What Changed
Of the 532 item sets in the client, 133 are new or revised. The rest carry their Classic bonuses unchanged.
| Status | Sets | What it means |
|---|---|---|
| New in Forever | 51 | No equivalent set exists in the Classic Era client. |
| Revised bonuses | 82 | The set exists in Classic, but at least one of its bonuses reads differently. |
| Unchanged | 399 | Identical to Classic, and not listed below. |
The PvP rank sets dominate the revised list, which fits how Forever hands out elite armour: the honor track unlocks it one slot at a time from rank 8 to rank 13. The PvP guide covers that track.
Bonuses That Changed
78 sets carry a bonus whose text reads differently from Classic. These are the ones worth re-reading before you plan around an old set.
| Set | Pieces | Classic | Forever |
|---|---|---|---|
| The Gladiator | 2 | +20 Armor. | Reduces the hit chance of Fear effects against you by 8%. |
| 3 | Increased Defense +2. | +20 Attack Power. | |
| 4 | +10 Attack Power. | Chance on hit to gain 5% attack speed for 10 sec. Attacks while no allies are within 20 yards are 2 times as likely to activate this effect. | |
| 5 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike by 1.0%. | |
| The Postmaster | 2 | +50 Armor. | Increases run speed by 8%. |
| 3 | +10 Fire Resistance. | Increases damage and healing done by magical spells and effects by up to 23. | |
| 4 | Increases damage and healing done by magical spells and effects by up to 12. | Falling below 25% health grants Return to Sender, reflecting the next spell cast on you within 6 sec. Can only occur once every 3 min. | |
| Cadaverous Garb | 3 | +10 Attack Power. | Reduces the duration of all movement impairing effects on you by 10%. |
| 4 | +15 All Resistances. | +5 All Resistances. | |
| Necropile Raiment | 2 | Increased Defense +3. | Improves your chance to hit by 0.5%. |
| 3 | +5 Intellect. | Harmful spell casts have a chance to steal 28 life from target enemy. | |
| 4 | +15 All Resistances. | +5 All Resistances. | |
| Bloodmail Regalia | 2 | Increased Defense +3. | +10 Attack Power. |
| 3 | +10 Attack Power. | Grants your melee attacks a chance to wound the target, causing them to Bleed for 70 damage over 10 sec. | |
| 4 | +15 All Resistances. | +5 All Resistances. | |
| 5 | Increases your chance to parry an attack by 1%. | Improves your chance to get a critical strike by 1.5%. | |
| Deathbone Guardian | 3 | +50 Armor. | Grants a chance when struck in combat to increase damage and healing done by magical spells and effects by up to 70 for 10 sec. |
| 4 | +15 All Resistances. | +5 All Resistances. | |
| Volcanic Armor | 3 | 5% chance of dealing 15 Fire damage on a successful melee attack. | 5% chance of dealing 30 Fire damage on a successful melee attack. |
| Stormshroud Armor | 2 | 5% chance of dealing 15 Nature damage on a successful melee attack. | 10% chance of dealing 15 Nature damage on a successful melee attack. |
| 3 | 2% chance on melee attack of restoring 30 energy. | 4% chance on melee attack of restoring 30 energy. | |
| Defias Leather | 2 | +10 Armor. | +5 Arcane Resistance. |
| 3 | +5 Arcane Resistance. | +15 Attack Power against Humanoids. | |
| 4 | Increased Daggers +1. | Grants your melee attacks a 5% chance when striking from behind to hit a vital point, causing the target to Bleed for 75 Physical damage over 5 sec. | |
| 5 | +10 Attack Power. | Increased Daggers +1. | |
| Embrace of the Viper | 2 | Increases damage done by Nature spells and effects by up to 7. | +10 Intellect. |
| 3 | Increased Staves +2. | +10 Attack Power. | |
| 4 | Increases healing done by spells and effects by up to 11. | Taking damage while at or below 25% health causes you to restore 100 health and mana over 5 sec. This effect can only trigger once every 5 min. | |
| 5 | +10 Intellect. | Grants your melee attacks a chance to inflict Dream Venom, stunning the target for 1 sec. | |
| Chain of the Scarlet Crusade | 2 | +10 Armor. | +10 Shadow Resistance. |
| 3 | Increased Defense +1. | +30 Attack Power against Undead. | |
| 4 | +5 Shadow Resistance. | Taking damage has a 15% chance to grant Enraging Light for 10 sec, causing your melee attacks to deal 20 Holy damage. Deals 3 times as much damage to Undead. | |
| 6 | Improves your chance to hit by 1%. | Taking damage while at or below 20% health grants you a shield, absorbing 480 damage for 10 sec. This effect can only trigger once every 4 min. | |
| Magister's Regalia | 2 | +200 Armor. | +8 All Resistances. |
| 4 | Increases damage and healing done by magical spells and effects by up to 23. | When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec. | |
| 6 | When struck in combat has a chance of freezing the attacker in place for 3 sec. | Restores 8 mana per 5 sec. | |
| Vestments of the Devout | 2 | +200 Armor. | +8 All Resistances. |
| 4 | Increases damage and healing done by magical spells and effects by up to 23. | When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec. | |
| 6 | When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage. | Restores 8 mana per 5 sec. | |
| Dreadmist Raiment | 2 | +200 Armor. | +8 All Resistances. |
| 4 | Increases damage and healing done by magical spells and effects by up to 23. | When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec. | |
| 6 | When struck in combat has a chance of causing the attacker to flee in terror for 2 seconds. | Restores 8 mana per 5 sec. | |
| Shadowcraft Armor | 2 | +200 Armor. | +8 All Resistances. |
| 4 | +40 Attack Power. | When struck in combat has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec. | |
| 6 | Chance on melee attack to restore 35 energy. | Restores 15 health per 5 sec. | |
| Wildheart Raiment | 2 | +200 Armor. | +8 All Resistances. |
| 4 | +26 Attack Power. | When struck in combat has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec. | |
| 6 | When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer. | Restores 8 mana per 5 sec. | |
| Beaststalker Armor | 2 | +200 Armor. | +8 All Resistances. |
| 4 | +40 Attack Power. | When struck in combat has a 8% chance to remove a Root effect from yourself. Can only occur once every 60 sec. | |
| 6 | Your normal ranged attacks have a 4% chance of restoring 200 mana. | Restores 8 mana per 5 sec. | |
| The Elements | 2 | +200 Armor. | +8 All Resistances. |
| 4 | Increases damage and healing done by magical spells and effects by up to 23. | When struck in melee combat has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec. | |
| 6 | Chance on spell cast to increase your damage and healing by up to 95 for 10 sec. | Restores 8 mana per 5 sec. | |
| Lightforge Armor | 2 | +200 Armor. | +8 All Resistances. |
| 4 | +40 Attack Power. | When struck by a harmful spell has a 7% chance of Silencing the caster for 3 sec. Can only occur once every 60 sec. | |
| 6 | Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec. | Restores 8 mana per 5 sec. | |
| Battlegear of Valor | 2 | +200 Armor. | +8 All Resistances. |
| 4 | +40 Attack Power. | When struck in combat has a 10% chance to remove a Disarm effect from yourself. Can only occur once every 60 sec. | |
| 6 | Chance on melee attack to heal you for 88. | Restores 15 health per 5 sec. | |
| Vestments of Prophecy | 5 | Improves your chance to get a critical strike with Holy spells by 2%. | Improves your chance to get a critical strike with spells by 2.0%. |
| Cenarion Raiment | 5 | Improves your chance to get a critical strike with spells by 2%. | Improves your chance to get a critical strike with spells by 2.0%. |
| Lawbringer Armor | 5 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with melee attacks by 1.0%. |
| 5 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with spells by 1.0%. | |
| The Ten Storms | 5 | Improves your chance to get a critical strike with Nature spells by 3%. | Improves your chance to get a critical strike with spells by 3%. |
| Garb of Thero-shanRogue | 6 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with melee attacks by 1.0%. |
| Scale of the Gods | 2 | +10 All Resistances. | Increases damage done to Dragonkin by magical spells and effects by up to 53. |
| Spirit of Eskhandar | 4 | 1% chance on a melee critical hit to call forth the spirit of Eskhandar to protect you in battle for 2 min. | 1% chance on a melee hit to call forth the spirit of Eskhandar to protect you in battle for 2 min. |
| Champion's BattlegearWarrior | 2 | Increases your chance to parry an attack by 1%. | +40 Attack Power. |
| 6 | +15 Stamina. | +20 Stamina. | |
| Lieutenant Commander's BattlegearWarrior | 2 | Increases your chance to parry an attack by 1%. | +40 Attack Power. |
| 6 | +15 Stamina. | +20 Stamina. | |
| Champion's EarthshakerShaman | 6 | +15 Stamina. | +20 Stamina. |
| Imperial Plate | 2 | +100 Armor. | Increased Defense +7. |
| 4 | +28 Attack Power. | Imperial discipline prevents your movement speed from being reduced below 80%. | |
| 6 | +18 Stamina. | Improves your chance to get a critical strike by 1.0%. | |
| Lieutenant Commander's RegaliaMage | 6 | +15 Stamina. | +20 Stamina. |
| Lieutenant Commander's RaimentPriest | 6 | +15 Stamina. | +20 Stamina. |
| Champion's ThreadsWarlock | 6 | +15 Stamina. | +20 Stamina. |
| Lieutenant Commander's ThreadsWarlock | 6 | +15 Stamina. | +20 Stamina. |
| Lieutenant Commander's VestmentsRogue | 2 | Increases your chance to parry an attack by 1%. | +40 Attack Power. |
| 6 | +15 Stamina. | +20 Stamina. | |
| Champion's PursuitHunter | 2 | Increases your chance to parry an attack by 1%. | +20 Agility. |
| 6 | +15 Stamina. | +20 Stamina. | |
| Lieutenant Commander's PursuitHunter | 2 | Increases your chance to parry an attack by 1%. | +20 Agility. |
| 6 | +15 Stamina. | +20 Stamina. | |
| Lieutenant Commander's SanctuaryDruid | 6 | +15 Stamina. | +20 Stamina. |
| Champion's SanctuaryDruid | 6 | +15 Stamina. | +20 Stamina. |
| Lieutenant Commander's AegisPaladin | 6 | +15 Stamina. | +20 Stamina. |
| Bloodvine Garb | 3 | Improves your chance to get a critical strike with spells by 2%. | Improves your chance to get a critical strike with spells by 2.0%. |
| Primal Batskin | 3 | Minor increase to running and swimming speed. | Minor increase to running and swimming speed. Does not stack with similar effects. |
| Blood Tiger Harness | 2 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with melee attacks by 1.0%. |
| 2 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with spells by 1.0%. | |
| Zanzil's Concentration | 2 | Increases damage and healing done by magical spells and effects by up to 6. | Improves your chance to hit with spells by 1.0%. |
| The Highlander's Resolution | 3 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Highlander's Resolve | 3 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Highlander's Determination | 3 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Highlander's Fortitude | 3 | Improves your chance to get a critical strike with spells by 1%. | Improves your chance to get a critical strike with spells by 1.0%. |
| The Highlander's Purpose | 3 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Highlander's Will | 3 | Improves your chance to get a critical strike with spells by 1%. | Improves your chance to get a critical strike with spells by 1.0%. |
| The Highlander's Intent | 3 | Improves your chance to get a critical strike with spells by 1%. | Improves your chance to get a critical strike with spells by 1.0%. |
| The Defiler's Determination | 3 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Fortitude | 3 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Intent | 3 | Improves your chance to get a critical strike with spells by 1%. | Improves your chance to get a critical strike with spells by 1.0%. |
| The Defiler's Purpose | 3 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Resolution | 3 | Improves your chance to get a critical strike by 1%. | Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Will | 3 | Improves your chance to get a critical strike with spells by 1%. | Improves your chance to get a critical strike with spells by 1.0%. |
| Black Dragon Mail | 2 | Improves your chance to hit by 1%. | Improves your chance to hit by 1.0%. |
| 3 | Improves your chance to get a critical strike by 2%. | Improves your chance to get a critical strike with melee attacks by 2.0%. | |
| Darkmantle Armor | 4 | Chance on melee attack to restore 35 energy. | Chance on melee attack to restore 20 Energy. |
| Vestments of the Virtuous | 4 | When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage. | When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec. |
| Soulforge Armor | 4 | Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec. | Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec. |
| Sorcerer's Regalia | 4 | When struck in combat has a chance of freezing the attacker in place for 3 sec. | When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec. |
| Deathmist Raiment | 4 | When struck in combat has a chance of causing the attacker to flee in terror for 2 seconds. | When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec. |
| The Five Thunders | 4 | Chance on spell cast to increase your damage and healing by up to 95 for 10 sec. | Chance on spell cast to increase your damage and healing by up to 65 for 10 sec. |
| Ironweave Battlesuit | 4 | Increases your chance to resist Silence and Interrupt effects by 10%. | Reduces the hit chance of Silence and Interrupt effects against you by 10%. |
| Feralheart Raiment | 6 | +8 All Resistances. | Increases damage and healing done by magical spells and effects by up to 23. |
| 6 | +8 All Resistances. | +40 Attack Power. | |
| Beastmaster Armor | 2 | +40 Attack Power. | +8 All Resistances. |
| 6 | +8 All Resistances. | +40 Attack Power. | |
| Sorcerer's Regalia | 2 | Increases damage and healing done by magical spells and effects by up to 23. | +8 All Resistances. |
| 6 | +8 All Resistances. | Increases damage and healing done by magical spells and effects by up to 23. | |
| Soulforge Armor | 6 | +8 All Resistances. | Increases damage and healing done by magical spells and effects by up to 23. |
| Vestments of the Virtuous | 2 | Increases damage and healing done by magical spells and effects by up to 23. | +8 All Resistances. |
| 6 | +8 All Resistances. | Increases damage and healing done by magical spells and effects by up to 23. | |
| Darkmantle Armor | 2 | +40 Attack Power. | +8 All Resistances. |
| 4 | Chance on melee attack to restore 35 energy. | Chance on melee attack to restore 20 Energy. | |
| 6 | +8 All Resistances. | +40 Attack Power. | |
| Shadowcraft Armor | 6 | Chance on melee attack to restore 35 energy. | Chance on melee attack to restore 20 Energy. |
| The Five Thunders | 6 | +8 All Resistances. | Increases damage and healing done by magical spells and effects by up to 23. |
| Deathmist Raiment | 2 | Increases damage and healing done by magical spells and effects by up to 23. | +8 All Resistances. |
| 6 | +8 All Resistances. | Increases damage and healing done by magical spells and effects by up to 23. | |
| Battlegear of Heroism | 2 | +40 Attack Power. | +8 All Resistances. |
| 6 | +8 All Resistances. | +20 Strength. | |
| Ironweave Battlesuit | 2 | Increases your chance to resist Silence and Interrupt effects by 10%. | Reduces the hit chance of Silence and Interrupt effects against you by 10%. |
| Volcanic Armor | 3 | 5% chance of dealing 15 Fire damage on a successful melee attack. | 5% chance of dealing 30 Fire damage on a successful melee attack. |
Class Sets
Sets restricted to a single class, new or revised in Forever.
Warrior
| Set | Status | Set bonuses |
|---|---|---|
| Champion's Battlegear6 pieces | Changed | 2: +40 Attack Power. · 4: Reduces the cooldown of your Intercept ability by 5 sec. · 6: +20 Stamina. |
| Lieutenant Commander's Battlegear6 pieces | Changed | 2: +40 Attack Power. · 4: Reduces the cooldown of your Intercept ability by 5 sec. · 6: +20 Stamina. |
Paladin
| Set | Status | Set bonuses |
|---|---|---|
| Lieutenant Commander's Aegis6 pieces | Changed | 4: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: +20 Stamina. |
| Field Marshal's Aegis6 pieces | Changed | 2: +20 Stamina. · 3: Reduces the cooldown of your Hammer of Justice by 10 sec. |
| Champion's Aegis6 pieces | New | 4: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: +20 Stamina. |
| Warlord's Aegis6 pieces | New | 2: +20 Stamina. · 3: Reduces the cooldown of your Hammer of Justice by 10 sec. |
| Champion's Vindication6 pieces | New | 2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: +20 Stamina. |
| Warlord's Vindication6 pieces | New | 2: +20 Stamina. · 3: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
| Lieutenant Commander's Vindication6 pieces | New | 2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: +20 Stamina. |
| Field Marshal's Vindication6 pieces | New | 2: +20 Stamina. · 3: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
Hunter
| Set | Status | Set bonuses |
|---|---|---|
| Champion's Pursuit5 pieces | Changed | 2: +20 Agility. · 4: Reduces the cooldown of your Concussive Shot by 1 sec. · 6: +20 Stamina. |
| Lieutenant Commander's Pursuit6 pieces | Changed | 2: +20 Agility. · 4: Reduces the cooldown of your Concussive Shot by 1 sec. · 6: +20 Stamina. |
Rogue
| Set | Status | Set bonuses |
|---|---|---|
| Garb of Thero-shan6 pieces | Changed | 6: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| Lieutenant Commander's Vestments6 pieces | Changed | 2: +40 Attack Power. · 4: Reduces the cooldown of your Gouge ability by 1 sec. · 6: +20 Stamina. |
Priest
| Set | Status | Set bonuses |
|---|---|---|
| Lieutenant Commander's Raiment6 pieces | Changed | 2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Increases the duration of your Psychic Scream spell by 1 sec. · 6: +20 Stamina. |
| Champion's Investiture6 pieces | New | 4: Increases the duration of your Psychic Scream spell by 1 sec. · 6: +20 Stamina. |
| Warlord's Investiture6 pieces | New | 2: +20 Stamina. · 3: Increases the duration of your Psychic Scream spell by 1 sec. |
| Field Marshal's Investiture6 pieces | New | 2: +20 Stamina. · 3: Increases the duration of your Psychic Scream spell by 1 sec. |
| Lieutenant Commander's Investiture6 pieces | New | 4: Increases the duration of your Psychic Scream spell by 1 sec. · 6: +20 Stamina. |
Shaman
| Set | Status | Set bonuses |
|---|---|---|
| Champion's Earthshaker6 pieces | Changed | 2: +40 Attack Power. · 4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina. |
| Lieutenant Commander's Earthshaker6 pieces | New | 2: +40 Attack Power. · 4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina. |
| Field Marshal's Earthshaker6 pieces | New | 2: +20 Stamina. · 3: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +40 Attack Power. |
| Champion's Wartide6 pieces | New | 4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina. |
| Warlord's Wartide6 pieces | New | 2: +20 Stamina. · 3: Improves your chance to get a critical strike with all Shock spells by 2%. |
| Lieutenant Commander's Wartide6 pieces | New | 4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina. |
| Field Marshal's Wartide6 pieces | New | 2: +20 Stamina. · 3: Improves your chance to get a critical strike with all Shock spells by 2%. |
| Champion's Thunderfist6 pieces | New | 2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina. |
| Warlord's Thunderfist6 pieces | New | 2: +20 Stamina. · 3: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
| Lieutenant Commander's Thunderfist6 pieces | New | 2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina. |
| Field Marshal's Thunderfist6 pieces | New | 2: +20 Stamina. · 3: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
Mage
| Set | Status | Set bonuses |
|---|---|---|
| Lieutenant Commander's Regalia6 pieces | Changed | 2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Reduces the cooldown of your Blink spell by 1.5 sec. · 6: +20 Stamina. |
Warlock
| Set | Status | Set bonuses |
|---|---|---|
| Champion's Threads6 pieces | Changed | 2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Reduces the casting time of your Immolate spell by 0.2 sec. · 6: +20 Stamina. |
| Lieutenant Commander's Threads6 pieces | Changed | 2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Reduces the casting time of your Immolate spell by 0.2 sec. · 6: +20 Stamina. |
Druid
| Set | Status | Set bonuses |
|---|---|---|
| Lieutenant Commander's Sanctuary6 pieces | Changed | 2: +40 Attack Power. · 4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina. |
| Champion's Sanctuary6 pieces | Changed | 2: +40 Attack Power. · 4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina. |
| Champion's Refuge6 pieces | Changed | 4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina. |
| Lieutenant Commander's Refuge6 pieces | Changed | 4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina. |
| Warlord's Refuge6 pieces | New | 2: +20 Stamina. · 3: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. |
| Field Marshal's Refuge6 pieces | New | 2: +20 Stamina. · 3: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. |
| Field Marshal's Wildhide6 pieces | New | 2: +20 Stamina. · 3: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
| Warlord's Wildhide6 pieces | New | 2: +20 Stamina. · 3: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
| Champion's Wildhide6 pieces | New | 2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina. |
| Lieutenant Commander's Wildhide6 pieces | New | 2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina. |
Other Revised Sets
90 more sets are new or revised without being tied to a single class, from crafted armour to world drops.
| Set | Status | Set bonuses |
|---|---|---|
| The Gladiator | Changed | 2: Reduces the hit chance of Fear effects against you by 8%. · 3: +20 Attack Power. · 4: Chance on hit to gain 5% attack speed for 10 sec. Attacks while no allies are within 20 yards are 2 times as likely to activate this effect. · 5: Improves your chance to get a critical strike by 1.0%. |
| The Postmaster | Changed | 2: Increases run speed by 8%. · 3: Increases damage and healing done by magical spells and effects by up to 23. · 4: Falling below 25% health grants Return to Sender, reflecting the next spell cast on you within 6 sec. Can only occur once every 3 min. |
| Cadaverous Garb | Changed | 3: +10 Attack Power. · 3: Reduces the duration of all movement impairing effects on you by 10%. · 4: +5 All Resistances. |
| Necropile Raiment | Changed | 2: Improves your chance to hit by 0.5%. · 3: Harmful spell casts have a chance to steal 28 life from target enemy. · 4: +5 All Resistances. · 5: Increases damage and healing done by magical spells and effects by up to 23. |
| Bloodmail Regalia | Changed | 2: +10 Attack Power. · 3: Grants your melee attacks a chance to wound the target, causing them to Bleed for 70 damage over 10 sec. · 4: +5 All Resistances. · 5: Improves your chance to get a critical strike by 1.5%. |
| Deathbone Guardian | Changed | 2: Increased Defense +3. · 3: Grants a chance when struck in combat to increase damage and healing done by magical spells and effects by up to 70 for 10 sec. · 4: +5 All Resistances. |
| Volcanic Armor3 pieces | Changed | 3: 5% chance of dealing 30 Fire damage on a successful melee attack. |
| Stormshroud Armor4 pieces | Changed | 2: 10% chance of dealing 15 Nature damage on a successful melee attack. · 3: 4% chance on melee attack of restoring 30 energy. · 4: +14 Attack Power. |
| Devilsaur Armor2 pieces | Changed | |
| Defias Leather | Changed | 2: +5 Arcane Resistance. · 3: +15 Attack Power against Humanoids. · 4: Grants your melee attacks a 5% chance when striking from behind to hit a vital point, causing the target to Bleed for 75 Physical damage over 5 sec. · 5: Increased Daggers +1. |
| Embrace of the Viper | Changed | 2: +10 Intellect. · 3: +10 Attack Power. · 4: Taking damage while at or below 25% health causes you to restore 100 health and mana over 5 sec. This effect can only trigger once every 5 min. · 5: Grants your melee attacks a chance to inflict Dream Venom, stunning the target for 1 sec. |
| Chain of the Scarlet Crusade | Changed | 2: +10 Shadow Resistance. · 3: +30 Attack Power against Undead. · 4: Taking damage has a 15% chance to grant Enraging Light for 10 sec, causing your melee attacks to deal 20 Holy damage. Deals 3 times as much damage to Undead. · 6: Taking damage while at or below 20% health grants you a shield, absorbing 480 damage for 10 sec. This effect can only trigger once every 4 min. |
| Magister's Regalia | Changed | 2: +8 All Resistances. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec. |
| Vestments of the Devout | Changed | 2: +8 All Resistances. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec. |
| Dreadmist Raiment | Changed | 2: +8 All Resistances. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec. |
| Shadowcraft Armor | Changed | 2: +8 All Resistances. · 3: +30 Attack Power. · 4: When struck in combat has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec. · 5: Chance on melee attack to restore 20 Energy. · 6: Restores 15 health per 5 sec. |
| Wildheart Raiment | Changed | 2: +8 All Resistances. · 3: +30 Attack Power. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck in combat has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec. |
| Beaststalker Armor | Changed | 2: +8 All Resistances. · 3: +30 Attack Power. · 4: When struck in combat has a 8% chance to remove a Root effect from yourself. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec. |
| The Elements | Changed | 2: +8 All Resistances. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck in melee combat has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec. |
| Lightforge Armor | Changed | 2: +8 All Resistances. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck by a harmful spell has a 7% chance of Silencing the caster for 3 sec. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec. |
| Battlegear of Valor | Changed | 2: +8 All Resistances. · 3: +15 Strength. · 4: When struck in combat has a 10% chance to remove a Disarm effect from yourself. Can only occur once every 60 sec. · 6: Restores 15 health per 5 sec. |
| Vestments of Prophecy | Changed | 3: -0.1 sec to the casting time of your Flash Heal spell. · 5: Improves your chance to get a critical strike with spells by 2.0%. · 8: Increases your chance of a critical hit with Prayer of Healing by 25%. |
| Cenarion Raiment | Changed | 3: Damage dealt by Thorns increased by 4 and duration increased by 50%. · 5: Improves your chance to get a critical strike with spells by 2.0%. · 8: Reduces the cooldown of your Tranquility and Hurricane spells by 50%. |
| Lawbringer Armor | Changed | 3: Increases the chance of triggering a Judgement of Light heal by 10%. · 5: Improves your chance to get a critical strike with melee attacks by 1.0%. · 5: Improves your chance to get a critical strike with spells by 1.0%. · 8: Gives the Paladin a chance on every melee hit to heal your party for 189. |
| The Ten Storms | Changed | 3: Increases the amount healed by Chain Heal to targets beyond the first by 30%. · 5: Improves your chance to get a critical strike with spells by 3%. · 8: When you cast a Healing Wave or Lesser Healing Wave, there is a 25% chance the target also receives a free Lightning Shield that causes 50 Nature damage to attacker on hit. |
| Scale of the Gods | Changed | 2: +10 All Resistances. · 2: Increases damage done to Dragonkin by magical spells and effects by up to 53. |
| Spirit of Eskhandar | Changed | 2: +30 Attack Power against Humanoids. · 3: Improves your chance to get a critical strike by 1.0%. This effect is doubled at Night. · 4: 1% chance on a melee hit to call forth the spirit of Eskhandar to protect you in battle for 2 min. |
| Imperial Plate8 pieces | Changed | 2: Increased Defense +7. · 3: Improves your chance to hit by 1.0%. · 4: Imperial discipline prevents your movement speed from being reduced below 80%. · 5: +20 Strength. · 6: Improves your chance to get a critical strike by 1.0%. |
| Bloodvine Garb3 pieces | Changed | 3: Improves your chance to get a critical strike with spells by 2.0%. |
| Primal Batskin3 pieces | Changed | 3: Minor increase to running and swimming speed. Does not stack with similar effects. |
| Blood Tiger Harness2 pieces | Changed | 2: Improves your chance to get a critical strike with melee attacks by 1.0%. · 2: Improves your chance to get a critical strike with spells by 1.0%. |
| Zanzil's Concentration | Changed | 2: Increases damage and healing done by magical spells and effects by up to 6. · 2: Improves your chance to hit with spells by 1.0%. |
| The Highlander's Resolution3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Highlander's Resolve3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Highlander's Determination3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Highlander's Fortitude3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with spells by 1.0%. |
| The Highlander's Purpose3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Highlander's Will3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with spells by 1.0%. |
| The Highlander's Intent3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with spells by 1.0%. |
| The Defiler's Determination3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Fortitude3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Intent3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with spells by 1.0%. |
| The Defiler's Purpose3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Resolution3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%. |
| The Defiler's Will3 pieces | Changed | 2: +5 Stamina. · 3: Improves your chance to get a critical strike with spells by 1.0%. |
| Black Dragon Mail4 pieces | Changed | 2: Improves your chance to hit by 1.0%. · 3: Improves your chance to get a critical strike with melee attacks by 2.0%. · 4: +10 Fire Resistance. |
| Darkmantle Armor8 pieces | Changed | 2: +8 All Resistances. · 4: Chance on melee attack to restore 20 Energy. · 6: +40 Attack Power. · 8: +200 Armor. |
| Vestments of the Virtuous8 pieces | Changed | 2: +8 All Resistances. · 4: When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. · 8: +200 Armor. |
| Soulforge Armor8 pieces | Changed | 2: +8 All Resistances. · 4: Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec. · 6: +40 Attack Power. · 8: +200 Armor. |
| Sorcerer's Regalia8 pieces | Changed | 2: +8 All Resistances. · 4: When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. · 8: +200 Armor. |
| Deathmist Raiment8 pieces | Changed | 2: +8 All Resistances. · 4: When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. · 8: +200 Armor. |
| The Five Thunders8 pieces | Changed | 2: +8 All Resistances. · 4: Chance on spell cast to increase your damage and healing by up to 65 for 10 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. · 8: +200 Armor. |
| Ironweave Battlesuit | Changed | 2: +200 Armor. · 3: Decreases the magical resistances of your spell targets by 5. · 4: Reduces the hit chance of Silence and Interrupt effects against you by 10%. · 5: Increases damage and healing done by magical spells and effects by up to 23. · 6: The Ironweave hardens under duress, reducing damage taken while Stunned by 15%. |
| Feralheart Raiment | Changed | 2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in combat has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. · 6: +40 Attack Power. |
| Beastmaster Armor | Changed | 2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in combat has a 8% chance to remove a Root effect from yourself. Can only occur once every 60 sec. · 6: +40 Attack Power. |
| Sorcerer's Regalia | Changed | 2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
| Soulforge Armor | Changed | 2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck by a harmful spell has a 7% chance of Silencing the caster for 3 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
| Vestments of the Virtuous | Changed | 2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
| Darkmantle Armor | Changed | 2: +8 All Resistances. · 3: Restores 15 health per 5 sec. · 4: Chance on melee attack to restore 20 Energy. · 5: When struck in combat has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec. · 6: +40 Attack Power. |
| Shadowcraft Armor | Changed | 2: +200 Armor. · 4: +40 Attack Power. · 6: Chance on melee attack to restore 20 Energy. · 8: +8 All Resistances. |
| The Five Thunders | Changed | 2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in melee combat has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
| Deathmist Raiment | Changed | 2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
| Battlegear of Heroism | Changed | 2: +8 All Resistances. · 3: Restores 15 health per 5 sec. · 5: When struck in combat has a 10% chance to remove a Disarm effect from yourself. Can only occur once every 60 sec. · 6: +20 Strength. |
| Ironweave Battlesuit | Changed | 2: Reduces the hit chance of Silence and Interrupt effects against you by 10%. · 4: +200 Armor. · 6: Increases damage and healing done by magical spells and effects by up to 23. |
| Volcanic Armor | Changed | 2: +10 Fire Resistance. · 3: 5% chance of dealing 30 Fire damage on a successful melee attack. |
| Blessed Plate8 pieces | New | 2: +10 Shadow Resistance. · 3: +20 Strength. · 4: All party members within 30 yards are blessed, restoring 20 health every 5 sec. · 5: Improves your chance to hit by 2.0%. · 6: Increases damage done by Holy spells and effects by up to 29. |
| Goliaths' Adaptive Garments | New | |
| Stormcloth Regalia6 pieces | New | 3: +10 Spirit. · 6: Increases healing done by spells and effects by up to 22 and damage done by spells and effects by up to 8. |
| Teachings of the Furbolgs2 pieces | New | 2: Your attacks have a chance to increase your Attack Power by 40 and your healing spells have a chance to increase your Intellect by 20 for 15 sec. |
| Manaflare Regalia | New | 2: Improves your chance to hit by 1.0%. · 3: Reduces the cooldown on your Counterspell spell by 5 sec. · 4: Increases damage done by your spells and effects by up to 21 when fighting Elementals. · 5: Your Frostfire Bolt spell has a 10% increased chance to trigger Missile Barrage, gains 10% increased critical strike chance while your Combustion spell is active, and has a 10% increased chance to trigger Fingers of Frost. |
| Grimstitch Armor | New | 2: Improves your chance to hit by 1.0%. · 3: Reduces the cooldown on your Kidney Shot ability by 3 sec. · 4: +36 Attack Power against Humanoids. · 5: Reduces the cost of your Envenom and Eviscerate abilities by 5 Energy. |
| Demonheart Raiment | New | 2: Improves your chance to hit by 1.0%. · 3: Reduces the cast time of your Banish spell by 1.5 sec. · 4: Increases damage done by your spells and effects by up to 21 when fighting Demons. · 5: Your Life Tap generates 20% more Mana at no additional Health cost. |
| Wildstalker Armor | New | 2: Increases your attack speed and casting speed by 1%. · 3: Reduces the cooldown on your Frost Trap and Freezing Trap abilities by 3 sec. · 4: +36 Attack Power against Beasts. · 5: Reduces the cooldown on your Aimed Shot and Multi-Shot abilities by 1 sec. |
| Battlegear of Glory | New | 2: Increases your attack speed and casting speed by 1%. · 3: Reduces the cooldown on your Intimidating Shout ability by 30 sec. · 4: +36 Attack Power against Humanoids. · 5: Reduces the cooldown on your Recklessness ability by 30 sec. |
| Battleplate of Glory | New | 2: Increased Defense +7 · 3: Reduces the cooldown on your Intervene ability by 10 sec. · 4: Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%. · 5: Reduces the cooldown on your Shield Wall ability by 30 sec. |
| Vestments of Conviction | New | 2: Increased Spirit +10 · 3: Reduces the cooldown on your Fear Ward spell by 60 sec. · 4: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects. · 5: Reduces the cooldown on your Penance and Prayer of Mending spells by 1 sec. |
| Raiments of Conviction | New | 2: Improves your chance to hit by 1.0%. · 3: Increases the duration of your Shackle Undead spell by 10 sec. · 4: Increases damage done by your spells and effects by up to 21 when fighting Undead. · 5: Reduces the cooldown on your Devouring Plague spell by 60 sec. |
| Justice Battlegear | New | 2: Increases your attack speed and casting speed by 1%. · 3: Reduces the cooldown on your Hammer of Justice spell by 5 sec. · 4: +36 Attack Power against Demons. · 5: Reduces the cooldown on your Judgement spell by 0.5 sec. |
| Justice Armor | New | 2: Increased Spirit +10 · 3: Reduces the cooldown on your Blessing of Protection spell by 30 sec. · 4: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects. · 5: Reduces the cooldown on your Holy Shock spell by 1 sec. |
| Justice Battleplate | New | 2: Increased Defense +7 · 3: Reduces the cast time on your Turn Undead spell by 1.5 sec. · 4: Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%. · 5: Reduces the duration of Forbearance any time you gain it by 10.0 sec. |
| The Spiritcaller | New | 2: Increased Spirit +10 · 3: Increases the radius of effect of your beneficial Fire and Water totems by 10 yards. · 4: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects. · 5: Reduces the cooldown on your Riptide spell by 1 sec. |
| The Spiritcaller's Rage | New | 2: Increases your attack speed and casting speed by 1%. · 3: Increases the radius of effect of your beneficial Air and Earth totems by 10 yards. · 4: +36 Attack Power against Elementals. · 5: Reduces the cooldown on your Stormstrike ability by 0.5 sec. |
| The Spiritcaller's Storm | New | 2: Improves your chance to hit by 1.0%. · 3: Reduces the cooldown on your Earthbind Totem spell by 2 sec. · 4: Increases damage done by your spells and effects by up to 21 when fighting Elementals. · 5: Reduces the cooldown on your Lava Burst spell by 1 sec. |
| Grovekeeper Raiment | New | 2: Increased Spirit +10 · 3: Reduces the cooldown on your Barkskin spell by 10 sec. · 4: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects. · 5: Reduces the cooldown on your Swiftmend spell by 3.0 sec. |
| Grovekeeper Rage | New | 2: Increased Defense +7 · 3: Your Rebirth spell is now castable in Bear Form and Dire Bear Form and its cast time is reduced by 2.0 sec while you are in Bear Form or Dire Bear Form. · 4: Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%. · 5: Reduces the cooldown on your Berserk ability by 15.0 sec. |
| Grovekeeper Eclipse | New | 2: Improves your chance to hit by 1.0%. · 3: Reduces the cooldown on your Nature's Grasp spell by 15 sec. · 4: Increases damage done by your spells and effects by up to 21 when fighting Demons. · 5: Increases the duration of your Insect Swarm spell by 3 sec. |
| Grovekeeper Ferocity | New | 2: Increases your attack speed and casting speed by 1%. · 3: Your Hibernate spell is now castable in Cat Form and its cast time is reduced by 1.5 sec while you are in Cat Form, but Hibernate gains a cooldown of 15 sec. · 4: +36 Attack Power against Demons. · 5: Reduces the cooldown on your Tiger's Fury ability by 3.0 sec. |
| Rider of the Plaguelands | New | 2: Increases mount speed by 5% in Eastern and Western Plaguelands. · 3: Chance on melee attack to lash the target, inflicting 140 Shadow damage. |
| Partners in Crime | New | 2: +20 Strength. · 2: Chance on melee swing to become Angry, increasing Strength by 50 for 10 sec. |
| Blessing of Kalimdor | New | 2: Movement speed increased by 5% in The Barrens and Stonetalon Mountains. |
Common Questions
How many sets changed in WoW Forever?
The client carries 532 sets: 51 are new, 82 have revised bonuses, and the remaining 399 match Classic.
Where are the changes concentrated?
In the PvP rank sets. The Champion, Lieutenant Commander, Warlord and Field Marshal lines are heavily reworked and expanded, which lines up with the elite armour that the honor track hands out one slot at a time from rank 8 to rank 13.
Why do some sets have no piece list?
This build's item table does not describe those pieces, so the page shows only the set bonuses the client does give and leaves the member list out rather than guessing at it.
Is there a best-in-slot list?
No. Forever deliberately hides item information, so this site does not publish BiS lists. It shows the set bonuses the client states and how they differ from Classic.