New in Forever 1
Sets that exist only in Forever. Hover a piece for its tooltip.
Grimstitch Armor
- (2)Improves your chance to hit by 1.0%.
- (3)Reduces the cooldown on your Kidney Shot ability by 3 sec.
- (4)+36 Attack Power against Humanoids.
- (5)Reduces the cost of your Envenom and Eviscerate abilities by 5 Energy.
Class Sets 19
Dungeon, raid and quest sets restricted to a class.
Darkmantle Armor
- (2)+8 All Resistances.
- (3)Restores 15 health per 5 sec.
- (4)Chance on melee attack to restore 20 Energy.
- (5)When struck in combat has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec.
- (6)+40 Attack Power.
Garb of Thero-shan
- (6)Improves your chance to get a critical strike with melee attacks by 1.0%.
Blood Corrupted Leathers
This build does not describe the set bonus.
Emerald Leathers
- (3)+10 Stamina.
- (6)+20 Attack Power.
Bloodfang Armor
- (3)Increases the chance to apply poisons to your target by 5%.
- (5)Improves the threat reduction of Feint by 25%.
- (8)Gives the Rogue a chance to inflict 283 damage on the target and heal the Rogue for 50 health every 1 sec. for 6 sec. on a melee hit.
Bloodfang Battlearmor
This build does not describe the set bonus.
Bloodfang Thrill
This build does not describe the set bonus.
Bonescythe Armor
This build does not describe the set bonus.
Bonescythe Leathers
This build does not describe the set bonus.
Deathdealer's Battlearmor
This build does not describe the set bonus.
Deathdealer's Embrace
- (3)Reduces the cooldown of your Evasion ability by -1 min.
- (5)15% increased damage to your Eviscerate ability.
Deathdealer's Thrill
This build does not describe the set bonus.
Duskwraith Armor
This build does not describe the set bonus.
Duskwraith Leathers
This build does not describe the set bonus.
Emblems of Veiled Shadows
- (3)-10 energy cost for your Slice and Dice ability.
Madcap's Outfit
- (2)+20 Attack Power.
- (3)Decreases the cooldown of Blind by 20 sec.
- (5)Decrease the energy cost of Eviscerate and Rupture by 5.
Nightslayer Armor
- (3)Reduces the cooldown of your Vanish ability by 30 sec.
- (5)Increases your maximum Energy by 10.
- (8)Heals the rogue for 500 when Vanish is performed.
Nightslayer Battlearmor
This build does not describe the set bonus.
Nightslayer Thrill
This build does not describe the set bonus.
PvP Rank Sets 7
The honor track sets, in Alliance and Horde pairs under different rank titles.
Blood Guard's Leather
- (3)+15 Stamina.
- (6)+30 Attack Power.
Knight-Lieutenant's Leather
- (3)+15 Stamina.
- (6)+30 Attack Power.
Champion's Vestments
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Lieutenant Commander's Vestments
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Field Marshal's Vestments
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+40 Attack Power.
Lieutenant Commander's Guard
- (2)+40 Attack Power.
- (4)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+20 Stamina.
Warlord's Vestments
- (2)+20 Stamina.
- (3)Reduces the cooldown of your Gouge ability by 1 sec.
- (6)+40 Attack Power.
Sets You Can Also Wear 27
Crafted armor and world drop sets with no class lock, in the armor this class wears.
Darkmantle Armor
- (2)+8 All Resistances.
- (4)Chance on melee attack to restore 20 Energy.
- (6)+40 Attack Power.
- (8)+200 Armor.
Feralheart Raiment
- (2)+8 All Resistances.
- (4)When struck in combat has a chance of returning 300 mana, 10 rage, or 40 energy to the wearer.
- (6)+26 Attack Power.
- (6)Increases damage and healing done by magical spells and effects by up to 15.
- (8)+200 Armor.
Embrace of the Viper
- (2)+10 Intellect.
- (3)+10 Attack Power.
- (4)Taking damage while at or below 25% health causes you to restore 100 health and mana over 5 sec. This effect can only trigger once every 5 min.
- (5)Grants your melee attacks a chance to inflict Dream Venom, stunning the target for 1 sec.
Defias Leather
- (2)+5 Arcane Resistance.
- (3)+15 Attack Power against Humanoids.
- (4)Grants your melee attacks a 5% chance when striking from behind to hit a vital point, causing the target to Bleed for 75 Physical damage over 5 sec.
- (5)Increased Daggers +1.
Blackfathom Elementalist's Hide
- (2)Increases damage and healing done by magical spells and effects by up to 12.
Blackfathom Slayer's Leather
- (2)+12 Attack Power.
Insulated Leathers
- (3)Increased Daggers +3.
Insulated Sorceror's Leathers
- (2)Increases damage and healing done by magical spells and effects by up to 16.
- (3)Increases the critical hit chance of Wrath and Starfire by 2%.
Ironfeather Armor
- (2)Increases damage and healing done by magical spells and effects by up to 20.
Devilsaur Armor
This build does not describe the set bonus.
Cadaverous Garb
- (3)+10 Attack Power.
- (3)Reduces the duration of all movement impairing effects on you by 10%.
- (4)+5 All Resistances.
Volcanic Armor
- (3)5% chance of dealing 30 Fire damage on a successful melee attack.
Stormshroud Armor
- (2)10% chance of dealing 15 Nature damage on a successful melee attack.
- (3)4% chance on melee attack of restoring 30 energy.
- (4)+14 Attack Power.
Shadowcraft Armor
- (2)+8 All Resistances.
- (3)+30 Attack Power.
- (4)When struck in combat has a 5% chance to remove a Snare effect from yourself. Can only occur once every 60 sec.
- (5)Chance on melee attack to restore 20 Energy.
- (6)Restores 15 health per 5 sec.
Undead Cleanser's Armor
This build does not describe the set bonus.
Undead Purifier's Armor
This build does not describe the set bonus.
Undead Slayer's Armor
- (3)Increases your damage against undead by 2%.
Undead Warder's Armor
This build does not describe the set bonus.
Wildheart Raiment
- (2)+8 All Resistances.
- (3)+30 Attack Power.
- (3)Increases damage and healing done by magical spells and effects by up to 18.
- (4)When struck in combat has a 5% chance to increase your movement speed by 10% for 8 sec. Can only occur once every 60 sec.
- (6)Restores 8 mana per 5 sec.
Blood Tiger Harness
- (2)Improves your chance to get a critical strike with melee attacks by 1.0%.
- (2)Improves your chance to get a critical strike with spells by 1.0%.
Bonescythe Armor
- (2)Your normal melee swings have a chance to Invigorate you, healing you for 90.
- (4)Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.
- (6)Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.
- (8)Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.
Dreamwalker Raiment
- (2)Your Rejuvenation ticks have a chance to restore 60 mana, 8 energy, or 2 rage to your target.
- (4)Reduces the mana cost of your Healing Touch, Regrowth, Rejuvenation, and Tranquility spells by 3%.
- (6)Your initial cast and Regrowth ticks will increase the maximum health of your target by up to 50, stacking up to 7 times.
- (8)On Healing Touch critical hits, you regain 30% of the mana cost of the spell.
Primal Batskin
- (3)Minor increase to running and swimming speed. Does not stack with similar effects.
The Defiler's Purpose
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with melee attacks by 1.0%.
The Defiler's Will
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with spells by 1.0%.
The Highlander's Purpose
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with melee attacks by 1.0%.
The Highlander's Will
- (2)+5 Stamina.
- (3)Improves your chance to get a critical strike with spells by 1.0%.
Browse by Armor Type
Every leather set in the client, including the ones locked to other classes: Leather sets