New in Forever 5
Sets that exist only in Forever. Hover a piece for its tooltip.
RogueAll sets
Grimstitch Armor
- (2)Improves your chance to hit by 1.0%.
- (3)Reduces the cooldown on your Kidney Shot ability by 3 sec.
- (4)+36 Attack Power against Humanoids.
- (5)Reduces the cost of your Envenom and Eviscerate abilities by 5 Energy.
DruidAll sets
Grovekeeper Eclipse
- (2)Improves your chance to hit by 1.0%.
- (3)Reduces the cooldown on your Nature's Grasp spell by 15 sec.
- (4)Increases damage done by your spells and effects by up to 21 when fighting Demons.
- (5)Increases the duration of your Insect Swarm spell by 3 sec.
Grovekeeper Ferocity
- (2)Increases your attack speed and casting speed by 1%.
- (3)Your Hibernate spell is now castable in Cat Form and its cast time is reduced by 1.5 sec while you are in Cat Form, but Hibernate gains a cooldown of 15 sec.
- (4)+36 Attack Power against Demons.
- (5)Reduces the cooldown on your Tiger's Fury ability by 3.0 sec.
Grovekeeper Rage
- (2)Increased Defense +7
- (3)Your Rebirth spell is now castable in Bear Form and Dire Bear Form and its cast time is reduced by 2.0 sec while you are in Bear Form or Dire Bear Form.
- (4)Reduces the chance for your melee attacks to be Dodged or Parried by 1.2%.
- (5)Reduces the cooldown on your Berserk ability by 15.0 sec.
Grovekeeper Raiment
- (2)Increased Spirit +10
- (3)Reduces the cooldown on your Barkskin spell by 10 sec.
- (4)Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
- (5)Reduces the cooldown on your Swiftmend spell by 3.0 sec.
Class Sets 48
Dungeon, raid and quest sets restricted to a class.
RogueAll sets
Darkmantle Armor
- (2)+8 All Resistances.
- (3)Restores 15 health per 5 sec.
- (4)Chance on melee attack to restore 20 Energy.
- (5)When struck in combat has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec.
- (6)+40 Attack Power.
Garb of Thero-shan
- (6)Improves your chance to get a critical strike with melee attacks by 1.0%.
Blood Corrupted Leathers
This build does not describe the set bonus.
Bloodfang Armor
- (3)Increases the chance to apply poisons to your target by 5%.
- (5)Improves the threat reduction of Feint by 25%.
- (8)Gives the Rogue a chance to inflict 283 damage on the target and heal the Rogue for 50 health every 1 sec. for 6 sec. on a melee hit.
Bloodfang Battlearmor
This build does not describe the set bonus.
Bloodfang Thrill
This build does not describe the set bonus.
Bonescythe Armor
This build does not describe the set bonus.
Bonescythe Leathers
This build does not describe the set bonus.
Deathdealer's Battlearmor
This build does not describe the set bonus.
Deathdealer's Embrace
- (3)Reduces the cooldown of your Evasion ability by -1 min.
- (5)15% increased damage to your Eviscerate ability.
Deathdealer's Thrill
This build does not describe the set bonus.
Duskwraith Armor
This build does not describe the set bonus.
Duskwraith Leathers
This build does not describe the set bonus.
Madcap's Outfit
- (2)+20 Attack Power.
- (3)Decreases the cooldown of Blind by 20 sec.
- (5)Decrease the energy cost of Eviscerate and Rupture by 5.
Nightslayer Armor
- (3)Reduces the cooldown of your Vanish ability by 30 sec.
- (5)Increases your maximum Energy by 10.
- (8)Heals the rogue for 500 when Vanish is performed.
Nightslayer Battlearmor
This build does not describe the set bonus.
Nightslayer Thrill
This build does not describe the set bonus.
DruidAll sets
Feralheart Raiment
- (2)+8 All Resistances.
- (3)Restores 8 mana per 5 sec.
- (5)When struck in combat has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
- (6)+40 Attack Power.
Coagulate Bloodguard's Leathers
- (2)+10 Strength.
Emerald Dreamkeeper Garb
- (3)+10 Stamina.
- (6)Increases healing done by spells and effects by up to 22.
Emerald Watcher Vestments
- (3)+10 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 12.
Exiled Prophet's Raiment
- (2)Restores 4 mana per 5 sec.
Lost Worshipper's Armor
This build does not describe the set bonus.
Bounty of Stormrage
This build does not describe the set bonus.
Cenarion Bounty
This build does not describe the set bonus.
Cenarion Cunning
This build does not describe the set bonus.
Cenarion Eclipse
This build does not describe the set bonus.
Cenarion Rage
This build does not describe the set bonus.
Cenarion Raiment
- (3)Damage dealt by Thorns increased by 4 and duration increased by 50%.
- (5)Improves your chance to get a critical strike with spells by 2.0%.
- (8)Reduces the cooldown of your Tranquility and Hurricane spells by 50%.
Cunning of Stormrage
This build does not describe the set bonus.
Dreamwalker Eclipse
This build does not describe the set bonus.
Dreamwalker Ferocity
This build does not describe the set bonus.
Dreamwalker Guardian
This build does not describe the set bonus.
Dreamwalker Raiment
This build does not describe the set bonus.
Eclipse of Stormrage
This build does not describe the set bonus.
Fury of Stormrage
This build does not describe the set bonus.
Genesis Bounty
This build does not describe the set bonus.
Genesis Cunning
This build does not describe the set bonus.
Genesis Eclipse
This build does not describe the set bonus.
Genesis Fury
This build does not describe the set bonus.
Genesis Raiment
- (3)+150 Armor.
- (3)Increased Defense +15.
- (5)Reduces the cooldown of Rebirth by 10 minutes.
Haruspex's Garb
- (2)Restores 4 mana per 5 sec.
- (3)Increases the duration of Faerie Fire by 5 sec.
- (5)Increases the critical hit chance of your Starfire spell 3%.
Stormrage Raiment
- (3)Allows 15% of your Mana regeneration to continue while casting.
- (5)Reduces the casting time of your Regrowth spell by 0.2 sec.
- (8)Increases the duration of your Rejuvenation spell by 3 sec.
Waywatcher Eclipse
This build does not describe the set bonus.
Waywatcher Ferocity
This build does not describe the set bonus.
Waywatcher Guardian
This build does not describe the set bonus.
Waywatcher Raiment
This build does not describe the set bonus.
Emerald Leathers
- (3)+10 Stamina.
- (6)+20 Attack Power.
PvP Rank Sets 23
The honor track sets, in Alliance and Horde pairs under different rank titles.
RogueAll sets
Champion's Vestments
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Lieutenant Commander's Vestments
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Field Marshal's Vestments
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+40 Attack Power.
Lieutenant Commander's Guard
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Warlord's Vestments
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+40 Attack Power.
DruidAll sets
Blood Guard's Crackling Leather
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Blood Guard's Restored Leather
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Knight-Lieutenant's Crackling Leather
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Knight-Lieutenant's Restored Leather
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Champion's Refuge
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Champion's Sanctuary
- (2)+40 Attack Power.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Champion's Wildhide
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Lieutenant Commander's Refuge
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Lieutenant Commander's Sanctuary
- (2)+40 Attack Power.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Lieutenant Commander's Wildhide
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+20 Stamina.
Field Marshal's Refuge
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Field Marshal's Sanctuary
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+40 Attack Power.
Field Marshal's Wildhide
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Refuge
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
Warlord's Sanctuary
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)+40 Attack Power.
Warlord's Wildhide
- (2)+20 Stamina.
- (3)Increases your movement speed by 15% while in Bear, Cat, or Travel Form. Only active outdoors.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Blood Guard's Leather
- (3)+15 Stamina.
- (6)+30 Attack Power.
Knight-Lieutenant's Leather
- (3)+15 Stamina.
- (6)+30 Attack Power.
Sets Any Class Can Wear 27
Crafted armor and world drop sets without a class lock.
Darkmantle Armor
- (2)+8 All Resistances.
- (4)Chance on melee attack to restore 20 Energy.
- (6)+40 Attack Power.
- (8)+200 Armor.
Feralheart Raiment
- (2)+8 All Resistances.
- (4)When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
- (6)+26 Attack Power.
- (6)Increases damage and healing done by magical spells and effects by up to 15.
- (8)+200 Armor.
Embrace of the Viper
- (2)+10 Intellect.
- (3)+10 Attack Power.
- (4)Taking damage while at or below 25% health causes you to restore 100 health and mana over 5 sec. This effect can only trigger once every 5 min.
- (5)Grants your melee attacks a chance to inflict Dream Venom, stunning the target for 1 sec.
Defias Leather
- (2)+5 Arcane Resistance.
- (3)+15 Attack Power against Humanoids.
- (4)Grants your melee attacks a 5% chance when striking from behind to hit a vital point, causing the target to Bleed for 75 Physical damage over 5 sec.
- (5)Increased Daggers +1.
Blackfathom Elementalist's Hide
- (2)Increases damage and healing done by magical spells and effects by up to 12.
Blackfathom Slayer's Leather
- (2)+12 Attack Power.
Insulated Leathers
- (3)Increased Daggers +3.
Insulated Sorceror's Leathers
- (2)Increases damage and healing done by magical spells and effects by up to 16.
- (3)Increases the critical hit chance of Wrath and Starfire by 2%.
Ironfeather Armor
- (2)Increases damage and healing done by magical spells and effects by up to 20.
Devilsaur Armor
This build does not describe the set bonus.
Cadaverous Garb
- (3)+10 Attack Power.
- (3)Reduces the duration of all movement impairing effects on you by 10%.
- (4)+5 All Resistances.
Volcanic Armor
- (3)5% chance of dealing 30 Fire damage on a successful melee attack.
Stormshroud Armor
- (2)10% chance of dealing 15 Nature damage on a successful melee attack.
- (3)4% chance on melee attack of restoring 30 energy.
- (4)+14 Attack Power.
Shadowcraft Armor
- (2)+8 All Resistances.
- (3)+30 Attack Power.
- (4)When struck in combat has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec.
- (5)Chance on melee attack to restore 20 Energy.
- (6)Restores 15 health per 5 sec.
Undead Cleanser's Armor
This build does not describe the set bonus.
Undead Purifier's Armor
This build does not describe the set bonus.
Undead Slayer's Armor
- (3)Increases your damage against undead by 2%.
Undead Warder's Armor
This build does not describe the set bonus.
Wildheart Raiment
- (2)+8 All Resistances.
- (3)+30 Attack Power.
- (3)Increases damage and healing done by magical spells and effects by up to 18.
- (4)When struck in combat has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
- (6)Restores 8 mana per 5 sec.
Blood Tiger Harness
- (2)Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2)Improves your chance to get a critical strike with spells by 1.0%.
Bonescythe Armor
- (2)Your normal melee swings have a chance to Invigorate you, healing you for 90.
- (4)Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
- (6)Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
- (8)Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
Dreamwalker Raiment
- (2)Your Rejuvenation ticks have a chance to restore 60 mana, 8 energy, or 2 rage to your target.
- (4)Reduces the mana cost of your Healing Touch, Regrowth, Rejuvenation, and Tranquility spells by 3%.
- (6)Your initial cast and Regrowth ticks will increase the maximum health of your target by up to 50, stacking up to 7 times.
- (8)On Healing Touch critical hits, you regain 30% of the mana cost of the spell.
Primal Batskin
- (3)Minor increase to running and swimming speed. Does not stack with similar effects.
The Defiler's Purpose
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Will
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with spells by 1.0%.
The Highlander's Purpose
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Will
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with spells by 1.0%.