How to Level a Paladin in WoW Forever
Retribution is the fastest way to level a Paladin: a slow two-handed weapon, Seal of Command from 22, and Judgement and Holy Strike on cooldown. The Paladin's own heals and Lay on Hands keep you going between fights. If you would rather heal or tank dungeons on the way, the Holy and Retribution hybrid and the Protection plan are below.
Paladin Leveling Milestones
- Lv 4
Judgement and Blessing of Might.
- Lv 6
Holy Strike and Divine Protection.
- Lv 8
Hammer of Justice, your stun and interrupt.
- Lv 10
Righteous Fury, Lay on Hands, and your first talent point.
- Lv 16
Retribution Aura.
- Lv 20
Consecration, Exorcism, Flash of Light, and Blessing of Kings.
- Lv 22
Seal of Command, the core of the Retribution plan.
- Lv 34
Divine Shield.
- Lv 40
Plate armor and Hammer of the Righteous; Retribution is complete.
- Lv 44
Hammer of Wrath to finish targets below 20%.
Paladin Retribution Leveling Build
The fastest way to level a Paladin. Retribution first: Parry, critical strike, faster Judgement, and run speed, then Seal of Command at 22 and Unsealed Wrath at 40. The last 20 points add Strength, Mana regeneration while casting, stronger Seals, Intellect, and hit.
How the Retribution Leveling Plan Works
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1/1A leveling Paladin kills with its weapon and its Seal. Seal of Command, taken at 22, gives your swings a chance to deal extra Holy damage equal to 70% of the weapon's damage, so the slower and harder your weapon hits, the more each proc is worth. Everything in this plan supports that: Two-Handed Weapon Specialization, Vengeance after critical strikes, and Sacred Arbiter for Holy Strike.
The plan stays in Retribution until the tree is full at 40. Pursuit of Justice comes as early as 20, because moving 15% faster between quests saves time on every level until your mount.
From 41 the remaining 20 points do not change the build, they just shore it up: Divine Strength adds 10% Strength, Reverence keeps 30% of your Mana regeneration going while you cast, Improved Seals adds 15% to Seal and Judgement damage, Divine Intellect adds 10% Intellect, and Precision adds 3% hit.
Retribution Leveling: Point Order by Level
| Level | Spend the point on | Tree points | Show in the calculator |
|---|---|---|---|
| Levels 10–21Lay the damage foundation Deflection 5/5 at 10–14 for 5% Parry, Conviction 3/3 at 15–17 for 6% critical strike on everything, Improved Judgement 2/2 at 18–19, and Pursuit of Justice 2/2 at 20–21 for 15% movement and mount speed. | |||
| 10–14 | 0 / 0 / 5 | Open | |
| 15–17 | 0 / 0 / 8 | Open | |
| 18–19 | 0 / 0 / 10 | Open | |
| 20–21 | 0 / 0 / 12 | Open | |
| Levels 22–29Seal of Command Seal of Command at 22, then Sanctified Judgement 2/3 at 23–24 so Judgement starts refunding Mana. Two-Handed Weapon Specialization 3/3 at 25–27 adds 6% Physical and Holy damage, Sacred Arbiter at 28 makes Holy Strike hit 20% harder and refresh your Judgements, and the last Sanctified Judgement point lands at 29. | |||
| 22 | 0 / 0 / 13 | Open | |
| 23–24 | 0 / 0 / 15 | Open | |
| 25–27 | 0 / 0 / 18 | Open | |
| 28 | 0 / 0 / 19 | Open | |
| 29 | 0 / 0 / 20 | Open | |
| Levels 30–40Finish Retribution Vengeance 3/3 at 30–32, Repentance at 33 for a 6-second crowd control on humanoids, one point of Benediction at 34 to make instant spells cheaper, Champion of the Light 5/5 at 35–39, and Unsealed Wrath at 40 completes the 31 points. | |||
| 30–32 | 0 / 0 / 23 | Open | |
| 33 | 0 / 0 / 24 | Open | |
| 34 | 0 / 0 / 25 | Open | |
| 35–39 | 0 / 0 / 30 | Open | |
| 40 | 0 / 0 / 31 | Open | |
| Levels 41–60Twenty points of support Divine Strength 5/5 at 41–45, Reverence 2/2 at 46–47, Improved Seals 5/5 at 48–52, Divine Intellect 5/5 in Protection at 53–57, and Precision 3/3 at 58–60 for 3% hit. | |||
| 41–45 | 5 / 0 / 31 | Open | |
| 46–47 | 7 / 0 / 31 | Open | |
| 48–52 | 12 / 0 / 31 | Open | |
| 53–57 | 12 / 5 / 31 | Open | |
| 58–60 | 12 / 8 / 31 | Open | |
Retribution Leveling: Rotation and How to Play
Levels 1–21
Keep Retribution Aura and Blessing of Might up at all times, since much of your damage comes from them. Fight with Seal of Righteousness, use Judgement and Holy Strike whenever they are ready, and reapply the Seal when it drops. Your Mana is plentiful at this stage, so do not hold back.
From 22: Seal of Command
Swap to Seal of Command: its procs are now your main damage. Open with Judgement, reapply the Seal, then let your auto attacks do the work. Judgement and Holy Strike still come first, but do not interrupt your swing rhythm to press them.
Weapon and stats
Weapon damage is everything. Pick a slow two-hander with a high damage range, 3.3 speed or slower if you can, and only switch to a faster weapon if its damage per second is at least 15% higher. Then Stamina and Spirit to cut downtime, then Strength. After 40, Intellect also turns into spell damage through Champion of the Light.
Paladin Holy and Retribution Hybrid Leveling Build
A hybrid that quests with a two-hander and heals dungeons with Holy Shock. Retribution for Mana and movement first, then Holy from 22 to Holy Shock at 42, then back to Retribution for Seal of Command, Vengeance, and Champion of the Light. Slower to level than pure Retribution, but useful in every group.
How the Holy and Retribution Hybrid Leveling Plan Works
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This plan accepts a slower kill speed in exchange for being able to heal. Twenty-three points in Holy give you Holy Shock, which damages an enemy or heals an ally instantly, and Divine Favor, which makes the next Holy Shock or Flash of Light a guaranteed critical effect. You can quest alone and still be the healer your group needs.
Mana is what keeps it running. Benediction makes instant spells 10% cheaper, Sanctified Judgement refunds 60% of the judged Seal's Mana, Holy Conduit cuts the cost of Consecration and Exorcism by 40%, and Reverence keeps 30% of your Mana regeneration going while you cast.
The damage comes from Seals, Judgement, and Consecration. Improved Seals adds 15% to Seal and Judgement damage, and Consecrated Ground makes the first four enemies in your Consecration take 10% more Holy damage. Champion of the Light at the end turns your Intellect into spell damage.
Holy and Retribution Hybrid Leveling: Point Order by Level
| Level | Spend the point on | Tree points | Show in the calculator |
|---|---|---|---|
| Levels 10–21Retribution for Mana and speed Benediction 5/5 at 10–14, Improved Judgement 2/2 at 15–16, Sanctified Judgement 3/3 at 17–19, and Pursuit of Justice 2/2 at 20–21. The first twelve points all go to Retribution. | |||
| 10–14 | 0 / 0 / 5 | Open | |
| 15–16 | 0 / 0 / 7 | Open | |
| 17–19 | 0 / 0 / 10 | Open | |
| 20–21 | 0 / 0 / 12 | Open | |
| Levels 22–41Into Holy Spiritual Focus 5/5 at 22–26 and Improved Seals 5/5 at 27–31. Holy Conduit 2/2 at 32–33, Reverence 2/2 at 34–35, Divine Favor at 36, Divine Precision 2/2 at 37–38 for 8% Holy spell hit, and Divine Strength 3/5 at 39–41. | |||
| 22–26 | 5 / 0 / 12 | Open | |
| 27–31 | 10 / 0 / 12 | Open | |
| 32–33 | 12 / 0 / 12 | Open | |
| 34–35 | 14 / 0 / 12 | Open | |
| 36 | 15 / 0 / 12 | Open | |
| 37–38 | 17 / 0 / 12 | Open | |
| 39–41 | 20 / 0 / 12 | Open | |
| Levels 42–44Holy Shock and Consecrated Ground Holy Shock at 42 and Consecrated Ground 2/2 at 43–44. From here you can heal any dungeon on the way and still pull Holy damage out of Consecration. | |||
| 42 | 21 / 0 / 12 | Open | |
| 43–44 | 23 / 0 / 12 | Open | |
| Levels 45–60Back to Retribution Seal of Command at 45, Conviction 2/3 at 46–47, Sacred Arbiter at 48, Two-Handed Weapon Specialization 3/3 at 49–51, the last Conviction point at 52, Vengeance 3/3 at 53–55, Repentance at 56, one point of Turn Evil at 57, and Champion of the Light 3/5 at 58–60. | |||
| 45 | 23 / 0 / 13 | Open | |
| 46–47 | 23 / 0 / 15 | Open | |
| 48 | 23 / 0 / 16 | Open | |
| 49–51 | 23 / 0 / 19 | Open | |
| 52 | 23 / 0 / 20 | Open | |
| 53–55 | 23 / 0 / 23 | Open | |
| 56 | 23 / 0 / 24 | Open | |
| 57 | 23 / 0 / 25 | Open | |
| 58–60 | 23 / 0 / 28 | Open | |
Holy and Retribution Hybrid Leveling: Rotation and How to Play
Priority, not a fixed rotation
Judgement on cooldown, which also refunds Mana. Consecration with the monsters standing in it. Keep a Seal up at all times. Holy Strike, then Divine Favor into Holy Shock when you want a guaranteed critical. Hammer of Wrath when a target is below 20%, and Exorcism when it is available.
Stats and weapon
Spell damage as high as you can push it, then 8% melee hit, then critical strike and Intellect, then Strength. A fast two-hander with a proc effect works well, since Seals can trigger weapon effects. One-handers are not worth it for this build.
Who it suits
Players who want to heal dungeons while leveling, who want to learn healing before 60, or whose regular group needs a healer. If leveling speed is all you want, pick pure Retribution.
Paladin Protection Leveling Build
Block is the engine of this build: Redoubt, Holy Shield, and Reckoning turn every block into reflected damage, threat, and extra attacks. Retribution for Mana and speed first, Protection from 22 to Shieldsworn at 56, then Conviction and Sacred Arbiter to finish. A sturdy solo leveler and a ready-made dungeon tank.
How the Protection Leveling Plan Works
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A Protection Paladin's damage and threat both come from blocking. Redoubt raises your block chance after you are hit, Holy Shield adds 30% block chance and deals Holy damage for each blocked attack, and Reckoning gives you a chance to store an extra attack after each block, up to four. Every block is a little more damage.
Shieldsworn at the top of the tree changes Holy Strike: it hits with your shield, triggers Holy Shield without using a charge, and lets you block spells for a short time. Iron Creed adds threat and damage reduction to Holy Strike while Righteous Fury is active.
Retribution supplies what Protection lacks while leveling: Benediction, Sanctified Judgement, and Improved Judgement for Mana, Pursuit of Justice for travel speed, and Conviction and Sacred Arbiter at the end for critical strike and stronger Holy Strike.
Protection Leveling: Point Order by Level
| Level | Spend the point on | Tree points | Show in the calculator |
|---|---|---|---|
| Levels 10–21Retribution opening Benediction 5/5 at 10–14, Sanctified Judgement 3/3 at 15–17, Improved Judgement 2/2 at 18–19, and Pursuit of Justice 2/2 at 20–21. | |||
| 10–14 | 0 / 0 / 5 | Open | |
| 15–17 | 0 / 0 / 8 | Open | |
| 18–19 | 0 / 0 / 10 | Open | |
| 20–21 | 0 / 0 / 12 | Open | |
| Levels 22–37The Protection foundation Redoubt 5/5 at 22–26, Precision 3/3 at 27–29 for 3% hit, Sacred Duty 2/2 at 30–31 to shorten Divine Shield and Divine Protection cooldowns, Templar's Bulwark at 32, Shield Specialization 2/2 at 33–34 so blocks return Mana, and Toughness 3/5 at 35–37. | |||
| 22–26 | 0 / 5 / 12 | Open | |
| 27–29 | 0 / 8 / 12 | Open | |
| 30–31 | 0 / 10 / 12 | Open | |
| 32 | 0 / 11 / 12 | Open | |
| 33–34 | 0 / 13 / 12 | Open | |
| 35–37 | 0 / 16 / 12 | Open | |
| Levels 38–47Damage reduction and Holy Shield Swift Judgement at 38, a Judgement that does not consume your Seal. Improved Righteous Fury 3/3 at 39–41, Anticipation 5/5 at 42–46, and Holy Shield at 47. | |||
| 38 | 0 / 17 / 12 | Open | |
| 39–41 | 0 / 20 / 12 | Open | |
| 42–46 | 0 / 25 / 12 | Open | |
| 47 | 0 / 26 / 12 | Open | |
| Levels 48–56Reckoning and Shieldsworn Reckoning 5/5 at 48–52, Iron Creed 3/3 at 53–55, and Shieldsworn at 56 at the top of the tree. | |||
| 48–52 | 0 / 31 / 12 | Open | |
| 53–55 | 0 / 34 / 12 | Open | |
| 56 | 0 / 35 / 12 | Open | |
| Levels 57–60Back to Retribution Conviction 3/3 at 57–59 for 6% critical strike, and Sacred Arbiter at 60: Holy Strike hits 20% harder and refreshes your Judgements. | |||
| 57–59 | 0 / 35 / 15 | Open | |
| 60 | 0 / 35 / 16 | Open | |
Protection Leveling: Rotation and How to Play
Three things to remember
Keep Righteous Fury on at all times: it is your damage reduction and your threat. In dungeons, Seal of Fury's Judgement is your taunt; solo, switch to Seal of Righteousness so you do not pull extra monsters by accident. Open with Holy Shield, Judgement, then Holy Strike, and add Consecration when there are several monsters.
Consecration and Reckoning
Consecration hits the first four enemies to enter it for full damage, so pull monsters into it rather than chasing them. Before a boss, let a weak monster hit you until Reckoning stores four extra attacks, then release them all on the pull for a burst of threat.
Stats
440 Defense for critical strike immunity is the first goal at 60. Then Stamina, 8% melee hit, and spell damage, since Consecration, Judgement, and Holy Strike all scale with it. Intellect is useful too: 60 Intellect is about 1% spell critical strike.
Paladin Talents, Spells, and Gear by Level
Each range shows the talent points of the recommended plan, the spells to train, and the best gear for your faction. Switch faction in the site header to see the other side's gear.
Paladin Levels 1–10
Keep Retribution Aura or Devotion Aura and Blessing of Might up, fight with Seal of Righteousness, and use Judgement and Holy Strike on cooldown. Your Mana is plentiful at this stage.
- 1 talent point
- 15 new spells
- 3 rank-ups
- 11 gear upgrades
Spells to Train
1Sense Undead
1Holy Light
1Seal of Righteousness
1Devotion Aura
4Blessing of Might
4Judgement
6Divine Protection
6Holy Strike
6Seal of the Crusader
8Purify
8Hammer of Justice
10Lay on Hands
10Blessing of Protection
10Righteous Fury
10Seal of Fury
Plus 3 higher ranks of spells you already know.
Paladin spellbook by level →- 1 talent point
- 15 new spells
- 3 rank-ups
- 11 gear upgrades
Spells to Train
1Sense Undead
1Holy Light
1Seal of Righteousness
1Devotion Aura
4Blessing of Might
4Judgement
6Divine Protection
6Holy Strike
6Seal of the Crusader
8Purify
8Hammer of Justice
10Lay on Hands
10Blessing of Protection
10Righteous Fury
10Seal of Fury
Plus 3 higher ranks of spells you already know.
Paladin spellbook by level →Paladin Levels 10–20
Deflection and Conviction add Parry and critical strike. Hammer of Justice and Lay on Hands are your safety tools; Retribution Aura arrives at 16.
- 10 talent points
- 9 new spells
- 9 rank-ups
- 14 gear upgrades
Talents
5/5DeflectionLv 11–14
3/3ConvictionLv 15–17
2/2Improved JudgementLv 18–19
1/2Pursuit of JusticeLv 20
Spells to Train
12Redemption
14Blessing of Wisdom
16Retribution Aura
18Blessing of Freedom
20Consecration
20Exorcism
20Flash of Light
20Voice of Truth
20Blessing of Kings
Plus 9 higher ranks of spells you already know.
Paladin spellbook by level →Best Gear
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- 10 talent points
- 9 new spells
- 9 rank-ups
- 14 gear upgrades
Talents
5/5DeflectionLv 11–14
3/3ConvictionLv 15–17
2/2Improved JudgementLv 18–19
1/2Pursuit of JusticeLv 20
Spells to Train
12Redemption
14Blessing of Wisdom
16Retribution Aura
18Blessing of Freedom
20Consecration
20Exorcism
20Flash of Light
20Voice of Truth
20Blessing of Kings
Plus 9 higher ranks of spells you already know.
Paladin spellbook by level →Best Gear
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Paladin Levels 20–30
Consecration and Exorcism at 20, and Seal of Command at 22: switch to it and let your slow weapon's swings do the work. Sanctified Judgement makes Judgement refund Mana.
- 10 talent points
- 6 new spells
- 17 rank-ups
- 14 gear upgrades
Talents
2/2Pursuit of JusticeLv 21
1/1Seal of CommandLv 22
2/3Sanctified JudgementLv 23–24
3/3Two-Handed Weapon SpecializationLv 25–27
1/1Sacred ArbiterLv 28
3/3Sanctified JudgementLv 29
1/3VengeanceLv 30
Spells to Train
22Concentration Aura
22Seal of Justice
24Turn Undead
28Shadow Resistance Aura
30Seal of Light
30Divine Intervention
Plus 17 higher ranks of spells you already know.
Paladin spellbook by level →Best Gear
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- 10 talent points
- 6 new spells
- 17 rank-ups
- 14 gear upgrades
Talents
2/2Pursuit of JusticeLv 21
1/1Seal of CommandLv 22
2/3Sanctified JudgementLv 23–24
3/3Two-Handed Weapon SpecializationLv 25–27
1/1Sacred ArbiterLv 28
3/3Sanctified JudgementLv 29
1/3VengeanceLv 30
Spells to Train
22Concentration Aura
22Seal of Justice
24Turn Undead
28Shadow Resistance Aura
30Seal of Light
30Divine Intervention
Plus 17 higher ranks of spells you already know.
Paladin spellbook by level →Best Gear
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Paladin Levels 30–40
Vengeance, Repentance, and Champion of the Light fill out Retribution. Divine Shield at 34 saves pulls that go wrong.
- 10 talent points
- 5 new spells
- 18 rank-ups
- 14 gear upgrades
Talents
3/3VengeanceLv 31–32
1/1RepentanceLv 33
1/5BenedictionLv 34
5/5Champion of the LightLv 35–39
1/1Unsealed WrathLv 40
Spells to Train
32Frost Resistance Aura
34Divine Shield
36Fire Resistance Aura
38Seal of Wisdom
40Hammer of the Righteous
Plus 18 higher ranks of spells you already know.
Paladin spellbook by level →Best Gear
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- 10 talent points
- 5 new spells
- 18 rank-ups
- 14 gear upgrades
Talents
3/3VengeanceLv 31–32
1/1RepentanceLv 33
1/5BenedictionLv 34
5/5Champion of the LightLv 35–39
1/1Unsealed WrathLv 40
Spells to Train
32Frost Resistance Aura
34Divine Shield
36Fire Resistance Aura
38Seal of Wisdom
40Hammer of the Righteous
Plus 18 higher ranks of spells you already know.
Paladin spellbook by level →Best Gear
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Paladin Levels 40–50
Plate armor at 40 and Unsealed Wrath to complete Retribution. The remaining points go to Divine Strength, Reverence, and Improved Seals.
- 10 talent points
- 4 new spells
- 22 rank-ups
- 16 gear upgrades
Talents
5/5Divine StrengthLv 41–45
2/2ReverenceLv 46–47
3/5Improved SealsLv 48–50
Spells to Train
42Cleanse
44Hammer of Wrath
46Blessing of Sacrifice
50Holy Wrath
Plus 22 higher ranks of spells you already know.
Paladin spellbook by level →Best Gear
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Relic
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Neck
Shoulder
Back
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Wrist
Hands
Waist
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- 10 talent points
- 4 new spells
- 22 rank-ups
- 16 gear upgrades
Talents
5/5Divine StrengthLv 41–45
2/2ReverenceLv 46–47
3/5Improved SealsLv 48–50
Spells to Train
42Cleanse
44Hammer of Wrath
46Blessing of Sacrifice
50Holy Wrath
Plus 22 higher ranks of spells you already know.
Paladin spellbook by level →Best Gear
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Relic
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
Paladin Levels 50–60
Holy Wrath at 50 and Greater Blessings from 52. The last points go to Divine Intellect and Precision for Intellect and hit.
- 10 talent points
- 3 new spells
- 31 rank-ups
- 16 gear upgrades
Talents
5/5Improved SealsLv 51–52
5/5Divine IntellectLv 53–57
3/3PrecisionLv 58–60
Spells to Train
52Greater Blessing of Might
54Greater Blessing of Wisdom
60Greater Blessing of Kings
Plus 31 higher ranks of spells you already know.
Paladin spellbook by level →Best Gear
Weapon
Relic
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
- 10 talent points
- 3 new spells
- 31 rank-ups
- 16 gear upgrades
Talents
5/5Improved SealsLv 51–52
5/5Divine IntellectLv 53–57
3/3PrecisionLv 58–60
Spells to Train
52Greater Blessing of Might
54Greater Blessing of Wisdom
60Greater Blessing of Kings
Plus 31 higher ranks of spells you already know.
Paladin spellbook by level →Best Gear
Weapon
Relic
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
Paladin Leveling Gear and Stats
Weapon first
Seal of Command scales with each hit, so pick a slow two-hander with high damage, 3.3 speed or slower if you can. Only switch to a faster weapon if it has at least 15% more damage per second.
Stats
Strength first, then Stamina and Spirit to cut downtime. After 40, Intellect also turns into spell damage through Champion of the Light.
Armor and relic
Mail until 40, then plate. Paladins use a Libram in the relic slot; the gear row of each level range lists the best one.
Paladin Leveling Questions
What is the best Paladin leveling spec in WoW Forever?
Retribution with a slow two-handed weapon. The plan on this page ends at 31 Retribution, 12 Holy, and 8 Protection, takes Seal of Command at 22, and never needs a respec.
When does a Paladin get Seal of Command?
Seal of Command is a Retribution talent; this plan takes it at level 22, as soon as the tree allows.
When can Paladins wear plate in WoW Forever?
At level 40. Until then, wear mail with Strength and Stamina.
Can a Paladin heal or tank dungeons while leveling?
Yes. The Holy and Retribution hybrid gives you Holy Shock and Divine Favor at 42 for healing, and the Protection plan tanks with Holy Shield and Reckoning. Both are on this page.
What relic does a Paladin use?
Paladins use a Libram in the relic slot. The gear row of each level range on this page includes the best Libram for that range.
Which seal should I use while leveling?
Seal of Righteousness until 22, then Seal of Command with a slow two-hander. Judge on cooldown: Sanctified Judgement refunds most of the seal's Mana.