About Duskwood
Duskwood was not always dark. Locals say the twilight settled in after the Dark Portal tore open in the swamps to the east, and the light has never come back. The kingdom’s old towns still cling to the road: Darkshire’s Night Watch keeps lanterns lit, and the survivors of Raven Hill know exactly why the graves there no longer stay closed.
The forest sits in the shadow of Karazhan, the tower where the last Guardian of Azeroth lived, and in the shadow of the man who made Stormwind’s heroes. Older tales say Medivh’s gala guests once rode these roads. Now only the worgen and the restless dead ride them, and the people of Duskwood have learned to close their shutters at dusk.
In Darkshire, the Night Watch holds the line against the walking dead of Raven Hill and the worgen stalking the forest, and the questlines that grow out of that struggle are some of the most memorable in the game. Duskwood ties together Elwynn Forest, Westfall, Deadwind Pass, and Stranglethorn Vale.


- Territory
- Contested territory
- Level Range
- 19–30
- Continent
- Eastern Kingdoms
- Route Quests
- 45
Duskwood Flight Paths
| Flight Master | Coordinates | Faction |
|---|---|---|
| Darkshire | (77.6, 44.4) | Alliance |
Duskwood Leveling Guide for the Alliance, Levels 17–31
Duskwood is the dark forest south of Elwynn, and the town of Darkshire on its east side is the base for everything. You come twice: first at about 20 to 27 for the skeletons of the cemeteries, the spiders and wolves of the western woods and the hermit's errands, and a second time at 25 to 31 for the worgen in the woods and the Missing Diplomat. The route around the zone is one long road, with Darkshire at the east end and Sven's camp at the far west.
Monsters run from level 17 to 19 spiders and wolves to 28 to 31 worgen and ghouls. Mor'Ladim, the elite that wanders the Raven Hill cemetery, is level 35: keep away from him. Forever adds one new quest here, The Valor Family.
1Before You Start: The Auction House
Almost every Duskwood quest item is a drop that cannot be traded. The one you can buy is the bronze tube for Viktori's Look To The Stars, so a quick look at the auction house saves a trip.
| Item | Buy | For quest |
|---|---|---|
| Bronze Tube | 1 | Look To The Stars |
2Darkshire: Pick Up the TownLevel 17–25
Follow the road south from Three Corners into Duskwood; Darkshire lies on the east side of the forest. Madame Eva, Commander Althea Ebonlocke and the Carevins have most of the quests, and Viktori Prism'Antras lives in a house at the east end of town, with Herble Baubbletump selling engineering goods next door.
Bind your hearthstone at the inn and take the flight path before you go.

- 1Madame Eva 75.8, 45.3: The Totem of Infliction, ten Skeleton Fingers and ten Ghoul Fangs, five Vials of Spider Venom, and later Ghost Hair Thread and The Legend of Stalvan.
- 2Commander Althea Ebonlocke 73.5, 46.8: The Night Watch, which comes in three parts. Sirra Von'Indi 72.6, 47.6: The Valor Family.
- 3Elaine Carevin 75.3, 48.8: Deliveries to Sven and The Hermit. Tavernkeep Smitts 73.8, 44.5: Gather Rot Blossoms.
- 4Viktori Prism'Antras 79.8, 48.0: Look To The Stars, a bronze tube, and then Blind Mary's looking glass.
3Tranquil Gardens Cemetery and Blind MaryLevel 18–25
Skeletal Warriors (21–22) and Skeletal Mages (22–23) walk among the graves southeast of Darkshire, below Blind Mary's house on the hill; every skeleton in Duskwood can drop a Skeleton Finger. Skeletal Horrors walk the hillside between Darkshire and the cemetery and drop the Rot Blossoms.
Blind Mary's house is on the hill southeast of Darkshire; the glass for Viktori is further south, with Mary's quest chain ending back in town.

- 1The cemetery 78.0, 67.0: eight Skeletal Warriors and six Skeletal Mages for The Night Watch 78.3, 68.2, and the Skeleton Fingers from the same skeletons 76.9, 68.2.
- 2Blind Mary 82.0, 59.1: Ghost Hair Thread goes to her, then Return the Comb; her looking glass lies further south 80.9, 72.0.
- 3The hillside 79.2, 57.5: eight Rot Blossoms for Smitts.
4The Yorgen Farmstead, Raven Hill and Sven's CampLevel 17–27
Ride west along the road: Watcher Dodds stands south of it at the Yorgen Farmstead, then Raven Hill and its cemetery, and Sven's camp on the far west edge of the forest, with Lars beside Sven. The Memory of Valor glows by the ruined house south of the road at Raven Hill.
The hermit's shack stands in the woods northeast of the Raven Hill Cemetery. Skeletal Horrors and Fiends walk the cemetery's southern half, and Mor'Ladim wanders the graves: keep away from him.

- 1Watcher Dodds 45.1, 67.0: Eight-Legged Menaces, fifteen Pygmy Venom Web Spiders (18–19) east of the cemetery 34.0, 24.6.
- 2The cemetery 21.6, 48.3: fifteen Skeletal Horrors (23–24) and fifteen Skeletal Fiends (24–25) 21.8, 47.4 for the second The Night Watch.
- 3Sven Yorgen 7.8, 34.1: Sven's Revenge and later Proving Your Worth. Lars 7.7, 33.2: Wolves at Our Heels, eight Rabid and twelve Starving Dire Wolves (19–21) in the woods and hills near Abercrombie 33.1, 29.4.
- 4Abercrombie 28.1, 31.5: Supplies from Darkshire, Zombie Juice, Ghoulish Effigy (seven Ghoul Ribs from the northern half of the cemetery 26.9, 34.3).
- 5Jitters 18.4, 56.4: the shadowy figure's trail ends in the house at the west end of Raven Hill, and his journal goes back to Sven.
5Worgen in the WoodsLevel 23–31
When you come back at 25 to 31, Calor has the worgen job: Nightbane Shadow Weavers (27–28), Dark Runners (28–29), Vile Fangs (29–30) and Tainted Ones (30–31), working outward from Darkshire. Do the four parts in order.
Plague Spreaders (27–28) in the northern half of the cemetery finish the last Night Watch.

- 1Calor 75.8, 47.6: Worgen in the Woods, six Shadow Weavers 65.0, 45.8, twelve Dark Runners 67.6, 45.9, and eight Vile Fangs 73.5, 68.5 with eight Tainted Ones 73.1, 75.5; hand the note to Jonathan Carevin 75.3, 49.0.
- 2The cemetery's north half 26.3, 34.2: twenty Plague Spreaders for the last The Night Watch.
6The Missing Diplomat and Sven's Last QuestsLevel 20–31
Watcher Backus gives the Missing Diplomat chain, which sends you to the Defias in the southwest, and Abercrombie's ogre crate is further south. Sven's last quest, Proving Your Worth, takes fifteen Skeletal Raiders and three each of Healers and Warders near his camp.
Abercrombie's letter to the mayor leads to Sirra's translation; the chain ends back with Lord Ello.

- 1Watcher Backus 74.8, 44.2: The Missing Diplomat, the Defias Docket in the southwest 23.9, 72.1, to be taken to Stormwind.
- 2Abercrombie's crate in the south 33.4, 76.3: Ogre Thieves.
- 3Sven's camp 13.7, 33.4: fifteen Skeletal Raiders (27–28), three Healers 14.9, 34.2 and three Warders 13.8, 34.5 for Proving Your Worth.
- 4Lord Ello Ebonlocke 71.9, 46.4: Note to the Mayor, then Translate Abercrombie's Note with Sirra Von'Indi and Translation to Ello.
7Moving On
Sven's Seeking Wisdom goes to Bishop Farthing in Stormwind, and the Missing Diplomat ends there too. The road south leads on to Stranglethorn Vale, and the guide's later stop at level 45 returns for Supplies for Nethergarde from Watchmaster Sorigal 75.8, 46.2.
Duskwood Exploration Achievement
Explore Duskwood: reveal these 13 areas of the Duskwood map. It counts towards Explore Azeroth and the Explorer Legacy Challenge.
- Twilight Grove
- Manor Mistmantle
- Darkshire
- The Hushed Bank
- Vul'Gol Ogre Mound
- The Yorgen Farmstead
- Brightwood Grove
- Tranquil Gardens Cemetery
- The Darkened Bank
- Addle's Stead
- Raven Hill
- Raven Hill Cemetery
- The Rotting Orchard
Duskwood Common Questions
What is the Duskwood level range in WoW Forever?
Duskwood is a level 19–30 zone on Eastern Kingdoms (Contested territory). Once you reach the top of that range, Thousand Needles (Levels 24–35), Alterac Mountains (Levels 27–39) and Desolace (Levels 30–39) pick up where it leaves off.
Where are the flight paths in Duskwood?
Duskwood has one flight path: Darkshire (77.6, 44.4, Alliance). Coordinates match the in-game map.
What is the best Duskwood leveling route?
The Duskwood leveling route on this page runs 45 quests for the Alliance, in the order you pick them up and turn them in, with each quest giver and objective marked on the map.
How do you complete Explore Duskwood in WoW Forever?
Reveal all 13 areas of the Duskwood map: Twilight Grove, Manor Mistmantle, Darkshire, The Hushed Bank, Vul'Gol Ogre Mound and 8 more. The achievement counts towards Explore Eastern Kingdoms and the Explorer Legacy Challenge.
Which zones border Duskwood?
Duskwood borders Deadwind Pass (Levels 50–60), Elwynn Forest (Levels 1–10), Redridge Mountains (Levels 15–25), Stranglethorn Vale (Levels 30–50) and Westfall (Levels 9–18).



