Beast Mastery · Marksmanship · Survival · WoW Forever beta build 1.60.1.69913
Beast Mastery
0 ptsMarksmanship
0 ptsSurvival
0 ptsHow the Calculator Works
- You have 51 points, one per level from 10 to 60.
- Every 5 points in a tree open its next row, and some talents need a maxed talent above them first.
- Click a talent to add a point; right-click or Shift-click to remove one. On a touch screen, tap a talent and use its buttons.
- Your build lives in the page link, so copying the link saves and shares it.
- Turn on Highlight Forever changes to spot every new and reworked talent.
What Forever Changes in Hunter Talents
- 18 of Hunter's 50 talents are new in Forever, and 22 change from their Classic versions.
- The three trees keep their Classic rows, with a new milestone talent at 16 points in each tree.
- Spell, melee, and ranged hit are one stat, and critical strike works the same way.
- Group buffs that used to cost talent points are now baseline, which frees points for new choices.
View Full Hunter Talent Reference Table
Beast Mastery
| Talent | Row | Ranks | At Max Rank | vs Classic |
|---|---|---|---|---|
| 1 | 5 | While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec. | New | |
| 1 | 5 | Increases the Health and Armor of your pets by 15%. | Changed | |
| 2 | 2 | Increases all damage you and your pet deal by 2% while your pet is active. | New | |
| 2 | 3 | Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. | Changed | |
| 2 | 2 | Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%. | Moved | |
| 2 | 2 | Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%. | Same | |
| 3 | 1 | Increases the movement speed of your pets by 30%. | Changed | |
| 3 | 5 | Increases the damage done by your pets and hawks by 15%. | Changed | |
| 4 | 2 | Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%. | Changed | |
| 4 | 5 | Increases the critical strike chance of your pets and hawks by 10%. | Changed | |
| 4 | 1 | Command a hawk to dive-bomb your targeted enemy, dealing (32 + 5% of your ranged attack power) Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. | New | |
| 5 | 2 | While your pet is active, you and your pet will regenerate 1% of total health every 5 sec. | Changed | |
| 5 | 1 | Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. | Changed | |
| 5 | 2 | Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting. | Changed | |
| 6 | 5 | Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. | Same | |
| 7 | 1 | Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. | Same |
Marksmanship
| Talent | Row | Ranks | At Max Rank | vs Classic |
|---|---|---|---|---|
| 1 | 3 | Increases the range of your ranged weapons by 6 yards. | Moved | |
| 1 | 5 | Gives your Concussive Shot a 20% chance to stun the target for 3 sec. | Same | |
| 1 | 5 | Increases your critical strike chance with all attacks by 5%. | New | |
| 2 | 3 | Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec. | New | |
| 2 | 5 | Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%. | Changed | |
| 2 | 5 | Increases your Attack Power by 100% of your Intellect. | New | |
| 3 | 2 | Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%. | New | |
| 3 | 5 | Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. | Changed | |
| 3 | 1 | You deal 20% increased damage with all attacks while you do not have an active pet. | New | |
| 4 | 1 | Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min. | Changed | |
| 4 | 5 | Increases the critical strike damage bonus on all ranged abilities by 30%. | Changed | |
| 5 | 2 | Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec. | New | |
| 5 | 3 | Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%. | Changed | |
| 5 | 1 | A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. | Moved | |
| 6 | 5 | Increases the damage you deal with ranged weapons by 5%. | Same | |
| 7 | 1 | A steady snipe that increases ranged damage by 160. | New |
Survival
| Talent | Row | Ranks | At Max Rank | vs Classic |
|---|---|---|---|---|
| 1 | 5 | While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%. | New | |
| 1 | 5 | Increases your Parry chance by 10%. | Changed | |
| 2 | 5 | When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec. | Changed | |
| 2 | 2 | Increases the critical strike chance of all your melee abilities by 4%. | Changed | |
| 2 | 5 | Increases your total Health by 10%. | Changed | |
| 2 | 3 | Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec. | Changed | |
| 3 | 2 | Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%. | Same | |
| 3 | 3 | Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%. | Changed | |
| 3 | 1 | When activated, increases your Dodge and Parry chance by 25% for 10 sec. | Same | |
| 4 | 2 | Increases your chance to hit with your Trap and Feign Death abilities by 10%. | New | |
| 4 | 5 | Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%. | New | |
| 4 | 1 | A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | Changed | |
| 5 | 2 | Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 0% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec. | New | |
| 5 | 2 | Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec. | New | |
| 5 | 2 | Reduces the cooldown of your Trap and Deterrence abilities by 40%. | New | |
| 5 | 1 | A powerful kick that deals 100% melee weapon damage. | New | |
| 6 | 5 | Increases your Agility by 10%. | Changed | |
| 7 | 1 | Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite. | New |