New in Forever 4
Sets that exist only in Forever. Hover a piece for its tooltip.
HunterAll sets
Wildstalker Armor
- (2)Increases your attack speed and casting speed by 1%.
- (3)Reduces the cooldown on your Frost Trap and Freezing Trap abilities by 3 sec.
- (4)+36 Attack Power against Beasts.
- (5)Reduces the cooldown on your Aimed Shot and Multi-Shot abilities by 1 sec.
ShamanAll sets
The Spiritcaller
- (2)Increased Spirit +10
- (3)Increases the radius of effect of your beneficial Fire and Water totems by 10 yards.
- (4)Increases healing done by up to 26 and damage done by up to 9 for all magical spells and effects.
- (5)Reduces the cooldown on your Riptide spell by 1 sec.
The Spiritcaller's Rage
- (2)Increases your attack speed and casting speed by 1%.
- (3)Increases the radius of effect of your beneficial Air and Earth totems by 10 yards.
- (4)+36 Attack Power against Elementals.
- (5)Reduces the cooldown on your Stormstrike ability by 0.5 sec.
The Spiritcaller's Storm
- (2)Improves your chance to hit by 1.0%.
- (3)Reduces the cooldown on your Earthbind Totem spell by 2 sec.
- (4)Increases damage done by your spells and effects by up to 21 when fighting Elementals.
- (5)Reduces the cooldown on your Lava Burst spell by 1 sec.
Class Sets 47
Dungeon, raid and quest sets restricted to a class.
HunterAll sets
Beastmaster Armor
- (2)+8 All Resistances.
- (3)Restores 8 mana per 5 sec.
- (5)When struck in combat has a 8% chance to remove a Root effect from yourself. Can only occur once every 60 sec.
- (6)+40 Attack Power.
Dread Hunter's Chain
- (2)+20 Attack Power.
Cryptstalker Armor
This build does not describe the set bonus.
Cryptstalker Prowess
This build does not describe the set bonus.
Dawnstalker Armor
This build does not describe the set bonus.
Dawnstalker Prowess
This build does not describe the set bonus.
Dragonstalker Armor
- (3)Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.
- (5)Increases your pet's stamina by 40 and all spell resistances by 60.
- (8)You have a chance whenever you deal ranged damage to apply an Expose Weakness effect to the target. Expose Weakness increases the Ranged Attack Power of all attackers against that target by 450 for 7 sec.
Dragonstalker's Prowess
This build does not describe the set bonus.
Dragonstalker's Pursuit
This build does not describe the set bonus.
Giantstalker Armor
- (3)Increases the range of your Mend Pet spell by 50% and the effect by 10%. Also reduces the cost by 30%.
- (5)Increases your pet's stamina by 30 and all spell resistances by 40.
- (8)Increases the damage of Multi-shot and Volley by 15%.
Giantstalker Prowess
This build does not describe the set bonus.
Giantstalker Pursuit
This build does not describe the set bonus.
Predator's Armor
- (2)+20 Attack Power.
- (3)Decreases the cooldown of Concussive Shot by 1 sec.
- (5)Increases the duration of Serpent Sting by 3 sec.
Striker's Garb
- (3)Reduces the cost of your Arcane Shots by 10%.
- (5)Reduces the cooldown of your Rapid Fire ability by 2 minutes.
Striker's Prowess
This build does not describe the set bonus.
Striker's Pursuit
This build does not describe the set bonus.
ShamanAll sets
The Five Thunders
- (2)+8 All Resistances.
- (3)Restores 8 mana per 5 sec.
- (5)When struck in melee combat has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Corrupted Spiritweaver's Mail
- (2)Restores 4 mana per 5 sec.
Emerald Chainmail
- (3)+10 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 12.
Emerald Laden Chain
- (3)+10 Stamina.
- (6)Increases healing done by spells and effects by up to 22.
Ostracized Berserker's Battlemail
- (2)+20 Attack Power.
Augur's Regalia
- (2)Restores 4 mana per 5 sec.
- (3)Improves the duration of your Frost Shock spell by 1 sec.
- (5)Increase the range of your Lightning Bolt spell by 5 yds.
Earthfury Eruption
This build does not describe the set bonus.
Earthfury Impact
This build does not describe the set bonus.
Earthfury Relief
This build does not describe the set bonus.
Earthfury Resolve
This build does not describe the set bonus.
Eruption of the Ten Storms
This build does not describe the set bonus.
Impact of the Ten Storms
This build does not describe the set bonus.
Relief of the Ten Storms
This build does not describe the set bonus.
Resolve of the Ten Storms
This build does not describe the set bonus.
Stormcaller's Eruption
This build does not describe the set bonus.
Stormcaller's Garb
- (3)Your Lightning Bolt, Chain Lightning, and Shock spells have a 20% chance to grant up to 50 Nature damage to spells for 8 sec.
- (5)-0.4 seconds on the casting time of your Chain Heal spell.
Stormcaller's Impact
This build does not describe the set bonus.
Stormcaller's Relief
This build does not describe the set bonus.
Stormcaller's Resolve
This build does not describe the set bonus.
The Earthfury
- (3)The radius of your totems that affect friendly targets is increased to 30 yd.
- (5)After casting your Healing Wave or Lesser Healing Wave spell, gives you a 25% chance to gain Mana equal to 35% of the base cost of the spell.
- (8)Your Healing Wave will now jump to additional nearby targets. Each jump reduces the effectiveness of the heal by 80%, and the spell will jump to up to two additional targets.
The Earthshatterer
This build does not describe the set bonus.
The Earthshatterer's Rage
This build does not describe the set bonus.
The Earthshatterer's Resolve
This build does not describe the set bonus.
The Earthshatterer's Storm
This build does not describe the set bonus.
The Soulcrusher
This build does not describe the set bonus.
The Soulcrusher's Rage
This build does not describe the set bonus.
The Soulcrusher's Resolve
This build does not describe the set bonus.
The Soulcrusher's Storm
This build does not describe the set bonus.
The Ten Storms
- (3)Increases the amount healed by Chain Heal to targets beyond the first by 30%.
- (5)Improves your chance to get a critical strike with spells by 3%.
- (8)When you cast a Healing Wave or Lesser Healing Wave, there is a 25% chance the target also receives a free Lightning Shield that causes 50 Nature damage to attacker on hit.
Emerald Scalemail
- (3)+10 Stamina.
- (6)+20 Attack Power.
Shunned Devotee's Chainmail
This build does not describe the set bonus.
PvP Rank Sets 29
The honor track sets, in Alliance and Horde pairs under different rank titles.
HunterAll sets
Blood Guard's Chain
- (3)+15 Stamina.
- (6)+30 Attack Power.
Knight-Lieutenant's Chain
- (3)+15 Stamina.
- (6)+30 Attack Power.
Champion's Pursuit
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Lieutenant Commander's Pursuit
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Champion's Prowess
- (2)+40 Attack Power.
- (6)+20 Stamina.
Champion's Pursuance
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Field Marshal's Prowess
- (2)+20 Stamina.
- (6)+40 Attack Power.
Field Marshal's Pursuit
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Agility.
Lieutenant Commander's Prowess
- (2)+40 Attack Power.
- (6)+20 Stamina.
Lieutenant Commander's Pursuance
- (2)+20 Agility.
- (4)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Stamina.
Warlord's Prowess
- (2)+20 Stamina.
- (6)+40 Attack Power.
Warlord's Pursuit
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Concussive Shot by 1 sec.
- (6)+20 Agility.
ShamanAll sets
Blood Guard's Inscribed Mail
- (3)+15 Stamina.
- (6)Increases healing done by spells and effects by up to 33.
Blood Guard's Pulsing Mail
- (3)+15 Stamina.
- (6)Increases damage and healing done by magical spells and effects by up to 18.
Champion's Earthshaker
- (2)+40 Attack Power.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Champion's Thunderfist
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Champion's Wartide
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Lieutenant Commander's Earthshaker
- (2)+40 Attack Power.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Lieutenant Commander's Thunderfist
- (2)Increases damage and healing done by magical spells and effects by up to 23.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Lieutenant Commander's Wartide
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Champion's Stormcaller
- (2)+40 Attack Power.
- (4)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+20 Stamina.
Field Marshal's Earthshaker
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+40 Attack Power.
Field Marshal's Thunderfist
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Field Marshal's Wartide
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
Warlord's Earthshaker
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)+40 Attack Power.
Warlord's Thunderfist
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
Warlord's Wartide
- (2)+20 Stamina.
- (3)Improves your chance to get a critical strike with all Shock spells by 2%.
Blood Guard's Mail
- (3)+15 Stamina.
- (6)+30 Attack Power.
Knight-Lieutenant's Mail
- (3)+15 Stamina.
- (6)+30 Attack Power.
Sets Any Class Can Wear 24
Crafted armor and world drop sets without a class lock.
Beastmaster Armor
- (2)+8 All Resistances.
- (4)Your normal ranged attacks have a 4% chance of restoring 200 mana.
- (6)+40 Attack Power.
- (8)+200 Armor.
The Five Thunders
- (2)+8 All Resistances.
- (4)Chance on spell cast to increase your damage and healing by up to 65 for 10 sec.
- (6)Increases damage and healing done by magical spells and effects by up to 23.
- (8)+200 Armor.
Blackfathom Avenger's Mail
- (2)+12 Attack Power.
Chain of the Scarlet Crusade
- (2)+10 Shadow Resistance.
- (3)+30 Attack Power against Undead.
- (4)Taking damage has a 15% chance to grant Enraging Light for 10 sec, causing your melee attacks to deal 20 Holy damage. Deals 3 times as much damage to Undead.
- (6)Taking damage while at or below 20% health grants you a shield, absorbing 480 damage for 10 sec. This effect can only trigger once every 4 min.
Electromantic Devastator's Mail
- (2)+24 Attack Power.
Electromantic Stormbringer's Chain
- (2)Increases damage and healing done by magical spells and effects by up to 12.
Green Dragon Mail
- (2)Restores 3 mana per 5 sec.
- (3)Allows 15% of your Mana regeneration to continue while casting.
The Gladiator
- (2)Reduces the hit chance of Fear effects against you by 8%.
- (3)+20 Attack Power.
- (4)Chance on hit to gain 5% attack speed for 10 sec. Attacks while no allies are within 20 yards are 2 times as likely to activate this effect.
- (5)Improves your chance to get a critical strike by 1.0%.
Blue Dragon Mail
- (2)+4 All Resistances.
- (3)Increases damage and healing done by magical spells and effects by up to 28.
Bloodmail Regalia
- (2)+10 Attack Power.
- (3)Grants your melee attacks a chance to wound the target, causing them to Bleed for 70 damage over 10 sec.
- (4)+5 All Resistances.
- (5)Improves your chance to get a critical strike by 1.5%.
Black Dragon Mail
- (2)Improves your chance to hit by 1.0%.
- (3)Improves your chance to get a critical strike with melee attacks by 2.0%.
- (4)+10 Fire Resistance.
Beaststalker Armor
- (2)+8 All Resistances.
- (3)+30 Attack Power.
- (4)When struck in combat has a 8% chance to remove a Root effect from yourself. Can only occur once every 60 sec.
- (6)Restores 8 mana per 5 sec.
Garb of the Undead Cleansing
This build does not describe the set bonus.
Garb of the Undead Purifier
This build does not describe the set bonus.
Garb of the Undead Slayer
- (3)Increases your damage against undead by 2%.
Garb of the Undead Warder
This build does not describe the set bonus.
The Elements
- (2)+8 All Resistances.
- (3)Increases damage and healing done by magical spells and effects by up to 18.
- (4)When struck in melee combat has a 5% chance of Disarming the attacker for 4 sec. Can only occur once every 60 sec.
- (6)Restores 8 mana per 5 sec.
Bloodsoul Embrace
- (3)Restores 12 mana per 5 sec.
Cryptstalker Armor
- (2)Increases the duration of your Rapid Fire by 4 secs.
- (4)Increases Attack Power by 50 for both you and your pet.
- (6)Your ranged critical hits cause an Adrenaline Rush, granting you 50 mana.
- (8)Reduces the mana cost of your Multi-Shot and Aimed Shot by 20.
The Defiler's Determination
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Fortitude
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with melee attacks by 1.0%.
The Earthshatterer
- (2)Reduces the mana cost of your totem spells by 12%.
- (4)Increases the mana gained from your Mana Spring totems by 25%.
- (6)Your Healing Wave and Lesser Healing Wave spells have a chance to imbue your target with Totemic Power.
- (8)Your Lightning Shield spell also grants you 15 mana per 5 sec. while active.
The Highlander's Determination
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Fortitude
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with spells by 1.0%.