Gear and Set Bonuses

51 New Sets82 Changed

Read from the beta client, compared against Classic

Forever rebuilt a large slice of the set bonuses, and the PvP rank sets took the biggest share of the work. Here is every set that is new or different.

What Changed

Of the 532 item sets in the client, 133 are new or revised. The rest carry their Classic bonuses unchanged.

StatusSetsWhat it means
New in Forever51No equivalent set exists in the Classic Era client.
Revised bonuses82The set exists in Classic, but at least one of its bonuses reads differently.
Unchanged399Identical to Classic, and not listed below.

The PvP rank sets dominate the revised list, which fits how Forever hands out elite armour: the honor track unlocks it one slot at a time from rank 8 to rank 13. The PvP guide covers that track.

Bonuses That Changed

78 sets carry a bonus whose text reads differently from Classic. These are the ones worth re-reading before you plan around an old set.

SetPiecesClassicForever
The Gladiator2+20 Armor.Reduces the hit chance of Fear effects against you by 8%.
3Increased Defense +2.+20 Attack Power.
4+10 Attack Power.Chance on hit to gain 5% attack speed for 10 sec. Attacks while no allies are within 20 yards are 2 times as likely to activate this effect.
5Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike by 1.0%.
The Postmaster2+50 Armor.Increases run speed by 8%.
3+10 Fire Resistance.Increases damage and healing done by magical spells and effects by up to 23.
4Increases damage and healing done by magical spells and effects by up to 12.Falling below 25% health grants Return to Sender, reflecting the next spell cast on you within 6 sec. Can only occur once every 3 min.
Cadaverous Garb3+10 Attack Power.Reduces the duration of all movement impairing effects on you by 10%.
4+15 All Resistances.+5 All Resistances.
Necropile Raiment2Increased Defense +3.Improves your chance to hit by 0.5%.
3+5 Intellect.Harmful spell casts have a chance to steal 28 life from target enemy.
4+15 All Resistances.+5 All Resistances.
Bloodmail Regalia2Increased Defense +3.+10 Attack Power.
3+10 Attack Power.Grants your melee attacks a chance to wound the target, causing them to Bleed for 70 damage over 10 sec.
4+15 All Resistances.+5 All Resistances.
5Increases your chance to parry an attack by 1%.Improves your chance to get a critical strike by 1.5%.
Deathbone Guardian3+50 Armor.Grants a chance when struck in combat to increase damage and healing done by magical spells and effects by up to 70 for 10 sec.
4+15 All Resistances.+5 All Resistances.
Volcanic Armor35% chance of dealing 15 Fire damage on a successful melee attack.5% chance of dealing 30 Fire damage on a successful melee attack.
Stormshroud Armor25% chance of dealing 15 Nature damage on a successful melee attack.10% chance of dealing 15 Nature damage on a successful melee attack.
32% chance on melee attack of restoring 30 energy.4% chance on melee attack of restoring 30 energy.
Defias Leather2+10 Armor.+5 Arcane Resistance.
3+5 Arcane Resistance.+15 Attack Power against Humanoids.
4Increased Daggers +1.Grants your melee attacks a 5% chance when striking from behind to hit a vital point, causing the target to Bleed for 75 Physical damage over 5 sec.
5+10 Attack Power.Increased Daggers +1.
Embrace of the Viper2Increases damage done by Nature spells and effects by up to 7.+10 Intellect.
3Increased Staves +2.+10 Attack Power.
4Increases healing done by spells and effects by up to 11.Taking damage while at or below 25% health causes you to restore 100 health and mana over 5 sec. This effect can only trigger once every 5 min.
5+10 Intellect.Grants your melee attacks a chance to inflict Dream Venom, stunning the target for 1 sec.
Chain of the Scarlet Crusade2+10 Armor.+10 Shadow Resistance.
3Increased Defense +1.+30 Attack Power against Undead.
4+5 Shadow Resistance.Taking damage has a 15% chance to grant Enraging Light for 10 sec, causing your melee attacks to deal 20 Holy damage. Deals 3 times as much damage to Undead.
6Improves your chance to hit by 1%.Taking damage while at or below 20% health grants you a shield, absorbing 480 damage for 10 sec. This effect can only trigger once every 4 min.
Magister's Regalia2+200 Armor.+8 All Resistances.
4Increases damage and healing done by magical spells and effects by up to 23.When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.
6When struck in combat has a chance of freezing the attacker in place for 3 sec.Restores 8 mana per 5 sec.
Vestments of the Devout2+200 Armor.+8 All Resistances.
4Increases damage and healing done by magical spells and effects by up to 23.When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.
6When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage.Restores 8 mana per 5 sec.
Dreadmist Raiment2+200 Armor.+8 All Resistances.
4Increases damage and healing done by magical spells and effects by up to 23.When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.
6When struck in combat has a chance of causing the attacker to flee in terror for 2 seconds.Restores 8 mana per 5 sec.
Shadowcraft Armor2+200 Armor.+8 All Resistances.
4+40 Attack Power.When struck in combat has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec.
6Chance on melee attack to restore 35 energy.Restores 15 health per 5 sec.
Wildheart Raiment2+200 Armor.+8 All Resistances.
4+26 Attack Power.When struck in combat has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
6When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.Restores 8 mana per 5 sec.
Beaststalker Armor2+200 Armor.+8 All Resistances.
4+40 Attack Power.When struck in combat has a 8% chance to remove a Root effect from yourself. Can only occur once every 60 sec.
6Your normal ranged attacks have a 4% chance of restoring 200 mana.Restores 8 mana per 5 sec.
The Elements2+200 Armor.+8 All Resistances.
4Increases damage and healing done by magical spells and effects by up to 23.When struck in melee combat has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec.
6Chance on spell cast to increase your damage and healing by up to 95 for 10 sec.Restores 8 mana per 5 sec.
Lightforge Armor2+200 Armor.+8 All Resistances.
4+40 Attack Power.When struck by a harmful spell has a 7% chance of Silencing the caster for 3 sec. Can only occur once every 60 sec.
6Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec.Restores 8 mana per 5 sec.
Battlegear of Valor2+200 Armor.+8 All Resistances.
4+40 Attack Power.When struck in combat has a 10% chance to remove a Disarm effect from yourself. Can only occur once every 60 sec.
6Chance on melee attack to heal you for 88.Restores 15 health per 5 sec.
Vestments of Prophecy5Improves your chance to get a critical strike with Holy spells by 2%.Improves your chance to get a critical strike with spells by 2.0%.
Cenarion Raiment5Improves your chance to get a critical strike with spells by 2%.Improves your chance to get a critical strike with spells by 2.0%.
Lawbringer Armor5Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with melee attacks by 1.0%.
5Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with spells by 1.0%.
The Ten Storms5Improves your chance to get a critical strike with Nature spells by 3%.Improves your chance to get a critical strike with spells by 3%.
Garb of Thero-shanRogue6Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with melee attacks by 1.0%.
Scale of the Gods2+10 All Resistances.Increases damage done to Dragonkin by magical spells and effects by up to 53.
Spirit of Eskhandar41% chance on a melee critical hit to call forth the spirit of Eskhandar to protect you in battle for 2 min.1% chance on a melee hit to call forth the spirit of Eskhandar to protect you in battle for 2 min.
Champion's BattlegearWarrior2Increases your chance to parry an attack by 1%.+40 Attack Power.
6+15 Stamina.+20 Stamina.
Lieutenant Commander's BattlegearWarrior2Increases your chance to parry an attack by 1%.+40 Attack Power.
6+15 Stamina.+20 Stamina.
Champion's EarthshakerShaman6+15 Stamina.+20 Stamina.
Imperial Plate2+100 Armor.Increased Defense +7.
4+28 Attack Power.Imperial discipline prevents your movement speed from being reduced below 80%.
6+18 Stamina.Improves your chance to get a critical strike by 1.0%.
Lieutenant Commander's RegaliaMage6+15 Stamina.+20 Stamina.
Lieutenant Commander's RaimentPriest6+15 Stamina.+20 Stamina.
Champion's ThreadsWarlock6+15 Stamina.+20 Stamina.
Lieutenant Commander's ThreadsWarlock6+15 Stamina.+20 Stamina.
Lieutenant Commander's VestmentsRogue2Increases your chance to parry an attack by 1%.+40 Attack Power.
6+15 Stamina.+20 Stamina.
Champion's PursuitHunter2Increases your chance to parry an attack by 1%.+20 Agility.
6+15 Stamina.+20 Stamina.
Lieutenant Commander's PursuitHunter2Increases your chance to parry an attack by 1%.+20 Agility.
6+15 Stamina.+20 Stamina.
Lieutenant Commander's SanctuaryDruid6+15 Stamina.+20 Stamina.
Champion's SanctuaryDruid6+15 Stamina.+20 Stamina.
Lieutenant Commander's AegisPaladin6+15 Stamina.+20 Stamina.
Bloodvine Garb3Improves your chance to get a critical strike with spells by 2%.Improves your chance to get a critical strike with spells by 2.0%.
Primal Batskin3Minor increase to running and swimming speed.Minor increase to running and swimming speed. Does not stack with similar effects.
Blood Tiger Harness2Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with melee attacks by 1.0%.
2Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with spells by 1.0%.
Zanzil's Concentration2Increases damage and healing done by magical spells and effects by up to 6.Improves your chance to hit with spells by 1.0%.
The Highlander's Resolution3Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Resolve3Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Determination3Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Fortitude3Improves your chance to get a critical strike with spells by 1%.Improves your chance to get a critical strike with spells by 1.0%.
The Highlander's Purpose3Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Will3Improves your chance to get a critical strike with spells by 1%.Improves your chance to get a critical strike with spells by 1.0%.
The Highlander's Intent3Improves your chance to get a critical strike with spells by 1%.Improves your chance to get a critical strike with spells by 1.0%.
The Defiler's Determination3Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Fortitude3Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Intent3Improves your chance to get a critical strike with spells by 1%.Improves your chance to get a critical strike with spells by 1.0%.
The Defiler's Purpose3Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Resolution3Improves your chance to get a critical strike by 1%.Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Will3Improves your chance to get a critical strike with spells by 1%.Improves your chance to get a critical strike with spells by 1.0%.
Black Dragon Mail2Improves your chance to hit by 1%.Improves your chance to hit by 1.0%.
3Improves your chance to get a critical strike by 2%.Improves your chance to get a critical strike with melee attacks by 2.0%.
Darkmantle Armor4Chance on melee attack to restore 35 energy.Chance on melee attack to restore 20 Energy.
Vestments of the Virtuous4When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage.When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.
Soulforge Armor4Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 95 for 10 sec.Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec.
Sorcerer's Regalia4When struck in combat has a chance of freezing the attacker in place for 3 sec.When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.
Deathmist Raiment4When struck in combat has a chance of causing the attacker to flee in terror for 2 seconds.When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.
The Five Thunders4Chance on spell cast to increase your damage and healing by up to 95 for 10 sec.Chance on spell cast to increase your damage and healing by up to 65 for 10 sec.
Ironweave Battlesuit4Increases your chance to resist Silence and Interrupt effects by 10%.Reduces the hit chance of Silence and Interrupt effects against you by 10%.
Feralheart Raiment6+8 All Resistances.Increases damage and healing done by magical spells and effects by up to 23.
6+8 All Resistances.+40 Attack Power.
Beastmaster Armor2+40 Attack Power.+8 All Resistances.
6+8 All Resistances.+40 Attack Power.
Sorcerer's Regalia2Increases damage and healing done by magical spells and effects by up to 23.+8 All Resistances.
6+8 All Resistances.Increases damage and healing done by magical spells and effects by up to 23.
Soulforge Armor6+8 All Resistances.Increases damage and healing done by magical spells and effects by up to 23.
Vestments of the Virtuous2Increases damage and healing done by magical spells and effects by up to 23.+8 All Resistances.
6+8 All Resistances.Increases damage and healing done by magical spells and effects by up to 23.
Darkmantle Armor2+40 Attack Power.+8 All Resistances.
4Chance on melee attack to restore 35 energy.Chance on melee attack to restore 20 Energy.
6+8 All Resistances.+40 Attack Power.
Shadowcraft Armor6Chance on melee attack to restore 35 energy.Chance on melee attack to restore 20 Energy.
The Five Thunders6+8 All Resistances.Increases damage and healing done by magical spells and effects by up to 23.
Deathmist Raiment2Increases damage and healing done by magical spells and effects by up to 23.+8 All Resistances.
6+8 All Resistances.Increases damage and healing done by magical spells and effects by up to 23.
Battlegear of Heroism2+40 Attack Power.+8 All Resistances.
6+8 All Resistances.+20 Strength.
Ironweave Battlesuit2Increases your chance to resist Silence and Interrupt effects by 10%.Reduces the hit chance of Silence and Interrupt effects against you by 10%.
Volcanic Armor35% chance of dealing 15 Fire damage on a successful melee attack.5% chance of dealing 30 Fire damage on a successful melee attack.

Class Sets

Sets restricted to a single class, new or revised in Forever.

Warrior

SetStatusSet bonuses
Champion's Battlegear6 piecesChanged2: +40 Attack Power. · 4: Reduces the cooldown of your Intercept ability by 5 sec. · 6: +20 Stamina.
Lieutenant Commander's Battlegear6 piecesChanged2: +40 Attack Power. · 4: Reduces the cooldown of your Intercept ability by 5 sec. · 6: +20 Stamina.

Paladin

SetStatusSet bonuses
Lieutenant Commander's Aegis6 piecesChanged4: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: +20 Stamina.
Field Marshal's Aegis6 piecesChanged2: +20 Stamina. · 3: Reduces the cooldown of your Hammer of Justice by 10 sec.
Champion's Aegis6 piecesNew4: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: +20 Stamina.
Warlord's Aegis6 piecesNew2: +20 Stamina. · 3: Reduces the cooldown of your Hammer of Justice by 10 sec.
Champion's Vindication6 piecesNew2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: +20 Stamina.
Warlord's Vindication6 piecesNew2: +20 Stamina. · 3: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23.
Lieutenant Commander's Vindication6 piecesNew2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: +20 Stamina.
Field Marshal's Vindication6 piecesNew2: +20 Stamina. · 3: Reduces the cooldown of your Hammer of Justice by 10 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23.

Hunter

SetStatusSet bonuses
Champion's Pursuit5 piecesChanged2: +20 Agility. · 4: Reduces the cooldown of your Concussive Shot by 1 sec. · 6: +20 Stamina.
Lieutenant Commander's Pursuit6 piecesChanged2: +20 Agility. · 4: Reduces the cooldown of your Concussive Shot by 1 sec. · 6: +20 Stamina.

Rogue

SetStatusSet bonuses
Garb of Thero-shan6 piecesChanged6: Improves your chance to get a critical strike with melee attacks by 1.0%.
Lieutenant Commander's Vestments6 piecesChanged2: +40 Attack Power. · 4: Reduces the cooldown of your Gouge ability by 1 sec. · 6: +20 Stamina.

Priest

SetStatusSet bonuses
Lieutenant Commander's Raiment6 piecesChanged2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Increases the duration of your Psychic Scream spell by 1 sec. · 6: +20 Stamina.
Champion's Investiture6 piecesNew4: Increases the duration of your Psychic Scream spell by 1 sec. · 6: +20 Stamina.
Warlord's Investiture6 piecesNew2: +20 Stamina. · 3: Increases the duration of your Psychic Scream spell by 1 sec.
Field Marshal's Investiture6 piecesNew2: +20 Stamina. · 3: Increases the duration of your Psychic Scream spell by 1 sec.
Lieutenant Commander's Investiture6 piecesNew4: Increases the duration of your Psychic Scream spell by 1 sec. · 6: +20 Stamina.

Shaman

SetStatusSet bonuses
Champion's Earthshaker6 piecesChanged2: +40 Attack Power. · 4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina.
Lieutenant Commander's Earthshaker6 piecesNew2: +40 Attack Power. · 4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina.
Field Marshal's Earthshaker6 piecesNew2: +20 Stamina. · 3: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +40 Attack Power.
Champion's Wartide6 piecesNew4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina.
Warlord's Wartide6 piecesNew2: +20 Stamina. · 3: Improves your chance to get a critical strike with all Shock spells by 2%.
Lieutenant Commander's Wartide6 piecesNew4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina.
Field Marshal's Wartide6 piecesNew2: +20 Stamina. · 3: Improves your chance to get a critical strike with all Shock spells by 2%.
Champion's Thunderfist6 piecesNew2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina.
Warlord's Thunderfist6 piecesNew2: +20 Stamina. · 3: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: Increases damage and healing done by magical spells and effects by up to 23.
Lieutenant Commander's Thunderfist6 piecesNew2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: +20 Stamina.
Field Marshal's Thunderfist6 piecesNew2: +20 Stamina. · 3: Improves your chance to get a critical strike with all Shock spells by 2%. · 6: Increases damage and healing done by magical spells and effects by up to 23.

Mage

SetStatusSet bonuses
Lieutenant Commander's Regalia6 piecesChanged2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Reduces the cooldown of your Blink spell by 1.5 sec. · 6: +20 Stamina.

Warlock

SetStatusSet bonuses
Champion's Threads6 piecesChanged2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Reduces the casting time of your Immolate spell by 0.2 sec. · 6: +20 Stamina.
Lieutenant Commander's Threads6 piecesChanged2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Reduces the casting time of your Immolate spell by 0.2 sec. · 6: +20 Stamina.

Druid

SetStatusSet bonuses
Lieutenant Commander's Sanctuary6 piecesChanged2: +40 Attack Power. · 4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina.
Champion's Sanctuary6 piecesChanged2: +40 Attack Power. · 4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina.
Champion's Refuge6 piecesChanged4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina.
Lieutenant Commander's Refuge6 piecesChanged4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina.
Warlord's Refuge6 piecesNew2: +20 Stamina. · 3: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Field Marshal's Refuge6 piecesNew2: +20 Stamina. · 3: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Field Marshal's Wildhide6 piecesNew2: +20 Stamina. · 3: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Wildhide6 piecesNew2: +20 Stamina. · 3: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: Increases damage and healing done by magical spells and effects by up to 23.
Champion's Wildhide6 piecesNew2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina.
Lieutenant Commander's Wildhide6 piecesNew2: Increases damage and healing done by magical spells and effects by up to 23. · 4: Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors. · 6: +20 Stamina.

Other Revised Sets

90 more sets are new or revised without being tied to a single class, from crafted armour to world drops.

SetStatusSet bonuses
The GladiatorChanged2: Reduces the hit chance of Fear effects against you by 8%. · 3: +20 Attack Power. · 4: Chance on hit to gain 5% attack speed for 10 sec. Attacks while no allies are within 20 yards are 2 times as likely to activate this effect. · 5: Improves your chance to get a critical strike by 1.0%.
The PostmasterChanged2: Increases run speed by 8%. · 3: Increases damage and healing done by magical spells and effects by up to 23. · 4: Falling below 25% health grants Return to Sender, reflecting the next spell cast on you within 6 sec. Can only occur once every 3 min.
Cadaverous GarbChanged3: +10 Attack Power. · 3: Reduces the duration of all movement impairing effects on you by 10%. · 4: +5 All Resistances.
Necropile RaimentChanged2: Improves your chance to hit by 0.5%. · 3: Harmful spell casts have a chance to steal 28 life from target enemy. · 4: +5 All Resistances. · 5: Increases damage and healing done by magical spells and effects by up to 23.
Bloodmail RegaliaChanged2: +10 Attack Power. · 3: Grants your melee attacks a chance to wound the target, causing them to Bleed for 70 damage over 10 sec. · 4: +5 All Resistances. · 5: Improves your chance to get a critical strike by 1.5%.
Deathbone GuardianChanged2: Increased Defense +3. · 3: Grants a chance when struck in combat to increase damage and healing done by magical spells and effects by up to 70 for 10 sec. · 4: +5 All Resistances.
Volcanic Armor3 piecesChanged3: 5% chance of dealing 30 Fire damage on a successful melee attack.
Stormshroud Armor4 piecesChanged2: 10% chance of dealing 15 Nature damage on a successful melee attack. · 3: 4% chance on melee attack of restoring 30 energy. · 4: +14 Attack Power.
Devilsaur Armor2 piecesChanged
Defias LeatherChanged2: +5 Arcane Resistance. · 3: +15 Attack Power against Humanoids. · 4: Grants your melee attacks a 5% chance when striking from behind to hit a vital point, causing the target to Bleed for 75 Physical damage over 5 sec. · 5: Increased Daggers +1.
Embrace of the ViperChanged2: +10 Intellect. · 3: +10 Attack Power. · 4: Taking damage while at or below 25% health causes you to restore 100 health and mana over 5 sec. This effect can only trigger once every 5 min. · 5: Grants your melee attacks a chance to inflict Dream Venom, stunning the target for 1 sec.
Chain of the Scarlet CrusadeChanged2: +10 Shadow Resistance. · 3: +30 Attack Power against Undead. · 4: Taking damage has a 15% chance to grant Enraging Light for 10 sec, causing your melee attacks to deal 20 Holy damage. Deals 3 times as much damage to Undead. · 6: Taking damage while at or below 20% health grants you a shield, absorbing 480 damage for 10 sec. This effect can only trigger once every 4 min.
Magister's RegaliaChanged2: +8 All Resistances. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec.
Vestments of the DevoutChanged2: +8 All Resistances. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec.
Dreadmist RaimentChanged2: +8 All Resistances. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec.
Shadowcraft ArmorChanged2: +8 All Resistances. · 3: +30 Attack Power. · 4: When struck in combat has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec. · 5: Chance on melee attack to restore 20 Energy. · 6: Restores 15 health per 5 sec.
Wildheart RaimentChanged2: +8 All Resistances. · 3: +30 Attack Power. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck in combat has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec.
Beaststalker ArmorChanged2: +8 All Resistances. · 3: +30 Attack Power. · 4: When struck in combat has a 8% chance to remove a Root effect from yourself. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec.
The ElementsChanged2: +8 All Resistances. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck in melee combat has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec.
Lightforge ArmorChanged2: +8 All Resistances. · 3: Increases damage and healing done by magical spells and effects by up to 18. · 4: When struck by a harmful spell has a 7% chance of Silencing the caster for 3 sec. Can only occur once every 60 sec. · 6: Restores 8 mana per 5 sec.
Battlegear of ValorChanged2: +8 All Resistances. · 3: +15 Strength. · 4: When struck in combat has a 10% chance to remove a Disarm effect from yourself. Can only occur once every 60 sec. · 6: Restores 15 health per 5 sec.
Vestments of ProphecyChanged3: -0.1 sec to the casting time of your Flash Heal spell. · 5: Improves your chance to get a critical strike with spells by 2.0%. · 8: Increases your chance of a critical hit with Prayer of Healing by 25%.
Cenarion RaimentChanged3: Damage dealt by Thorns increased by 4 and duration increased by 50%. · 5: Improves your chance to get a critical strike with spells by 2.0%. · 8: Reduces the cooldown of your Tranquility and Hurricane spells by 50%.
Lawbringer ArmorChanged3: Increases the chance of triggering a Judgement of Light heal by 10%. · 5: Improves your chance to get a critical strike with melee attacks by 1.0%. · 5: Improves your chance to get a critical strike with spells by 1.0%. · 8: Gives the Paladin a chance on every melee hit to heal your party for 189.
The Ten StormsChanged3: Increases the amount healed by Chain Heal to targets beyond the first by 30%. · 5: Improves your chance to get a critical strike with spells by 3%. · 8: When you cast a Healing Wave or Lesser Healing Wave, there is a 25% chance the target also receives a free Lightning Shield that causes 50 Nature damage to attacker on hit.
Scale of the GodsChanged2: +10 All Resistances. · 2: Increases damage done to Dragonkin by magical spells and effects by up to 53.
Spirit of EskhandarChanged2: +30 Attack Power against Humanoids. · 3: Improves your chance to get a critical strike by 1.0%. This effect is doubled at Night. · 4: 1% chance on a melee hit to call forth the spirit of Eskhandar to protect you in battle for 2 min.
Imperial Plate8 piecesChanged2: Increased Defense +7. · 3: Improves your chance to hit by 1.0%. · 4: Imperial discipline prevents your movement speed from being reduced below 80%. · 5: +20 Strength. · 6: Improves your chance to get a critical strike by 1.0%.
Bloodvine Garb3 piecesChanged3: Improves your chance to get a critical strike with spells by 2.0%.
Primal Batskin3 piecesChanged3: Minor increase to running and swimming speed. Does not stack with similar effects.
Blood Tiger Harness2 piecesChanged2: Improves your chance to get a critical strike with melee attacks by 1.0%. · 2: Improves your chance to get a critical strike with spells by 1.0%.
Zanzil's ConcentrationChanged2: Increases damage and healing done by magical spells and effects by up to 6. · 2: Improves your chance to hit with spells by 1.0%.
The Highlander's Resolution3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Resolve3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Determination3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Fortitude3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with spells by 1.0%.
The Highlander's Purpose3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Will3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with spells by 1.0%.
The Highlander's Intent3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with spells by 1.0%.
The Defiler's Determination3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Fortitude3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Intent3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with spells by 1.0%.
The Defiler's Purpose3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Resolution3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Will3 piecesChanged2: +5 Stamina. · 3: Improves your chance to get a critical strike with spells by 1.0%.
Black Dragon Mail4 piecesChanged2: Improves your chance to hit by 1.0%. · 3: Improves your chance to get a critical strike with melee attacks by 2.0%. · 4: +10 Fire Resistance.
Darkmantle Armor8 piecesChanged2: +8 All Resistances. · 4: Chance on melee attack to restore 20 Energy. · 6: +40 Attack Power. · 8: +200 Armor.
Vestments of the Virtuous8 piecesChanged2: +8 All Resistances. · 4: When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. · 8: +200 Armor.
Soulforge Armor8 piecesChanged2: +8 All Resistances. · 4: Chance on melee attack to increase your damage and healing done by magical spells and effects by up to 65 for 10 sec. · 6: +40 Attack Power. · 8: +200 Armor.
Sorcerer's Regalia8 piecesChanged2: +8 All Resistances. · 4: When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. · 8: +200 Armor.
Deathmist Raiment8 piecesChanged2: +8 All Resistances. · 4: When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. · 8: +200 Armor.
The Five Thunders8 piecesChanged2: +8 All Resistances. · 4: Chance on spell cast to increase your damage and healing by up to 65 for 10 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. · 8: +200 Armor.
Ironweave BattlesuitChanged2: +200 Armor. · 3: Decreases the magical resistances of your spell targets by 5. · 4: Reduces the hit chance of Silence and Interrupt effects against you by 10%. · 5: Increases damage and healing done by magical spells and effects by up to 23. · 6: The Ironweave hardens under duress, reducing damage taken while Stunned by 15%.
Feralheart RaimentChanged2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in combat has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23. · 6: +40 Attack Power.
Beastmaster ArmorChanged2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in combat has a 8% chance to remove a Root effect from yourself. Can only occur once every 60 sec. · 6: +40 Attack Power.
Sorcerer's RegaliaChanged2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23.
Soulforge ArmorChanged2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck by a harmful spell has a 7% chance of Silencing the caster for 3 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23.
Vestments of the VirtuousChanged2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23.
Darkmantle ArmorChanged2: +8 All Resistances. · 3: Restores 15 health per 5 sec. · 4: Chance on melee attack to restore 20 Energy. · 5: When struck in combat has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec. · 6: +40 Attack Power.
Shadowcraft ArmorChanged2: +200 Armor. · 4: +40 Attack Power. · 6: Chance on melee attack to restore 20 Energy. · 8: +8 All Resistances.
The Five ThundersChanged2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in melee combat has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23.
Deathmist RaimentChanged2: +8 All Resistances. · 3: Restores 8 mana per 5 sec. · 5: When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec. · 6: Increases damage and healing done by magical spells and effects by up to 23.
Battlegear of HeroismChanged2: +8 All Resistances. · 3: Restores 15 health per 5 sec. · 5: When struck in combat has a 10% chance to remove a Disarm effect from yourself. Can only occur once every 60 sec. · 6: +20 Strength.
Ironweave BattlesuitChanged2: Reduces the hit chance of Silence and Interrupt effects against you by 10%. · 4: +200 Armor. · 6: Increases damage and healing done by magical spells and effects by up to 23.
Volcanic ArmorChanged2: +10 Fire Resistance. · 3: 5% chance of dealing 30 Fire damage on a successful melee attack.
Blessed Plate8 piecesNew2: +10 Shadow Resistance. · 3: +20 Strength. · 4: All party members within 30 yards are blessed, restoring 20 health every 5 sec. · 5: Improves your chance to hit by 2.0%. · 6: Increases damage done by Holy spells and effects by up to 29.
Goliaths' Adaptive GarmentsNew
Stormcloth Regalia6 piecesNew3: +10 Spirit. · 6: Increases healing done by spells and effects by up to 22 and damage done by spells and effects by up to 8.
Teachings of the Furbolgs2 piecesNew2: Your attacks have a chance to increase your Attack Power by 40 and your healing spells have a chance to increase your Intellect by 20 for 15 sec.
Manaflare RegaliaNew2: Improves your chance to hit by 1.0%. · 3: Reduces the cooldown on your Counterspell spell by 5 sec. · 4: Increases damage done by your spells and effects by up to 21 when fighting Elementals. · 5: Your Frostfire Bolt spell has a 10% increased chance to trigger Missile Barrage, gains 10% increased critical strike chance while your Combustion spell is active, and has a 10% increased chance to trigger Fingers of Frost.
Grimstitch ArmorNew2: Improves your chance to hit by 1.0%. · 3: Reduces the cooldown on your Kidney Shot ability by 3 sec. · 4: +36 Attack Power against Humanoids. · 5: Reduces the cost of your Envenom and Eviscerate abilities by 5 Energy.
Demonheart RaimentNew2: Improves your chance to hit by 1.0%. · 3: Reduces the cast time of your Banish spell by 1.5 sec. · 4: Increases damage done by your spells and effects by up to 21 when fighting Demons. · 5: Your Life Tap generates 20% more Mana at no additional Health cost.
Wildstalker ArmorNew2: Increases your attack speed and casting speed by 1%. · 3: Reduces the cooldown on your Frost Trap and Freezing Trap abilities by 3 sec. · 4: +36 Attack Power against Beasts. · 5: Reduces the cooldown on your Aimed Shot and Multi-Shot abilities by 1 sec.
Battlegear of GloryNew2: Increases your attack speed and casting speed by 1%. · 3: Reduces the cooldown on your Intimidating Shout ability by 30 sec. · 4: +36 Attack Power against Humanoids. · 5: Reduces the cooldown on your Recklessness ability by 30 sec.
Battleplate of GloryNew2: Increased Defense +7 · 3: Reduces the cooldown on your Intervene ability by 10 sec. · 4: Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%. · 5: Reduces the cooldown on your Shield Wall ability by 30 sec.
Vestments of ConvictionNew2: Increased Spirit +10 · 3: Reduces the cooldown on your Fear Ward spell by 60 sec. · 4: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects. · 5: Reduces the cooldown on your Penance and Prayer of Mending spells by 1 sec.
Raiments of ConvictionNew2: Improves your chance to hit by 1.0%. · 3: Increases the duration of your Shackle Undead spell by 10 sec. · 4: Increases damage done by your spells and effects by up to 21 when fighting Undead. · 5: Reduces the cooldown on your Devouring Plague spell by 60 sec.
Justice BattlegearNew2: Increases your attack speed and casting speed by 1%. · 3: Reduces the cooldown on your Hammer of Justice spell by 5 sec. · 4: +36 Attack Power against Demons. · 5: Reduces the cooldown on your Judgement spell by 0.5 sec.
Justice ArmorNew2: Increased Spirit +10 · 3: Reduces the cooldown on your Blessing of Protection spell by 30 sec. · 4: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects. · 5: Reduces the cooldown on your Holy Shock spell by 1 sec.
Justice BattleplateNew2: Increased Defense +7 · 3: Reduces the cast time on your Turn Undead spell by 1.5 sec. · 4: Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%. · 5: Reduces the duration of Forbearance any time you gain it by 10.0 sec.
The SpiritcallerNew2: Increased Spirit +10 · 3: Increases the radius of effect of your beneficial Fire and Water totems by 10 yards. · 4: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects. · 5: Reduces the cooldown on your Riptide spell by 1 sec.
The Spiritcaller's RageNew2: Increases your attack speed and casting speed by 1%. · 3: Increases the radius of effect of your beneficial Air and Earth totems by 10 yards. · 4: +36 Attack Power against Elementals. · 5: Reduces the cooldown on your Stormstrike ability by 0.5 sec.
The Spiritcaller's StormNew2: Improves your chance to hit by 1.0%. · 3: Reduces the cooldown on your Earthbind Totem spell by 2 sec. · 4: Increases damage done by your spells and effects by up to 21 when fighting Elementals. · 5: Reduces the cooldown on your Lava Burst spell by 1 sec.
Grovekeeper RaimentNew2: Increased Spirit +10 · 3: Reduces the cooldown on your Barkskin spell by 10 sec. · 4: Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects. · 5: Reduces the cooldown on your Swiftmend spell by 3.0 sec.
Grovekeeper RageNew2: Increased Defense +7 · 3: Your Rebirth spell is now castable in Bear Form and Dire Bear Form and its cast time is reduced by 2.0 sec while you are in Bear Form or Dire Bear Form. · 4: Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%. · 5: Reduces the cooldown on your Berserk ability by 15.0 sec.
Grovekeeper EclipseNew2: Improves your chance to hit by 1.0%. · 3: Reduces the cooldown on your Nature's Grasp spell by 15 sec. · 4: Increases damage done by your spells and effects by up to 21 when fighting Demons. · 5: Increases the duration of your Insect Swarm spell by 3 sec.
Grovekeeper FerocityNew2: Increases your attack speed and casting speed by 1%. · 3: Your Hibernate spell is now castable in Cat Form and its cast time is reduced by 1.5 sec while you are in Cat Form, but Hibernate gains a cooldown of 15 sec. · 4: +36 Attack Power against Demons. · 5: Reduces the cooldown on your Tiger's Fury ability by 3.0 sec.
Rider of the PlaguelandsNew2: Increases mount speed by 5% in Eastern and Western Plaguelands. · 3: Chance on melee attack to lash the target, inflicting 140 Shadow damage.
Partners in CrimeNew2: +20 Strength. · 2: Chance on melee swing to become Angry, increasing Strength by 50 for 10 sec.
Blessing of KalimdorNew2: Movement speed increased by 5% in The Barrens and Stonetalon Mountains.

Common Questions

How many sets changed in WoW Forever?

The client carries 532 sets: 51 are new, 82 have revised bonuses, and the remaining 399 match Classic.

Where are the changes concentrated?

In the PvP rank sets. The Champion, Lieutenant Commander, Warlord and Field Marshal lines are heavily reworked and expanded, which lines up with the elite armour that the honor track hands out one slot at a time from rank 8 to rank 13.

Why do some sets have no piece list?

This build's item table does not describe those pieces, so the page shows only the set bonuses the client does give and leaves the member list out rather than guessing at it.

Is there a best-in-slot list?

No. Forever deliberately hides item information, so this site does not publish BiS lists. It shows the set bonuses the client states and how they differ from Classic.