New in Forever 2
Sets that exist only in Forever. Hover a piece for its tooltip.
Demonheart Raiment
- (2)Improves your chance to hit by 1.0%.
- (3)Reduces the cast time of your Banish spell by 1.5 sec.
- (4)Increases damage done by your spells and effects by up to 21 when fighting Demons.
- (5)Your Life Tap generates 20% more Mana at no additional Health cost.
Stormcloth Regalia
- (3)+10 Spirit.
- (6)Increases healing done by spells and effects by up to 22 and damage done by spells and effects by up to 8.
Class Sets 21
Dungeon, raid and quest sets restricted to a class.
Deathmist Raiment
- (2)+8 All Resistances.
- (3)Restores 8 mana per 5 sec.
- (5)When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Felheart of the Wicked
- (3)Your pet gains 15 stamina and 100 spell resistance against all schools of magic.
- (5)Health or Mana gained from Drain Life and Drain Mana increased by 15%.
Emerald Enchanted Vestments
- (3)+10 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 12.
Malevolent Prophet's Vestments
This build does not describe the set bonus.
Nightmare Prophet's Garb
This build does not describe the set bonus.
Ironweave Battlesuit
- (2)+200 Armor.
- (3)Decreases the magical resistances of your spell targets by 5.
- (4)Reduces the hit chance of Silence and Interrupt effects against you by 10%.
- (5)Increases damage and healing done by magical spells and effects by up to 23.
- (6)The Ironweave hardens under duress, reducing damage taken while Stunned by 15%.
Corrupted Felheart
This build does not describe the set bonus.
Corrupted Nemesis
This build does not describe the set bonus.
Demoniac's Threads
- (2)Increases damage and healing done by magical spells and effects by up to 12.
- (3)Increases the damage of Corruption by 2%.
- (5)Decreases the cooldown of Death Coil by 15%.
Doomcaller's Attire
- (3)5% increased damage on your Immolate spell.
- (5)Reduces the mana cost of Shadow Bolt by 15%.
Doomcaller's Corruption
This build does not describe the set bonus.
Doomcaller's Malevolence
This build does not describe the set bonus.
Felheart Raiment
- (3)Health or Mana gained from Drain Life and Drain Mana increased by 15%.
- (5)Your pet gains 15 stamina and 100 spell resistance against all schools of magic.
- (8)Mana cost of Shadow spells reduced by 15%.
Heretic Raiment
This build does not describe the set bonus.
Heretic Stitchings
This build does not describe the set bonus.
Implements of Unspoken Names
- (3)5% increased damage from your summoned pets' melee attacks and damage spells.
Nemesis Raiment
- (3)Increases damage and healing done by magical spells and effects by up to 23.
- (5)Your pet gains 20 stamina and 130 spell resistance against all schools of magic.
- (8)Reduces the threat generated by your Destruction spells by 20%.
Plagueheart Raiment
This build does not describe the set bonus.
Plagueheart Stitchings
This build does not describe the set bonus.
Wicked Felheart
This build does not describe the set bonus.
Wicked Nemesis
This build does not describe the set bonus.
PvP Rank Sets 8
The honor track sets, in Alliance and Horde pairs under different rank titles.
Blood Guard's Dreadweave
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Knight-Lieutenant's Dreadweave
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Champion's Threads
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Lieutenant Commander's Threads
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Champion's Dreadgear
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Field Marshal's Threads
- (2)+20 Stamina.
- (3)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Lieutenant Commander's Dreadgear
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)+20 Stamina.
Warlord's Threads
- (2)+20 Stamina.
- (3)Reduces the casting time of your Immolate spell by 0.2 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Sets You Can Also Wear 22
Crafted armor and world drop sets with no class lock, in the armor this class wears.
Deathmist Raiment
- (2)+8 All Resistances.
- (4)When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
- (8)+200 Armor.
Sorcerer's Regalia
- (2)+8 All Resistances.
- (4)When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
- (8)+200 Armor.
Vestments of the Virtuous
- (2)+8 All Resistances.
- (4)When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
- (8)+200 Armor.
Twilight Invoker's Vestments
- (2)Increases damage and healing done by magical spells and effects by up to 9.
Hyperconductive Mender's Meditation
- (2)+14 Spirit.
- (3)Restores 7 mana per 5 sec.
Hyperconductive Wizard's Attire
- (2)+100 Armor.
Irradiated Garments
This build does not describe the set bonus.
Necropile Raiment
- (2)Improves your chance to hit by 0.5%.
- (3)Harmful spell casts have a chance to steal 28 life from target enemy.
- (4)+5 All Resistances.
- (5)Increases damage and healing done by magical spells and effects by up to 23.
The Postmaster
- (2)Increases run speed by 8%.
- (3)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Falling below 25% health grants Return to Sender, reflecting the next spell cast on you within 6 sec. Can only occur once every 3 min.
Dreadmist Raiment
- (2)+8 All Resistances.
- (3)Increases damage and healing done by magical spells and effects by up to 18.
- (4)When struck in combat has a 2% chance of causing the attacker to flee in terror for 2 sec. Can only occur once every 60 sec.
- (6)Restores 8 mana per 5 sec.
Magister's Regalia
- (2)+8 All Resistances.
- (3)Increases damage and healing done by magical spells and effects by up to 18.
- (4)When struck in combat has a 2% chance of freezing the attacker in place for 3 sec. Can only occur once every 60 sec.
- (6)Restores 8 mana per 5 sec.
Regalia of Undead Cleansing
- (3)Increases your damage against undead by 2%.
Regalia of Undead Purification
This build does not describe the set bonus.
Regalia of Undead Warding
This build does not describe the set bonus.
Vestments of the Devout
- (2)+8 All Resistances.
- (3)Increases damage and healing done by magical spells and effects by up to 18.
- (4)When struck in combat has a 2% chance of shielding the wearer in a protective shield which will absorb 488 damage. Can only occur once every 60 sec.
- (6)Restores 8 mana per 5 sec.
Bloodvine Garb
- (3)Improves your chance to get a critical strike with spells by 2.0%.
Frostfire Regalia
- (2)Reduces cooldown on your Evocation by 1 minute.
- (4)Gives your Mage Armor a chance when struck by a harmful spell to increase resistance against that school of magic by 35 for 30 sec.
- (6)Your damage spells have a chance to cause your target to take up to 200 increased damage from subsequent spells.
- (8)Your damage spells have a chance to displace you, causing the next spell cast to generate no threat.
Plagueheart Raiment
- (2)Your Shadow Bolts now have a chance to heal you for 270.
- (4)Increases damage caused by your Corruption by 12%.
- (6)Your spell critical hits generate 25% less threat. In addition, Corruption, Immolate, Curse of Agony, and Siphon Life generate 25% less threat.
- (8)Reduces health cost of your Life Tap by 12%.
The Defiler's Intent
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with spells by 1.0%.
The Highlander's Intent
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with spells by 1.0%.
Twilight Trappings
- (3)Bestows the wearer with the evil aura of a Twilight's Hammer cultist.
Vestments of Faith
- (2)Reduces the mana cost of your Renew spell by 12%.
- (4)On Greater Heal critical hits, your target will gain Armor of Faith, absorbing up to 500 damage.
- (6)Reduces the threat from your healing spells.
- (8)Each spell you cast can trigger an Epiphany, increasing your mana regeneration by 24 for 30 sec.
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Every cloth set in the client, including the ones locked to other classes: Cloth sets