Drag to any level; click a mark to jump there, or press Page Up / Page Down to move ten levels.
TalentedLegacy perk
Each rank brings your first talent point one level earlier; the total stays 51.
Editing
B
Points spentSpent
0 / 51
Left
51
Needs levelLevel
—
Spec
0 / 0 / 0
Compare Build A and Build B
Points you add or remove go into the build marked Editing. Corner tags on the trees show the other build’s rank for that talent. Click any talent below to jump to it.
Only in Build A 0
Only in Build B 0
Different ranks (A → B) 0
NEWNew talentCHANGEDChanged from Classic
Arcane
0 pts
Fire
0 pts
Frost
0 pts
Next rank:
Arcane to Frost Leveling Talent Plan
Arcane carries the early levels on wand damage, Missile Barrage, and Arcane Meditation. At 40 you respec into Frost for Ice Barrier, Fingers of Frost, and Winter's Chill, reach 33 Frost points by 42, and spend the last 18 points back in Arcane. The 18/0/33 build you finish with is also a strong dungeon build, so you can keep it at 60.
Levels 10–21Wand, Improved Channeling, and Missile Barrage
Two points of Wand Specialization at 10–11, then three points of Improved Channeling. Missile Barrage at 15–16 makes your next Arcane Missiles free and twice as fast, and Arcane Subtlety follows at 17–18. One more Improved Channeling point at 19, Arcane Blast at 20, and Improved Channeling maxed at 21 so taking hits never costs you Missiles.
10
Wand Specialization 1/2 · Arcane
1 / 0 / 0
11
Wand Specialization 2/2 · Arcane
2 / 0 / 0
12
Improved Channeling 1/5 · Arcane
3 / 0 / 0
13
Improved Channeling 2/5 · Arcane
4 / 0 / 0
14
Improved Channeling 3/5 · Arcane
5 / 0 / 0
15
Missile Barrage 1/2 · Arcane
6 / 0 / 0
16
Missile Barrage 2/2 · Arcane
7 / 0 / 0
17
Arcane Subtlety 1/2 · Arcane
8 / 0 / 0
18
Arcane Subtlety 2/2 · Arcane
9 / 0 / 0
19
Improved Channeling 4/5 · Arcane
10 / 0 / 0
20
Arcane Blast 1/1 · Arcane
11 / 0 / 0
21
Improved Channeling 5/5 · Arcane
12 / 0 / 0
Levels 22–30Arcane Concentration, Arcane Wrath, and Arcane Meditation
Three points of Arcane Concentration, then Arcane Wrath at 25 as soon as the tree has 15 points. Return to finish Arcane Concentration at 26–27, and take all three points of Arcane Meditation by level 30.
22
Arcane Concentration 1/5 · Arcane
13 / 0 / 0
23
Arcane Concentration 2/5 · Arcane
14 / 0 / 0
24
Arcane Concentration 3/5 · Arcane
15 / 0 / 0
25
Arcane Wrath 1/1 · Arcane
16 / 0 / 0
26
Arcane Concentration 4/5 · Arcane
17 / 0 / 0
27
Arcane Concentration 5/5 · Arcane
18 / 0 / 0
28
Arcane Meditation 1/3 · Arcane
19 / 0 / 0
29
Arcane Meditation 2/3 · Arcane
20 / 0 / 0
30
Arcane Meditation 3/3 · Arcane
21 / 0 / 0
Levels 31–39Precision first, then Presence of Mind and Arcane Instability
Hold off on Presence of Mind: two points of Frost's Precision at 31–32 add more than the Arcane talents do right now. Then go back to Arcane for Presence of Mind at 33, three points of Arcane Mind, and Arcane Instability at 37–39.
31
Precision 1/3 · Frost
21 / 0 / 1
32
Precision 2/3 · Frost
21 / 0 / 2
33
Presence of Mind 1/1 · Arcane
22 / 0 / 2
34
Arcane Mind 1/5 · Arcane
23 / 0 / 2
35
Arcane Mind 2/5 · Arcane
24 / 0 / 2
36
Arcane Mind 3/5 · Arcane
25 / 0 / 2
37
Arcane Instability 1/3 · Arcane
26 / 0 / 2
38
Arcane Instability 2/3 · Arcane
27 / 0 / 2
39
Arcane Instability 3/3 · Arcane
28 / 0 / 2
Level 40Respec into Frost
Reset your talents at the trainer and spend all 31 points in Frost: Improved Frostbolt 5/5, Precision 2/3, Ice Shards 5/5, Frost Channeling 3/3, Ice Lance, Ice Block, Shatter 3/3, Improved Cone of Cold 3/3, Cold Snap, Fingers of Frost 2/2, Winter's Chill 4/5, and Ice Barrier.
40
Respec: all 31 pointsImproved Frostbolt 5/5Precision 2/3Ice Shards 5/5Frost Channeling 3/3Ice Lance 1/1Ice Block 1/1Shatter 3/3Improved Cone of Cold 3/3Cold Snap 1/1Fingers of Frost 2/2Winter's Chill 4/5Ice Barrier 1/1
0 / 0 / 31
Levels 41–42Finish Frost at 33 points
Winter's Chill reaches 5/5 at 41, and one point of Improved Blizzard at 42 gives Blizzard a Chill effect, so your Blizzard can also trigger Fingers of Frost.
41
Winter's Chill 5/5 · Frost
0 / 0 / 32
42
Improved Blizzard 1/3 · Frost
0 / 0 / 33
Levels 43–60The last 18 points back in Arcane
Improved Channeling 5/5, Missile Barrage 2/2, Arcane Subtlety 2/2, one point of Arcane Concentration, then Arcane Blast at 53. Put Arcane Blast on a main key: it adds spell damage, triggers Missile Barrage, and has no travel time. Finish Arcane Concentration and take Arcane Meditation 3/3 by 60.
43
Improved Channeling 1/5 · Arcane
1 / 0 / 33
44
Improved Channeling 2/5 · Arcane
2 / 0 / 33
45
Improved Channeling 3/5 · Arcane
3 / 0 / 33
46
Improved Channeling 4/5 · Arcane
4 / 0 / 33
47
Improved Channeling 5/5 · Arcane
5 / 0 / 33
48
Missile Barrage 1/2 · Arcane
6 / 0 / 33
49
Missile Barrage 2/2 · Arcane
7 / 0 / 33
50
Arcane Subtlety 1/2 · Arcane
8 / 0 / 33
51
Arcane Subtlety 2/2 · Arcane
9 / 0 / 33
52
Arcane Concentration 1/5 · Arcane
10 / 0 / 33
53
Arcane Blast 1/1 · Arcane
11 / 0 / 33
54
Arcane Concentration 2/5 · Arcane
12 / 0 / 33
55
Arcane Concentration 3/5 · Arcane
13 / 0 / 33
56
Arcane Concentration 4/5 · Arcane
14 / 0 / 33
57
Arcane Concentration 5/5 · Arcane
15 / 0 / 33
58
Arcane Meditation 1/3 · Arcane
16 / 0 / 33
59
Arcane Meditation 2/3 · Arcane
17 / 0 / 33
60
Arcane Meditation 3/3 · Arcane
18 / 0 / 33
Frost AoE Leveling Talent Plan
Gather several monsters, freeze them, and burn them down while they cannot reach you. Precision first so Frost Nova lands, Blizzard control from 17, Shatter and Ice Lance for burst on frozen targets, Ice Barrier at 40, and thirteen Fire points for faster casts, a stun, and Flamestrike critical strikes.
Precision 3/3 at 10–12 for 6% spell hit. Frost Warding 2/2 at 13–14 strengthens your armor spells, and Improved Frost Nova 2/2 at 15–16 brings Frost Nova back 4 seconds sooner.
10
Precision 1/3 · Frost
0 / 0 / 1
11
Precision 2/3 · Frost
0 / 0 / 2
12
Precision 3/3 · Frost
0 / 0 / 3
13
Frost Warding 1/2 · Frost
0 / 0 / 4
14
Frost Warding 2/2 · Frost
0 / 0 / 5
15
Improved Frost Nova 1/2 · Frost
0 / 0 / 6
16
Improved Frost Nova 2/2 · Frost
0 / 0 / 7
Levels 17–27The control kit
Permafrost 3/3 at 17–19 and Improved Blizzard 3/3 at 20–22. Ice Lance at 23, Frost Channeling 1/3 at 24, Ice Block at 25, and Arctic Reach 2/2 at 26–27 for 20% more range and radius.
17
Permafrost 1/3 · Frost
0 / 0 / 8
18
Permafrost 2/3 · Frost
0 / 0 / 9
19
Permafrost 3/3 · Frost
0 / 0 / 10
20
Improved Blizzard 1/3 · Frost
0 / 0 / 11
21
Improved Blizzard 2/3 · Frost
0 / 0 / 12
22
Improved Blizzard 3/3 · Frost
0 / 0 / 13
23
Ice Lance 1/1 · Frost
0 / 0 / 14
24
Frost Channeling 1/3 · Frost
0 / 0 / 15
25
Ice Block 1/1 · Frost
0 / 0 / 16
26
Arctic Reach 1/2 · Frost
0 / 0 / 17
27
Arctic Reach 2/2 · Frost
0 / 0 / 18
Levels 28–40Shatter, Cone of Cold, and Ice Barrier
Shatter 2/3 at 28–29, Cold Snap at 30, Shatter 3/3 at 31, Frost Channeling 3/3 at 32–33, Improved Cone of Cold 3/3 at 34–36, Ice Shards 3/5 at 37–39, and Ice Barrier at 40.
28
Shatter 1/3 · Frost
0 / 0 / 19
29
Shatter 2/3 · Frost
0 / 0 / 20
30
Cold Snap 1/1 · Frost
0 / 0 / 21
31
Shatter 3/3 · Frost
0 / 0 / 22
32
Frost Channeling 2/3 · Frost
0 / 0 / 23
33
Frost Channeling 3/3 · Frost
0 / 0 / 24
34
Improved Cone of Cold 1/3 · Frost
0 / 0 / 25
35
Improved Cone of Cold 2/3 · Frost
0 / 0 / 26
36
Improved Cone of Cold 3/3 · Frost
0 / 0 / 27
37
Ice Shards 1/5 · Frost
0 / 0 / 28
38
Ice Shards 2/5 · Frost
0 / 0 / 29
39
Ice Shards 3/5 · Frost
0 / 0 / 30
40
Ice Barrier 1/1 · Frost
0 / 0 / 31
Levels 41–53Thirteen points of Fire
Accelerant 5/5 at 41–45 for faster Fireball and Frostfire Bolt, Flame Throwing 2/2 at 46–47 for 6 yards more Fire range, Impact 3/3 at 48–50 for a chance to stun, and Improved Flamestrike 3/3 at 51–53 for 15% more Flamestrike critical strike.
41
Accelerant 1/5 · Fire
0 / 1 / 31
42
Accelerant 2/5 · Fire
0 / 2 / 31
43
Accelerant 3/5 · Fire
0 / 3 / 31
44
Accelerant 4/5 · Fire
0 / 4 / 31
45
Accelerant 5/5 · Fire
0 / 5 / 31
46
Flame Throwing 1/2 · Fire
0 / 6 / 31
47
Flame Throwing 2/2 · Fire
0 / 7 / 31
48
Impact 1/3 · Fire
0 / 8 / 31
49
Impact 2/3 · Fire
0 / 9 / 31
50
Impact 3/3 · Fire
0 / 10 / 31
51
Improved Flamestrike 1/3 · Fire
0 / 11 / 31
52
Improved Flamestrike 2/3 · Fire
0 / 12 / 31
53
Improved Flamestrike 3/3 · Fire
0 / 13 / 31
Levels 54–60Finish Frost
Ice Shards 5/5 at 54–55 doubles the critical strike bonus of your Frost spells, and Improved Frostbolt 5/5 at 56–60 makes Frostbolt cast half a second faster.
54
Ice Shards 4/5 · Frost
0 / 13 / 32
55
Ice Shards 5/5 · Frost
0 / 13 / 33
56
Improved Frostbolt 1/5 · Frost
0 / 13 / 34
57
Improved Frostbolt 2/5 · Frost
0 / 13 / 35
58
Improved Frostbolt 3/5 · Frost
0 / 13 / 36
59
Improved Frostbolt 4/5 · Frost
0 / 13 / 37
60
Improved Frostbolt 5/5 · Frost
0 / 13 / 38
Arcane and Fire Leveling Talent Plan
A comfortable Arcane plan from start to finish. The same strong Arcane opening as the Arcane to Frost plan, then Arcane Mind, Arcane Instability, Presence of Mind, and Arcane Power instead of a respec, and fifteen Fire points for faster Fireball and Arcane Wrath casts, more critical strike on Arcane Blast, and Flamestrike.
Wand Specialization 2/2 at 10–11 and Improved Channeling 3/5 at 12–14. Missile Barrage 2/2 at 15–16 and Arcane Subtlety 2/2 at 17–18 lower enemy resistance to your spells. Improved Channeling 4/5 at 19, Arcane Blast at 20, and Improved Channeling 5/5 at 21.
10
Wand Specialization 1/2 · Arcane
1 / 0 / 0
11
Wand Specialization 2/2 · Arcane
2 / 0 / 0
12
Improved Channeling 1/5 · Arcane
3 / 0 / 0
13
Improved Channeling 2/5 · Arcane
4 / 0 / 0
14
Improved Channeling 3/5 · Arcane
5 / 0 / 0
15
Missile Barrage 1/2 · Arcane
6 / 0 / 0
16
Missile Barrage 2/2 · Arcane
7 / 0 / 0
17
Arcane Subtlety 1/2 · Arcane
8 / 0 / 0
18
Arcane Subtlety 2/2 · Arcane
9 / 0 / 0
19
Improved Channeling 4/5 · Arcane
10 / 0 / 0
20
Arcane Blast 1/1 · Arcane
11 / 0 / 0
21
Improved Channeling 5/5 · Arcane
12 / 0 / 0
Levels 22–30Arcane Concentration and Meditation
Arcane Concentration 3/5 at 22–24, Arcane Wrath at 25 as your filler, Arcane Concentration 5/5 at 26–27, and Arcane Meditation 3/3 at 28–30 for better Mana regeneration while casting.
22
Arcane Concentration 1/5 · Arcane
13 / 0 / 0
23
Arcane Concentration 2/5 · Arcane
14 / 0 / 0
24
Arcane Concentration 3/5 · Arcane
15 / 0 / 0
25
Arcane Wrath 1/1 · Arcane
16 / 0 / 0
26
Arcane Concentration 4/5 · Arcane
17 / 0 / 0
27
Arcane Concentration 5/5 · Arcane
18 / 0 / 0
28
Arcane Meditation 1/3 · Arcane
19 / 0 / 0
29
Arcane Meditation 2/3 · Arcane
20 / 0 / 0
30
Arcane Meditation 3/3 · Arcane
21 / 0 / 0
Levels 31–45Deeper into Arcane
Precision 2/3 in Frost at 31–32 for hit. Arcane Mind 4/5 at 33–36, Arcane Instability 3/3 at 37–39, Arcane Mind 5/5 at 40, Presence of Mind at 41 for an instant cast when you need one, Arcane Impact 3/3 at 42–44, and Arcane Power at 45.
31
Precision 1/3 · Frost
21 / 0 / 1
32
Precision 2/3 · Frost
21 / 0 / 2
33
Arcane Mind 1/5 · Arcane
22 / 0 / 2
34
Arcane Mind 2/5 · Arcane
23 / 0 / 2
35
Arcane Mind 3/5 · Arcane
24 / 0 / 2
36
Arcane Mind 4/5 · Arcane
25 / 0 / 2
37
Arcane Instability 1/3 · Arcane
26 / 0 / 2
38
Arcane Instability 2/3 · Arcane
27 / 0 / 2
39
Arcane Instability 3/3 · Arcane
28 / 0 / 2
40
Arcane Mind 5/5 · Arcane
29 / 0 / 2
41
Presence of Mind 1/1 · Arcane
30 / 0 / 2
42
Arcane Impact 1/3 · Arcane
31 / 0 / 2
43
Arcane Impact 2/3 · Arcane
32 / 0 / 2
44
Arcane Impact 3/3 · Arcane
33 / 0 / 2
45
Arcane Power 1/1 · Arcane
34 / 0 / 2
Levels 46–60Fire for faster casts
Accelerant 5/5 at 46–50 cuts half a second from Fireball and Arcane Wrath, Incineration 5/5 at 51–55 adds critical strike to Arcane Blast and Fire Blast, Flame Throwing 2/2 at 56–57 extends Fire Blast's short range, and Improved Flamestrike 3/3 at 58–60 strengthens your area damage.
46
Accelerant 1/5 · Fire
34 / 1 / 2
47
Accelerant 2/5 · Fire
34 / 2 / 2
48
Accelerant 3/5 · Fire
34 / 3 / 2
49
Accelerant 4/5 · Fire
34 / 4 / 2
50
Accelerant 5/5 · Fire
34 / 5 / 2
51
Incineration 1/5 · Fire
34 / 6 / 2
52
Incineration 2/5 · Fire
34 / 7 / 2
53
Incineration 3/5 · Fire
34 / 8 / 2
54
Incineration 4/5 · Fire
34 / 9 / 2
55
Incineration 5/5 · Fire
34 / 10 / 2
56
Flame Throwing 1/2 · Fire
34 / 11 / 2
57
Flame Throwing 2/2 · Fire
34 / 12 / 2
58
Improved Flamestrike 1/3 · Fire
34 / 13 / 2
59
Improved Flamestrike 2/3 · Fire
34 / 14 / 2
60
Improved Flamestrike 3/3 · Fire
34 / 15 / 2
Recommended Builds
Each build lists the order to spend every point from level 10, so you can follow it while you level. Open any step in the talent calculator to see the build at that level.
Arcane to Frost Leveling
Levels 10–60: Arcane to 39, respec to Frost at 40, then 33 Frost / 18 Arcane
18 Arcane0 Fire33 Frost
Arcane carries the early levels on wand damage, Missile Barrage, and Arcane Meditation. At 40 you respec into Frost for Ice Barrier, Fingers of Frost, and Winter's Chill, reach 33 Frost points by 42, and spend the last 18 points back in Arcane. The 18/0/33 build you finish with is also a strong dungeon build, so you can keep it at 60.
Why these talents
Arcane leads the early game: Wand Specialization, Missile Barrage, and Arcane Subtlety are the three biggest gains per point before 30, and Arcane Meditation at 28–30 keeps 50% of your Mana regeneration going while you cast, so you sit down to drink far less.
Two points of Precision at 31–32 give 4% spell hit, which covers monsters your own level and arrives as you start fighting higher-level enemies in Scarlet Monastery. The third point only matters against targets two or more levels above you.
Frost takes over at 40: Ice Barrier alone adds 15% Frost damage, more while the shield holds, and stops pushback, and Fingers of Frost lets Ice Lance and Shatter hit as if the target were frozen.
Frostbite is left out on purpose. Fingers of Frost already treats your next two spells as if the target were frozen, which covers most of what extra freezes would add.
Past 42 the Frost talents left add little to leveling speed, so the last 18 points go to Arcane: Improved Channeling, Missile Barrage, Arcane Subtlety, Arcane Concentration, Arcane Blast, and Arcane Meditation.
Swaps to consider
Prefer to keep enemies at a distance? This build fights at short to mid range. Arctic Reach (20% more range on Frostbolt, Ice Lance, and Blizzard) or Improved Frost Nova are the points to trade in if you want space.
Enjoying Arcane at 40? Staying Arcane a few more levels costs little; the next point is Arcane Mind 4/5. Respec once you are ready for Frost. Or skip the respec entirely with the Arcane and Fire plan.
Prefer to pull whole groups? The Frost AoE plan spends its points on Blizzard control from 17 and never respecs.
Talent trees from WoW Forever client 1.60.1.70862.
Frost AoE Leveling
Levels 10–60, pulling groups and killing them with Blizzard: 38 Frost, 13 Fire, no respec
0 Arcane13 Fire38 Frost
Gather several monsters, freeze them, and burn them down while they cannot reach you. Precision first so Frost Nova lands, Blizzard control from 17, Shatter and Ice Lance for burst on frozen targets, Ice Barrier at 40, and thirteen Fire points for faster casts, a stun, and Flamestrike critical strikes.
Why these talents
Precision 3/3 before anything else: one resisted Frost Nova can ruin a whole pull.
Permafrost, Improved Blizzard, and Arctic Reach at 17–27 make Blizzard a slow you can pull a group through.
Shatter and Ice Lance turn each Frost Nova into a damage window for both your Frost and Fire spells.
Ice Barrier at 40 absorbs damage and adds 15% Frost damage, which lets you stand closer to the group.
Swaps to consider
Would rather fight one monster at a time? The Arcane to Frost plan is steadier for single-target questing.
Short on Mana? Pull four monsters and let Blizzard tick fully rather than six that die partway through: where they stand matters more than how many there are.
Talent trees from WoW Forever client 1.60.1.70862.
Arcane and Fire Leveling
Levels 10–60 without a respec: 34 Arcane, 15 Fire, 2 Frost
34 Arcane15 Fire2 Frost
A comfortable Arcane plan from start to finish. The same strong Arcane opening as the Arcane to Frost plan, then Arcane Mind, Arcane Instability, Presence of Mind, and Arcane Power instead of a respec, and fifteen Fire points for faster Fireball and Arcane Wrath casts, more critical strike on Arcane Blast, and Flamestrike.
Why these talents
No respec and no awkward early levels: the first 21 points are the strongest leveling points a Mage has.
Arcane Wrath at 25 is your regular filler; Arcane Blast is best as an opener that raises your spell damage.
Arcane Mind and Arcane Instability make every Arcane critical strike count for much more.
Accelerant and Incineration speed up your casts and add critical strike to the spells you already use.
Swaps to consider
Want Ice Barrier and Fingers of Frost? The Arcane to Frost plan follows the same opening and respecs at 40.
Pulling large groups? The Frost AoE plan is built around Blizzard and Shatter.
Arcane Blast grants 12% of your Intellect as Spell Damage per cast, up to 4 stacks, at a rising Mana cost, while Missile Barrage in row 2 makes your next Arcane Missiles free and twice as fast and Arcane Wrath at 16 points scales with your maximum Mana.
Heating Up at 16 points turns critical strikes from Fireball, Frostfire Bolt, Fire Blast, and Scorch into faster Pyroblasts; at 3 stacks Pyroblast is a 1.5-second cast. Pair Ignite with Frost’s Ice Shards and a Frostfire Bolt critical strike deals 200% damage plus another 40% of that as Ignite.
New
Incineration
Accelerant
Heating Up
No longer in this tree
Improved Fireball, Incinerate
Frost
3 new · 3 moved in · 2 removed
Ice Lance deals 300% more damage to frozen targets, and Fingers of Frost lets your Chill effects treat your next 2 spells as if the target were frozen. Ice Block moves up to the 16-point milestone, and Cold Snap becomes the 21-point talent.
New
Precision
Ice Lance
Fingers of Frost
Moved in
Frost Channeling
Ice Block
Improved Cone of Cold
No longer in this tree
Elemental Precision, Piercing Ice
How the Calculator Works
You have 51 points, one per level from 10 to 60. Drag the level slider to plan a build for a lower level: the calculator then stops at the points that level has.
Each rank of the Legacy perk Talented starts your points one level earlier (from level 5 at rank 5). Pick your rank next to the level slider.
Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent to read it, tap it again to add a point, and long-press it to remove one; the − and + buttons on its card work too.
Your build lives in the page link, so copying the link saves and shares it.
Turn on Highlight Forever changes to spot every new and reworked talent.
What Forever Changes in Mage Talents
13 of Mage's 53 talents are new in Forever, and 25 change from their Classic versions.
The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
Spell, melee, and ranged hit are one stat, and critical strike works the same way.
Group buffs that used to cost talent points are now baseline, which frees points for new choices.
View Full Mage Talent Reference Table53 talents · 13 new in Forever
Arcane
Talent
Row
Ranks
At Max Rank
vs Classic
Wand Specialization
1
2
Increases your damage with Wands by 25%.
Moved
Improved Channeling
1
5
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
New
Arcane Resilience
1
3
Increases your Armor by an amount equal to 75% of your Intellect.
Changed
Arcane Subtlety
2
2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Changed
Magic Absorption
2
2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Changed
Arcane Concentration
2
5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Same
Missile Barrage
2
2
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
New
Arcane Geometry
3
2
Increases the range of your Arcane spells by 6 yards.
New
Arcane Impact
3
3
Increases the critical strike chance of your Arcane spells by 6%.
New
Arcane Blast
3
1
Blasts the target with energy, dealing 33 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
New
Arcane Shielding
4
2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
New
Improved Counterspell
4
2
Your Counterspell also Silences the target for 4 sec.
Changed
Arcane Meditation
4
3
Allows 50% of your Mana regeneration to continue while casting.
Changed
Arcane Wrath
4
1
Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
New
Presence of Mind
5
1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Same
Arcane Mind
5
5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Changed
Arcane Instability
6
3
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Changed
Arcane Power
7
1
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Changed
Fire
Talent
Row
Ranks
At Max Rank
vs Classic
Incineration
1
5
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
New
Accelerant
1
5
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
New
Ignite
2
5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Same
Flame Throwing
2
2
Increases the range of your Fire spells by 6 yards.
Same
Impact
2
3
Gives your Fire spells a 10% chance to stun the target for 2 sec.
Changed
Burning Soul
3
3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Changed
Improved Flamestrike
3
3
Increases the critical strike chance of your Flamestrike spell by 15%.
Same
Pyroblast
3
1
Hurls an immense fiery boulder that causes 100 Fire damage and an additional 44 Fire damage over 12 sec.
Changed
Improved Fire Blast
3
2
Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Changed
Improved Scorch
4
3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Changed
Improved Fire Ward
4
2
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Same
Heating Up
4
1
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
New
Master of Elements
4
3
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Changed
Critical Mass
5
3
Increases the critical strike chance of your Fire spells by 6%.
Same
Blast Wave
5
1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 153 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Changed
Fire Power
6
3
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Changed
Combustion
7
1
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Changed
Frost
Talent
Row
Ranks
At Max Rank
vs Classic
Frost Warding
1
2
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Changed
Improved Frostbolt
1
5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Same
Precision
1
3
Improves your chance to hit with all spells by 6%.
New
Ice Shards
2
5
Increases the critical strike damage bonus of your Frost spells by 100%.
Same
Frostbite
2
3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Same
Improved Frost Nova
2
2
Reduces the cooldown of your Frost Nova spell by 4 sec.
Same
Permafrost
2
3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Changed
Frost Channeling
3
3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Moved
Improved Blizzard
3
3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Changed
Ice Lance
3
1
Deals 27 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
New
Arctic Reach
4
2
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Changed
Ice Block
4
1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Moved
Shatter
4
3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Changed
Improved Cone of Cold
5
3
Increases the damage dealt by your Cone of Cold spell by 35%.
Moved
Cold Snap
5
1
Finishes the remaining cooldown on all your other Frost spells.
Changed
Fingers of Frost
5
2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
New
Winter's Chill
6
5
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Changed
Ice Barrier
7
1
Shield yourself, absorbing (447 + 10% of your spell power) damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Changed
Mage Talent Questions
What is the best Mage leveling talent build in WoW Forever?
Start with Arcane to Frost Leveling, the recommended plan. The other leveling plans are Frost AoE Leveling and Arcane and Fire Leveling. Pick a plan in the header and the calculator shows how it is spent at any level from 10 to 60.
How many talent points does a Mage get in WoW Forever?
51 points: one per level from 10 to 60. Each rank of the Legacy perk Talented brings every point one level earlier, so at rank 5 the first point arrives at level 5.
What changed in Mage talents in WoW Forever?
13 of the 53 Mage talents are new in Forever and 25 changed from Classic. Each tree also gains a milestone talent at 16 points. Every change, tree by tree.
Do I need to respec while leveling a Mage?
Only on some plans: Arcane to Frost Leveling respecs at level 40. The other plans spend one point per level from 10 to 60 without a reset.
How do I save or share a Mage talent build?
The build lives in the page link: copy the link, or use Copy build link, and opening it later restores every point.