WoW Forever · Mage

Mage Talents: Builds & Calculator

Data from WoW Forever client 1.60.1.70862

Mage Talent Calculator

6051 points available

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TalentedLegacy perk

Each rank brings your first talent point one level earlier; the total stays 51.

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Arcane

0 pts

Fire

0 pts

Frost

0 pts

Arcane to Frost Leveling Talent Plan

Arcane carries the early levels on wand damage, Missile Barrage, and Arcane Meditation. At 40 you respec into Frost for Ice Barrier, Fingers of Frost, and Winter's Chill, reach 33 Frost points by 42, and spend the last 18 points back in Arcane. The 18/0/33 build you finish with is also a strong dungeon build, so you can keep it at 60.

Arcane to Frost Leveling: Point Order by Level

LevelSpend the point onArcane / Fire / FrostShow in the calculator
Levels 10–21Wand, Improved Channeling, and Missile Barrage

Two points of Wand Specialization at 10–11, then three points of Improved Channeling. Missile Barrage at 15–16 makes your next Arcane Missiles free and twice as fast, and Arcane Subtlety follows at 17–18. One more Improved Channeling point at 19, Arcane Blast at 20, and Improved Channeling maxed at 21 so taking hits never costs you Missiles.

10Wand Specialization 1/2 · Arcane1 / 0 / 0
11Wand Specialization 2/2 · Arcane2 / 0 / 0
12Improved Channeling 1/5 · Arcane3 / 0 / 0
13Improved Channeling 2/5 · Arcane4 / 0 / 0
14Improved Channeling 3/5 · Arcane5 / 0 / 0
15Missile Barrage 1/2 · Arcane6 / 0 / 0
16Missile Barrage 2/2 · Arcane7 / 0 / 0
17Arcane Subtlety 1/2 · Arcane8 / 0 / 0
18Arcane Subtlety 2/2 · Arcane9 / 0 / 0
19Improved Channeling 4/5 · Arcane10 / 0 / 0
20Arcane Blast 1/1 · Arcane11 / 0 / 0
21Improved Channeling 5/5 · Arcane12 / 0 / 0
Levels 22–30Arcane Concentration, Arcane Wrath, and Arcane Meditation

Three points of Arcane Concentration, then Arcane Wrath at 25 as soon as the tree has 15 points. Return to finish Arcane Concentration at 26–27, and take all three points of Arcane Meditation by level 30.

22Arcane Concentration 1/5 · Arcane13 / 0 / 0
23Arcane Concentration 2/5 · Arcane14 / 0 / 0
24Arcane Concentration 3/5 · Arcane15 / 0 / 0
25Arcane Wrath 1/1 · Arcane16 / 0 / 0
26Arcane Concentration 4/5 · Arcane17 / 0 / 0
27Arcane Concentration 5/5 · Arcane18 / 0 / 0
28Arcane Meditation 1/3 · Arcane19 / 0 / 0
29Arcane Meditation 2/3 · Arcane20 / 0 / 0
30Arcane Meditation 3/3 · Arcane21 / 0 / 0
Levels 31–39Precision first, then Presence of Mind and Arcane Instability

Hold off on Presence of Mind: two points of Frost's Precision at 31–32 add more than the Arcane talents do right now. Then go back to Arcane for Presence of Mind at 33, three points of Arcane Mind, and Arcane Instability at 37–39.

31Precision 1/3 · Frost21 / 0 / 1
32Precision 2/3 · Frost21 / 0 / 2
33Presence of Mind 1/1 · Arcane22 / 0 / 2
34Arcane Mind 1/5 · Arcane23 / 0 / 2
35Arcane Mind 2/5 · Arcane24 / 0 / 2
36Arcane Mind 3/5 · Arcane25 / 0 / 2
37Arcane Instability 1/3 · Arcane26 / 0 / 2
38Arcane Instability 2/3 · Arcane27 / 0 / 2
39Arcane Instability 3/3 · Arcane28 / 0 / 2
Level 40Respec into Frost

Reset your talents at the trainer and spend all 31 points in Frost: Improved Frostbolt 5/5, Precision 2/3, Ice Shards 5/5, Frost Channeling 3/3, Ice Lance, Ice Block, Shatter 3/3, Improved Cone of Cold 3/3, Cold Snap, Fingers of Frost 2/2, Winter's Chill 4/5, and Ice Barrier.

40Respec: all 31 pointsImproved Frostbolt 5/5Precision 2/3Ice Shards 5/5Frost Channeling 3/3Ice Lance 1/1Ice Block 1/1Shatter 3/3Improved Cone of Cold 3/3Cold Snap 1/1Fingers of Frost 2/2Winter's Chill 4/5Ice Barrier 1/10 / 0 / 31
Levels 41–42Finish Frost at 33 points

Winter's Chill reaches 5/5 at 41, and one point of Improved Blizzard at 42 gives Blizzard a Chill effect, so your Blizzard can also trigger Fingers of Frost.

41Winter's Chill 5/5 · Frost0 / 0 / 32
42Improved Blizzard 1/3 · Frost0 / 0 / 33
Levels 43–60The last 18 points back in Arcane

Improved Channeling 5/5, Missile Barrage 2/2, Arcane Subtlety 2/2, one point of Arcane Concentration, then Arcane Blast at 53. Put Arcane Blast on a main key: it adds spell damage, triggers Missile Barrage, and has no travel time. Finish Arcane Concentration and take Arcane Meditation 3/3 by 60.

43Improved Channeling 1/5 · Arcane1 / 0 / 33
44Improved Channeling 2/5 · Arcane2 / 0 / 33
45Improved Channeling 3/5 · Arcane3 / 0 / 33
46Improved Channeling 4/5 · Arcane4 / 0 / 33
47Improved Channeling 5/5 · Arcane5 / 0 / 33
48Missile Barrage 1/2 · Arcane6 / 0 / 33
49Missile Barrage 2/2 · Arcane7 / 0 / 33
50Arcane Subtlety 1/2 · Arcane8 / 0 / 33
51Arcane Subtlety 2/2 · Arcane9 / 0 / 33
52Arcane Concentration 1/5 · Arcane10 / 0 / 33
53Arcane Blast 1/1 · Arcane11 / 0 / 33
54Arcane Concentration 2/5 · Arcane12 / 0 / 33
55Arcane Concentration 3/5 · Arcane13 / 0 / 33
56Arcane Concentration 4/5 · Arcane14 / 0 / 33
57Arcane Concentration 5/5 · Arcane15 / 0 / 33
58Arcane Meditation 1/3 · Arcane16 / 0 / 33
59Arcane Meditation 2/3 · Arcane17 / 0 / 33
60Arcane Meditation 3/3 · Arcane18 / 0 / 33

Recommended Builds

Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.

Arcane to Frost Leveling

Levels 10–60: Arcane to 39, respec to Frost at 40, then 33 Frost / 18 Arcane

18 Arcane0 Fire33 Frost

Arcane carries the early levels on wand damage, Missile Barrage, and Arcane Meditation. At 40 you respec into Frost for Ice Barrier, Fingers of Frost, and Winter's Chill, reach 33 Frost points by 42, and spend the last 18 points back in Arcane. The 18/0/33 build you finish with is also a strong dungeon build, so you can keep it at 60.

Why these talents

  • Arcane leads the early game: Wand Specialization, Missile Barrage, and Arcane Subtlety are the three biggest gains per point before 30, and Arcane Meditation at 28–30 keeps 50% of your Mana regeneration going while you cast, so you sit down to drink far less.
  • Two points of Precision at 31–32 give 4% spell hit, which covers monsters your own level and arrives as you start fighting higher-level enemies in Scarlet Monastery. The third point only matters against targets two or more levels above you.
  • Frost takes over at 40: Ice Barrier alone adds 15% Frost damage, more while the shield holds, and stops pushback, and Fingers of Frost lets Ice Lance and Shatter hit as if the target were frozen.
  • Frostbite is left out on purpose. Fingers of Frost already treats your next two spells as if the target were frozen, which covers most of what extra freezes would add.
  • Past 42 the Frost talents left add little to leveling speed, so the last 18 points go to Arcane: Improved Channeling, Missile Barrage, Arcane Subtlety, Arcane Concentration, Arcane Blast, and Arcane Meditation.

Swaps to consider

  • Prefer to keep enemies at a distance? This build fights at short to mid range. Arctic Reach (20% more range on Frostbolt, Ice Lance, and Blizzard) or Improved Frost Nova are the points to trade in if you want space.
  • Enjoying Arcane at 40? Staying Arcane a few more levels costs little; the next point is Arcane Mind 4/5. Respec once you are ready for Frost. Or skip the respec entirely with the Arcane and Fire plan.
  • Prefer to pull whole groups? The Frost AoE plan spends its points on Blizzard control from 17 and never respecs.
Open the full build in the calculator →

Talent order

  1. Levels 10–11Wand Specialization 2/2Lv 11 →
  2. Levels 12–14Improved Channeling 3/5Lv 14 →
  3. Levels 15–16Missile Barrage 2/2Lv 16 →
  4. Levels 17–18Arcane Subtlety 2/2Lv 18 →
  5. Level 19Improved Channeling 4/5Lv 19 →
  6. Level 20Arcane Blast 1/1Lv 20 →
  7. Level 21Improved Channeling 5/5Lv 21 →
  8. Levels 22–24Arcane Concentration 3/5Lv 24 →
  9. Level 25Arcane Wrath 1/1Lv 25 →
  10. Levels 26–27Arcane Concentration 5/5Lv 27 →
  11. Levels 28–30Arcane Meditation 3/3Lv 30 →
  12. Levels 31–32Precision 2/3Lv 32 →
  13. Level 33Presence of Mind 1/1Lv 33 →
  14. Levels 34–36Arcane Mind 3/5Lv 36 →
  15. Levels 37–39Arcane Instability 3/3Lv 39 →
  16. Level 40: respec and spend every point again
  17. Level 40Improved Frostbolt 5/5Lv 40 →
  18. Level 40Precision 2/3Lv 40 →
  19. Level 40Ice Shards 5/5Lv 40 →
  20. Level 40Frost Channeling 3/3Lv 40 →
  21. Level 40Ice Lance 1/1Lv 40 →
  22. Level 40Ice Block 1/1Lv 40 →
  23. Level 40Shatter 3/3Lv 40 →
  24. Level 40Improved Cone of Cold 3/3Lv 40 →
  25. Level 40Cold Snap 1/1Lv 40 →
  26. Level 40Fingers of Frost 2/2Lv 40 →
  27. Level 40Winter's Chill 4/5Lv 40 →
  28. Level 40Ice Barrier 1/1Lv 40 →
  29. Level 41Winter's Chill 5/5Lv 41 →
  30. Level 42Improved Blizzard 1/3Lv 42 →
  31. Levels 43–47Improved Channeling 5/5Lv 47 →
  32. Levels 48–49Missile Barrage 2/2Lv 49 →
  33. Levels 50–51Arcane Subtlety 2/2Lv 51 →
  34. Level 52Arcane Concentration 1/5Lv 52 →
  35. Level 53Arcane Blast 1/1Lv 53 →
  36. Levels 54–57Arcane Concentration 5/5Lv 57 →
  37. Levels 58–60Arcane Meditation 3/3Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Frost AoE Leveling

Levels 10–60, pulling groups and killing them with Blizzard: 38 Frost, 13 Fire, no respec

0 Arcane13 Fire38 Frost

Gather several monsters, freeze them, and burn them down while they cannot reach you. Precision first so Frost Nova lands, Blizzard control from 17, Shatter and Ice Lance for burst on frozen targets, Ice Barrier at 40, and thirteen Fire points for faster casts, a stun, and Flamestrike critical strikes.

Why these talents

  • Precision 3/3 before anything else: one resisted Frost Nova can ruin a whole pull.
  • Permafrost, Improved Blizzard, and Arctic Reach at 17–27 make Blizzard a slow you can pull a group through.
  • Shatter and Ice Lance turn each Frost Nova into a damage window for both your Frost and Fire spells.
  • Ice Barrier at 40 absorbs damage and adds 15% Frost damage, which lets you stand closer to the group.

Swaps to consider

  • Would rather fight one monster at a time? The Arcane to Frost plan is steadier for single-target questing.
  • Short on Mana? Pull four monsters and let Blizzard tick fully rather than six that die partway through: where they stand matters more than how many there are.
Open the full build in the calculator →

Talent order

  1. Levels 10–12Precision 3/3Lv 12 →
  2. Levels 13–14Frost Warding 2/2Lv 14 →
  3. Levels 15–16Improved Frost Nova 2/2Lv 16 →
  4. Levels 17–19Permafrost 3/3Lv 19 →
  5. Levels 20–22Improved Blizzard 3/3Lv 22 →
  6. Level 23Ice Lance 1/1Lv 23 →
  7. Level 24Frost Channeling 1/3Lv 24 →
  8. Level 25Ice Block 1/1Lv 25 →
  9. Levels 26–27Arctic Reach 2/2Lv 27 →
  10. Levels 28–29Shatter 2/3Lv 29 →
  11. Level 30Cold Snap 1/1Lv 30 →
  12. Level 31Shatter 3/3Lv 31 →
  13. Levels 32–33Frost Channeling 3/3Lv 33 →
  14. Levels 34–36Improved Cone of Cold 3/3Lv 36 →
  15. Levels 37–39Ice Shards 3/5Lv 39 →
  16. Level 40Ice Barrier 1/1Lv 40 →
  17. Levels 41–45Accelerant 5/5Lv 45 →
  18. Levels 46–47Flame Throwing 2/2Lv 47 →
  19. Levels 48–50Impact 3/3Lv 50 →
  20. Levels 51–53Improved Flamestrike 3/3Lv 53 →
  21. Levels 54–55Ice Shards 5/5Lv 55 →
  22. Levels 56–60Improved Frostbolt 5/5Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Arcane and Fire Leveling

Levels 10–60 without a respec: 34 Arcane, 15 Fire, 2 Frost

34 Arcane15 Fire2 Frost

A comfortable Arcane plan from start to finish. The same strong Arcane opening as the Arcane to Frost plan, then Arcane Mind, Arcane Instability, Presence of Mind, and Arcane Power instead of a respec, and fifteen Fire points for faster Fireball and Arcane Wrath casts, more critical strike on Arcane Blast, and Flamestrike.

Why these talents

  • No respec and no awkward early levels: the first 21 points are the strongest leveling points a Mage has.
  • Arcane Wrath at 25 is your regular filler; Arcane Blast is best as an opener that raises your spell damage.
  • Arcane Mind and Arcane Instability make every Arcane critical strike count for much more.
  • Accelerant and Incineration speed up your casts and add critical strike to the spells you already use.

Swaps to consider

  • Want Ice Barrier and Fingers of Frost? The Arcane to Frost plan follows the same opening and respecs at 40.
  • Pulling large groups? The Frost AoE plan is built around Blizzard and Shatter.
Open the full build in the calculator →

Talent order

  1. Levels 10–11Wand Specialization 2/2Lv 11 →
  2. Levels 12–14Improved Channeling 3/5Lv 14 →
  3. Levels 15–16Missile Barrage 2/2Lv 16 →
  4. Levels 17–18Arcane Subtlety 2/2Lv 18 →
  5. Level 19Improved Channeling 4/5Lv 19 →
  6. Level 20Arcane Blast 1/1Lv 20 →
  7. Level 21Improved Channeling 5/5Lv 21 →
  8. Levels 22–24Arcane Concentration 3/5Lv 24 →
  9. Level 25Arcane Wrath 1/1Lv 25 →
  10. Levels 26–27Arcane Concentration 5/5Lv 27 →
  11. Levels 28–30Arcane Meditation 3/3Lv 30 →
  12. Levels 31–32Precision 2/3Lv 32 →
  13. Levels 33–36Arcane Mind 4/5Lv 36 →
  14. Levels 37–39Arcane Instability 3/3Lv 39 →
  15. Level 40Arcane Mind 5/5Lv 40 →
  16. Level 41Presence of Mind 1/1Lv 41 →
  17. Levels 42–44Arcane Impact 3/3Lv 44 →
  18. Level 45Arcane Power 1/1Lv 45 →
  19. Levels 46–50Accelerant 5/5Lv 50 →
  20. Levels 51–55Incineration 5/5Lv 55 →
  21. Levels 56–57Flame Throwing 2/2Lv 57 →
  22. Levels 58–60Improved Flamestrike 3/3Lv 60 →

Talent trees from WoW Forever client 1.60.1.70862.

Talent Tree Changes from Classic

New talents, talents moved in from another tree, and the Classic talents each tree no longer has. Compare them in the talent calculator →

Arcane

7 new · 1 moved in · 5 removed

Arcane Blast grants 12% of your Intellect as Spell Damage per cast, up to 4 stacks, at a rising Mana cost, while Missile Barrage in row 2 makes your next Arcane Missiles free and twice as fast and Arcane Wrath at 16 points scales with your maximum Mana.

New

  • Improved Channeling
  • Missile Barrage
  • Arcane Geometry
  • Arcane Impact
  • Arcane Blast
  • Arcane Shielding
  • Arcane Wrath

Moved in

  • Wand Specialization

No longer in this tree

Arcane Focus, Improved Arcane Explosion, Improved Arcane Missiles, Improved Mana Shield, Magic Attunement

Fire

3 new · 0 moved in · 2 removed

Heating Up at 16 points turns critical strikes from Fireball, Frostfire Bolt, Fire Blast, and Scorch into faster Pyroblasts; at 3 stacks Pyroblast is a 1.5-second cast. Pair Ignite with Frost’s Ice Shards and a Frostfire Bolt critical strike deals 200% damage plus another 40% of that as Ignite.

New

  • Incineration
  • Accelerant
  • Heating Up

No longer in this tree

Improved Fireball, Incinerate

Frost

3 new · 3 moved in · 2 removed

Ice Lance deals 300% more damage to frozen targets, and Fingers of Frost lets your Chill effects treat your next 2 spells as if the target were frozen. Ice Block moves up to the 16-point milestone, and Cold Snap becomes the 21-point talent.

New

  • Precision
  • Ice Lance
  • Fingers of Frost

Moved in

  • Frost Channeling
  • Ice Block
  • Improved Cone of Cold

No longer in this tree

Elemental Precision, Piercing Ice

How the Calculator Works

  • You have 51 points, one per level from 10 to 60. Drag the level slider to plan a build for a lower level: the calculator then stops at the points that level has.
  • Each rank of the Legacy perk Talented starts your points one level earlier (from level 5 at rank 5). Pick your rank next to the level slider.
  • Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
  • Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent to read it, tap it again to add a point, and long-press it to remove one; the − and + buttons on its card work too.
  • Your build lives in the page link, so copying the link saves and shares it.
  • Turn on Highlight Forever changes to spot every new and reworked talent.

What Forever Changes in Mage Talents

  • 13 of Mage's 53 talents are new in Forever, and 25 change from their Classic versions.
  • The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
  • Spell, melee, and ranged hit are one stat, and critical strike works the same way.
  • Group buffs that used to cost talent points are now baseline, which frees points for new choices.

Every Mage talent change, tree by tree →

View Full Mage Talent Reference Table53 talents · 13 new in Forever

Arcane

TalentRowRanksAt Max Rankvs Classic
Wand Specialization12Increases your damage with Wands by 25%.Moved
Improved Channeling15Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.New
Arcane Resilience13Increases your Armor by an amount equal to 75% of your Intellect.Changed
Arcane Subtlety22Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.Changed
Magic Absorption22Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.Changed
Arcane Concentration25Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.Same
Missile Barrage22Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.New
Arcane Geometry32Increases the range of your Arcane spells by 6 yards.New
Arcane Impact33Increases the critical strike chance of your Arcane spells by 6%.New
Arcane Blast31Blasts the target with energy, dealing 33 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.New
Arcane Shielding42Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.New
Improved Counterspell42Your Counterspell also Silences the target for 4 sec.Changed
Arcane Meditation43Allows 50% of your Mana regeneration to continue while casting.Changed
Arcane Wrath41Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.New
Presence of Mind51When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Same
Arcane Mind55Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.Changed
Arcane Instability63Increases the damage done by your spells by 3% and your critical strike chance by 3%.Changed
Arcane Power71For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.Changed

Fire

TalentRowRanksAt Max Rankvs Classic
Incineration15Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.New
Accelerant15Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.New
Ignite25Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.Same
Flame Throwing22Increases the range of your Fire spells by 6 yards.Same
Impact23Gives your Fire spells a 10% chance to stun the target for 2 sec.Changed
Burning Soul33Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.Changed
Improved Flamestrike33Increases the critical strike chance of your Flamestrike spell by 15%.Same
Pyroblast31Hurls an immense fiery boulder that causes 100 Fire damage and an additional 44 Fire damage over 12 sec.Changed
Improved Fire Blast32Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.Changed
Improved Scorch43Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.Changed
Improved Fire Ward42Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.Same
Heating Up41Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.New
Master of Elements43Your Fire and Frost critical strikes will refund 30% of their base mana cost.Changed
Critical Mass53Increases the critical strike chance of your Fire spells by 6%.Same
Blast Wave51A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.Changed
Fire Power63Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.Changed
Combustion71When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.Changed

Frost

TalentRowRanksAt Max Rankvs Classic
Frost Warding12Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.Changed
Improved Frostbolt15Reduces the casting time of your Frostbolt spell by 0.5 sec.Same
Precision13Improves your chance to hit with all spells by 6%.New
Ice Shards25Increases the critical strike damage bonus of your Frost spells by 100%.Same
Frostbite23Gives your Chill effects a 15% chance to Freeze the target for 5 sec.Same
Improved Frost Nova22Reduces the cooldown of your Frost Nova spell by 4 sec.Same
Permafrost23Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.Changed
Frost Channeling33Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.Moved
Improved Blizzard33Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.Changed
Ice Lance31Deals 27 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.New
Arctic Reach42Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.Changed
Ice Block41You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.Moved
Shatter43Increases the critical strike chance of all your spells against Frozen targets by 50%.Changed
Improved Cone of Cold53Increases the damage dealt by your Cone of Cold spell by 35%.Moved
Cold Snap51Finishes the remaining cooldown on all your other Frost spells.Changed
Fingers of Frost52Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.New
Winter's Chill65Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.Changed
Ice Barrier71Shield yourself, absorbing (447 + 10% of your spell power) damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.Changed

Mage Talent Questions

What is the best Mage leveling talent build in WoW Forever?

Start with Arcane to Frost Leveling, the recommended plan. The other leveling plans are Frost AoE Leveling and Arcane and Fire Leveling. Pick a plan in the header and the calculator shows how it is spent at any level from 10 to 60.

How many talent points does a Mage get in WoW Forever?

51 points: one per level from 10 to 60. Each rank of the Legacy perk Talented brings every point one level earlier, so at rank 5 the first point arrives at level 5.

What changed in Mage talents in WoW Forever?

13 of the 53 Mage talents are new in Forever and 25 changed from Classic. Each tree also gains a milestone talent at 16 points. Every change, tree by tree.

Do I need to respec while leveling a Mage?

Only on some plans: Arcane to Frost Leveling respecs at level 40. The other plans spend one point per level from 10 to 60 without a reset.

How do I save or share a Mage talent build?

The build lives in the page link: copy the link, or use Copy build link, and opening it later restores every point.

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