Arms · Fury · Protection · WoW Forever beta build 1.60.1.69913
Arms
0 ptsFury
0 ptsProtection
0 ptsHow the Calculator Works
- You have 51 points, one per level from 10 to 60.
- Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
- Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent and use its buttons.
- Your build lives in the page link, so copying the link saves and shares it.
- Turn on Highlight Forever changes to spot every new and reworked talent.
What Forever Changes in Warrior Talents
- 11 of Warrior's 53 talents are new in Forever, and 32 change from their Classic versions.
- The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
- Spell, melee, and ranged hit are one stat, and critical strike works the same way.
- Group buffs that used to cost talent points are now baseline, which frees points for new choices.
View Full Warrior Talent Reference Table
Arms
| Talent | Row | Ranks | At Max Rank | vs Classic |
|---|---|---|---|---|
| 1 | 3 | Reduces the cost of your Heroic Strike ability by 3 Rage. | Changed | |
| 1 | 5 | Increases your Parry chance by 5%. | Same | |
| 1 | 3 | Increases the Bleed damage done by your Rend ability by 35%. | Same | |
| 2 | 2 | Increases the Rage generated by your Charge ability by 6. | Changed | |
| 2 | 5 | Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. | New | |
| 2 | 2 | Increases the critical strike chance of your Overpower ability by 50%. | Moved | |
| 3 | 1 | Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%. | Changed | |
| 3 | 3 | Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec. | Changed | |
| 4 | 1 | A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. | New | |
| 4 | 3 | Increases the damage you deal with two-handed melee weapons by 3%. | Changed | |
| 4 | 2 | Increases the critical strike damage bonus of your abilities by 20%. | Changed | |
| 5 | 5 | Your melee attacks against targets afflicted by your Rend have a 10% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec. | New | |
| 5 | 1 | Your next 5 melee attacks strike an additional nearby opponent. | Same | |
| 5 | 5 | Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. | New | |
| 6 | 2 | Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts your melee swing time. | Changed | |
| 6 | 3 | Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec. | Same | |
| 7 | 1 | A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. | Same |
Fury
| Talent | Row | Ranks | At Max Rank | vs Classic |
|---|---|---|---|---|
| 1 | 5 | Increases the radius of your Battle Shout and Demoralizing Shout abilities by 50%. | Changed | |
| 1 | 5 | Improves your chance to get a critical strike with melee attacks by 5%. | Changed | |
| 2 | 5 | Reduces the duration of Stun and Fear effects inflicted on you by 15%. | Changed | |
| 2 | 5 | Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons. | Changed | |
| 3 | 3 | Reduces the Rage cost of your Cleave ability by 3. | Changed | |
| 3 | 1 | Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec. | Changed | |
| 3 | 3 | Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack. | Changed | |
| 3 | 3 | Increases your maximum Rage by 30. | New | |
| 4 | 5 | Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%. | Changed | |
| 4 | 1 | Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2. | New | |
| 4 | 5 | Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack. | Changed | |
| 4 | 2 | Reduces the Rage cost of your Execute ability by 5. | Moved | |
| 5 | 3 | Improves your chance to hit by 3%. | New | |
| 5 | 1 | When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec. | Changed | |
| 5 | 2 | Reduces the cooldown of your Intercept ability by 10 sec. | Same | |
| 6 | 2 | Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated. | Changed | |
| 6 | 5 | Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike. | Changed | |
| 7 | 1 | Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec. | Changed |
Protection
| Talent | Row | Ranks | At Max Rank | vs Classic |
|---|---|---|---|---|
| 1 | 5 | Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block. | Changed | |
| 1 | 5 | Increases your Defense Skill by 20. | Changed | |
| 2 | 2 | Increases all the Rage generated by your Bloodrage ability by 50%. | Changed | |
| 2 | 5 | Increases your Armor value from items by 10%. | Same | |
| 2 | 3 | Reduces the Rage cost of your Thunder Clap ability by 6. | Changed | |
| 3 | 1 | When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. | Changed | |
| 3 | 2 | Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. | New | |
| 3 | 3 | Increases damage dealt by your Revenge ability by 60%. | Changed | |
| 3 | 3 | Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped. | Changed | |
| 4 | 3 | Reduces the Rage cost of your Sunder Armor ability by 3. | Changed | |
| 4 | 3 | Reduces the cooldown of your Disarm ability by 20 secs. | Changed | |
| 4 | 1 | Your Charge ability is now usable while in Defensive Stance. | New | |
| 5 | 2 | Reduces the cooldown of your Shield Wall ability by 11.0 min. | Changed | |
| 5 | 1 | Stuns the target for 5 sec. | Changed | |
| 5 | 2 | Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec. | Same | |
| 5 | 5 | Increases all damage you deal by 10% while a shield is equipped. | New | |
| 6 | 3 | Reduces the Rage cost of your offensive abilities by 3. | New | |
| 7 | 1 | Slam the target with your shield, causing 421 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat. | Changed |