How PvP Works
PvP progression in Forever is a single ranked track with 14 ranks, and it resets at the start of each patch cycle. There is no rated ladder and no arena.
That design choice does two things. Your standing comes from time and participation rather than from a matchmaking rating, and every cycle gives returning players a fresh run at the same rewards instead of a ladder that hardened months ago.
Two numbers drive it. Honor is the currency you spend on PvP gear, earned by defeating players, completing battlegrounds and finishing PvP quests. Rank Points come from battlegrounds and PvP quests and raise your rank, with a weekly cap so the climb rewards steady play over marathon sessions. Blizzard has also evened out Honor gains across battlegrounds, so Alterac Valley is no longer the only efficient choice.
Each season also runs the 10-week Field of Honor journey: weekly battleground and world-PvP objectives that pay bonus Honor and Rank Points, and award an account-wide Legacy Point at weeks 4, 7, and 10 via the Season Journey Legacy Challenges.
What Each PvP Honor Rank Unlocks
Reaching a rank unlocks the reward for purchase. You pay for it with Honor, and Rank Points decide how far up the ladder you are.
Rank 1
Faction Tabard
Rank 2
Insignia Trinket
Rank 3
Faction Cloak
Rank 4
Faction Necklace
Rank 5
Combat Potions
Rank 6
Elite Faction Tabard
Rank 7
Battle Standard
Rank 8
Elite Wrist Upgrade and Elite Waist Upgrade
Rank 9
Elite Boot Upgrade
Rank 10
Elite Glove Upgrade
Rank 11
Black War Mounts
Rank 12
Elite Shoulder Upgrade and Elite Leg Upgrade
Rank 13
Elite Helmet Upgrade and Elite Chest Upgrade
Rank 14
Weapon Arsenal
The epic set grows directly out of the rare (blue) set: you first purchase the rare armor piece with Honor at Ranks 2–7, then buy an Emboldened Seal at Ranks 8–13 to upgrade that exact slot to epic quality without losing your enchants.
Ranks 8 to 13 build the elite armor set one slot at a time. Those pieces belong to the reworked PvP rank sets, and the rank sets section below shows all 95 of them class by class.
Honor Currencies
The PvP Renown track caps at 14, one step per honor rank.
| Currency | Cap | What it is |
|---|---|---|
| Honor Points | 25000 | Honor is gained by killing members of the opposite faction in PvP combat. You can use honor points to purchase special items. |
| Rank Points | No cap | Rank points are gained by completing tasks given in Gadgetzan or participating in battlegrounds. Rank points increase your PvP Rank which grants you access to purchase special items. |
| 14 | Your honor rank itself, from 1 to 14. |
WoW Forever PvP Sets by Class
Every rank set in the client, class by class: 26 are new to Forever and 16 were rebuilt for it. Alliance and Horde sets come in matching pairs with the same bonuses under different rank titles.
WarriorPlate6
Lieutenant Commander's Battlegear
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+20 Stamina.
Champion's Battlegear
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+20 Stamina.
Field Marshal's Battlegear
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+40 Attack Power.
Lieutenant Commander's Battlearmor
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+20 Stamina.
Warlord's Battlegear
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+40 Attack Power.
Champion's Battlearmor
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+20 Stamina.
PaladinPlate13
Knight-Lieutenant's Imbued Plate
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Knight-Lieutenant's Lamellar Plate
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Lieutenant Commander's Aegis
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Lieutenant Commander's Vindication
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Champion's Aegis
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Champion's Vindication
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Field Marshal's Aegis
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Hammer of Justice by 10 sec.
Lieutenant Commander's Redoubt
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Field Marshal's Redemption
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Hammer of Justice by 10 sec.
Lieutenant Commander's Redemption
- (2)Increases healing done by spells and effects by up to 44.
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Field Marshal's Vindication
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Aegis
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Hammer of Justice by 10 sec.
Warlord's Vindication
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
HunterMail12
Knight-Lieutenant's Chain
- (3)+15 Stamina.
- (6)+30 Attack Power.
Blood Guard's Chain
- (3)+15 Stamina.
- (6)+30 Attack Power.
Lieutenant Commander's Pursuit
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Champion's Pursuit
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Field Marshal's Pursuit
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Agility.
Lieutenant Commander's Pursuance
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Field Marshal's Prowess
- (2)+20 Stamina.
- (6)+40 Attack Power.
Lieutenant Commander's Prowess
- (2)+40 Attack Power.
- (6)+20 Stamina.
Warlord's Pursuit
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Agility.
Champion's Pursuance
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Warlord's Prowess
- (2)+20 Stamina.
- (6)+40 Attack Power.
Champion's Prowess
- (2)+40 Attack Power.
- (6)+20 Stamina.
RogueLeather5
Lieutenant Commander's Vestments
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Champion's Vestments
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Field Marshal's Vestments
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+40 Attack Power.
Lieutenant Commander's Guard
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Warlord's Vestments
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+40 Attack Power.
PriestCloth8
Lieutenant Commander's Raiment
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Lieutenant Commander's Investiture
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Champion's Raiment
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Champion's Investiture
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Field Marshal's Raiment
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Field Marshal's Investiture
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
Warlord's Raiment
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Investiture
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
ShamanMail15
Blood Guard's Pulsing Mail
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Blood Guard's Inscribed Mail
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Lieutenant Commander's Earthshaker
- (2)+40 Attack Power.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Lieutenant Commander's Wartide
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Lieutenant Commander's Thunderfist
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Champion's Earthshaker
- (2)+40 Attack Power.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Champion's Wartide
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Champion's Thunderfist
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Field Marshal's Earthshaker
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+40 Attack Power.
Field Marshal's Wartide
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
Field Marshal's Thunderfist
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Earthshaker
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+40 Attack Power.
Champion's Stormcaller
- (2)+40 Attack Power.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Warlord's Wartide
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
Warlord's Thunderfist
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
MageCloth5
Lieutenant Commander's Regalia
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)+20 Stamina.
Champion's Regalia
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)+20 Stamina.
Field Marshal's Regalia
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Regalia
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Champion's Arcanum
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)+20 Stamina.
WarlockCloth6
Lieutenant Commander's Threads
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Champion's Threads
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Field Marshal's Threads
- (2)+20 Stamina.
- (3)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Lieutenant Commander's Dreadgear
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Warlord's Threads
- (2)+20 Stamina.
- (3)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Champion's Dreadgear
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
DruidLeather16
Knight-Lieutenant's Restored Leather
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Knight-Lieutenant's Crackling Leather
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Blood Guard's Restored Leather
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Blood Guard's Crackling Leather
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Lieutenant Commander's Sanctuary
- (2)+40 Attack Power.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Lieutenant Commander's Refuge
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Lieutenant Commander's Wildhide
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Champion's Sanctuary
- (2)+40 Attack Power.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Champion's Refuge
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Champion's Wildhide
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Field Marshal's Sanctuary
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+40 Attack Power.
Field Marshal's Refuge
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Field Marshal's Wildhide
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Sanctuary
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+40 Attack Power.
Warlord's Refuge
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Warlord's Wildhide
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
WoW Forever Battlegrounds
Forever keeps the three Classic battlegrounds (Warsong Gulch, Arathi Basin and Alterac Valley) and adds Darkspear Islands, a 15-versus-15 battleground off the shores of Dustwallow Marsh for levels 30 to 60. Teams hold four control points and carry a central flag back to a base they own, and the first to 2,000 points wins.
PvP Reputations
PvP has its own reputations, and two of them are new factions fighting over the Darkspear Islands. They also feed Legacy Challenges, so PvP standing counts towards account-wide progress.
The League of Arathor seeks to reclaim lost land of Arathi Basin for their benefactors in Stormwind.
The Defilers seek to claim Arathi Basin's valuable resources for the Horde.
The Frostwolf Clan seeks to drive out the dwarves of the Stormpike Expedition from Alterac Valley.
The Stormpike Dwarves have set up residence in Alterac Valley, where they're locked in battle with the Frostwolf Orcs.
Fierce orcs of the Warsong Clan, locked in battle against the Silverwing Sentinels in Warsong Gulch.
Staunch defenders of Ashenvale, locked in battle against the Warsong Outriders in Warsong Gulch.
Loyal to the troll nation, the Darkspear Raiders battle the Theramore Expeditionary Force for control of their ancestral Darkspear Islands.
Loyal partisans for their city, the Theramore Expeditionary Force battles the Darkspear Raiders for control of the so-called Darkspear Islands.
World PvP and Rulesets
Forever replaces realms with rulesets. You choose Normal, PvP, Roleplaying or Hardcore, and you group with everyone else on that ruleset. Grouping across rulesets is not supported, so settle on one with your friends before launch day.
One thing to know before you go looking for open-world fights: zones run as several copies at once, so the enemy who just vanished may simply be on another layer. Forever warns you five minutes before it moves you, and the layering guide explains how to use that warning.
Common Questions
Does WoW Forever have arenas or rated PvP?
No. Blizzard stated in the live Q&A that there will be no rated PvP. A new PvP track that resets every season or tier takes its place.
How many honor ranks are there?
14 per patch cycle, and the track resets with each new patch.
What is the difference between Honor and Rank Points?
Honor is the currency: you earn it by defeating players, completing battlegrounds and PvP quests, and you spend it on PvP gear. Rank Points come from battlegrounds and PvP quests and raise your honor rank, with a weekly cap on ranks. The highlighted battleground pays more of both during its holiday week.
How do you get epic PvP gear?
Buy the blue-quality piece with Honor, then upgrade it to epic with an Emboldened Seal. Seals have rank requirements: rank 8 opens wrists and waist, and rank 13 opens chest and helm.
What is the new battleground?
Darkspear Islands, a 15-versus-15 battleground off the shores of Dustwallow Marsh for levels 30 to 60. Teams fight over four control points and a central flag, and the first to 2,000 points wins.
Can I play with friends on another ruleset?
No. Forever replaces realms with rulesets, and grouping across different ones is not supported, so agree on Normal, PvP, Roleplaying or Hardcore before you start.
Why do enemies vanish during world PvP?
That is layering. Zones run as several copies, and a forced move gives you five minutes of warning first. The layering guide covers how to handle it.
