How to Level a Mage in WoW Forever
Mages have three good ways to level, and all three are below. The recommended plan plays Arcane until 39 for its wand damage, Missile Barrage, and Arcane Meditation, respecs into Frost at 40 for Ice Barrier and Fingers of Frost, and finishes at 18 Arcane and 33 Frost. Prefer to pull whole groups? Take the Frost AoE plan. Never want to respec? Take Arcane and Fire.
Mage Leveling Milestones
- Lv 4
Frostbolt and Conjure Water.
- Lv 8
Arcane Missiles and Polymorph.
- Lv 10
Frost Nova and your first talent point.
- Lv 20
Blink, Blizzard, Evocation, and Arcane Blast for the Arcane plans.
- Lv 25
Arcane Wrath, the Arcane filler.
- Lv 26
Cone of Cold.
- Lv 30
Ice Armor.
- Lv 34
Mage Armor for dungeons.
- Lv 40
Frostfire Bolt, and the respec into Frost for Ice Barrier.
Mage Arcane to Frost Leveling Build
Arcane carries the early levels on wand damage, Missile Barrage, and Arcane Meditation. At 40 you respec into Frost for Ice Barrier, Fingers of Frost, and Winter's Chill, reach 33 Frost points by 42, and spend the last 18 points back in Arcane. The 18/0/33 build you finish with is also a strong dungeon build, so you can keep it at 60.
How the Arcane to Frost Leveling Plan Works
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1/1Before 40, the Arcane tree gives a leveling Mage the most for each point. Wand Specialization makes your wand a real finisher, Improved Channeling keeps Arcane Missiles from being pushed back when you are hit, and Missile Barrage gives Arcane Blast, Arcane Wrath, and Frostbolt a chance to make your next Arcane Missiles faster and free. Arcane Meditation at 28–30 keeps half of your Mana regeneration going while you cast, so you sit down to drink far less.
At 40 the plan changes trees, because Ice Barrier is the single strongest talent a leveling Mage can reach. It absorbs damage, adds 15% Frost damage for a full minute, and stops your casts being pushed back while it holds. Fingers of Frost makes your next spells treat the target as frozen, which turns on Shatter and Ice Lance without needing Frost Nova first.
After 42 the remaining Frost talents add little to leveling speed, so the last 18 points go back to Arcane, where Improved Channeling, Missile Barrage, and Arcane Blast work just as well alongside Frostbolt. You finish at 18 Arcane and 33 Frost, which is also a good build for dungeons at 60.
Arcane to Frost Leveling: Point Order by Level
| Level | Spend the point on | Tree points | Show in the calculator |
|---|---|---|---|
| Levels 10–21Wand, Improved Channeling, and Missile Barrage Two points of Wand Specialization at 10–11, then three points of Improved Channeling. Missile Barrage at 15–16 makes your next Arcane Missiles free and twice as fast, and Arcane Subtlety follows at 17–18. One more Improved Channeling point at 19, Arcane Blast at 20, and Improved Channeling maxed at 21 so taking hits never costs you Missiles. | |||
| 10–11 | 2 / 0 / 0 | Open | |
| 12–14 | 5 / 0 / 0 | Open | |
| 15–16 | 7 / 0 / 0 | Open | |
| 17–18 | 9 / 0 / 0 | Open | |
| 19 | 10 / 0 / 0 | Open | |
| 20 | 11 / 0 / 0 | Open | |
| 21 | 12 / 0 / 0 | Open | |
| Levels 22–30Arcane Concentration, Arcane Wrath, and Arcane Meditation Three points of Arcane Concentration, then Arcane Wrath at 25 as soon as the tree has 15 points. Return to finish Arcane Concentration at 26–27, and take all three points of Arcane Meditation by level 30. | |||
| 22–24 | 15 / 0 / 0 | Open | |
| 25 | 16 / 0 / 0 | Open | |
| 26–27 | 18 / 0 / 0 | Open | |
| 28–30 | 21 / 0 / 0 | Open | |
| Levels 31–39Precision first, then Presence of Mind and Arcane Instability Hold off on Presence of Mind: two points of Frost's Precision at 31–32 add more than the Arcane talents do right now. Then go back to Arcane for Presence of Mind at 33, three points of Arcane Mind, and Arcane Instability at 37–39. | |||
| 31–32 | 21 / 0 / 2 | Open | |
| 33 | 22 / 0 / 2 | Open | |
| 34–36 | 25 / 0 / 2 | Open | |
| 37–39 | 28 / 0 / 2 | Open | |
| Level 40Respec into Frost Reset your talents at the trainer and spend all 31 points in Frost: Improved Frostbolt 5/5, Precision 2/3, Ice Shards 5/5, Frost Channeling 3/3, Ice Lance, Ice Block, Shatter 3/3, Improved Cone of Cold 3/3, Cold Snap, Fingers of Frost 2/2, Winter's Chill 4/5, and Ice Barrier. | |||
| 40 | Respec: all 31 points | 0 / 0 / 31 | Open |
| Levels 41–42Finish Frost at 33 points Winter's Chill reaches 5/5 at 41, and one point of Improved Blizzard at 42 gives Blizzard a Chill effect, so your Blizzard can also trigger Fingers of Frost. | |||
| 41 | 0 / 0 / 32 | Open | |
| 42 | 0 / 0 / 33 | Open | |
| Levels 43–60The last 18 points back in Arcane Improved Channeling 5/5, Missile Barrage 2/2, Arcane Subtlety 2/2, one point of Arcane Concentration, then Arcane Blast at 53. Put Arcane Blast on a main key: it adds spell damage, triggers Missile Barrage, and has no travel time. Finish Arcane Concentration and take Arcane Meditation 3/3 by 60. | |||
| 43–47 | 5 / 0 / 33 | Open | |
| 48–49 | 7 / 0 / 33 | Open | |
| 50–51 | 9 / 0 / 33 | Open | |
| 52 | 10 / 0 / 33 | Open | |
| 53 | 11 / 0 / 33 | Open | |
| 54–57 | 15 / 0 / 33 | Open | |
| 58–60 | 18 / 0 / 33 | Open | |
Arcane to Frost Leveling: Rotation and How to Play
Before 40: Arcane
Open with Frostbolt or Arcane Wrath, and fire Arcane Missiles whenever Missile Barrage makes them free. Finish monsters with your wand rather than another spell: it saves Mana and keeps your regeneration going. Use Frost Nova and step back if a monster reaches you.
After 40: Frost
Keep Ice Barrier up whenever its cooldown allows. Stack Winter's Chill to five with Frostbolt, even a low-rank one, and finish with Cone of Cold, which takes 20% more damage per stack. Ice Lance is your burst when Fingers of Frost procs; use it then, not on cooldown.
Armor and drinking
Wear Ice Armor while questing and Mage Armor, learned at 34, in dungeons. Drink while you wait for respawns rather than between every pull: with Arcane Meditation, much of your Mana comes back while you fight.
Mage Frost AoE Leveling Build
Gather several monsters, freeze them, and burn them down while they cannot reach you. Precision first so Frost Nova lands, Blizzard control from 17, Shatter and Ice Lance for burst on frozen targets, Ice Barrier at 40, and thirteen Fire points for faster casts, a stun, and Flamestrike critical strikes.
How the Frost AoE Leveling Plan Works
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1/1The whole build rests on control holding. If Frost Nova is resisted, the pull falls apart, which is why the first three points go to Precision rather than damage: 6% spell hit makes a resist on a group of monsters much less likely. The most valuable points in this plan are not the ones with the biggest numbers, they are the ones that keep your control landing.
Levels 17 to 22 build the control kit. Permafrost makes your Chill effects last longer and slow more, Improved Blizzard gives Blizzard its own Chill, and Arctic Reach adds range and radius. Blizzard truly takes off when Improved Blizzard is complete at 22: from then on, monsters walking through it barely move.
Damage comes from the frozen window. Shatter adds 50% critical strike chance against frozen targets for Frost and Fire spells alike, Ice Lance deals 300% more to frozen targets, and Improved Cone of Cold adds 35% to Cone of Cold. Frost Nova is not just a way to escape: it is the switch that turns on your burst. From 41, Fire adds Accelerant for faster Fireball and Frostfire Bolt casts, Impact for stuns, and Improved Flamestrike, which stacks with Shatter for big critical strikes on frozen groups.
Frost AoE Leveling: Point Order by Level
| Level | Spend the point on | Tree points | Show in the calculator |
|---|---|---|---|
| Levels 10–16Hit before damage Precision 3/3 at 10–12 for 6% spell hit. Frost Warding 2/2 at 13–14 strengthens your armor spells, and Improved Frost Nova 2/2 at 15–16 brings Frost Nova back 4 seconds sooner. | |||
| 10–12 | 0 / 0 / 3 | Open | |
| 13–14 | 0 / 0 / 5 | Open | |
| 15–16 | 0 / 0 / 7 | Open | |
| Levels 17–27The control kit Permafrost 3/3 at 17–19 and Improved Blizzard 3/3 at 20–22. Ice Lance at 23, Frost Channeling 1/3 at 24, Ice Block at 25, and Arctic Reach 2/2 at 26–27 for 20% more range and radius. | |||
| 17–19 | 0 / 0 / 10 | Open | |
| 20–22 | 0 / 0 / 13 | Open | |
| 23 | 0 / 0 / 14 | Open | |
| 24 | 0 / 0 / 15 | Open | |
| 25 | 0 / 0 / 16 | Open | |
| 26–27 | 0 / 0 / 18 | Open | |
| Levels 28–40Shatter, Cone of Cold, and Ice Barrier Shatter 2/3 at 28–29, Cold Snap at 30, Shatter 3/3 at 31, Frost Channeling 3/3 at 32–33, Improved Cone of Cold 3/3 at 34–36, Ice Shards 3/5 at 37–39, and Ice Barrier at 40. | |||
| 28–29 | 0 / 0 / 20 | Open | |
| 30 | 0 / 0 / 21 | Open | |
| 31 | 0 / 0 / 22 | Open | |
| 32–33 | 0 / 0 / 24 | Open | |
| 34–36 | 0 / 0 / 27 | Open | |
| 37–39 | 0 / 0 / 30 | Open | |
| 40 | 0 / 0 / 31 | Open | |
| Levels 41–53Thirteen points of Fire Accelerant 5/5 at 41–45 for faster Fireball and Frostfire Bolt, Flame Throwing 2/2 at 46–47 for 6 yards more Fire range, Impact 3/3 at 48–50 for a chance to stun, and Improved Flamestrike 3/3 at 51–53 for 15% more Flamestrike critical strike. | |||
| 41–45 | 0 / 5 / 31 | Open | |
| 46–47 | 0 / 7 / 31 | Open | |
| 48–50 | 0 / 10 / 31 | Open | |
| 51–53 | 0 / 13 / 31 | Open | |
| Levels 54–60Finish Frost Ice Shards 5/5 at 54–55 doubles the critical strike bonus of your Frost spells, and Improved Frostbolt 5/5 at 56–60 makes Frostbolt cast half a second faster. | |||
| 54–55 | 0 / 13 / 33 | Open | |
| 56–60 | 0 / 13 / 38 | Open | |
Frost AoE Leveling: Rotation and How to Play
The cycle
Pull with a low-rank Fireball from range and a low-rank Frostbolt to adjust their path. When they reach you, Frost Nova and step away. Place Blizzard where they will walk, not where you stand, and use Cone of Cold when they close in: it deals damage and refreshes the slow.
Do not hold on for a full channel
If control breaks, move rather than finishing Blizzard: losing control costs far more than losing one tick of damage. Blizzard really takes off once Improved Blizzard is complete at 22.
Mana
Four monsters taking every tick of Blizzard deal about twice the damage per point of Mana of four that only take half the ticks. Drink while you wait for respawns, and let the last ticks of Blizzard land while your Mana regeneration restarts.
Mage Arcane and Fire Leveling Build
A comfortable Arcane plan from start to finish. The same strong Arcane opening as the Arcane to Frost plan, then Arcane Mind, Arcane Instability, Presence of Mind, and Arcane Power instead of a respec, and fifteen Fire points for faster Fireball and Arcane Wrath casts, more critical strike on Arcane Blast, and Flamestrike.
How the Arcane and Fire Leveling Plan Works
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Many players level Frost, but Arcane is the more comfortable tree for a Mage early on, and this plan simply never leaves it. Levels 10 to 30 are the same proven opening: Wand Specialization, Improved Channeling, Missile Barrage, Arcane Subtlety, Arcane Blast at 20, Arcane Wrath at 25, and Arcane Meditation by 30.
From 31 the plan keeps building Arcane instead of respecing. Arcane Mind adds 10% Intellect and doubles the critical strike damage of Arcane spells, Arcane Instability adds 3% damage and critical strike, Arcane Impact adds 6% more Arcane critical strike, Presence of Mind gives you an instant cast for emergencies, and Arcane Power at 45 is 15 seconds of 30% more damage.
Fire fills the last fifteen points. Accelerant cuts half a second off Fireball and Arcane Wrath, Incineration adds 10% critical strike to Fire Blast, Arcane Blast, Ice Lance, and Scorch, and Flame Throwing and Improved Flamestrike give you range and a stronger area spell. If you would still like to try Frost later, a respec in the late levels is always an option.
Arcane and Fire Leveling: Point Order by Level
| Level | Spend the point on | Tree points | Show in the calculator |
|---|---|---|---|
| Levels 10–21The Arcane opening Wand Specialization 2/2 at 10–11 and Improved Channeling 3/5 at 12–14. Missile Barrage 2/2 at 15–16 and Arcane Subtlety 2/2 at 17–18 lower enemy resistance to your spells. Improved Channeling 4/5 at 19, Arcane Blast at 20, and Improved Channeling 5/5 at 21. | |||
| 10–11 | 2 / 0 / 0 | Open | |
| 12–14 | 5 / 0 / 0 | Open | |
| 15–16 | 7 / 0 / 0 | Open | |
| 17–18 | 9 / 0 / 0 | Open | |
| 19 | 10 / 0 / 0 | Open | |
| 20 | 11 / 0 / 0 | Open | |
| 21 | 12 / 0 / 0 | Open | |
| Levels 22–30Arcane Concentration and Meditation Arcane Concentration 3/5 at 22–24, Arcane Wrath at 25 as your filler, Arcane Concentration 5/5 at 26–27, and Arcane Meditation 3/3 at 28–30 for better Mana regeneration while casting. | |||
| 22–24 | 15 / 0 / 0 | Open | |
| 25 | 16 / 0 / 0 | Open | |
| 26–27 | 18 / 0 / 0 | Open | |
| 28–30 | 21 / 0 / 0 | Open | |
| Levels 31–45Deeper into Arcane Precision 2/3 in Frost at 31–32 for hit. Arcane Mind 4/5 at 33–36, Arcane Instability 3/3 at 37–39, Arcane Mind 5/5 at 40, Presence of Mind at 41 for an instant cast when you need one, Arcane Impact 3/3 at 42–44, and Arcane Power at 45. | |||
| 31–32 | 21 / 0 / 2 | Open | |
| 33–36 | 25 / 0 / 2 | Open | |
| 37–39 | 28 / 0 / 2 | Open | |
| 40 | 29 / 0 / 2 | Open | |
| 41 | 30 / 0 / 2 | Open | |
| 42–44 | 33 / 0 / 2 | Open | |
| 45 | 34 / 0 / 2 | Open | |
| Levels 46–60Fire for faster casts Accelerant 5/5 at 46–50 cuts half a second from Fireball and Arcane Wrath, Incineration 5/5 at 51–55 adds critical strike to Arcane Blast and Fire Blast, Flame Throwing 2/2 at 56–57 extends Fire Blast's short range, and Improved Flamestrike 3/3 at 58–60 strengthens your area damage. | |||
| 46–50 | 34 / 5 / 2 | Open | |
| 51–55 | 34 / 10 / 2 | Open | |
| 56–57 | 34 / 12 / 2 | Open | |
| 58–60 | 34 / 15 / 2 | Open | |
Arcane and Fire Leveling: Rotation and How to Play
Openers and filler
Arcane Wrath is your regular filler from 25. Use Arcane Blast to open a fight for the spell damage it grants, not as your main spell. Fire Arcane Missiles whenever Missile Barrage makes them free, and keep Presence of Mind ready to turn a long cast into an instant when you need to move.
Mana
Arcane Meditation and Arcane Concentration's Clearcasting carry much of your Mana. Save Arcane Power for elites, groups, or a pull that went wrong, since it raises the cost of your spells as well as their damage.
Range
Fire Blast has a short range, which Flame Throwing fixes late. Before that, lead with Arcane Wrath or Frostbolt and save Fire Blast to finish a monster that has reached you.
Mage Talents, Spells, and Gear by Level
Each range shows the talent points of the recommended plan, the spells to train, and the best gear for your faction. Switch faction in the site header to see the other side's gear.
Mage Levels 1–10
Frostbolt to pull, Fire Blast to finish, and Frost Nova at 10 when a monster reaches you. Conjure your own water from 4 to cut downtime.
- 1 talent point
- 10 new spells
- 4 rank-ups
- 12 gear upgrades
Spells to Train
1Arcane Intellect
1Fireball
1Frost Armor
4Conjure Water
4Frostbolt
6Conjure Food
6Fire Blast
8Arcane Missiles
8Polymorph
10Frost Nova
Plus 4 higher ranks of spells you already know.
Mage spellbook by level →- 1 talent point
- 10 new spells
- 4 rank-ups
- 12 gear upgrades
Spells to Train
1Arcane Intellect
1Fireball
1Frost Armor
4Conjure Water
4Frostbolt
6Conjure Food
6Fire Blast
8Arcane Missiles
8Polymorph
10Frost Nova
Plus 4 higher ranks of spells you already know.
Mage spellbook by level →Mage Levels 10–20
Wand Specialization and Improved Channeling first, then Missile Barrage: your next Arcane Missiles become free and faster. Finish monsters with your wand to save Mana.
- 10 talent points
- 15 new spells
- 11 rank-ups
- 14 gear upgrades
Talents
2/2Wand SpecializationLv 11
3/5Improved ChannelingLv 12–14
2/2Missile BarrageLv 15–16
2/2Arcane SubtletyLv 17–18
4/5Improved ChannelingLv 19
1/1Arcane BlastLv 20
Spells to Train
12Dampen Magic
12Slow Fall
14Arcane Explosion
16Flamestrike
18Amplify Magic
18Remove Lesser Curse
20Blink
20Evocation
20Mana Shield
20Teleport: Ironforge
20Teleport: Orgrimmar
20Teleport: Stormwind
20Teleport: Undercity
20Fire Ward
20Blizzard
Plus 11 higher ranks of spells you already know.
Mage spellbook by level →Best Gear
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Ranged
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Wrist
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Ring
- 10 talent points
- 15 new spells
- 11 rank-ups
- 14 gear upgrades
Talents
2/2Wand SpecializationLv 11
3/5Improved ChannelingLv 12–14
2/2Missile BarrageLv 15–16
2/2Arcane SubtletyLv 17–18
4/5Improved ChannelingLv 19
1/1Arcane BlastLv 20
Spells to Train
12Dampen Magic
12Slow Fall
14Arcane Explosion
16Flamestrike
18Amplify Magic
18Remove Lesser Curse
20Blink
20Evocation
20Mana Shield
20Teleport: Ironforge
20Teleport: Orgrimmar
20Teleport: Stormwind
20Teleport: Undercity
20Fire Ward
20Blizzard
Plus 11 higher ranks of spells you already know.
Mage spellbook by level →Best Gear
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Ranged
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Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
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Ring
Ring
Mage Levels 20–30
Blink, Blizzard, and Evocation at 20. Arcane Wrath at 25 is your filler, and Arcane Meditation by 30 keeps half your Mana regeneration going while casting.
- 10 talent points
- 8 new spells
- 19 rank-ups
- 15 gear upgrades
Talents
5/5Improved ChannelingLv 21
3/5Arcane ConcentrationLv 22–24
1/1Arcane WrathLv 25
5/5Arcane ConcentrationLv 26–27
3/3Arcane MeditationLv 28–30
Spells to Train
22Scorch
22Frost Ward
24Counterspell
26Cone of Cold
28Conjure Mana Agate
30Teleport: Darnassus
30Teleport: Thunder Bluff
30Ice Armor
Plus 19 higher ranks of spells you already know.
Mage spellbook by level →Best Gear
Weapon
Off Hand
Ranged
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
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- 10 talent points
- 8 new spells
- 19 rank-ups
- 15 gear upgrades
Talents
5/5Improved ChannelingLv 21
3/5Arcane ConcentrationLv 22–24
1/1Arcane WrathLv 25
5/5Arcane ConcentrationLv 26–27
3/3Arcane MeditationLv 28–30
Spells to Train
22Scorch
22Frost Ward
24Counterspell
26Cone of Cold
28Conjure Mana Agate
30Teleport: Darnassus
30Teleport: Thunder Bluff
30Ice Armor
Plus 19 higher ranks of spells you already know.
Mage spellbook by level →Best Gear
Weapon
Off Hand
Ranged
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Mage Levels 30–40
Ice Armor at 30 and Mage Armor at 34. Two points of Precision cover hit before you head into Scarlet Monastery.
- 10 talent points
- 7 new spells
- 22 rank-ups
- 15 gear upgrades
Talents
2/3PrecisionLv 31–32
1/1Presence of MindLv 33
3/5Arcane MindLv 34–36
3/3Arcane InstabilityLv 37–39- Level 40: respec
5/5Improved FrostboltLv 40
2/3PrecisionLv 40
5/5Ice ShardsLv 40
3/3Frost ChannelingLv 40
1/1Ice LanceLv 40
1/1Ice BlockLv 40
3/3ShatterLv 40
3/3Improved Cone of ColdLv 40
1/1Cold SnapLv 40
2/2Fingers of FrostLv 40
4/5Winter's ChillLv 40
1/1Ice BarrierLv 40
Spells to Train
34Mage Armor
38Conjure Mana Jade
40Portal: Ironforge
40Portal: Orgrimmar
40Portal: Stormwind
40Portal: Undercity
40Frostfire Bolt
Plus 22 higher ranks of spells you already know.
Mage spellbook by level →Best Gear
Weapon
Off Hand
Ranged
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
- 10 talent points
- 7 new spells
- 22 rank-ups
- 15 gear upgrades
Talents
2/3PrecisionLv 31–32
1/1Presence of MindLv 33
3/5Arcane MindLv 34–36
3/3Arcane InstabilityLv 37–39- Level 40: respec
5/5Improved FrostboltLv 40
2/3PrecisionLv 40
5/5Ice ShardsLv 40
3/3Frost ChannelingLv 40
1/1Ice LanceLv 40
1/1Ice BlockLv 40
3/3ShatterLv 40
3/3Improved Cone of ColdLv 40
1/1Cold SnapLv 40
2/2Fingers of FrostLv 40
4/5Winter's ChillLv 40
1/1Ice BarrierLv 40
Spells to Train
34Mage Armor
38Conjure Mana Jade
40Portal: Ironforge
40Portal: Orgrimmar
40Portal: Stormwind
40Portal: Undercity
40Frostfire Bolt
Plus 22 higher ranks of spells you already know.
Mage spellbook by level →Best Gear
Weapon
Off Hand
Ranged
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Mage Levels 40–50
Respec into Frost at 40: Ice Barrier, Shatter, and Fingers of Frost turn Frostbolt, Ice Lance, and Cone of Cold into your main tools.
- 10 talent points
- 4 new spells
- 23 rank-ups
- 17 gear upgrades
Talents
5/5Winter's ChillLv 41
1/3Improved BlizzardLv 42
5/5Improved ChannelingLv 43–47
2/2Missile BarrageLv 48–49
1/2Arcane SubtletyLv 50
Spells to Train
48Conjure Mana Citrine
50Portal: Darnassus
50Portal: Thunder Bluff
50Teleport: Dalaran
Plus 23 higher ranks of spells you already know.
Mage spellbook by level →Best Gear
Weapon
Off Hand
Ranged
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
- 10 talent points
- 4 new spells
- 23 rank-ups
- 17 gear upgrades
Talents
5/5Winter's ChillLv 41
1/3Improved BlizzardLv 42
5/5Improved ChannelingLv 43–47
2/2Missile BarrageLv 48–49
1/2Arcane SubtletyLv 50
Spells to Train
48Conjure Mana Citrine
50Portal: Darnassus
50Portal: Thunder Bluff
50Teleport: Dalaran
Plus 23 higher ranks of spells you already know.
Mage spellbook by level →Best Gear
Weapon
Off Hand
Ranged
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
Mage Levels 50–60
The last points return to Arcane for Improved Channeling, Missile Barrage, and Arcane Blast. The 18/0/33 build you finish with also works in dungeons at 60.
- 10 talent points
- 3 new spells
- 32 rank-ups
- 17 gear upgrades
Talents
2/2Arcane SubtletyLv 51
1/5Arcane ConcentrationLv 52
1/1Arcane BlastLv 53
5/5Arcane ConcentrationLv 54–57
3/3Arcane MeditationLv 58–60
Spells to Train
56Arcane Brilliance
58Conjure Mana Ruby
60Polymorph: Cow
Plus 32 higher ranks of spells you already know.
Mage spellbook by level →Best Gear
Weapon
Off Hand
Ranged
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
- 10 talent points
- 3 new spells
- 32 rank-ups
- 17 gear upgrades
Talents
2/2Arcane SubtletyLv 51
1/5Arcane ConcentrationLv 52
1/1Arcane BlastLv 53
5/5Arcane ConcentrationLv 54–57
3/3Arcane MeditationLv 58–60
Spells to Train
56Arcane Brilliance
58Conjure Mana Ruby
60Polymorph: Cow
Plus 32 higher ranks of spells you already know.
Mage spellbook by level →Best Gear
Weapon
Off Hand
Ranged
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
Mage Leveling Gear and Stats
Wand and staff
A good wand finishes monsters without Mana until the late levels, and a staff is often the best weapon upgrade while leveling.
Stats
Intellect and Spirit while leveling: they decide how often you drink. Stamina keeps you alive through pushback; spell damage matters more from 40.
Hit
Precision covers most of your hit. Frost AoE takes all three points first, because a resisted Frost Nova can ruin a pull.
Mage Leveling Questions
What is the best Mage leveling spec in WoW Forever?
Arcane until 39, then Frost from 40. The early Arcane talents give the most per point, and Ice Barrier and Fingers of Frost make Frost the stronger tree once you reach 40.
Should a Mage level as Frost or Arcane?
Arcane is more comfortable before 40, and Frost is stronger after Ice Barrier. If you do not want to respec, the Arcane and Fire plan stays Arcane the whole way.
Can a Mage AoE level in WoW Forever?
Yes. The Frost AoE plan takes Precision first so Frost Nova lands, builds Blizzard control from 17, and uses Shatter and Ice Lance on frozen groups. It takes practice to pull safely.
When should a Mage respec to Frost?
At level 40, when Ice Barrier becomes available with the 31 Frost points you spend. Waiting a few levels costs little if you are enjoying Arcane.
When does a Mage get Blizzard and Blink?
Both at level 20, along with Evocation.
How does a Mage cut downtime while leveling?
Conjure your own food and water, finish monsters with your wand, and take Arcane Meditation by 30 so half your Mana regeneration continues while you cast.