Loch Modan

Alliance territoryLevels 10–18Eastern Kingdoms

Zone Map & Leveling Guide

Loch Modan, the lakeside dwarf province of Thelsamar and Stonewrought Dam, and a relaxed next step after Dun Morogh.

About Loch Modan

Loch Modan is the gentlest face of dwarven country. The Stonewrought Dam holds back a great blue lake, and Thelsamar’s inns keep the road warm for travelers heading in and out of Ironforge. It is a place where a dwarf might ask for a pint before he asks for your name.

It has also been a place of quiet decisions. During the Second War the exiled Frostwolf chieftain Durotan arrived at its edge to meet his old friend Orgrim Doomhammer, carrying his infant son Go’el. There he laid out everything he had learned about the warlocks’ corruption of the Horde. Neither of them knew that the child in Durotan’s arms would one day lead the orcs to redemption.

Thelsamar is the warm center of dwarven life beyond Ironforge, and the quests never stop: troggs spill out of the Badlands, and Dark Iron dwarves lurk in the hills. When you are ready to move on, the roads lead to the Wetlands and the Badlands.

Eastern Kingdoms
Map markers
Loch Modan world map artLoch Modan interior terrain map
Thelsamar, Loch Modan
—
Coordinates match the in-game map. Switch to Terrain to see the landscape up close.
Territory
Alliance territory
Level Range
10–18
Continent
Eastern Kingdoms
Route Quests
6

Loch Modan Flight Paths

Flight MasterCoordinatesFaction
Thelsamar(33.9, 50.8)Alliance

Loch Modan Leveling Guide for the Alliance, Levels 10–42

Loch Modan is the Alliance's next stop after Dun Morogh, and the road from Ironforge to the Wetlands runs straight through it. You reach Thelsamar at 10, and the zone carries you to 20 on a loop of trogg camps, tunnel-rat mines, the excavation site and the hunting lodge on the east shore. Thelsamar is the base for all of it, so set your hearthstone at the inn and come back after every loop.

This guide covers the full 10 to 20 route first. At 36 to 42 you return for a short list of errands that send you into the Badlands and Uldaman; that visit is the last section.

1Before You Leave: The Auction House

Set your hearthstone at the Stoutlager Inn in Thelsamar the first time you arrive. Most of the routes in this guide come back through town, and the inn keeps you close to Vidra, Kadrell and Jern.

Four of the materials here can be bought at the auction house. Pick them up before you leave Ironforge and the hand-ins are ready as soon as you reach Thelsamar.

Auction house shopping list
ItemBuyFor quest
Boar Intestines3Thelsamar Blood Sausages
Bear Meat3Thelsamar Blood Sausages
Spider Ichor3Thelsamar Blood Sausages
Crocolisk Meat5Crocolisk Hunting

<strong>Crocolisk Hunting</strong> also needs six Crocolisk Skins; they drop from the same Loch Crocolisks as the meat, so you can finish it on the shore in one pass.

2Thelsamar: The First QuestsLevel 10–12

Thelsamar is compact. Vidra Hearthstove, Mountaineer Kadrell and Jern Hornhelm stand within a few steps of each other and the inn, so take all three jobs before you leave town.

Dwarves and gnomes can also take Honor Students from Brock Stoneseeker. It sends you to the gryphon master and on a quick flight to Ironforge and back, and it opens the flight path while you are there.

Map of Loch Modan with the stops of part 2 numbered
  • 1Vidra Hearthstove 34.8, 49.3: Thelsamar Blood Sausages, three Bear Meat, three Boar Intestines and three Spider Ichor. If you bought them, hand it in now.
  • 2Mountaineer Kadrell 32.6, 49.7: Rat Catching, twelve Tunnel Rat Ears, and Mountaineer Stormpike's Task.
  • 3Jern Hornhelm 37.2, 47.4: Resupplying the Excavation, a short walk east to Huldar.

3The Southern Guard Tower and the Stonesplinter TroggsLevel 10–17

The road south from Thelsamar climbs to the guard tower at the Badlands pass. Three mountaineers and Captain Rugelfuss hold it, and every quest they give is against the Stonesplinter troggs in the hills beyond.

The troggs start at 11–12 in the first camp and rise to 15–16 in the back. Take every quest the tower offers before you leave, clear the camps in that order, and save Grawmug and his two guards for last; that fight is level 17.

Map of Loch Modan with the stops of part 3 numbered
  • 1Mountaineer Cobbleflint 22.1, 73.1: In Defense of the King's Lands, ten Stonesplinter Troggs and ten Stonesplinter Scouts (11–12).
  • 2Captain Rugelfuss 23.2, 73.7: The Trogg Threat, eight Trogg Stone Teeth. The last In Defense of the King's Lands is his too, and it sends you after Grawmug.
  • 3Mountaineer Gravelgaw 23.5, 76.4: In Defense of the King's Lands, ten Stonesplinter Skullthumpers and ten Stonesplinter Seers (13–14).
  • 4Mountaineer Wallbang 23.5, 74.5: In Defense of the King's Lands, ten Stonesplinter Shaman and ten Stonesplinter Bonesnappers (15–16).
  • 5The first trogg camp 31.5, 72.1: ten Troggs and ten Scouts (11–12), with the Scouts at 31.4, 72.9, and eight Trogg Stone Teeth from the same camp.
  • 6The back of the camp 35.6, 84.2: ten Skullthumpers and ten Seers (13–14) at 35.3, 82.4.
  • 7The deep camp 37.5, 90.1: ten Shaman and ten Bonesnappers (15–16) at 37.9, 87.0; finish the stone teeth here if you are short.
  • 8Grawmug's cave 34.8, 90.5: Grawmug (17) with Gnasher 34.7, 90.8 and Brawler 34.6, 90.5.
  • 9Captain Rugelfuss 23.2, 73.7: hand in the last In Defense of the King's Lands and The Trogg Threat, then hand the other three to Cobbleflint, Gravelgaw and Wallbang at the tower.

4The North: Tunnel Rats and the Silver Stream MineLevel 10–15

North of Thelsamar the road runs toward the dam and the Silver Stream Mine. Tunnel rats have taken over the mine, and Mountaineer Stormpike's post on the road north is the second half of the job.

Stormpike's Order goes to Furen Longbeard in Stormwind; pick it up now and hand it in the next time you are in the city. The mine itself is a short detour east of Stormpike.

Map of Loch Modan with the stops of part 4 numbered
  • 1Mountaineer Kadrell 32.6, 49.7: Rat Catching and Mountaineer Stormpike's Task.
  • 2Mountaineer Stormpike 24.8, 18.4: hand in Mountaineer Stormpike's Task, then take Filthy Paws and Stormpike's Order.
  • 3The Silver Stream Mine 35.6, 23.5: Tunnel Rat Vermin and Scouts (10–11), Geomancers and Diggers (12–13); twelve Tunnel Rat Ears and four loads of Miners' Gear from the crates inside.
  • 4Mountaineer Stormpike 24.8, 18.4: hand in Filthy Paws.
  • 5Mountaineer Kadrell 32.6, 49.7: hand in Rat Catching.

5Ironband's Excavation and the Lake ShoreLevel 15–18

The road east from Thelsamar follows the lake to Ironband's Excavation Site. Huldar and Miran wait at the bend, and the escort to Prospector Ironband is the first job.

The progress report runs back to Jern in Thelsamar, then to Prospector Stormpike in Ironforge and back; leave the Ironforge leg for your next trip to the city. Bingles has lost his supplies, and Jern's Ironband's Excavation leads on to Magmar Fellhew and the idols.

The hand-ins here should leave you around 17, ready for the east shore.

Map of Loch Modan with the stops of part 5 numbered
  • 1Huldar 52.2, 69.3: hand in Resupplying the Excavation and take After the Ambush.
  • 2Miran 52.2, 69.4: hand in After the Ambush, take Protecting the Shipment, and escort Miran and the shipment to the excavation site.
  • 3Prospector Ironband 65.9, 65.6: hand in Protecting the Shipment and take Excavation Progress Report.
  • 4Jern Hornhelm 37.2, 47.4: hand in Excavation Progress Report, then take Report to Ironforge and Ironband's Excavation.
  • 5Magmar Fellhew 64.9, 66.7: hand in Ironband's Excavation and take Gathering Idols.
  • 6The trogg camp east of the site 70.0, 63.3: Geomancers (17–18) and Diggers (18–19) at 70.1, 66.0, plus Berserk Troggs (19–20) at 68.7, 63.3, for eight Carved Stone Idols.
  • 7Magmar Fellhew 64.9, 66.7: hand in Gathering Idols.
  • 8Bingles Blastenheimer 63.6, 47.9: Bingles' Missing Supplies; find his wrench, screwdriver, hammer and blastencapper and hand them in here.
  • 9Jern Hornhelm 37.2, 47.4: hand in Powder to Ironband after the Ironforge trip.

6The Farstrider Lodge and the East ShoreLevel 15–20

The road east from the excavation site climbs to the Farstrider Lodge, a hunting camp above the east shore. Marek Ironheart, Daryl the Youngling and Vyrin Swiftwind are all there, and their quests are the last stretch to 20.

Daryl's two tests are timed: six Mountain Buzzards in fifteen minutes, then five Elder Mountain Boars in twelve. Take them one at a time and leave for the target before the timer starts. The crocolisks and the blood sausage materials are on the shore below the lodge, so the hunting loop and the gathering loop fit together.

The last hand-ins should leave you at 20, ready for the dam.

Map of Loch Modan with the stops of part 6 numbered
  • 1Marek Ironheart 81.8, 61.7: Crocolisk Hunting, five Crocolisk Meat and six Crocolisk Skins.
  • 2Daryl the Youngling 83.5, 65.5: A Hunter's Boast, six Mountain Buzzards in fifteen minutes.
  • 3The buzzard hills 76.8, 70.5: six Mountain Buzzards (15–16), then back to Daryl.
  • 4Daryl the Youngling 83.5, 65.5: hand in A Hunter's Boast and take A Hunter's Challenge, five Elder Mountain Boars in twelve minutes.
  • 5The western hills 65.4, 39.6: five Elder Mountain Boars (16–17), then back to Daryl.
  • 6Daryl the Youngling 83.5, 65.5: hand in A Hunter's Challenge.
  • 7Vyrin Swiftwind 81.7, 64.1: Vyrin's Revenge.
  • 8Ol' Sooty 37.9, 63.4: kill Ol' Sooty (20) and take his head.
  • 9Daryl the Youngling 83.5, 65.5: show Ol' Sooty's head, then hand Vyrin's Revenge in to Vyrin 81.7, 64.1.
  • 10The lake shore 56.1, 39.3: Loch Crocolisks (14–15) for five Crocolisk Meat and six Crocolisk Skins; Grizzled Black Bears (13–14) at 65.8, 63.0, Mangy Mountain Boars (14–15) at 60.9, 62.2 and Cliff Lurkers (18) at 60.2, 65.2 finish the blood sausage materials. If you bought the materials, skip the gathering and go straight to Vidra.
  • 11Marek Ironheart 81.8, 61.7: hand in Crocolisk Hunting.
  • 12Vidra Hearthstove 34.8, 49.3: hand in Thelsamar Blood Sausages.

7The Stonewrought Dam and the Mo'grosh OgresLevel 18–22

The Stonewrought Dam holds the lake in the north, and Chief Engineer Hinderweir VII stands on it. A Dark Threat Looms is the longest chain in the zone: the first leg goes to Ashlan Stonesmirk in Dun Modr, in the Wetlands, and back; then you inspect the eastern ramp, gather reagents and finally swim to the base of the dam.

Magistrate Bluntnose in Thelsamar gives Mercenaries, and the notice for WANTED: Chok'sul sends you to the ogre camp at the north end. Chok'sul is level 22, so bring a partner if you are at the low end of the range.

The last hand-ins leave you at 20 or 21, ready to cross into the Wetlands.

Map of Loch Modan with the stops of part 7 numbered
  • 1Magistrate Bluntnose 34.6, 44.5: Mercenaries, four Mo'grosh Ogres, four Mo'grosh Brutes and four Mo'grosh Enforcers. Then pick up the notice for WANTED: Chok'sul in town.
  • 2Chief Engineer Hinderweir VII 46.0, 13.6: A Dark Threat Looms; inspect the eastern ramp of the dam and bring the clue back to him.
  • 3Chief Engineer Hinderweir VII 46.0, 13.6: take the next A Dark Threat Looms for Lurker Venom, a Mo'grosh Crystal and a Crocolisk Tear.
  • 4The Mo'grosh camp 69.3, 25.5: Ogres (18–19) and Enforcers (18–19) at 71.4, 23.0, Brutes (19–20) at 75.8, 16.0 and Shaman (18–19) at 73.8, 20.0 for a crystal and the Mercenaries kills.
  • 5The lake shore 56.1, 39.3: Loch Crocolisks (14–15) for a Crocolisk Tear.
  • 6The cliffs south of the lake 60.2, 65.2: Cliff Lurkers (18) for Lurker Venom; Wood Lurkers (17–18) at 76.2, 37.8 and Forest Lurkers (10–11) at 30.5, 40.9 also drop it.
  • 7Chief Engineer Hinderweir VII 46.0, 13.6: hand in the reagents, take the next step, swim to the base of the dam and stir the Disarming Mixture into the powder keg; then report back to him.
  • 8Chok'sul 79.6, 14.7: kill Chok'sul (22) and take his head.
  • 9Magistrate Bluntnose 34.6, 44.5: hand in Mercenaries and WANTED: Chok'sul.
  • 10Mountaineer Kadrell 32.6, 49.7: Report to Mountaineer Rockgar.
  • 11Mountaineer Rockgar 25.4, 10.4: hand in Report to Mountaineer Rockgar, take The Algaz Gauntlet, fight through Dun Algaz (Dragonmaw Scouts 19–20 and Grunts 20–21) and report to Valstag Ironjaw in Menethil Harbor.

8Later Return: Thelsamar and Ironband's Excavation SiteLevel 36–42

Ghak Healtouch in Thelsamar sets two jobs, one for the Badlands and one for Uldaman, and Prospector Ironband at the excavation site gives the Uldaman story. Hearth to Thelsamar or take the flight path; the inn is also in town.

The mushroom caps, the urns and Murdaloc are all inside Uldaman, so take these quests when you are about to run the dungeon.

Map of Loch Modan with the stops of part 8 numbered
  • 1Ghak Healtouch 37.1, 49.4: Badlands Reagent Run, with Crag Coyote Fangs, Buzzard Gizzards and Rock Elemental Shards from the Badlands, and Uldaman Reagent Run, twelve Magenta Fungus Caps found in Uldaman.
  • 2Prospector Ironband at the excavation site 65.9, 65.6: Find Agmond, then Ironband Wants You! and Agmond's Fate, four Carved Stone Urns inside Uldaman.
  • Inside Uldaman: kill Murdaloc (42) and twelve Stonevault Bonesnappers (39–40) for Murdaloc, and hand it in to Ironband.

See the full Alliance 1–60 route →

Loch Modan Exploration Achievement

Explore Loch Modan: reveal these 11 areas of the Loch Modan map. It counts towards Explore Azeroth and the Explorer Legacy Challenge.

  • Ironband's Excavation Site
  • Grizzlepaw Ridge
  • North Gate Pass
  • Stonewrought Dam
  • The Farstrider Lodge
  • Mo'grosh Stronghold
  • The Loch
  • Thelsamar
  • Stonesplinter Valley
  • Valley of Kings
  • Silver Stream Mine

Loch Modan Common Questions

What is the Loch Modan level range in WoW Forever?

Loch Modan is a level 10–18 zone on Eastern Kingdoms (Alliance territory). Once you reach the top of that range, Redridge Mountains (Levels 15–25), Stonetalon Mountains (Levels 15–25) and Ashenvale (Levels 19–30) pick up where it leaves off.

Where are the flight paths in Loch Modan?

Loch Modan has one flight path: Thelsamar (33.9, 50.8, Alliance). Coordinates match the in-game map.

What is the best Loch Modan leveling route?

The Loch Modan leveling route on this page runs 6 quests for the Alliance, in the order you pick them up and turn them in, with each quest giver and objective marked on the map.

How do you complete Explore Loch Modan in WoW Forever?

Reveal all 11 areas of the Loch Modan map: Ironband's Excavation Site, Grizzlepaw Ridge, North Gate Pass, Stonewrought Dam, The Farstrider Lodge and 6 more. The achievement counts towards Explore Eastern Kingdoms and the Explorer Legacy Challenge.

Which zones border Loch Modan?

Loch Modan borders Badlands (Levels 36–45), Dun Morogh (Levels 1–12) and Wetlands (Levels 20–30).

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