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The launch client is a buff patch with three rebuilds inside it. Between the last beta build (70753) and the client that went live on November 4 (70790, with its first server hotfixes), Blizzard rewrote the Rogue’s three talent trees, swapped the Fury Warrior and Elemental Shaman capstones, and raised damage numbers for Druids, Hunters, Warlocks, Paladins and Shamans. Nothing that was strong in the beta got weaker in a way that changes your class choice.
If you planned a build during the beta, the question is simple: does it still load? Below is the answer for every class, followed by the numbers that moved and how they compare to Classic.
Do You Need to Respec? Class by Class
| Class | Scale | What changed | Redo your talents? |
|---|---|---|---|
| Rogue | Rebuild | 8 new talents, 7 removed, 19 moved in all three trees; new baseline Shank at level 44 | Yes, every spec |
| Shaman | Large | Elemental loses Lava Burst and Elemental Mastery for Call of Thunder and Lightning Mastery; shocks and Chain Lightning back to Classic numbers | Yes for Elemental; Enhancement check Improved Ghost Wolf, which moved |
| Warrior | Medium | Fury trades Raging Blows for Reckless Swings and Improved Whirlwind; Defensive Stance threat 30% to 80% | Yes for Fury; Arms and Protection rank counts changed |
| Druid | Medium | Feral and Balance damage raised across Claw, Shred, Rake, Rip, Ravage, Pounce, Ferocious Bite and Starfire | No |
| Hunter | Medium | Aimed Shot roughly doubled; Arcane Shot, Serpent Sting and four Marksmanship and Survival talents raised | No |
| Warlock | Small | Wrack more than doubled, Shadow and Flame doubled | No |
| Paladin | Small | Vengeance stacks to 5; Retribution’s two-handed bonus now covers Holy damage | No |
| Mage | Small | Frost Blast removed from every Frost and Arcane talent | No |
| Priest | Small | Binding Heal removed from the spellbook | No |
Rogue: The Biggest Rework of Launch
Every Rogue tree changed shape, and the new design runs on Shank, a level 44 baseline ability: a 5 Energy off-hand strike for 50% weapon damage that cannot miss and generates 25 Energy on a 10-second cooldown. Instead of only spending Energy, Rogues now build it back mid-fight, and three talents scale that loop.
| Tree | Removed in 70790 | Added in 70790 |
|---|---|---|
| Assassination | Murder | Blood Splatter: Rupture +6 sec, Garrote +9 sec |
| Combat | Improved Eviscerate, Improved Sinister Strike | Coup de Grace (Eviscerate and Death Mark +20%), Efficient Strikes (Sinister Strike and Hemorrhage cost 5 less), Composure, Flash of Steel (Shank +15 Energy, 2 sec shorter cooldown) |
| Subtlety | Improved Distract, Quietus, Cutthroat, Thousand Cuts | Quick Getaway (one extra Sap target, 30% speed after Sap), Boot Knife (Shank adds 2 combo points), Death Mark |
What stayed but changed:
- Venom now triggers from Shank: each Shank raises your poison damage by 30% and application chance by 20% for 6 seconds. It used to be a finisher.
- Aggression went from 6% to Sinister Strike, Backstab and Eviscerate to 15% to Sinister Strike and Eviscerate. Backstab Combat builds lost their best talent.
- Dual Wield Specialization is now 2 ranks for 50% off-hand damage, up from 5 ranks for 25%. That points straight at Shank.
- Opportunity doubles to 20%, Setup drops from 100% to 45%, and Mutilate now hits for 90% weapon damage plus 39.6, up from 75% plus 17.25.
- Death Mark, the new Subtlety capstone, stores part of your damage for 6 seconds (Garrote and Rupture at double rate) and releases it, up to a cap that grows with Attack Power and crit chance.
For leveling, Combat with Flash of Steel and Efficient Strikes is the smoothest path: cheaper Sinister Strikes plus Energy back from Shank means less waiting between pulls. Our Rogue guide and its recommended builds were rebuilt on the launch trees, and the Rogue talent calculator loads them.
Shaman: Elemental Changes Its Capstone, Shocks Return to Classic
Lava Burst and Elemental Mastery are gone from Elemental. In their place, Call of Thunder adds 5% crit to Lightning Bolt and Chain Lightning, and Lightning Mastery at the bottom of the tree cuts Lightning Bolt’s cast by 0.5 seconds and removes Chain Lightning’s cooldown for 15 seconds. Lightning Overload triples from 10% to 30%. Convection, Elemental Alacrity, Call of Flame, Eye of the Storm and Elemental Reach all lost their Lava Burst lines.
The spellbook moved even more. Here is the top rank against the last beta and the Classic Era client:
| Spell (top rank) | Beta 70753 | Launch 70790 | Classic |
|---|---|---|---|
| Lightning Bolt | 189 | 341 | 419–467 |
| Chain Lightning | 119, 2 sec cast, 315 mana | 494, 2.5 sec cast, 495 mana | 493–551, 2.5 sec cast |
| Earth Shock | 293 | 517 | 517–545 |
| Flame Shock | 166 + 176 over 12 sec | 292 + 320 | 292 + 320 |
| Frost Shock | 278 | 495 | 486–514 |
Shocks and Chain Lightning are back at Classic strength. Lightning Bolt is still about a fifth below Classic, which keeps Overload and Call of Thunder as the way Elemental catches up.
Enhancement gets Mental Dexterity at 150% of Intellect as Attack Power (was 100%), Stormstrike at 150% weapon damage, and Flurry at 30%. Totemic Projection is replaced by Totemic Call at level 22, which pulls your active totems to you on a 30-second cooldown. Restoration’s Riptide loses its direct heal and is now a pure 15-second heal over time. See every rank in the Shaman spellbook.
Warrior: Fury Gets a New Engine, Tanks Get Threat
- Fury: Raging Blows is out. Reckless Swings makes your next 4 melee attacks generate 5 extra Rage, and Improved Whirlwind takes 2 seconds off Whirlwind’s cooldown and adds 30% damage to the closest target. Flurry is now 3 ranks for 30% attack speed.
- Arms: Two-Handed Weapon Specialization doubles from 3% to 6%, Spearing Strike is now 75% weapon damage plus 75% against Giants, Dragonkin and mounted targets, and Slam’s cooldown drops from 18 to 15 seconds, with Improved Slam taking another 5 off.
- Protection: Defensive Stance raises threat by 80%, up from 30% in the beta (Classic is 30%), and Defiance adds 20% with a shield. Warrior tanks will hold threat far more easily in early dungeons.
- Rank counts: Bloodthrill drops from 5 ranks to 2 and Improved Tactical Mastery from 5 to 3, which frees points in Arms.
Druid, Hunter, Warlock, Paladin: Straight Buffs
| Class | Spell or talent | Beta 70753 | Launch 70790 | Classic |
|---|---|---|---|---|
| Druid | Shred | 155% + 80 | 200% + 80 | 225% + 80 |
| Druid | Claw | 110% + 115 | 140% + 115 | 100% + 115 |
| Druid | Ravage | 350% + 343 | 435% + 343 | 350% + 98 |
| Druid | Starfire | 350 | 490 | 496–584 |
| Druid | Rend and Tear | 10% | 15% | Not in Classic |
| Hunter | Aimed Shot | +166 | +350 | +600 |
| Hunter | Arcane Shot | 217 | 280 | 183 |
| Hunter | Serpent Sting | 555 over 15 sec | 675 | 555 |
| Hunter | Trueshot Aura | 15 RAP | 20 | 100 RAP |
| Hunter | Barrage / Lightning Reflexes | 10% / 10% Agility | 15% / 15% | 15% / 15% |
| Hunter | Sniper Shot | +160 | +320 | Not in Classic |
| Warlock | Wrack | 36 per sec | 86 per sec | Not in Classic |
| Warlock | Shadow and Flame | 10% | 20% | Not in Classic |
| Paladin | Vengeance | 3 stacks | 5 stacks | Not in Classic |
Feral Druids gain the most: Claw already beats Classic, and Shred closes most of the gap. Rake, Rip, Pounce and Ferocious Bite also rose by about a quarter. Hunters see the biggest single change, with Aimed Shot more than doubled, though still well under Classic’s flat bonus.
Mage and Priest: Two Removals
Frost Blast no longer appears in Improved Frostbolt, Arctic Reach, Winter’s Chill or Missile Barrage, so those talents now only affect Frostbolt, Ice Lance and the other spells they name. Priests lose Binding Heal from the trainer list. Neither change moves a talent point.
Your Launch Checklist
- Rogues, rebuild from scratch in the talent calculator: several old picks no longer exist, and Shank at 44 changes how Combat levels.
- Elemental Shamans, re-path to Lightning Mastery, and keep Earth Shock on your bar now that it hits at Classic strength; numbers are in the spellbook.
- Fury Warriors, take Reckless Swings for Rage while leveling; Protection Warriors can lean on the 80% Defensive Stance threat in dungeons.
- Druids, Hunters, Warlocks, Paladins, Mages and Priests: keep your build; your beta plan still loads.
- Check what differs from Classic for your class on the classes and talents changes page.
Read the full announcement on Blizzard News
