New in Forever 6
Sets that exist only in Forever. Hover a piece for its tooltip.
PriestAll sets
Raiments of Conviction
- (2)Improves your chance to hit by 1.0%.
- (3)Increases the duration of your Shackle Undead spell by 10 sec.
- (4)Increases damage done by your spells and effects by up to 21 when fighting Undead.
- (5)Reduces the cooldown on your Devouring Plague spell by 60 sec.
Vestments of Conviction
- (2)Increased Spirit +10
- (3)Reduces the cooldown on your Fear Ward spell by 60 sec.
- (4)Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
- (5)Reduces the cooldown on your Penance and Prayer of Mending spells by 1 sec.
MageAll sets
Manaflare Regalia
- (2)Improves your chance to hit by 1.0%.
- (3)Reduces the cooldown on your Counterspell spell by 5 sec.
- (4)Increases damage done by your spells and effects by up to 21 when fighting Elementals.
- (5)Your Frostfire Bolt spell has a 10% increased chance to trigger Missile Barrage, gains 10% increased critical strike chance while your Combustion spell is active, and has a 10% increased chance to trigger Fingers of Frost.
WarlockAll sets
Demonheart Raiment
- (2)Improves your chance to hit by 1.0%.
- (3)Reduces the cast time of your Banish spell by 1.5 sec.
- (4)Increases damage done by your spells and effects by up to 21 when fighting Demons.
- (5)Your Life Tap generates 20% more Mana at no additional Health cost.
Goliaths' Adaptive Garments
This build does not describe the set bonus.
Stormcloth Regalia
- (3)+10 Spirit.
- (6)Increases healing done by spells and effects by up to 22 and damage done by spells and effects by up to 8.
Class Sets 52
Dungeon, raid and quest sets restricted to a class.
PriestAll sets
Vestments of the Virtuous
- (2)+8 All Resistances.
- (3)Restores 8 mana per 5 sec.
- (5)When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Benevolent Prophet's Vestments
- (2)Restores 4 mana per 5 sec.
Confessor's Raiment
- (2)Increases healing done by spells and effects by up to 22.
- (3)Increase the range of your Smite and Holy Fire spells by 5 yds.
- (5)Reduces the casting time of your Mind Control spell by 0.5 sec.
Dawn of the Oracle
This build does not describe the set bonus.
Dawn of Transcendence
This build does not describe the set bonus.
Dawn Prophecy
This build does not describe the set bonus.
Garments of the Oracle
- (3)20% chance that your heals on others will also heal you 10% of the amount healed.
- (5)Increases the duration of your Renew spell by 3 sec.
Raiments of Faith
This build does not describe the set bonus.
Raiments of Revelation
This build does not describe the set bonus.
Twilight of the Oracle
This build does not describe the set bonus.
Twilight of Transcendence
This build does not describe the set bonus.
Twilight Prophecy
This build does not describe the set bonus.
Vestments of Faith
This build does not describe the set bonus.
Vestments of Prophecy
- (3)-0.1 sec to the casting time of your Flash Heal spell.
- (5)Improves your chance to get a critical strike with spells by 2.0%.
- (8)Increases your chance of a critical hit with Prayer of Healing by 25%.
Vestments of Revelation
This build does not describe the set bonus.
Vestments of Transcendence
- (3)Allows 15% of your Mana regeneration to continue while casting.
- (5)When struck in melee there is a 50% chance you will Fade for 4 sec.
- (8)Your Greater Heals now have a heal over time component equivalent to a rank 5 Renew.
MageAll sets
Sorcerer's Regalia
- (2)+8 All Resistances.
- (3)Restores 8 mana per 5 sec.
- (5)When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Arcanist Insight
This build does not describe the set bonus.
Arcanist Moment
This build does not describe the set bonus.
Arcanist Regalia
- (3)Increases damage and healing done by magical spells and effects by up to 18.
- (5)Decreases the magical resistances of your spell targets by 10.
- (8)Decreases the threat generated by your spells by 15%.
Enigma Insight
This build does not describe the set bonus.
Enigma Moment
This build does not describe the set bonus.
Enigma Vestments
- (3)Your Blizzard spell has a 30% chance to be uninterruptible.
- (5)Grants +5% increased spell hit chance for 20 sec when one of your spells is resisted.
Fireleaf Regalia
This build does not describe the set bonus.
Fireleaf Vestments
This build does not describe the set bonus.
Frostfire Regalia
This build does not describe the set bonus.
Frostfire Vestments
This build does not describe the set bonus.
Illusionist's Attire
- (2)Increases damage and healing done by magical spells and effects by up to 12.
- (3)Decreases the mana cost of Arcane Intellect and Arcane Brilliance by 5%.
- (5)Reduces the casting time of your Flamestrike spell by 0.5 sec.
Netherwind Insight
This build does not describe the set bonus.
Netherwind Moment
This build does not describe the set bonus.
Netherwind Regalia
- (3)Reduces the threat generated by your Scorch, Arcane Missiles, Fireball, and Frostbolt spells.
- (5)Increases the radius of Arcane Explosion, Flamestrike, and Blizzard by 25%.
- (8)10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly.
WarlockAll sets
Deathmist Raiment
- (2)+8 All Resistances.
- (3)Restores 8 mana per 5 sec.
- (5)When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Nightmare Prophet's Garb
This build does not describe the set bonus.
Corrupted Felheart
This build does not describe the set bonus.
Corrupted Nemesis
This build does not describe the set bonus.
Demoniac's Threads
- (2)Increases damage and healing done by magical spells and effects by up to 12.
- (3)Increases the damage of Corruption by 2%.
- (5)Decreases the cooldown of Death Coil by 15%.
Doomcaller's Attire
- (3)5% increased damage on your Immolate spell.
- (5)Reduces the mana cost of Shadow Bolt by 15%.
Doomcaller's Corruption
This build does not describe the set bonus.
Doomcaller's Malevolence
This build does not describe the set bonus.
Felheart Raiment
- (3)Health or Mana gained from Drain Life and Drain Mana increased by 15%.
- (5)Your pet gains 15 stamina and 100 spell resistance against all schools of magic.
- (8)Mana cost of Shadow spells reduced by 15%.
Heretic Raiment
This build does not describe the set bonus.
Heretic Stitchings
This build does not describe the set bonus.
Nemesis Raiment
- (3)Increases damage and healing done by magical spells and effects by up to 23.
- (5)Your pet gains 20 stamina and 130 spell resistance against all schools of magic.
- (8)Reduces the threat generated by your Destruction spells by 20%.
Plagueheart Raiment
This build does not describe the set bonus.
Plagueheart Stitchings
This build does not describe the set bonus.
Wicked Felheart
This build does not describe the set bonus.
Wicked Nemesis
This build does not describe the set bonus.
Emerald Enchanted Vestments
- (3)+10 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 12.
Emerald Woven Garb
- (3)+10 Stamina.
- (6)Increases healing done by spells and effects by up to 22.
Knight Lieutenant's Satin
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Malevolent Prophet's Vestments
This build does not describe the set bonus.
Ironweave Battlesuit
- (2)+200 Armor.
- (3)Decreases the magical resistances of your spell targets by 5.
- (4)Reduces the hit chance of Silence and Interrupt effects against you by 10%.
- (5)Increases damage and healing done by magical spells and effects by up to 23.
- (6)The Ironweave hardens under duress, reducing damage taken while Stunned by 15%.
PvP Rank Sets 22
The honor track sets, in Alliance and Horde pairs under different rank titles.
PriestAll sets
Champion's Investiture
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Champion's Raiment
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Lieutenant Commander's Investiture
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Lieutenant Commander's Raiment
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)+20 Stamina.
Field Marshal's Investiture
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
Field Marshal's Raiment
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Investiture
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
Warlord's Raiment
- (2)+20 Stamina.
- (3)Increases the duration of your Psychic Scream spell by 1 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
MageAll sets
Champion's Regalia
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)+20 Stamina.
Lieutenant Commander's Regalia
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)+20 Stamina.
Champion's Arcanum
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)+20 Stamina.
Field Marshal's Regalia
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Regalia
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Blink spell by 1.5 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
WarlockAll sets
Champion's Threads
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Lieutenant Commander's Threads
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Champion's Dreadgear
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Field Marshal's Threads
- (2)+20 Stamina.
- (3)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Lieutenant Commander's Dreadgear
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Warlord's Threads
- (2)+20 Stamina.
- (3)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Blood Guard's Dreadweave
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Blood Guard's Satin
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Knight-Lieutenant's Dreadweave
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Sets Any Class Can Wear 22
Crafted armor and world drop sets without a class lock.
Deathmist Raiment
- (2)+8 All Resistances.
- (4)When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
- (8)+200 Armor.
Sorcerer's Regalia
- (2)+8 All Resistances.
- (4)When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
- (8)+200 Armor.
Vestments of the Virtuous
- (2)+8 All Resistances.
- (4)When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
- (8)+200 Armor.
Twilight Invoker's Vestments
- (2)Increases damage and healing done by magical spells and effects by up to 9.
Hyperconductive Mender's Meditation
- (2)+14 Spirit.
- (3)Restores 7 mana per 5 sec.
Hyperconductive Wizard's Attire
- (2)+100 Armor.
Irradiated Garments
This build does not describe the set bonus.
Necropile Raiment
- (2)Improves your chance to hit by 0.5%.
- (3)Harmful spell casts have a chance to steal 28 life from target enemy.
- (4)+5 All Resistances.
- (5)Increases damage and healing done by magical spells and effects by up to 23.
The Postmaster
- (2)Increases run speed by 8%.
- (3)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Falling below 25% health grants Return to Sender, reflecting the next spell cast on you within 6 sec. Can only occur once every 3 min.
Dreadmist Raiment
- (2)+8 All Resistances.
- (3)Increases damage and healing done by magical spells and effects by up to 18.
- (4)When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.
- (6)Restores 8 mana per 5 sec.
Magister's Regalia
- (2)+8 All Resistances.
- (3)Increases damage and healing done by magical spells and effects by up to 18.
- (4)When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.
- (6)Restores 8 mana per 5 sec.
Regalia of Undead Cleansing
- (3)Increases your damage against undead by 2%.
Regalia of Undead Purification
This build does not describe the set bonus.
Regalia of Undead Warding
This build does not describe the set bonus.
Vestments of the Devout
- (2)+8 All Resistances.
- (3)Increases damage and healing done by magical spells and effects by up to 18.
- (4)When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.
- (6)Restores 8 mana per 5 sec.
Bloodvine Garb
- (3)Improves your chance to get a critical strike with spells by 2.0%.
Frostfire Regalia
- (2)Reduces cooldown on your Evocation by 1 minute.
- (4)Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
- (6)Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
- (8)Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
Plagueheart Raiment
- (2)Your Shadow Bolts now have a chance to heal you for 270.
- (4)Increases damage caused by your Corruption by 12%.
- (6)Your spell critical hits generate 25% less threat. In addition, Corruption, Immolate, Curse of Agony, and Siphon Life generate 25% less threat.
- (8)Reduces health cost of your Life Tap by 12%.
The Defiler's Intent
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with spells by 1.0%.
The Highlander's Intent
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with spells by 1.0%.
Twilight Trappings
- (3)Bestows the wearer with the evil aura of a Twilight's Hammer cultist.
Vestments of Faith
- (2)Reduces the mana cost of your Renew spell by 12%.
- (4)On Greater Heal critical hits, your target will gain Armor of Faith, absorbing up to 500 damage.
- (6)Reduces the threat from your healing spells.
- (8)Each spell you cast can trigger an Epiphany, increasing your mana regeneration by 24 for 30 sec.