7 of a 7-step chainShow all 7 stepsHide steps
  1. Step 1The Defias BrotherhoodLevel 18 · Gryan StoutmantleWestfall56.3, 47.5
  2. Step 5The Defias BrotherhoodLevel 18 · Gryan StoutmantleWestfall56.3, 47.5
  3. Step 6The Defias BrotherhoodLevel 18 · The Defias TraitorWestfall55.6, 47.5
  4. This questRed Silk BandanasLevel 17 · Scout RiellWestfall56.7, 47.3
Accept at level
14
Quest level
17
Where it starts
Outside the dungeon: pick it up first
Objectives
  • Red Silk Bandana ×10
How to Complete It
  1. Pick up first
  2. Complete
    Scout Riell at the Sentinel Hill Tower wants you to bring her 10 Red Silk Bandanas.
Reputation
  • Stormwind +100

The Defias Brotherhood

Accept at level 14AlliancePick up firstChain 7/7Kill Edwin VanCleef and bring his head to Gryan Stoutmantle.
Pick up fromGryan StoutmantleWestfall56.4, 47.5
Quest details
Rewards9,750 XPChoose 1 of 3Chausses of WestfallTunic of WestfallStaff of Westfall
Quest chainStep 7 of a 7-step chainShow all 7 stepsHide steps
  1. Step 1The Defias BrotherhoodLevel 18 · Gryan StoutmantleWestfall56.3, 47.5
  2. Step 5The Defias BrotherhoodLevel 18 · Gryan StoutmantleWestfall56.3, 47.5
  3. Step 6The Defias BrotherhoodLevel 18 · The Defias TraitorWestfall55.6, 47.5
  4. This questThe Defias BrotherhoodLevel 22 · Gryan StoutmantleWestfall56.4, 47.5
Accept at level
14
Quest level
22
Where it starts
Outside the dungeon: pick it up first
Objectives
  • Head of VanCleef
How to Complete It
  1. Pick up first
  2. Complete
    Kill Edwin VanCleef and bring his head to Gryan Stoutmantle.
Reputation
  • Stormwind +200

Oh Brother. . .

Accept at level 15AlliancePick up firstBring Foreman Thistlenettle's Explorers' League Badge to Wilder Thistlenettle in Stormwind.
Pick up fromWilder ThistlenettleStormwind City70.2, 40.8
Quest details
Rewards1,550 XPChoose 1 of 3Miner's RevengeMiner's WorkglovesMiner's Workboots
Accept at level
15
Quest level
20
Where it starts
Outside the dungeon: pick it up first
Objectives
  • Thistlenettle's Badge
How to Complete It
  1. Pick up first
  2. Complete
    Bring Foreman Thistlenettle's Explorers' League Badge to Wilder Thistlenettle in Stormwind.
Reputation
  • Ironforge +100

Underground Assault

Accept at level 15AlliancePick up firstChain 2/2Retrieve the Gnoam Sprecklesprocket from the Deadmines and return it to Shoni the Shilent in Stormwind.
Pick up fromShoni the ShilentStormwind City62.7, 34.2
Quest details
Rewards5,800 XPChoose 1 of 4Polar GauntletsSable WandBravo's ArmbandsDreamer's Leggings
Quest chainStep 2 of a 2-step chainShow all 2 stepsHide steps
  1. Step 1Speak with ShoniLevel 15 · GnoarnIronforge69.2, 50.5
  2. This questUnderground AssaultLevel 20 · Shoni the ShilentStormwind City62.7, 34.2
Accept at level
15
Quest level
20
Where it starts
Outside the dungeon: pick it up first
Objectives
  • Gnoam Sprecklesprocket
How to Complete It
  1. Pick up first
  2. Complete
    Retrieve the Gnoam Sprecklesprocket from the Deadmines and return it to Shoni the Shilent in Stormwind.
Reputation
  • Stormwind +100
  • Gnomeregan Exiles +100

Starts Inside the Dungeon 1

Nothing to prepare: an NPC inside hands these out, or an item you loot starts them along the way.

The Unsent Letter

Accept at level 16AllianceItem starts itDeliver the Letter to the City Architect to Baros Alexston in Stormwind.
Use itemAn Unsent LetterStarts from a looted itemAn Unsent Letter
Quest details
Rewards3,250 XP7s
Accept at level
16
Quest level
22
Where it starts
An item starts it: An Unsent Letter
Objectives
  • An Unsent Letter
How to Complete It
  1. Use item
    An Unsent Letter
  2. Complete
    Deliver the Letter to the City Architect to Baros Alexston in Stormwind.
Reputation
  • Stormwind +50
Quest Chain
  • Leads toBazil Thredd

Leads Here from Outside 1

The quests that point you to this dungeon or wrap up the story afterwards. Fit them in around your run to finish each chain.

The Test of Righteousness

Accept at level 20AlliancePaladin class questPick up firstPaladin quest: collect the materials on Jordan's Weapon Notes, then return to Jordan Stilwell.Requires firstThe Test of Righteousness
Pick up fromJordan StilwellDun Morogh52.4, 36.8
Quest details
Accept at level
20
Quest level
22
Where it starts
Outside the dungeon: pick it up first
How to Complete It
  1. Pick up first
  2. Complete
    Paladin quest: collect the materials on Jordan's Weapon Notes, then return to Jordan Stilwell.

The Deadmines Bosses & Loot

7 bosses wait in The Deadmines.

  1. 01
    Rhahk'Zor
    • Rockslicer
    • Rhahk'Zor's Hammer
    • Ogre Loincloth
  2. 02
    Sneed
    • Taskmaster Axe
    • Gold-flecked Gloves
    • Bandsaw Wristbands
    • Buzz Saw
    • Buzzer Blade
    • Dull Sawblade
    • Blueprint: Repair Bot
    • Wool Cloth
  3. 03
    Gilnid
    • Lavishly Jeweled Ring
    • Smelting Pants
    • Goblin Hammer
  4. 04
    Captain Greenskin
    • Emberstone Staff
    • Blackened Defias Belt
    • Impaling Harpoon
  5. 05
    Mr. Smite
    • Smite's Mighty Hammer
    • Thief's Blade
    • Smite's Reaver
    • First Mate Band
  6. 06
    Cookie
    • Cookie's Stirring Rod
    • Cookie's Tenderizer
    • Cat Carrier (Siamese)
    • Lookie's Spyglass
    • Pattern: Totemic Leather Gloves
    • Blueprint: Cookie's Feast
  7. 07
    Edwin VanCleef
    • Cape of the Brotherhood
    • Corsair's Overshirt
    • Blackened Defias Armor
    • Cruel Barb
    • An Unsent Letter

Rare Spawns and Other Drops

  • Miner Johnson
    • Gold-plated Buckler
    • Miner's Cape
  • Defias Gunpowder
    • Defias Gunpowder
  • Trash
    • Parrot Cage (Green Wing Macaw)

Where Is the The Deadmines Entrance?

  1. ContinentEastern Kingdoms
  2. ZoneWestfall Levels 9–18 · Alliance territory
  3. Nearest flight pathSentinel Hill, Westfall Alliance · 56.6, 52.7
  4. Entrance38.2, 77.5

The Deadmines Common Questions

Where is the The Deadmines entrance in WoW Forever?

The The Deadmines entrance is in Westfall at 38.2, 77.5 on Eastern Kingdoms. The nearest flight path is Sentinel Hill at 56.6, 52.7.

What level do you need for The Deadmines?

The Deadmines is a 5-player dungeon for level 16–26 characters. The surrounding zone, Westfall, is levels 9–18.

How many bosses are in The Deadmines?

The Deadmines has 7 bosses: Rhahk'Zor, Sneed, Gilnid, Captain Greenskin, Mr. Smite, Cookie, Edwin VanCleef. The boss list on this page shows each one's loot.

What quests are there for The Deadmines?

This page lists 7 The Deadmines quests, including Destruction in Deadmines, Collecting Memories, Red Silk Bandanas and The Defias Brotherhood. 6 of them must be picked up before you enter, and 1 start inside; 1 more lead-in quests point you here from outside.

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