WoW Forever Darkmoon Faire: Elwynn Forest From Nov 9

November 8, 2026 · Guide

The first Darkmoon Faire opens Monday, November 9, south of Goldshire. Sayge's 2-hour fortunes, ticket turn-ins by level and profession, and the bag and epics to buy.

Hand-painted illustration of a traveling carnival at dusk: purple and gold tents, lanterns, a fortune teller's table with a crystal ball and cards, and travelers walking toward the fair past a village inn

On This Page
  1. Darkmoon Faire Dates: Elwynn in November, Thunder Bluff in December
  2. Getting to the Faire: South of Goldshire at 42, 70
  3. Sayge’s Fortunes: Eight 2-Hour Buffs for Your Next Session
  4. Ticket Turn-Ins by Level and Profession
  5. What to Buy With Tickets: Storage Box First, Epics Later
  6. Darkmoon Cards: Four Decks, Four Epic Trinkets
  7. Your Darkmoon Faire Plan for This Week

The first Darkmoon Faire of WoW Forever opens on Monday, November 9 in Elwynn Forest, and it is the best reason all week to take a short break from questing. The Forever client calendar runs it for a full week, so you have seven days to grab a two-hour Sayge fortune for your next leveling session, turn spare leather, gizmos and monster drops into tickets, and put a 14-slot bag on a low-level alt.

The Faire is the Classic traveling version, not a portal island: the tents go up south of Goldshire this month and at the foot of Thunder Bluff next month. Below you get the dates from the client calendar, the eight fortunes with their Forever numbers, a turn-in table by level and profession, and what to spend your tickets on first.

Darkmoon Faire Dates: Elwynn in November, Thunder Bluff in December

The Forever client lists two Faire locations, each running for 168 hours from a Monday. The two sites alternate month by month.

Location Opens Runs until Who has it close
Elwynn Forest, south of Goldshire Monday, November 9, 2026 Monday, November 16 Alliance
Mulgore, at the foot of Thunder Bluff Monday, December 7, 2026 Monday, December 14 Horde
Elwynn Forest Monday, January 4, 2027 Monday, January 11 Alliance
Mulgore Monday, February 8, 2027 Monday, February 15 Horde

From there the pattern holds through 2027: Elwynn Forest in odd-numbered months, Mulgore in even-numbered ones. Miss this week and the next Elwynn Faire is eight weeks away, so Alliance players who want the bag or a stack of turn-ins should go now.

Only one Faire runs at a time

Forever keeps the Classic rule: a single traveling Faire packs up and moves between the two sites, so there is no Faire at Thunder Bluff in November and none in Elwynn Forest in December. That is the biggest difference from the modern game, where the Faire lives on Darkmoon Island and portals open in Elwynn Forest and Mulgore at the same time for both factions.

Getting to the Faire: South of Goldshire at 42, 70

The grounds sit just south of Goldshire, around 42, 70 in Elwynn Forest. From Stormwind it is a short ride down the main road, and Goldshire’s inn is right next door if you want to log out rested.

Horde characters are welcome at the Faire itself, but the road there runs past Goldshire’s guards and a lot of Alliance players. Unless you enjoy the fight, wait for the Thunder Bluff Faire on December 7, which sits next to a capital with a flight master.

Sayge’s Fortunes: Eight 2-Hour Buffs for Your Next Session

Sayge reads your fortune after two questions, and your answers decide which buff you get. Forever ships its own versions of all eight fortunes, and the client numbers are the same as Classic. Every one lasts 2 hours.

Fortune Effect Best for
Sayge’s Dark Fortune of Damage +10% damage Almost every solo leveler
Sayge’s Dark Fortune of Stamina +10% Stamina Tanks, drain-tanking Warlocks, dungeon groups
Sayge’s Dark Fortune of Armor +10% armor Warriors and Paladins taking hits
Sayge’s Dark Fortune of Strength +10% Strength Warriors, Paladins, Enhancement Shamans
Sayge’s Dark Fortune of Agility +10% Agility Rogues, Hunters, Feral Druids
Sayge’s Dark Fortune of Intelligence +10% Intellect Casters who run out of mana before monsters
Sayge’s Dark Fortune of Spirit +10% Spirit Healers and casters who rest between pulls
Sayge’s Dark Fortune of Resistance +25 to all magical resistances Caster-heavy areas and elite spell users

The damage fortune is the default pick: 10% more damage means faster kills, less downtime and fewer potions on every quest for two hours. Take it right before a long questing block, not before you go shopping in Stormwind.

Two hours is also exactly how long camp benefits last with the Pouch of Violet Dust, the launch toy that turns a campfire purple and stretches camp benefits from 1 hour to 2 hours for everyone resting there. Twitch Drops for the pouch run until November 12 at 4:30 pm PST, so claim it this week, set up camp near the Faire, then take your fortune and go. The pouch is an event toy and leaves collections when the launch celebration ends in early December. Our camping guide covers what each camp benefit does.

Plan Sayge as a leveling and open-world buff; Blizzard has not detailed how world buffs work in Forever raids.

Ticket Turn-Ins by Level and Profession

Faire tickets come from turning in trade goods and monster drops to the Faire’s workers. Each request has a minimum character level, so a higher character unlocks the more valuable turn-ins, and the profession columns reward you for crafting you already do while leveling. In the Forever client the tickets are tracked as the Darkmoon Prize Ticket currency, listed on our currencies page.

Min level Leatherworking Blacksmithing Engineering Anyone (monster drops)
1 Embossed Leather Boots Coarse Weightstone Copper Modulator Small Furry Paw
10 Toughened Leather Armor Heavy Grinding Stone Whirring Bronze Gizmo Torn Bear Pelt
20 Barbaric Harness Green Iron Bracers Green Firework Soft Bushy Tail
30 Turtle Scale Leggings Big Black Mace Mechanical Repair Kit Vibrant Plume
40 Rugged Armor Kit Dense Grinding Stone Thorium Widget Evil Bat Eye, Glowing Scorpid Blood

How to use the table:

  • No crafting profession? The monster-drop column is yours. Paws, pelts, tails, plumes and bat eyes are gray loot most players vendor, so bank them between Faires instead.
  • Leatherworkers already make Embossed Leather Boots and Rugged Armor Kits for skill points. Craft them for the Faire instead of selling them for a few silver. See Leatherworking.
  • Blacksmiths and Engineers get the same deal with weightstones, grinding stones, modulators and widgets. See Blacksmithing and Engineering.
  • At level 40, the Rugged Armor Kit, Dense Grinding Stone, Thorium Widget, Evil Bat Eye and Glowing Scorpid Blood turn-ins each have a repeatable follow-up, so this is where large stacks of tickets come from.

Every turn-in also builds Darkmoon Faire reputation, a neutral faction listed with the others on our factions page.

What to Buy With Tickets: Storage Box First, Epics Later

The Faire’s ticket redeemer sells rewards by level. The list below follows the Classic Faire, and every reward item is in the Forever client.

Tickets Reward Min level Why buy it
5 Darkmoon Flower 6 Cosmetic off-hand
5 Minor Darkmoon Prize 15 A box with a guaranteed item of value
12 Lesser Darkmoon Prize 30 The same box at a higher level
40 Greater Darkmoon Prize 45 The same box at a higher level
50 Darkmoon Storage Box 6 14-slot bag, unique
10 Last Month’s Mutton 25 Food
50 Last Year’s Mutton 45 Food
1,200 Amulet of the Darkmoon 55 Epic neck: +19 Agility, +10 Stamina, +10 Strength
1,200 Orb of the Darkmoon 55 Epic neck: +11 Stamina, +8 Spirit, up to +22 spell damage and healing
  • Buy the Darkmoon Storage Box first. Fifty tickets at level 6 gets a 14-slot bag, far bigger than anything a new character can buy. It is unique, so one per character. Compare it with the other options on our early bags page.
  • Skip the prize boxes unless you have tickets to spare. They are a gamble; the bag and the necklaces are sure things.
  • Bank toward a necklace at 55. 1,200 tickets is a long project across several Faires, but both necklaces are level 60 epics with no raid lockout: the Amulet for physical damage, the Orb for casters and healers.

Darkmoon Cards: Four Decks, Four Epic Trinkets

Each Darkmoon deck is a set of eight cards. Complete one and the deck turns into a quest item that you hand in at the Faire for a level 60 epic trinket.

Deck Trinket Effect
Beasts Deck Darkmoon Card: Blue Dragon 2% chance on a spellcast to raise Spirit by 150 for 15 seconds
Elementals Deck Darkmoon Card: Maelstrom Chance to strike your melee target with lightning for 200 Nature damage
Portals Deck Darkmoon Card: Twisting Nether 10% chance to resurrect with 20% health and mana
Warlords Deck Darkmoon Card: Heroism Sometimes heals you for 120 when you hit an enemy in melee

The decks can be handed in at any Faire, so a finished deck can wait in your bank for the next visit.

Your Darkmoon Faire Plan for This Week

  1. Claim the Pouch of Violet Dust before November 12, so your camp benefits last as long as Sayge’s fortune. See camping.
  2. Bring your turn-ins on Monday, sorted by the level table above, starting with whatever you already have in the bank.
  3. Buy the Darkmoon Storage Box on every character that can reach Goldshire, starting with alts. See early bags.
  4. Take the damage fortune last, right before a long questing session, so none of the two hours is wasted.
  5. Horde: mark December 7 for the Thunder Bluff Faire, and bank paws, pelts and tails until then.

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