
WoW Forever Builds
Twenty-seven talent trees, three per class. Find the role and playstyle that fits you.
Every Talent Tree at a Glance
Forever keeps three familiar trees per class with the same number of rows, and revises the talents inside them. Start from the tree that matches your role, then open the class guide for details.
| Class | Tree | Role | Playstyle |
|---|---|---|---|
| Arms | Damage | Heavy two-handed strikes and control tools. | |
| Warrior | Fury | Damage | Fast, aggressive attacks that feed on Rage. |
| Warrior | Protection | Tank | Shield, threat, and survival tools. |
| Holy | Healer | Efficient direct heals and strong mana control. | |
| Paladin | Protection | Tank | Holy damage, blocking, and group threat. |
| Paladin | Retribution | Damage | Two-handed melee with Seals and Judgement. |
| Beast Mastery | Damage | A stronger pet and a smoother solo experience. | |
| Hunter | Marksmanship | Damage | Precise ranged shots and group utility. |
| Hunter | Survival | Damage | Traps, agility, and close-range tricks. |
| Assassination | Damage | Poisons, finishing moves, and critical hits. | |
| Rogue | Combat | Damage | Sustained sword and mace damage. |
| Rogue | Subtlety | Damage | Stealth, openers, and control. |
| Discipline | Healer | Shields, mana efficiency, and utility. | |
| Priest | Holy | Healer | Big heals and strong group healing. |
| Priest | Shadow | Damage | Damage over time and drain effects. |
| Elemental | Damage | Lightning and fire spells with burst potential. | |
| Shaman | Enhancement | Damage | Melee strikes powered by weapon imbues. |
| Shaman | Restoration | Healer | Chain Heal and totem support. |
| Arcane | Damage | Utility, mana control, and burst. | |
| Mage | Fire | Damage | Critical strikes and big numbers. |
| Mage | Frost | Damage | Slows, control, and safe leveling. |
| Affliction | Damage | Curses, drains, and damage over time. | |
| Warlock | Demonology | Damage | Stronger demons and survivability. |
| Warlock | Destruction | Damage | Direct fire and shadow burst. |
| Balance | Damage | Nature and arcane spells from range. | |
| Druid | Feral Combat | Tank or damage | Bear Form tanking or Cat Form melee. |
| Druid | Restoration | Healer | Heals over time and strong mobility. |
Gear Gets Simpler
Spell, melee, and ranged hit are now a single stat, and critical strike works the same way. Hybrid builds no longer split their gear between two versions of hit or crit.
