How the Rank Sets Work
The sets come in Alliance and Horde pairs with matching bonuses under different rank titles: 48 of the 95 sets here are Alliance, the rest Horde. Elite armor slots unlock one at a time from rank 8 to rank 13 on the honor track.
WarriorPlate6
Lieutenant Commander's Battlegear
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+20 Stamina.
Champion's Battlegear
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+20 Stamina.
Field Marshal's Battlegear
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+40 Attack Power.
Lieutenant Commander's Battlearmor
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+20 Stamina.
Warlord's Battlegear
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+40 Attack Power.
Champion's Battlearmor
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Intercept ability by 5 sec.
- (6)+20 Stamina.
PaladinPlate13
Knight-Lieutenant's Imbued Plate
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Knight-Lieutenant's Lamellar Plate
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Lieutenant Commander's Aegis
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Lieutenant Commander's Vindication
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Champion's Aegis
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Champion's Vindication
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Field Marshal's Aegis
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Hammer of Justice by 10 sec.
Lieutenant Commander's Redoubt
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Field Marshal's Redemption
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Hammer of Justice by 10 sec.
Lieutenant Commander's Redemption
- (2)Increases healing done by spells and effects by up to 44.
- (4)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)+20 Stamina.
Field Marshal's Vindication
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Aegis
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Hammer of Justice by 10 sec.
Warlord's Vindication
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Hammer of Justice by 10 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
HunterMail12
Knight-Lieutenant's Chain
- (3)+15 Stamina.
- (6)+30 Attack Power.
Blood Guard's Chain
- (3)+15 Stamina.
- (6)+30 Attack Power.
Lieutenant Commander's Pursuit
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Champion's Pursuit
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Field Marshal's Pursuit
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Agility.
Lieutenant Commander's Pursuance
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Field Marshal's Prowess
- (2)+20 Stamina.
- (6)+40 Attack Power.
Lieutenant Commander's Prowess
- (2)+40 Attack Power.
- (6)+20 Stamina.
Warlord's Pursuit
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Agility.
Champion's Pursuance
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Warlord's Prowess
- (2)+20 Stamina.
- (6)+40 Attack Power.
Champion's Prowess
- (2)+40 Attack Power.
- (6)+20 Stamina.
RogueLeather5
Lieutenant Commander's Vestments
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Champion's Vestments
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Field Marshal's Vestments
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+40 Attack Power.
Lieutenant Commander's Guard
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Warlord's Vestments
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+40 Attack Power.
PriestCloth8
Lieutenant Commander's Raiment
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Lieutenant Commander's Investiture
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Champion's Raiment
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Champion's Investiture
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Field Marshal's Raiment
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Field Marshal's Investiture
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
Warlord's Raiment
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Investiture
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
ShamanMail15
Blood Guard's Pulsing Mail
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Blood Guard's Inscribed Mail
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Lieutenant Commander's Earthshaker
- (2)+40 Attack Power.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Lieutenant Commander's Wartide
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Lieutenant Commander's Thunderfist
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Champion's Earthshaker
- (2)+40 Attack Power.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Champion's Wartide
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Champion's Thunderfist
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Field Marshal's Earthshaker
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+40 Attack Power.
Field Marshal's Wartide
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
Field Marshal's Thunderfist
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Earthshaker
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+40 Attack Power.
Champion's Stormcaller
- (2)+40 Attack Power.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Warlord's Wartide
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
Warlord's Thunderfist
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
MageCloth5
Lieutenant Commander's Regalia
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)+20 Stamina.
Champion's Regalia
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)+20 Stamina.
Field Marshal's Regalia
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Regalia
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Champion's Arcanum
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)+20 Stamina.
WarlockCloth6
Lieutenant Commander's Threads
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Champion's Threads
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Field Marshal's Threads
- (2)+20 Stamina.
- (3)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Lieutenant Commander's Dreadgear
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Warlord's Threads
- (2)+20 Stamina.
- (3)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Champion's Dreadgear
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
DruidLeather16
Knight-Lieutenant's Restored Leather
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Knight-Lieutenant's Crackling Leather
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Blood Guard's Restored Leather
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Blood Guard's Crackling Leather
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Lieutenant Commander's Sanctuary
- (2)+40 Attack Power.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Lieutenant Commander's Refuge
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Lieutenant Commander's Wildhide
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Champion's Sanctuary
- (2)+40 Attack Power.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Champion's Refuge
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Champion's Wildhide
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Field Marshal's Sanctuary
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+40 Attack Power.
Field Marshal's Refuge
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Field Marshal's Wildhide
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Sanctuary
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+40 Attack Power.
Warlord's Refuge
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Warlord's Wildhide
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)Increases damage and healing done by magical spells and effects by up to 23.