How to Level a Druid in WoW Forever
Feral is the smoothest way to level a Druid: Cat Form for damage, Bear Form when a pull turns dangerous, and your own heals between fights. The recommended plan stays in Feral until 40 for Furor, Leader of the Pack, and Shifting Power, then spends the last 20 points in Balance and Restoration on hit, critical strike, Stamina, and 10% more damage. It never needs a respec.
Druid Leveling Milestones
- Lv 4
Moonfire and Rejuvenation.
- Lv 8
Entangling Roots.
- Lv 10
Bear Form, Maul, and your first talent point.
- Lv 16
Aquatic Form and Swipe.
- Lv 18
Faerie Fire.
- Lv 20
Cat Form, Prowl, Claw, Shred, Rip, and Starfire.
- Lv 24
Rake and Ferocious Bite.
- Lv 30
Travel Form.
- Lv 36
Pounce and Frenzied Regeneration.
- Lv 40
Dire Bear Form, Innervate, and Shifting Power.
Druid Feral Leveling Build
Feral only until 40: cheaper attacks, Furor for instant Energy and Rage when you shift, Cat Form speed, critical strike, and Leader of the Pack, ending with Shifting Power at 40. The last 20 points go to Balance and Restoration for damage over time, critical strike, hit, range, and Heart of the Wild and Naturalist.
How the Feral Leveling Plan Works
Balance9
5/5

2/2
2/2









Feral Combat31
4/5
5/5
2/2



2/2
1/1
2/2
3/3
1/1
2/2
1/1
2/2
5/5

1/1
Restoration11
5/5
5/5
1/3










A leveling Druid's real limit is not damage, it is Mana: every shapeshift and every heal costs some. So this plan stops the main tree at 31 points and spends the other 20 on things that keep you fighting longer, rather than going all the way down Feral for extra damage.
Furor is the reason Feral can chain pulls: shifting into Cat Form refills your Energy, and shifting into Bear Form gives you Rage at once. Combined with cheaper attacks from Ferocity and faster Cat Form from Feral Swiftness, you can open every fight at full strength. Shifting Power at 40 is the 31st Feral point and turns Mana into 40 Energy on demand.
From 41 the plan picks the cleanest gains from the other trees. In Balance: Genesis for 10% more periodic damage and healing, Nature's Majesty for 4% critical strike, and Nature's Reach for 4% hit. In Restoration: Heart of the Wild for 20% Stamina in Bear Form and 10% Strength in Cat Form, Naturalist for 10% more damage of every kind, and Natural Shapeshifter for cheaper shifts.
Feral Leveling: Point Order by Level
| Level | Spend the point on | Tree points | Show in the calculator |
|---|---|---|---|
| Levels 10–19The Feral foundation Ferocity 3/5 at 10–12 makes your main attacks cheaper. Furor 5/5 at 13–17 gives you 10 Rage when you enter Bear Form and refills your Energy in Cat Form: this is what lets a Feral Druid chain pulls. Feral Swiftness 2/2 at 18–19 for 30% Cat Form speed and 4% dodge in all forms. | |||
| 10–12 | 0 / 3 / 0 | Open | |
| 13–17 | 0 / 8 / 0 | Open | |
| 18–19 | 0 / 10 / 0 | Open | |
| Levels 20–30Cat Form, up to Leader of the Pack You learn Cat Form at 20. Sharpened Claws 2/2 at 20–21 adds 6% critical strike in all three forms, Savage Fury 2/2 at 22–23 adds 10% to Claw, Rake, Shred, Maul, and Swipe, Feral Charge at 24, Predatory Discipline at 25, Blood Frenzy 2/2 at 26–27, Predatory Strikes 2/3 at 28–29, and Leader of the Pack at 30. | |||
| 20–21 | 0 / 12 / 0 | Open | |
| 22–23 | 0 / 14 / 0 | Open | |
| 24 | 0 / 15 / 0 | Open | |
| 25 | 0 / 16 / 0 | Open | |
| 26–27 | 0 / 18 / 0 | Open | |
| 28–29 | 0 / 20 / 0 | Open | |
| 30 | 0 / 21 / 0 | Open | |
| Levels 31–40Closing out Feral Natural Instinct 2/2 at 31–32 adds 20% critical strike damage to your melee abilities, Predatory Strikes 3/3 at 33, Ferocity 4/5 at 34, and Rend and Tear 5/5 at 35–39 for 15% more damage against bleeding targets, which pairs with Rake. Shifting Power at 40 is the 31st Feral point: it sits exactly at the seventh-row requirement. | |||
| 31–32 | 0 / 23 / 0 | Open | |
| 33 | 0 / 24 / 0 | Open | |
| 34 | 0 / 25 / 0 | Open | |
| 35–39 | 0 / 30 / 0 | Open | |
| 40 | 0 / 31 / 0 | Open | |
| Levels 41–49Nine points of Balance Genesis 5/5 at 41–45 for 10% more periodic damage and healing, Nature's Majesty 2/2 at 46–47 for 4% critical strike with spells and melee, and Nature's Reach 2/2 at 48–49 for 4% hit and 20% more Balance range. | |||
| 41–45 | 5 / 31 / 0 | Open | |
| 46–47 | 7 / 31 / 0 | Open | |
| 48–49 | 9 / 31 / 0 | Open | |
| Levels 50–60Eleven points of Restoration Heart of the Wild 5/5 at 50–54: 10% Intellect, 20% Stamina in Bear Form, and 10% Strength in Cat Form. Naturalist 5/5 at 55–59 for 10% more damage of all kinds, and Natural Shapeshifter 1/3 at 60 for cheaper shapeshifts. | |||
| 50–54 | 9 / 31 / 5 | Open | |
| 55–59 | 9 / 31 / 10 | Open | |
| 60 | 9 / 31 / 11 | Open | |
Feral Leveling: Rotation and How to Play
Levels 1–19: no forms yet
Keep Thorns and Mark of the Wild up at all times. Open from range with Wrath, apply Moonfire, keep casting Wrath until the monster reaches you, then finish it with melee swings so your Mana starts to regenerate. Fight one monster at a time: pulling two at this stage only means sitting down twice as long.
From 20: Cat Form
Stealth behind the monster and open with Shred (Ravage from 32). Apply Faerie Fire and Rake, build combo points with Claw, then use Ferocious Bite at five combo points once your Energy has refilled. Use Bear Form for pulls that turn dangerous. From 40, use Shifting Power once per monster at most, and keep the rest of your Mana for healing.
Stats and the one rule
Only weapon damage per second matters for a weapon, since forms normalize speed. Strength and Agility are about equal while leveling, and Stamina and Spirit cut your downtime. The rule that matters most: save shapeshifts, not Mana. Every shift costs Mana, so stay in form when you can and carry leftover Rage into the next monster.
Druid Talents, Spells, and Gear by Level
Each range shows the talent points of the recommended plan, the spells to train, and the best gear for your faction. Switch faction in the site header to see the other side's gear.
Druid Levels 1–10
Before forms, fight from range: Wrath to pull, Moonfire, more Wrath, then finish in melee so your Mana starts to regenerate. Keep Thorns and Mark of the Wild up.
- 1 talent point
- 13 new spells
- 5 rank-ups
- 10 gear upgrades
Spells to Train
1Wrath
1Healing Touch
1Mark of the Wild
4Moonfire
4Rejuvenation
6Thorns
8Entangling Roots
10Nature's Grasp
10Teleport: Moonglade
10Bear Form
10Demoralizing Roar
10Growl
10Maul
Plus 5 higher ranks of spells you already know.
Druid spellbook by level →- 1 talent point
- 13 new spells
- 5 rank-ups
- 10 gear upgrades
Spells to Train
1Wrath
1Healing Touch
1Mark of the Wild
4Moonfire
4Rejuvenation
6Thorns
8Entangling Roots
10Nature's Grasp
10Teleport: Moonglade
10Bear Form
10Demoralizing Roar
10Growl
10Maul
Plus 5 higher ranks of spells you already know.
Druid spellbook by level →Druid Levels 10–20
Bear Form at 10 makes you much safer. Ferocity and Furor first: cheaper attacks, and Rage or Energy every time you shift. Feral Swiftness at 18–19 prepares Cat Form.
- 10 talent points
- 15 new spells
- 12 rank-ups
- 13 gear upgrades
Talents
3/5FerocityLv 11–12
5/5FurorLv 13–17
2/2Feral SwiftnessLv 18–19
1/2Sharpened ClawsLv 20
Spells to Train
12Regrowth
12Revive
14Bash
14Cure Poison
16Aquatic Form
16Swipe
18Faerie Fire
18Hibernate
20Starfire
20Cat Form
20Claw
20Prowl
20Rip
20Shred
20Rebirth
Plus 12 higher ranks of spells you already know.
Druid spellbook by level →Best Gear
Weapon
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
- 10 talent points
- 15 new spells
- 12 rank-ups
- 13 gear upgrades
Talents
3/5FerocityLv 11–12
5/5FurorLv 13–17
2/2Feral SwiftnessLv 18–19
1/2Sharpened ClawsLv 20
Spells to Train
12Regrowth
12Revive
14Bash
14Cure Poison
16Aquatic Form
16Swipe
18Faerie Fire
18Hibernate
20Starfire
20Cat Form
20Claw
20Prowl
20Rip
20Shred
20Rebirth
Plus 12 higher ranks of spells you already know.
Druid spellbook by level →Best Gear
Weapon
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Druid Levels 20–30
Cat Form at 20 changes how you level: stealth, open with Shred from behind, build combo points, and finish. Rake and Ferocious Bite arrive at 24.
- 10 talent points
- 10 new spells
- 23 rank-ups
- 13 gear upgrades
Talents
2/2Sharpened ClawsLv 21
2/2Savage FuryLv 22–23
1/1Feral ChargeLv 24
1/1Predatory DisciplineLv 25
2/2Blood FrenzyLv 26–27
2/3Predatory StrikesLv 28–29
1/1Leader of the PackLv 30
Spells to Train
22Soothe Animal
24Ferocious Bite
24Rake
24Remove Curse
26Dash
26Abolish Poison
28Challenging Roar
28Cower
30Travel Form
30Tranquility
Plus 23 higher ranks of spells you already know.
Druid spellbook by level →Best Gear
Weapon
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
- 10 talent points
- 10 new spells
- 23 rank-ups
- 13 gear upgrades
Talents
2/2Sharpened ClawsLv 21
2/2Savage FuryLv 22–23
1/1Feral ChargeLv 24
1/1Predatory DisciplineLv 25
2/2Blood FrenzyLv 26–27
2/3Predatory StrikesLv 28–29
1/1Leader of the PackLv 30
Spells to Train
22Soothe Animal
24Ferocious Bite
24Rake
24Remove Curse
26Dash
26Abolish Poison
28Challenging Roar
28Cower
30Travel Form
30Tranquility
Plus 23 higher ranks of spells you already know.
Druid spellbook by level →Best Gear
Weapon
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Druid Levels 30–40
Travel Form at 30 speeds up questing. Natural Instinct and Rend and Tear make your bleeds and critical strikes count for more.
- 10 talent points
- 7 new spells
- 29 rank-ups
- 13 gear upgrades
Talents
2/2Natural InstinctLv 31–32
3/3Predatory StrikesLv 33
4/5FerocityLv 34
5/5Rend and TearLv 35–39
1/1Shifting PowerLv 40
Spells to Train
32Ravage
32Track Humanoids
36Frenzied Regeneration
36Pounce
40Hurricane
40Dire Bear Form
40Innervate
Plus 29 higher ranks of spells you already know.
Druid spellbook by level →Best Gear
Weapon
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
- 10 talent points
- 7 new spells
- 29 rank-ups
- 13 gear upgrades
Talents
2/2Natural InstinctLv 31–32
3/3Predatory StrikesLv 33
4/5FerocityLv 34
5/5Rend and TearLv 35–39
1/1Shifting PowerLv 40
Spells to Train
32Ravage
32Track Humanoids
36Frenzied Regeneration
36Pounce
40Hurricane
40Dire Bear Form
40Innervate
Plus 29 higher ranks of spells you already know.
Druid spellbook by level →Best Gear
Weapon
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Druid Levels 40–50
Dire Bear Form and Shifting Power at 40. From 41 the plan moves to Balance for Genesis, critical strike, and hit.
- 10 talent points
- 2 new spells
- 32 rank-ups
- 15 gear upgrades
Talents
5/5GenesisLv 41–45
2/2Nature's MajestyLv 46–47
2/2Nature's ReachLv 48–49
1/5Heart of the WildLv 50
Spells to Train
44Barkskin
50Gift of the Wild
Plus 32 higher ranks of spells you already know.
Druid spellbook by level →Best Gear
Weapon
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
- 10 talent points
- 2 new spells
- 32 rank-ups
- 15 gear upgrades
Talents
5/5GenesisLv 41–45
2/2Nature's MajestyLv 46–47
2/2Nature's ReachLv 48–49
1/5Heart of the WildLv 50
Spells to Train
44Barkskin
50Gift of the Wild
Plus 32 higher ranks of spells you already know.
Druid spellbook by level →Best Gear
Weapon
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
Druid Levels 50–60
Heart of the Wild and Naturalist in Restoration add 10% Strength in Cat Form, 20% Stamina in Bear Form, and 10% to all damage.
- 10 talent points
- 38 rank-ups
- 16 gear upgrades
Talents
5/5Heart of the WildLv 51–54
5/5NaturalistLv 55–59
1/3Natural ShapeshifterLv 60
Spells to Train
No new spells in this range.
Plus 38 higher ranks of spells you already know.
Druid spellbook by level →Best Gear
Weapon
Relic
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
- 10 talent points
- 38 rank-ups
- 16 gear upgrades
Talents
5/5Heart of the WildLv 51–54
5/5NaturalistLv 55–59
1/3Natural ShapeshifterLv 60
Spells to Train
No new spells in this range.
Plus 38 higher ranks of spells you already know.
Druid spellbook by level →Best Gear
Weapon
Relic
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
Druid Leveling Gear and Stats
Weapon
In forms, weapon speed does not matter: pick weapons by damage per second and stats. A staff or two-handed mace is usually the best choice while leveling.
Stats
Strength and Agility are about equal while leveling; Stamina and Spirit cut your downtime. Intellect only matters for shifting and healing.
Armor and relic
Druids wear leather the whole way. Druids use an Idol in the relic slot; the gear row of each level range lists the best one.
Druid Leveling Questions
What is the best Druid leveling spec in WoW Forever?
Feral, questing in Cat Form with Bear Form for tough pulls. The plan on this page ends at 31 Feral, 11 Restoration, and 9 Balance, and never needs a respec.
When does a Druid get Cat Form and Bear Form?
Bear Form at level 10, Cat Form at level 20, Travel Form at 30, and Dire Bear Form at 40.
Should a Druid level as Balance first?
You can play Balance until 20, when Cat Form arrives, but then you need a respec. The Feral plan on this page works from level 10 and avoids the cost.
What relic does a Druid use?
Druids use an Idol in the relic slot. The gear row of each level range on this page includes the best Idol for that range.
How does a Druid avoid running out of Mana?
Shift less: every shapeshift costs Mana. Stay in form when you can, carry leftover Rage into the next monster, and use Shifting Power at most once per monster.
Can a Feral Druid tank dungeons while leveling?
Yes. Bear Form with this plan's Feral points is enough for leveling dungeons, and the Feral Tank build at 60 adds Thick Hide, Lacerate, Natural Reaction, and Primal Bite.